I saw someone post a question asking for I think mod blocks could work with the tiny blocks. I think it would be great, even if somewhere it is posted that is nice but if it isn't keep that in mind that it could boost the likes on this mod if it said "MOD BLOCKS COMPATIABLE". I mean, don't you agree?
I don't know what MOD BLOCKS is, so I don't really know
I like the idea and will probably be interested in participating. But I have a couple of questions first, mainly for clarification.
I can't make it too easy for you, can I?
1) What's your position on other, non-LB, mods? Can they be used if a link to the mod is provided along with configs and anything else needed. In particular I'm thinking about RedLogic and one of the mods that allows custom blocks/textures.
2) If a build consists of basic redstone/redwire (i.e. lamps, on/off switches etc) but with nothing too technical, will it be eligible for the construction category or will it need to go into the redstone category.
3) Can I have a cup of tea, one sugar and a Jammie Dodger please?
1) Thanks for putting that on the table I just forgot about mods. Well if you provide a link that provides everything needed to get the mod working it is fine.
2) If the interesting part of the creation is how the thing looks then it can be eligible for the construction category and if the interesting part is the redstone circuitry then it can be eligible for the redstone category. If both are interesting it can be eligible for both.
3) lol
@VK, Eury, Tarig.
And in other news, after the confusion detailed in my other posts over ProjectRed, RedLogic etc, I discovered that RedLogic has a 1.6.4 version on it's downloads page (it still lists 1.6.2 in the thread title) and just like the 1.5.2 version it has excellent compatibility with Little Blocks. Congrats again on getting this sorted as it's a fantastic addition.
You may already know this but at least it's here in case others see it and don't know about it.
Good to know. I wanted to play a little bit with RedLogic inside Little Blocks without having to get back to 1.5.2 so I'm happy to hear that
Wideload, thanks a lot for your feedback, we didn't realized that we provided the wrong forge version and now thanks to you it shall be working. Regarding the wand, you can choose a key in your controls. I don't really know why you are having issues with ProjectRed, maybe Eury will be more able to answer you.
Thanks a lot for your help :[)
I'm having a problem, I have been able to play the Little Blocks mod in the past (1.3.2 I believe) but when I try now I get this crash message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Josiah\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_20.35.36-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 48fbaae --------
Full report at:
C:\Users\Josiah\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_20.35.36-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/25/12 8:35 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 859593976 bytes (819 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.467 Optifine OptiFine_1.4.6_HD_U_A2 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
EurysCore [Eurys Mod Core] (EurysCore_2.0.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
LittleBlocksMod [Little Blocks] (LittleBlocksMod_2.0.1.0.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel® G41 Express Chipset GL version 2.1.0 - Build 8.15.10.2869, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: DokuCraft - The Saga Continues 1.4.6 High.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 140 is already occupied by akg@1fb0a21 when adding littleblocks.blocks.BlockLittleBlocks@563e2b
at amq.<init>(Block.java:324)
at akb.<init>(BlockContainer.java:11)
at littleblocks.blocks.BlockLittleBlocks.<init>(BlockLittleBlocks.java:48)
at littleblocks.core.LBCore.addItems(LBCore.java:92)
at littleblocks.core.LBInit.load(LBInit.java:35)
at littleblocks.core.LBInit.initialize(LBInit.java:29)
at littleblocks.core.LBCore.initialize(LBCore.java:87)
at littleblocks.core.LittleBlocks.LittleBlocksInit(LittleBlocks.java:49)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 52530036 ----------
I install the mods like this:
1) Forge
2) Optifine
3) Eury's Mod Core
4) Little Blocks mod.
Some help will be greatly appreciated.
You have an old Little Blocks config file that tell Little Blocks Mod to use the block id 140 witch is now used by flower pots, just edit or even delete that config file.
Sorry Eury, but the download link still leads to the Beta 07 version, not the newer 2.0.1.0 version.
You've had too much eggnog, it's getting to you already.
Pretty strange, I edited the link yesterday but it seems like it didn't work. Anyways now it is fixed
Well, Eury and misunderstood ourselves, sorry about that.
Now you have a download link to Eury's Core (by the way it is basically that same file as before).
1. Fresh MC download
2. Install latest Forge (4.2.5.312) into minecraft.jar and delete META-INF
3. Place Little Blocks zip into Mod folder in /.minecraft/
Mod does NOT work. Getting invisible blocks. Please update the mod to use the latest Forge.
I'd downgrade Forge if I could, but I am using multiple mods that require the latest.
When you say "Little Blocks zip" you mean both zips that are in the dowloaded archive right?
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I'm really sorry
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I don't know what MOD BLOCKS is, so I don't really know
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1) Thanks for putting that on the table I just forgot about mods. Well if you provide a link that provides everything needed to get the mod working it is fine.
2) If the interesting part of the creation is how the thing looks then it can be eligible for the construction category and if the interesting part is the redstone circuitry then it can be eligible for the redstone category. If both are interesting it can be eligible for both.
3) lol
Good to know. I wanted to play a little bit with RedLogic inside Little Blocks without having to get back to 1.5.2 so I'm happy to hear that
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Thanks a lot for your help :[)
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You have an old Little Blocks config file that tell Little Blocks Mod to use the block id 140 witch is now used by flower pots, just edit or even delete that config file.
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Pretty strange, I edited the link yesterday but it seems like it didn't work. Anyways now it is fixed
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Now you have a download link to Eury's Core (by the way it is basically that same file as before).
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When you say "Little Blocks zip" you mean both zips that are in the dowloaded archive right?
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Eurymachus is now aware of the issue :).
By the way, the website is by now up and running again and LBM 2.0 Beta 01 is live with compatibility with OptiFine