A fighter that adheres to actual combat balance that wasn't done by mistake. If we're talking about new 1.9 fighting, it's here to stay. Not to be undone.
Wait, you mean fighters slowly lift their swords up instead of, you know, retracting them?
I don't understand.
Why not simply, you know, slow the previous sword retracting animation?
An empty space to store redstone/command blocks. They will always be loaded if a block is placed in them, so you can basically execute whatever you desire no matter where you are in the map (such a very complex structure checker that checks for only essential blocks).
How do you access the backdoor dimension?
By entering a command line that teleports you there (such as /accessbackdoor) or something similar
Why do we need it?
So that I can finally achieve my dream of having the spawn chunks (0, 0, 0) be playable instead of having to fill it with command blocks.
It's not essential, but could be helpful for mapmakers.
yeah i know that. i tried to also quarintine the monster spawners a well but it just keeps spawning. you know how annoying sleletons and creepers are, right?
OP, here are some things you could do to improve your map.
1). Please increase the block variety of the map. For example, you could include Ice, White Stained Clay, and other white blocks to create a nicer-looking terrain.
2). There is too little sense of progression. Giving the player an Iron Sword at the third dungeon will be nice.
3). While Mazes are okay for a few dungeons, try some more open areas with ledges, and other things. For example, you could have skeletons shoot the player from above, or creepers spawning above the player and dropping down.
4). You are still a better map maker than all the bad mapmakers who give the player saplings + dirt + furnace at the start.
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Wait, you mean fighters slowly lift their swords up instead of, you know, retracting them?
I don't understand.
Why not simply, you know, slow the previous sword retracting animation?
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What kind of fighter slowly moves his sword up vertically after every hit anyway?
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What is the backstage dimension?
An empty space to store redstone/command blocks. They will always be loaded if a block is placed in them, so you can basically execute whatever you desire no matter where you are in the map (such a very complex structure checker that checks for only essential blocks).
How do you access the backdoor dimension?
By entering a command line that teleports you there (such as /accessbackdoor) or something similar
Why do we need it?
So that I can finally achieve my dream of having the spawn chunks (0, 0, 0) be playable instead of having to fill it with command blocks.
It's not essential, but could be helpful for mapmakers.
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first level not working
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Yeah, but you fall to your death right after taking it, or you fail to retrieve the block, because of how Minecraft works.
You should probably add a 'TP' command that teleports the player to spawn right after he takes the block.
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ur map is on peaceful
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Can you please remove all natural spawns already in the map?
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Do you build your own maps?
I'm just curious.
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@OP: I think you uploaded the same map.
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Creepers are annoying? That's new.
Try farming skeletons for bows + arrows.
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It's ok if you only have 6 wool, but if you can make all 6 wool great, it will make for a great map.
If you need to take a break, or you want to go back to an area to touch it up, that's ok too. It will make the map look better.
Oh, and please don't rush areas. Your map isn't a job, it's a pet project. You don't have a deadline.
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Only go into an area with nothing but torches. A torch placed is a torch that is permanently there.
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OP, here are some things you could do to improve your map.
1). Please increase the block variety of the map. For example, you could include Ice, White Stained Clay, and other white blocks to create a nicer-looking terrain.
2). There is too little sense of progression. Giving the player an Iron Sword at the third dungeon will be nice.
3). While Mazes are okay for a few dungeons, try some more open areas with ledges, and other things. For example, you could have skeletons shoot the player from above, or creepers spawning above the player and dropping down.
4). You are still a better map maker than all the bad mapmakers who give the player saplings + dirt + furnace at the start.
EDIT: