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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Someone named khermaly89 tried to pass off this great mod off as his own, and linked to a virus site. Just wanted to mention it.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon causing game to crash-HELP!!!!!!!!
    Ah, glad to see I could help.
    Posted in: Java Edition Support
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    posted a message on Pixelmon causing game to crash-HELP!!!!!!!!
    Hm, I would have to say either makes sure that it's installed properly, with any dependencies. If that doesn't work, it might simply be a bug in that version, where you may need to try an older/newer version. You could try using 1.7.10, just to see if the older version is causing the crash.
    Posted in: Java Edition Support
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    posted a message on Pixelmon causing game to crash-HELP!!!!!!!!
    ..Odd, if it won't work on it's own. Can you give me your entire mod list? I would suggest maybe backing up your saves and wiping your .minecraft, and running it from a clean slate.
    Posted in: Java Edition Support
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    posted a message on Pixelmon causing game to crash-HELP!!!!!!!!
    Do you, by any chance, have Optifine installed? It's known to cause conflicts. If not, I'm seeing that you also have Mo'Creatures and Dragon Mounts installed. Try to see if Pixelmon will run without either of those.
    Posted in: Java Edition Support
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    posted a message on Tinkers Construct
    I completely understand.

    Well, to go into my aforementioned detail, you would start by going into a tool station and creating a tsuka, the handle of a Japanese weapon and the center of these weapons, by taking a rod and wood planks and/or wool to decorate it. The following recipes will be put in a list to save room-

    Katana- The equivalent of a longsword, this would be created with a wide guard, tsuka, and sword blade. The secondary function could be a charged rush that harms any mobs/players in the way for a large amount of damage (I was thinking perhaps twice the base damage.) swords with the 'Electric' modification should deal more damage with the dash attack.

    Wakizashi- Similar to the Katana, but with lower damage, and the recipe replaces the sword blade with that of a knife's.

    Tanto- Counterpart to the knife, made with a tsuka and a knife blade. The secondary could be to block.

    Fu Tao- Also known as hook swords, these would be equal to rapiers, and perhaps better for dual wielding when it's either implemented in this or vanilla. These swords are made with a tsuka, crossbar, and curved blade (new component?) I was thinking the secondary would be performed with another fu tao in the hotbar, which would be to connect the two for an extended swing. (I understand how hard this would be with modelling, but it's the only logical secondary I can think of, and you may see from a better point of view.)

    Miao Dao- Comparable to the broadsword, this sword is made with a sword blade, handguard, and tsuka. It's right-click would be to swing sideways to hit multiple enemies, if this is possible.

    Naginata- A polearm, crafted with A tsuka, rod, and curved blade, it would have a longer reach, and the secondary would be a stabbing motion.

    Are there any things that need more explaining?
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    May I post an idea for this mod? This is simply a suggestion, if it goes against your idea of this mod, very well.

    It would be interesting to have some Asian weapons and tools to counterpart the European-originated items of... well, Minecraft in general. Weapons (And armour when you get to that part in the future) in particular. I have thought about this in slight detail, so to summarize, these could possibly be crafted by first creating a special handle in the tool station, and using it in place of a rod in the recipes. I can explain this a bit further if this interests you, but I'd rather keep this short.

    EDIT: Seems I hadn't read the front post completely, as I missed the part about the IRC. However, I do not know whether this would qualify. If anyone can clarify this, please do.

    And @ Dare: The mobs added by this only show up in vanilla biomes.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Forge 4.0.0 installation problem?
    Quote from Cuttersc2

    why are you installing modloader? forge HAS modloader in it which makes it compatible with all modloader mods. only install forge.

    Actually, for some reason, you need modloader for 4.0.0 forge.

    And thanks to shadow for helping fix this problem!
    Posted in: Mods Discussion
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    I have an idea.

    Now that gold nuggets have been created, maybe they could replace gold ingots for leaders. And Gold could replace Iron as Heavy clay soldiers.

    Why do this change? Because, with the now unused iron ingot, a clay soldier can attach one to his unsharpened stick, and it'll make a longsword. this longsword will cause the soldier to use both hands and attack a bit slower... but it makes up for in strength.
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    Great mod,But I have an idea-

    Why do you always need to use a runic book? Why not make a block- ranging to one port to four- that would activate a rune on top of it when lava or water flowed into all of the blocks ports. Another idea would be to give the blocks redstone functionality as well.

    Also, maybe you could add a rune exactly like the Resurrection rune, but when the mob appears, you could have it under your control- friendly following, and/or seeing through its eyes.
    Posted in: Minecraft Mods
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    posted a message on [1.1]David's Mods: REDSTONE ACTIVATED FALLING SAND! Locked Doors! Super Tools! Terrorists! AUTOMATIC COBBLESTONE GENERATORS(Blo
    Sticky sand and Gravel were included in TrapCraft, this is a bit redundant.
    Posted in: Minecraft Mods
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    posted a message on Texturepacks&mods
    Quote from andreja6

    bad graphics:
    this is my (still in progress) texturepack. it is called : bad graphix.
    download link: //www.rapidshare.com/#!download" target="433" data-ensure-absolute>https://www.rapidsha...graphx.zip|4951

    First, we need pics, or a video to show it.
    Second, the name bad graphics probably doesn't appeal to most.
    Third, don't use rapidshare, use something like mediafire.

    Fix those, and I'll check.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from Lego_Minecrafter

    uuh... what i can say....
    umm.. this is so... EPIC!
    Make if they pick up a sandv block makes them a helmet
    a piece of wood planks make them a shield (gives them hold it and gives 10 hp more)
    :smile.gif:
    all this for you :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    I was thinking a sand block could make them disperse into particles, a little like teleporting.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from CapitanShifty

    Is it possible to make this mod run on a server. If so how, even if all others must have this installed to there jars or what not mainly just for me and a friend.

    Thanks in advanced anyone

    Sure, when it's released for SMP, which hasn't happened yet.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] Clay Soldiers Classic
    Quote from bulletlike

    :sad.gif:

    What? Use some words.
    Posted in: Minecraft Mods
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