- VileAssassin
- Registered Member
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Member for 13 years, 3 months, and 22 days
Last active Fri, Aug, 16 2013 00:02:21
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- 2,388 Total Posts
- 279 Thanks
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Dec 1, 2011VileAssassin posted a message on New Prerelease is AvailableI don't understand this. Instead of releasing patches to the latest version, he is releasing prereleases of bug fixes. If it's minor, just patch it. Really we need some beta new features in our prereleases. Come on Jeb, give us some spoilers!Posted in: News
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Sep 5, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsMaybe it's the leg of a chair behind that cactus. The object sort of looks like it.Posted in: News
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Sep 5, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsIt does look like a chest, but there is something different about it. The lid doesn't look right. Yet I don't see how a second chest is the "second" thing that is new. Unless they are adding more than one new chest like object.Posted in: News
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Sep 4, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsDo you guys realize the significance of this? Chest is a tile entity. Adding an open phase to it is significant. It's not just any old opening sequence, the angle of the lid is in 3D. The fact that they got a tile entity to switch between states in 3D is impressive. My thoughts is that they improved the physics engine to include more than just open/close, on/off states. Maybe they'll surprise us with doors that actually swing open. Probably not, but I can hope.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsI really have no idea then. It's probably something stupid that we already know is being added.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsWell if it's just a regular sand block. Then my thoughts about that really small thing in front of the sun is still strange. It looks too tall to be a dead shrub. Can anyone give their insight what it is?Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsPosted in: NewsQuote from Roob
1) I don't think the image is cropped. The screenshot was taken on a monitor supporting the resolution 1920 x 1080. That screenshot is 1920 x 1050. The reason 30 pixels are missing from the vertical resolution is because that's how much space the Windows bar will be taking up.
2) The HUD is missing. Therefore if he IS holding anything, you wouldn't be able to see it.
The sand block is at an angle to the chest. This position would be illegal in minecraft standards. It's not placed. -
Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsOh and BTW it isn't a full image. The screenshot has been cropped so that the chest is centered. The block he is holding is just barely visible in the screenshot. It's probably the second feature, which is probably a sand pressure plate. I have no idea how you could create a plate out of sand. It doesn't make any sense, but if it is, you could finally have sand traps.Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsSomeone tell me if that thing in front of the sun is a sapling or not. It just looks too tall and visible in comparison to how far away it is. Could someone zoom in and tell me what they think it is?Posted in: News
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Sep 3, 2011VileAssassin posted a message on 1.8 Updates: Changing the ChestsI expanded it and there is something weird in front of the sun. It doesn't look like a sapling or dead shrb. Maybe it's a palm tree? You'll need to look at the picture in expanded form to see it. It's very hard to see.Posted in: News
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The crafting recipe would be simple too.
(chest is a boat)
I don't know how this would fix the issue though.
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I think your complaint is largely unreasonable. They are trying to increase the opportunities to build. They are fixing things in the game that were once thought to be hopeless. They are trying to add life to an overwhelmingly lifeless world.
Just who do you think you are? Do you think they should just leave the game unfinished? They should just stop improving upon the strongholds, and AI, and not fix anymore bugs just so mods can still be active. You can forget about the API as well because it will kill the mods.
What do you want Mojang to do? Notch didn't know what the hell he was doing when he made Minecraft. If he did then they wouldn't need to constantly adjust how things are done, and we wouldn't have nearly as many difficult bugs in the game. You should blame Notch for cutting as many corners as he possibly could have during early development of the game. Now we are paying for it with extra updates that are slowly patching the horrible design choices that Notch made to the game. Updates that will ultimately be mod breaking until the API comes. An API that already existed during Beta, but you can thank Notch for not supporting any form of mods. His stubborn attitude is the reason why Jeb had to manage the API months and months later. Get mad at Notch for being selfish when it came to "his" game. Don't get mad at the people trying to fix it.
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Here's my attempt at naming all of the mobs.
Not a lot of water/flying mobs on that list.
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Prove it.
Make one and show us that it's OP.
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But anyways it doesn't matter. Noone is going to get rich off of farming them.
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And people were starting to. They haven't even seen the golems yet and they are already starting to claim the fact that they drop iron ingots is OP.
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Arrows just shouldn't be stopped in midair.