• 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Turns out it's just the HD fix I was using, because I uninstalled SPC and it still had the same error. Now I just gotta figure out how to fix the HDfix thing, cos I hate glitched bricks =P

    Thanks for the speedy reply :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    I tried placing a crafting table and it froze and crashed; would this have anything to do with the HDfix for texture packs that i installed? I wouldn't imagine that it would, seeing as that only deals with textures, and not actual code.

    Edit: I found out it happens any time i right click, and it was working before the HD fix, would there be a conflict between the two packs?
    Posted in: Minecraft Mods
  • 0

    posted a message on Fresh server, need epic builders
    Hey, can I get on the whitelist?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Starting Small server
    Venules

    I love building stuff and dont want a big server either
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on New server
    I'm 18, been playing for a few months, love building and want to join a small fun server
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on Looking for freebuild server
    I'm looking for a 24/7 freebuild server where I can build cool stuff and have fun. A whitelist would be good so my stuff wouldnt get broken. I don't mind rp or anything like that, just so long as i have access to commands so i can build as much as i want :biggrin.gif:

    If there's a server like that, then awesome and I hope i can join :biggrin.gif:
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on WorldEdit - Do really big things in-game! In-game map editor and more
    I'm not sure where to view the console to see the exact code that occurs, but whenever I try selecting, changing a chunk selection or anything else like that I get an error saying:

    Please report this error: [See console]
    java.lang.StackOverflowError.null



    Now, I had at first put the worldedit.jar into the minecraft.jar, but I removed it after reading further through this thread and instead places it in the \minecraft\.bin folder.

    I can use brushes and the single player commands, but I can't select anything...any ideas? :Sheep:
    Posted in: Minecraft Mods
  • 0

    posted a message on Server looking for good builders
    IGN: Venules

    I love building different things, exciting things and just anything I can think of. I can build houses if need be, but I like building unusual things as well, so please consider me for the whitelist :biggrin.gif: I hope to join your server soon
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Minecraft smp server back up
    I'll join
    IGN: Venules

    Also, does freebuild mean we'd be able to have access to the /give command? Because that makes building a LOT easier :tongue.gif:
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I don't know if anyone else is having this problem, but I see, to have problems seeing lava at times, I'm sure it's the texture fix because i unpatched it and i see lava properly. Is it a setting I used or anything? I never saw any errors when it ran and everything else seems fine, it's just the lava sometimes.

    EDIT: decided to copy the code etc after reading the first post again :tongue.gif: I'm using Tronic, a 32x32 pack, with none of the custom or animated lava or water boxes checked, because the lava ended up looking pretty weird or giving default lava and water textures, which isnt what i wanted.
    Starting MCPatcher v1.1.12_02
    found C:\Users\James\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Texture pack: C:\Users\James\AppData\Roaming\.minecraft\bin\minecraft-1.3_01.jar
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
      Change tile number 205 -> 220 - <init>@33
      Change tile number 206 -> 220 - <init>@33
      Change tile number 237 -> 220 - <init>@33
      Change tile number 238 -> 220 - <init>@33
      Change tile number 31 -> 220 - <init>@33
      Change tile number 47 -> 220 - <init>@33
      Fix new array[1024] -> 4096 - <init>@5
    Patching class: Compass (ai.class)
      Change constant value 8.5 -> 16.5
      Change constant value 7.5 -> 15.5
      Fix new array[256] -> 1024 - <init>@12
      Fix * 16 -> 32 - <init>@48
      Fix * 16 -> 32 - <init>@59
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - <init>@68
      Fix while(i<16) -> while(i<32) - a@651
      Fix while(i<256) -> while(i<1024) - a@3
      Fix * 16 -> 32 - a@487
      Fix * 16 -> 32 - a@698
      Update const reference 38 -> 161 - a@447
      Update const reference 38 -> 161 - a@658
      Update const reference 36 -> 163 - a@464
      Update const reference 36 -> 163 - a@675
      Fix -8 -> -16 - a@647
      Fix -4 -> -8 - a@437
      Fix 4 -> 8 - a@441
    Patching class: StillLava (bk.class)
      Fix new array[256] -> 0 - <init>@11
      Fix new array[256] -> 0 - <init>@20
      Fix new array[256] -> 0 - <init>@29
      Fix new array[256] -> 0 - <init>@38
      Fix while(i<256) -> while(i<0) - a@367
      Fix while(i<16) -> while(i<0) - a@3
      Fix while(i<16) -> while(i<0) - a@11
      Fix &0x10 -> 0x0 - a@87
      Fix &0x10 -> 0x0 - a@97
      Fix &0x10 -> 0x0 - a@151
      Fix &0x10 -> 0x0 - a@157
      Fix &0x10 -> 0x0 - a@172
      Fix &0x10 -> 0x0 - a@178
      Fix &0x10 -> 0x0 - a@194
      Fix &0x10 -> 0x0 - a@200
      Fix &0x10 -> 0x0 - a@216
      Fix &0x10 -> 0x0 - a@222
      Fix * 16 -> 0 - a@111
      Fix * 16 -> 0 - a@136
      Fix * 16 -> 0 - a@160
      Fix * 16 -> 0 - a@181
      Fix * 16 -> 0 - a@203
      Fix * 16 -> 0 - a@225
      Fix * 16 -> 0 - a@245
      Fix * 16 -> 0 - a@257
      Fix * 16 -> 0 - a@273
      Fix * 16 -> 0 - a@289
      Fix * 16 -> 0 - a@301
      Fix * 16 -> 0 - a@327
    Patching class: Portal (fy.class)
      Change constant value 16.0 -> 32.0
      Update const reference 6 -> 75 - <init>@98
      Update const reference 6 -> 75 - <init>@111
      Fix while(i<16) -> while(i<32) - <init>@50
      Fix while(i<16) -> while(i<32) - <init>@60
      Fix 2D array[32][1024] -> [32][4096] - <init>@16
      Fix * 16 -> 32 - <init>@331
      Fix * 8 -> 16 - <init>@79
      Fix * 8 -> 16 - <init>@87
      Fix 256 -> 1024 - a@26
    Patching class: FlowLava (gi.class)
      Fix new array[256] -> 0 - <init>@13
      Fix new array[256] -> 0 - <init>@22
      Fix new array[256] -> 0 - <init>@31
      Fix new array[256] -> 0 - <init>@40
      Fix while(i<256) -> while(i<0) - a@377
      Fix while(i<16) -> while(i<0) - a@13
      Fix while(i<16) -> while(i<0) - a@21
      Fix &0x100 -> 0x0 - a@398
      Fix &0x10 -> 0x0 - a@97
      Fix &0x10 -> 0x0 - a@107
      Fix &0x10 -> 0x0 - a@161
      Fix &0x10 -> 0x0 - a@167
      Fix &0x10 -> 0x0 - a@182
      Fix &0x10 -> 0x0 - a@188
      Fix &0x10 -> 0x0 - a@204
      Fix &0x10 -> 0x0 - a@210
      Fix &0x10 -> 0x0 - a@226
      Fix &0x10 -> 0x0 - a@232
      Fix * 16 -> 0 - a@121
      Fix * 16 -> 0 - a@146
      Fix * 16 -> 0 - a@170
      Fix * 16 -> 0 - a@191
      Fix * 16 -> 0 - a@213
      Fix * 16 -> 0 - a@235
      Fix * 16 -> 0 - a@255
      Fix * 16 -> 0 - a@267
      Fix * 16 -> 0 - a@283
      Fix * 16 -> 0 - a@299
      Fix * 16 -> 0 - a@311
      Fix * 16 -> 0 - a@337
      Fix * 16 -> 0 - a@394
    Patching class: AnimManager (hf.class)
      Change constant value 1048576 -> 1048576
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*32+_3*32 - a@116
      Fix /16*16+_4*16 -> /16*32+_4*32 - a@131
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528
    Patching class: Watch (if.class)
      Change constant value 16.0 -> 32.0
      Change constant value 15.0 -> 31.0
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - <init>@106
      Fix new array[256] -> 1024 - <init>@12
      Fix new array[256] -> 1024 - <init>@21
      Fix * 16 -> 32 - <init>@57
      Fix * 16 -> 32 - <init>@68
      Fix while(i<256) -> while(i<1024) - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 32 - a@371
      Fix &0x10 -> 0x20 - a@363
      Fix &0x10 -> 0x20 - a@368
      Fix mod 16 -> 32 - a@280
      Fix / 16 -> 32 - a@299
    Patching class: FlowWater (lc.class)
      Fix new array[256] -> 0 - <init>@13
      Fix new array[256] -> 0 - <init>@22
      Fix new array[256] -> 0 - <init>@31
      Fix new array[256] -> 0 - <init>@40
      Fix while(i<256) -> while(i<0) - a@260
      Fix while(i<16) -> while(i<0) - a@13
      Fix while(i<16) -> while(i<0) - a@21
      Fix while(i<16) -> while(i<0) - a@119
      Fix while(i<16) -> while(i<0) - a@127
      Fix &0x100 -> 0x0 - a@279
      Fix &0x10 -> 0x0 - a@40
      Fix &0x10 -> 0x0 - a@47
      Fix * 16 -> 0 - a@61
      Fix * 16 -> 0 - a@80
      Fix * 16 -> 0 - a@94
      Fix * 16 -> 0 - a@138
      Fix * 16 -> 0 - a@150
      Fix * 16 -> 0 - a@166
      Fix * 16 -> 0 - a@182
      Fix * 16 -> 0 - a@194
      Fix * 16 -> 0 - a@220
      Fix * 16 -> 0 - a@275
    Patching class: Tool3D (nd.class)
      Change constant value 16.0 -> 32.0
      Change constant value 0.001953125 -> 4.8828125E-4
      tool pixel top - a@729
      Update const reference 32 -> 322 - a@442
      Update const reference 32 -> 322 - a@572
      Update const reference 32 -> 322 - a@705
      Update const reference 32 -> 322 - a@842
      Fix while(i<16) -> while(i<32) - a@434
      Fix while(i<16) -> while(i<32) - a@564
      Fix while(i<16) -> while(i<32) - a@697
      Fix while(i<16) -> while(i<32) - a@834
      Update const reference 11 -> 323 - a@458
      Update const reference 11 -> 323 - a@589
      Update const reference 11 -> 323 - a@724
      Update const reference 11 -> 323 - a@862
    Patching class: Fire (oc.class)
      Change constant value 1.06 -> 1.06
      Fix new array[320] -> 0 - <init>@16
      Fix new array[320] -> 0 - <init>@25
      Fix * 16 -> 0 - <init>@8
      Fix while(i<256) -> while(i<0) - a@226
      Fix while(i<20) -> while(i<4) - a@11
      Fix while(i<20) -> while(i<4) - a@91
      Fix while(i<16) -> while(i<0) - a@3
      Fix while(i<16) -> while(i<0) - a@84
      Fix * 16 -> 0 - a@30
      Fix * 16 -> 0 - a@106
      Fix * 16 -> 0 - a@135
      Fix * 16 -> 0 - a@160
      Fix mod 20 -> 4 - a@27
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 3 - a@148
      Update const reference 2 -> 58 - a@143
    Patching class: StillWater (rb.class)
      Fix new array[256] -> 0 - <init>@11
      Fix new array[256] -> 0 - <init>@20
      Fix new array[256] -> 0 - <init>@29
      Fix new array[256] -> 0 - <init>@38
      Fix while(i<256) -> while(i<0) - a@262
      Fix while(i<16) -> while(i<0) - a@13
      Fix while(i<16) -> while(i<0) - a@21
      Fix while(i<16) -> while(i<0) - a@121
      Fix while(i<16) -> while(i<0) - a@129
      Fix &0x10 -> 0x0 - a@43
      Fix &0x10 -> 0x0 - a@49
      Fix * 16 -> 0 - a@63
      Fix * 16 -> 0 - a@82
      Fix * 16 -> 0 - a@96
      Fix * 16 -> 0 - a@140
      Fix * 16 -> 0 - a@152
      Fix * 16 -> 0 - a@168
      Fix * 16 -> 0 - a@184
      Fix * 16 -> 0 - a@196
      Fix * 16 -> 0 - a@222
    Reading terrain.png...
    Resizing terrain.png from 256x256 to 512x512
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 512x512
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 32x32
    
    
    #### Success! ...probably ####


    Texture pack with 32x32 settings, no boxes checked


    Uploaded with ImageShack.us

    Default textures with same settings



    Uploaded with ImageShack.us



    Any help would be great, Thanks :smile.gif:

    Edit2: Tried it with 16x16 in the patcher, no boxes checked i think, and it worked, I can see that lava now. Although I'd still prefer it in the 32x32 quality this will do i guess. Is it a fault in the texture fix or the texture pack itself? I'd guess the texture fix if the default textures do it too, but I have no clue.
    Posted in: Resource Packs
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