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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread


    These totally exist.

    Btw, when the ghast shoots, it does not set off the ender Crystal, it also does not set off if the ghast is killed with it's own fireball (deflected by the player). My next map will be 100% Ender Crystal-mobs (If I make a next map that is).

    Also, It actually causes no lag. And the creepers look like they are wearing dresses.
    Posted in: Maps Discussion
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    posted a message on Used World Project
    Sounds very interesting. I wonder how the world would be after 3 or 4 people use it.
    Posted in: Survival Mode
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    The Stars Beyond has been released!
    It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
    Images (in case you are too lazy to see them on my thread:
    Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
    Posted in: Maps Discussion
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    posted a message on -The Strawberry Jam Redux- (A CTM Map Building Jam!) -Jam #04 is finished, come check out the finished entries!-
    Is it bad that all I can think of for journey theme is the game Journey by That Game Company? All I can think of is desert... for miles... and miles... forever...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Pokezelda

    Isn't world edit for servers only now? Last I heard it was.

    And is there anything non-Bukkit related? I've had my fair share of Bukkit problems before.


    I usually create the area I'm making in a separate world. I play it in a version that can support SPC, Worldedit, and Build Commands. I then create the area and when I'm done I copy and paste the area into the actual map. Then I can add anything that wasn't in the previous version, touch up anything, and add small details.

    Download Worldedit and Build Commands (I think Build Commands only work with Worldedit currently, but I might be wrong). They do not require Bukkit. SPC is nice too for making things easier while creating the area, but that requires a different version and is unnecessary. NBT edit or NBT explorer is a great tool also. I use Texelelf's NBT filter for editing entities, chest, mobspawners, and the like.

    I suggest taking a look at some highly-rated maps that you have already played(or aren't interested in playing) and flying around in creative mode. Take a look at any loot systems/mob systems/gameplay features, ect to get inspiration from. If that map was rated highly for it's great gameplay then maybe take a look at how the areas are set up and what resources are provided and so on. Look at how the mapmaker directs the player almost as it were the player's instinct by using pathways and things that stand out from the rest of the area. Look at what resources and items are given and at what point in the map. If that map was rated highly for its aesthetics, then see what techniques they used, what block combinations and see how the look of the place sets the mood and tone for the area. If its a volcano, ask yourself "does it feel like the player is traversing a brutally hot and smoldering volcano?". if its a dark and eerie tunnel left behind by plagued miners, ask yourself "does this place feel like a dark and abandoned mineshaft that has been long forgotten?". Ragecraft II does this very well, I suggest giving that map a look.

    I highly recommend watching Extra Credits, they do a wonderful job at explaining game design. You'll probably see EC pop up sometimes on this thread (I think an Extra Credit video is a few pages back).

    If you feel like an area isn't its best, upload a screenshot here and ask for feedback. BUT BE WARNED! When people give you feedback, they don't care how cruel or mean they sound. Some of the feedback you get you may not want, but they don't care. If you have a concept that sounds cool to you but you are not sure if others will like it, then just put up a community question (these are everywhere, they are pretty common) and ask if people will like and how to best execute it.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread


    Feedback? I'm not very good with structure-based areas ;)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from soupbob

    Community Question:
    what is your favourite intersection from any CTM map ever?

    For me it's Intersection 5 from Pantheon and intersection 3 from Vinyl Fantasy II


    I agree, intersection 3 from VFII
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from KacperNFS

    So in 14w07b my invisible vines which I loved became pink-black checker texture >_>
    #disappointed
    I also made Stormguard Sanctum (Tomb from TR'13) in Minecraft.. vid coming.


    I had this problem too. ;(

    @Infinity8Miner
    3. Armor
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898

    WHAT IS THIS?!
    SNOPY-SNIP
    This is vinilla MC by the way :o

    Guys, I think he's finally lost it. Time to throw him in the funny farm; Apollo's gone crazy.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Also, on the topic on void areas. In the second area of The Dreamer, There is void (and not only void, but skeletons with punch 1). So that was kind of a jerk move. BUT! When you fall into the void, you instantly get teleported to a safe place near the entrance, and you get resistance 4 for 4 seconds so that you don't die of fall damage. problem solved. This is what should be done with aesthetic void areas.
    Posted in: Maps Discussion
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