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    posted a message on What's with the new forum look?
    Alright, so they are definitely going to fix it though? It's cartoony look feels childish.
    Posted in: Feedback Archive
  • 1

    posted a message on [1.7.x] Modding with Forge #2 - Exporting our Mod
    Looking forward to #3!
    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Ore Replacement Mod Idea [Universal fix for duplicate ore types]
    Issue

    I have the problem a lot of the time with mods introducing new ores. Sure, they generate fine but Sometimes i have two or more mods that generate their OWN ore, so I have say three different copper ores and they don't always work right with each other. Granted I could turn of world gen for certain mods but then i may not have access to a compatible metal. Example the Buildcraft or TConstruct Copper ores might not work at all with Metallurgy 3. (example, partially hypothetical)

    So MY proposal is that someone could make a mod that searches for any ore block that ID's as Copper, Tin, Aluminum, and any/all commonly introduced ores. It will then REPLACE these blocks with it's OWN, and make the coding open for other modders to use. So Forestry and other mods that introduce Copper will not generate their own, but can use this new default Copper instead.

    I think it's a simple fix and really worth the time to code. It'd be popular enough, trust me haha :) That and it'd make a lot more mods compatible so everyone can enjoy them together better.

    Feel free to use this idea as you please! Even use adf.ly i dont really care, just let me know if someone makes/has made it!
    Thanks yo
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [WIP] ToaCraft 16x
    Ok, just let me say this looks FANTASTIC. I'm ecstatic to see where you're going with this! I love all the textures I'm seeing and I support you and your cause in the whole! I've got a few suggestions if you're looking for ideas:
    Villagers would be Matoran as I guess you've PROBABLY thought of, Kardas should be the Ender Dragon, I'd like to see the brotherhood of Makuta as a mob, possibly Endermen? I think Zombies would be cool as Toa possesed by Krana, and Zombie Pigmen as Skrall. The glowing eyes have a spooky potential. And I'm not sure what you have in the way of animal mobs but there's definitely enough Rahi to help with that. Personally I think that the nether would be really cool as Bara Magna, being a separate dimension and all. Nether Brick Fortresses could be Mata Nui's body parts embedded in the sand! Having Dark Hunters would also be an awesome feature, but I'm not sure where you could squeeze those in. Kalmah's face would make a hilarious yet still respectable squid. Hope to see your finished project, it'll DEFINITEly be my main pack!
    Posted in: WIP Resource Pack
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