I'm currently trying to get a Minecraft 1.9 pre-release version 2 server up and running.
Java is fully updated as of 6 hours ago.
Hamachi is up and running with its newest version (un-managed version).
The .jar file successfully opens and starts up the server.
Port 25565 is open according to my router (192.168.1.1 thing through the browser).
I can start up a game of Minecraft on my server.
My friend has Hamachi up and running and is logged into my Hamachi network (I see his name with a green dot next to it.)
Currently using these properties:
#Minecraft server properties
#Sun Oct 02 20:40:38 PDT 2011
level-name=Nathan's World
allow-nether=true
view-distance=10
spawn-monsters=true
online-mode=true
difficulty=1
gamemode=0
spawn-animals=true
max-players=10
server-ip=(hiding it here, but it's input correctly)
pvp=true
level-seed=
server-port=25565
allow-flight=false
white-list=false
motd=Nathan's Minecraft Server
I don't know what else I could be missing here :sad.gif:
I need some suggestions of what I could be missing.
Running Win 7 Pro x64, 4GB RAM, 10Mbit/sec through Time Warner Cable, Router is WRT54G.
I created my first Minecraft server so I can play with a friend of mine who just bought the game. The world is working perfectly and I can join my own game. The issue is that whenever I try to change the gamemode for my character to creative, it always says that it "Can't find user <Veratule>"
I added myself to the op list already and it shows my name in the op file, but I can't be sure that it is actually registering that I want to be an op and want to change my current mode.
Clearly I'm missing something, so if I could get some useful suggestions why it isn't working it would be greatly appreciated!
Hi everyone, this is my first post in the Minecraft Forums (even though I've owned the game since version 1.2).
What I've done is that I have created (a theory-crafted) skill tree to use the experience orbs found in the 1.8 update!
You'll notice that with this skill tree, it will take quite a few 'levels' to actually max everything out. The goal of my skill diagram is to ensure that each point only gives a small increase, so that a level 20 player won't be absolutely crushed by a level 50 player. When you first spawn / respawn, you start at level zero.
You'll notice that other than a small health bonus gained from one of the skills, you are still very much susceptible to dying! This was intentional, because if players were allowed to shrug off 50% of enemy damage, enemies wouldn't be very scary anymore and the game would be a LOT less exciting.
Lets try to keep the replies constructive. I would love to see this tree or a skill tree like this one in version 1.9!
0
Java is fully updated as of 6 hours ago.
Hamachi is up and running with its newest version (un-managed version).
The .jar file successfully opens and starts up the server.
Port 25565 is open according to my router (192.168.1.1 thing through the browser).
I can start up a game of Minecraft on my server.
My friend has Hamachi up and running and is logged into my Hamachi network (I see his name with a green dot next to it.)
Currently using these properties:
I don't know what else I could be missing here :sad.gif:
I need some suggestions of what I could be missing.
Running Win 7 Pro x64, 4GB RAM, 10Mbit/sec through Time Warner Cable, Router is WRT54G.
0
Is it gamemode <Veratule> <1> or gamemode Veratule 1?
0
I added myself to the op list already and it shows my name in the op file, but I can't be sure that it is actually registering that I want to be an op and want to change my current mode.
Clearly I'm missing something, so if I could get some useful suggestions why it isn't working it would be greatly appreciated!
Thank you,
-Veratule
4
What I've done is that I have created (a theory-crafted) skill tree to use the experience orbs found in the 1.8 update!
You'll notice that with this skill tree, it will take quite a few 'levels' to actually max everything out. The goal of my skill diagram is to ensure that each point only gives a small increase, so that a level 20 player won't be absolutely crushed by a level 50 player. When you first spawn / respawn, you start at level zero.
You'll notice that other than a small health bonus gained from one of the skills, you are still very much susceptible to dying! This was intentional, because if players were allowed to shrug off 50% of enemy damage, enemies wouldn't be very scary anymore and the game would be a LOT less exciting.
Lets try to keep the replies constructive. I would love to see this tree or a skill tree like this one in version 1.9!
Thank you for your time,
-Veratule