Let's just review a few things.
#1: Putt-Putt is a trademark, not a copyright (see eloquent previous post).
#2: A trademark does not prevent you from referencing the trademark conversationally. You are not cleverly provoking anyone by just dropping it into a post and going "lol sue me", you're just showing you don't understand how intellectual property law works.
#3: A cease and desist order is not a lawsuit. It is a formal legal way of saying "Hey, knock it off."
#4: A misfired C&D like this one will not lead to a lawsuit because there is no activity on Mojang's part to persist in.
Does anyone need this simplified even further?
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Jul 12, 2013Dear "clever" people saying "putt putt" or "scrolls":Posted in: Minecraft News
Copyrights do not restrict the right to simply say or write the copyrighted terms. Showing that you think it does makes you look kind of dim, not funny.
This C&D is still ridiculous and hilarious.
That is all.
Sep 16, 2011Posted in: 1.8 Update DiscussionQuote from Reinharted
Didn't you know? Random block displacement is frightening and creates challenge! Why, just today I saw someone park their car in a different place. I tell you, it was the most fear filled, edge of my seat challenge I ever experienced!
I wonder if people enjoy the challenge of termites, come to think of it. :unsure.gif:
Oh, but it imposes the challenge of "digging a moat!" Are YOU a bad enough dude to equip a shovel and hold down the left mouse button? Rote busywork = challenge!
And RD? Creepers flying B-52s would be sufficiently awesome that I might actually be too overcome to hate them for blowing up the world.
Sep 16, 2011Posted in: Minecraft ModsQuote from AngeLestrange
I find this mod sad, notch made a lot of effort to make a real hostile mob and give more challenge to the game, and you just ruin that with this kind of mods
Did you actually read why people have problems with them, or are you simply assuming they're for whatever reason gives you the easiest excuse to feel superior and smug? On the off-chance you actually care about knowing what other people actually think beyond just what it takes for you to dismiss them, one sample opinion (mine) is below in response to someone's actual question.
Quote from ScottyKal
I'm confused, why not just remove the endermen all together?
A crappy looking landscape does not add anything to the game. And being demanded to build moats and either place excessive torches or use excessively low ceilings does not add challenge - it adds pointless busywork. It's the equivalent of being forced to make useless, silly crafts in early grade school (except without even a chance of teaching you anything in the process). But endermen themselves don't hurt the game aside from that. They look kind of interesting, they do add a small element of danger in their potential aggression (THAT is challenge, even though it is a very, very, VERY minor form of it), and they contribute additional variety to the small roster of critters in the game.
Sep 15, 2011Venicus posted a message on Endermen will NOT destroy blocks placed by players!Posted in: 1.8 Update DiscussionQuote from Dzyu
lol, yeah right. Post something and hope people will wade through dozens of pages and reply to your post.
I never read anything but the OP in threads like that.
I hope you refrain from posting in them, then. Hearing people repeat the same rebuked or erroneous arguments eighteen billion times over because they won't read past the first page gets really tiresome.
Quote from Mardoc
So far, I have been forced to replace a single block from my house.
You may all cry some more.
I saw someone run out into interstate traffic once and not be hit by a car. This clearly means doing so is fine.
Sep 14, 2011Posted in: 1.8 Update DiscussionQuote from Sale
My point exactly.
Shame on you if you actually think that all the crap I said was serious. I was just trying to tell the people that were complaining about them that they were a joke and nothing more.
No offense, but if you weren't seriously just joining the chorus of "play on peaceful mode" or "build moats", what was supposed to distinguish your post from the ones that actually were? Unless you only mean you were being sarcastic and not that you didn't mean the things you were asserting, in which case I point out that the problems with both of these things have already been pointed out.
Sep 14, 2011My initial thought is that making Endermen rare is a good solution to the vandalism. Rare and dangerous (I doubt I am the first one to be reminded of Left 4 Dead's "Witch" zombies). But then, even making them rare just draws out the process. There's nothing really added to the game by just making environments look ugly. That's not much different than just rewriting the game code to include randomized uglification. And that's the primary influence it seems they have at the moment. Increasing their rarity would make them more ominous as well as less pointlessly disruptive, but then, it just means they disrupt things more slowly. And illuminating the entire game world to keep it from being turned into an ugly mess is..... well, a questionably large amount of effort.Posted in: 1.8 Update Discussion
The setbacks posed by other mobs seem fairly well on par. Creepers add an actual element of danger, blowing open your safe homey defenses and providing significant setbacks. It's not quite the same as this idle vandalism. Creepers are a genuine alteration to how you play the game. Endermen just kind of draw genitals on everything unless you invest a disproportionately large amount of effort in preventing it.
Update/Edit: To pre-empt two really common chestnuts here -
#1: Peaceful mode removes the already well-balanced other mobs.
#2: I don't mind protecting my structures. That's a small scale thing - and it's actually already something you have to do in order to cope with creepers. But creepers also give you the additional option of "just being really careful", and dealing with the risks thereof. Having to police the ENTIRE WORLD to keep the natural, non-man-made pleasantness of your Minecraft map intact is a bit much to ask.
I'm not raging here, as I don't doubt there will be clientside and serverside mods alike to fix this even if it isn't officially changed. But a creeper explosion is an event, a moment of gross misfortune from player incompetence or sheer bad luck. It's not an inexorable tide of purposeless scarification that requires you to play steward to the entire map (as opposed to just filling in a resultant crater if you're bothered by it).
Jul 3, 2011Venicus posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsQuote from Golui
You are kidding right?
You know how painfully annoying is it when people complain about your hard work?
Besides, he obviusly has his own life apperantly, unlike you.
Captain! We're detecting a type 4 tachyon scatter across the Sarcasm Sensors. Someone's trying to jam them!
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Jan 23, 2015EzerArch posted a message on Modular Powersuits Addons (MPSA) - Requires Modular Powersuits(This is a late reply to an old suggestion)Posted in: Minecraft Mods
Besides my comment here, you could try Flan's mod with FutureCraft content pack. It has a pretty nice bike that fits perfectly with MPS.
Jan 23, 2015Korynkai posted a message on Modular Powersuits Addons (MPSA) - Requires Modular PowersuitsPosted in: Minecraft ModsQuote from Venicus »I'm loving this. Apparently gets MSPA working with the new AE where it wasn't before, which I'm thrilled about. Certain rows' click detection in the upgrades seem to be a little "off", though. To click Special or Environment upgrades on the torso armor, for instance, I find I have to click slightly above them. Special upgrades on the power fist don't seem clickable at all.
In addition to the earlier issues I mentioned, I can't seem to find the flight control module in Korynkai's MPSA version either.
Sorry I seem to have missed your issue in the last post (precisely why I'd prefer if people start posting issues to our Bugzilla, or, preferably only until 0.11.0.6-QMX, continue posting to GitHub)... The cursor position issue is a known issue regarding MPS's own internal UI handler, it's flagged for fix in 0.11.0.6-QMX. Also Flight Control is not in MPSA but in MPS itself on the helmet, I'll double check though to ensure this is accessable with MPSA installed (as I don't currently have it installed in my test pack...), when I get the current issues I am working on within MPS itself taken care of, to ensure there is nothing actually breaking this within MPSA.
Jul 14, 2013THIS IS NOT A COPYRIGHT ISSUE!Posted in: Minecraft News
This is a trademark issue. Trademarks are not anything like copyrights. Copyrights are not anything like trademarks. They are two different things.
A copyright is, literally, the right to copy something. It is the ownership of the expression of an idea -- for example, the words in this post. I own the copyright to what you're reading right now. (strange, but true) As part of the minecraftforum TOS, I've licensed it to Curse. But it's still copyrighted to me, and has been from the moment I clicked "post". In the US, formerly, one had to send paperwork (and cash) to the Copyright Office in order to obtain a copyright; nowadays it's automatic, though if you want to be able to sue for triple damages, the copyright registration process is still necessary.
A trademark is something that identifies an item in trade. For example, the name "Minecraft" is a trademark owned by Mojang. Trademarks come in two basic forms, registered and common-law. A registered trademark, in the US, is registered with the Patent & Trademark Office, and gets the ® symbol. A common-law, or unregistered, trademark, is one used in trade but not actually registered (possibly because it can't meet the requirements for registration, which are next to impossible if it is, for example, a common word -- "Windows" didn't get its ® for years because of that) uses a ™ symbol instead.
Today (and again, I'm speaking of the US; it varies elsewhere) a copyright lasts for the lifetime of the creator plus 70 years. A trademark lasts as long as it remains in use or its registration is renewed (depending on which kind it is). A copyright does not have to be defended; it's there for that hundred-plus-years (the modern interpretation of "a limited time", because what was good enough for Mark Twain isn't good enough for Joe Schmoe ... or, more precisely, for the Walt Disney Company). A trademark has to be defended if a trademark is used in a generic sense without challenge, the owner can lose the trademark. That happened to Aspirin, for instance; it was originally a trademark for acetylsalicylic acid, and became genericized.
If you read the letter from Putt-Putt, they repeatedly refer to trademark infringement. Trademarks are specific to a particular industry or market segment. For example, although I have since abandoned it, I once owned a trademark for a computer product which was also a trademark used by a textile company. We were doing two different things, in two different markets, and there was absolutely no possibility that our customers would mistake one of us for the other. Therefore, we both got to use that mark. That's why you could have an Apple Records and an Apple Computer Company, and a whopping big lawsuit when Apple (the computer company) started selling music, which was moving into Apple's (the record company's) market.
Yes, the folks behind that ridiculous C&D do own a trademark on "Putt-Putt" in connection with golf. Odds are, they don't own it in connection with cars, which is why there can also be a fictional car called Putt-Putt. But they do own it for golf. The people who are using that trademarked term for their golf-related Minecraft worlds and mods are infringing on Putt-Putt Family Fun Centers' trademark. However, the important thing here (in connection with the C&D) is that Mojang is not any of those people. Notch is not any of those people. And most certainly, the (former) XBox lead at Microsoft isn't any of those people. But yes, they do own a trademark, and they have just as much right to it as Mojang has to "Minecraft". They registered it, so it's theirs. People shouldn't be infringing on it. But that's between Putt-Putt and the trademark infringers -- who are not at, associated with, or under the control of, Mojang. Or 4J. Or Microsoft.
And it's a trademark, not a copyright. It's registered with the Patent & Trademark Office, which is part of the Commerce Department, not the Copyright Office, which is part of the Library of Congress. The differences in them are enormous, especially in the context of a case like this one. They shouldn't be confused for each other.
Sep 20, 2011Yrael posted a message on By the way, I will nerf the endermen block carrying. It was a horrible idea.It doesn't surprise me that Notch is going to nerf their ability. After all, as others in this thread have pointed out already, they actually go against his own design policy when it comes to dangerous mobs, since he's said that bad things in a game should only happen if the player makes a mistake.Posted in: 1.8 Update Discussion
Take creepers, for instance. They have the ability to explode, but they don't go blowing up the countryside willy-nilly - the player has to interact with a creeper in order for its ability to be activated. Similarly, Endermen really shouldn't be damaging player constructions of their own accord without any kind of interaction or "mistake" from the player.
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