- Vekh
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Member for 12 years, 6 months, and 17 days
Last active Thu, Sep, 7 2017 19:20:49
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thejbanto posted a message on Have You Played on Hypixel Server?The title itself is enough to tell me this is overt advertising...Posted in: Minecraft News -
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Seedy_Slim posted a message on Have You Played on Hypixel Server?Welocome to Minecraft Official Forums and Ads! (And yeah, it is just advertising. Reporting would require at least the semblance of objectivity - this is all fluffy poof poof. Reporting would also require disclosure, like "we are paid so and so from this server". - neither are present.)Posted in: Minecraft News -
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EtonGaming posted a message on Have You Played on Hypixel Server?This is just server host advertising. I wonder how much Multiplay and Hypixel paid Curse to promote them. I HATE how 'server advertising' is banned in most of the forums, but this shows up on the frigging front page.Posted in: Minecraft News -
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Metadigital posted a message on Is This REALLY What Society Should Be Pulling Towards?Posted in: Politics, Philosophy, News and ScienceQuote from Kyte314But isn't it obvious?
It's obviously spam, if that's what you mean.
Thread closed. -
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fm87 posted a message on Facedesk moments (Forum edition)Posted in: Off topic, testing and misc. chat
You thought I was kidding?Quote from BKrenz
I had a mother return her daughter's iPhone to a coworker because it was black instead of white. This stuff actually happens. It's sad.
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Kmilley posted a message on [Adv] **LEVI'S NIGHTMARE** [Horror] 135000+ DLs | 1.5.2 | New Hardcore Version! |Posted in: MapsLevi's NightmareYou wake up amongst a pile of rubble with no knowlege of your identity. Written on a nametag on your dirty jacket is: Levi Insecttis.You are immediately replused by a vulgar aroma that surrounds the area. It turns your stomach. As you gaze over the land, you see that it is inexplicably pockmarked with blackened "spots."Overcome by a sense of fear and anxiety, you head out to find answers.AboutLevi's Nightmare is a unique horror-style story map. Its praise comes from its compelling story, which drives your experience. Levi's Nightmare has had over 100,000 downloads, and countless let's plays, including those by UberHaxorNova, IamSp00n, and Seananners.Rules-Play on easy, normal or hard.-No destroying blocks.-You may craft anything except levers, buttons, pressure plates and redstone torches.-You may place blocks.-"Notes" are found throughout the map, find and read them all if you hope to find the answers.-Use the texture pack available with this download.-Gold ingots are hidden inside the map. Try and find as many as you can.They will be your score at the end. Make sure to post your score in the comments!Total ingots in map: 50
Tips-When there is no clear path, bones can point you in the right direction.-Traveling at night is dangerous, but you may see things that wouldn't have seen otherwise.-You don't need to take everything from chests. Just because it is there doesn't make it important. Take only what you need.-When recording playthroughs, focus on the story. Take your time when reading the notes. Remember, the story is the most important aspect of this map, ignoring it, or rushing through it, will negatively affect the experience.-Gold ingots are not easy to find. Look around!
Is this map for you?This map isn't for everyone, and if you are at all hesitant about playing a story map, I suggest watching this custom map review. By the end of it, you should know if it's your kind of map.Download 4.0Hardcore VersionThe password to open the hardcore version file is unlocked at the end of the original Levi's Nightmare.Play the original first!What's different about the hardcore version?It's a bloodbath...Hardcore Difficulty: The map is locked into hardcore mode. This means zombies break down wooden doors, and if you die, the map will be deleted.Always Night: It is always night time in the hardcore version. This means zombies are always spawning, and there is never an easy way to travel from place to place.Reduced Supplies: Supplies are limited, and food is scarce. You may have to think of other ways to deal with decreased provisions.More Gold: 10 more gold ingots have been added to the original 50. Can you find them all?Play it your way: You can choose how to play the hardcore version. Because you already have played the first version, you know the story. You may choose to discard the story, and just try to reach the end of the map. Other options include- going for a speed run, and trying to find all 60 ingots. It's all up to you.
Think you have what it takes? Download below!DonateIf you enjoy my work, and want to toss me a buck or two, you can do so by clicking the donation button below.Credits- Custom Painterly Texture Pack- All textures are by Rhodox. The wonderful site used to create custom texture packs is Rhodox's. The textures were put together using Rhodox's site by Kmilley. Rhodox's Painterly Pack I have permission from Rhodox to use his pack in the Levi's Nightmare download.
- Minecraft- Made by Mojang. Buy the game here.
- Single Player Commands- Used in the making of Levi's Nightmare. Link
- Soundtrack All royalty free music included is by Kevin Macleod.
- Levi's Nightmare Minecraft Map- Made by Kmilley. No world edit used. Blocks placed by hand using Single Player Commands as an aid.
Songs used (in order)-
1.Gloom Horizon
2.Gathering Darkness
3.Bump in the Night
4.Final Count
5.Private Reflection
6.Right Behind You
7.The Hive
8.The House of Leaves Link
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rolandostar posted a message on CrackerjackminsI'll just leave this here...Posted in: Off topic, testing and misc. chat
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Jokiboy posted a message on [FML] [Discontinued] Natural Disasters V1.6_2The new mod is here!Posted in: Minecraft Mods
THIS MOD IS DISCONTINUED, I WILL NOT BE HELPING WITH ANY ERRORS THAT YOU MAY REPORT. IF YOU WANT TO HELP ME CREATE THE NEXT VERSION YOU CAN CHECK MY TWITTER @Jokiboyy
You can expect me to create a new similar mod, just be patient and wait. While staying patient though, you can check in on my twitter @Jokiboyy to give me feedback on the new things I add. I have plans making this next version much more detailed, and feedback is crucial for me!
Howdy folks, this is an extension of the previous Volcano Mod I made. I've just been developing over the Volcano and added more Natural Disasters. You may find Earthquakes, Volcanoes, Meteorites, Sinkholes, Tornadoes, a new mob, and many other things that will turn your static Minecraft world into a dynamic hell.
If you have any problems with the mod: read through the OP and see if you can solve it, if not you should post it on this topic or send me a PM.
Here's a video put together by Co Weetie, and it includes Weather & Tornadoes mod by Corosus and this mod
Also, you may find news on my twitter, make sure to follow me to find out when new versions are out!
@Jokiboyy
Quote from Installation Guides »
**When you're on any adfoc.us link, do NOT click any other button than the "SKIP" button that appears approximately 6 seconds after loading the page! If you do, there is no telling where you'll end up or what will happen to your computer!**
Client:
*Backup your saves! Unless you want your world destroyed by natural disasters. Also, since the change between Natural Disasters from Volcano Mod, I got no idea if it's compatible with old worlds. I'm really sorry if it isn't :S
1. Uninstall any previous version by removing the previous zip file.
2. Install Forge ModLoader then run Minecraft to create the mods folder.
3. Download the client mod file here!
4. Navigate to the mods(%appdata%/roaming/.minecraft/mods) folder and place the zip file inside.
5. Play!
6. This is fully optional, but since there is so many disasters then just a volcano now, check out the properties file to add limits. The properties file is found as NaturalDisastersProps.PROPERTIES int the config folder where you installed the server.
Server(V1.3_1!!(MC 1.2.5)):
0. If you're not running on 1.3_1(mod version and not running on MC1.2.5 you should not continue beyond this step.
1. A: If you don't have any server, download the minecraft_server.jar and install it. If you have a server then do B.
1. B: Uninstall any(if any) previous versions by removing the previous zip file.
2. Install Flan's ModloaderMp SERVER, then run the server to create the mods folder.
3. Download the server mod file and put it in the mods folder(where you have the server installed).
4. Run the server and play!
5. This is fully optional: check out the properties file. The properties file is found as NaturalDisastersServer.PROPERTIES int the config folder where you installed the server.
Video tutorials:
Quote from Versions »
**When you're on any adfoc.us link, do NOT click any other button than the "SKIP" button that appears approximately 6 seconds after loading the page!**
Natural Disasters:
Version 1.6_2 (MC 1.4.2):
Client:
Adfoc.us: DOWNLOAD<- Helps me a lot
Dropbox: DOWNLOAD
Older Versions:
Version 1.6_1 (MC 1.4.2):
Client:
Adfoc.us: DOWNLOAD
Dropbox: DOWNLOAD
Version 1.6 (MC 1.4.2):
Client:
Adfoc.us: DOWNLOAD
Dropbox: DOWNLOAD
Version 1.5_2 (MC 1.3.2):
Client:
Adfoc.us: DOWNLOAD
Dropbox: DOWNLOAD
Version 1.5_1 (MC 1.3.2):
Client:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Version 1.5 (MC 1.3.2):
Client:
Adfoc.us DOWNLOAD
Mediafire: DOWNLOAD
Version 1.4 (MC 1.2.5):
Client:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Version 1.3_1 (MC 1.2.5):
Client:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Server:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Version 1.3 (MC 1.2.3):
Client:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Server:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Version 1.2_1:
Client:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
Server:
Adfoc.us: DOWNLOAD
Mediafire: DOWNLOAD
- Version 1.1_2, MC 1.1 compatible (Adfoc.us link)
- Version 1.1_2, MC 1.1 compatible
- Version 1.1, MC 1.1 compatible (Adfoc.us link)
- Version 1.1, MC 1.1 compatible
- Version 1.0, MC 1.1 compatible (Adfoc.us link)
- Version 1.0, MC 1.1 compatible
Volcano Mod(previously existing on this topic!):
- Version 1.4, MC 1.1 compatible
- Version 1.3_1, MC 1.1 compatible
- Version 1.3, MC 1.1 compatible
- Version 1.1, MC 1.0.0 compatible
- Version 1.0, With natural spawning, MC 1.0.0 compatible
- Version 1.0, Without natural spawning, MC 1.0.0 compatible
- Version 0.3, MC 1.0.0 compatible
- Version 0.2, MC 1.0.0 compatible
- Version 0.1, MC 1.0.0 compatible
Change-list:
Natural Disasters:
V. 1.6_1:
- Fixes major bug with the disaster spawner.
V 1.6:
- Compatible with 1.4.2
V 1.5_1:
- Rendering of blocks is back!
v. 1.5:
- Added Spires
- Added Plateaus
- Supports MC 1.3.2
- Rendering of blocks are gone temporarily
v. 1.4:
- Added Tornadoes
- Added Floods
- Added Pressurized Explosions
- Changed Meteorites
- Changed Volcanoes
- Changed Earthquakes
- Changed Heatwave
- Changed Gamma-ray burst(now named Strong Solar Ray)
- Changed Terrain Monster
- Changed Sinkhole
- Added new Item: Black Hole (only obtainable in creative mode)
- Added new Item: Tornado Spawner (only obtainable in creative mode)
- Optimized the flying blocks... complicated stuff...
- Flying blocks now have textures again!
- ALL disasaters naturally spawn(except for Strong Solar Ray, not finished yet!), was previously only Earthquakes, Volcanoes and Terrain Monsters that spawned naturally!
v. 1.3:
- Updated to 1.3
- Somewhat finished gamma ray burst(laggy though).
v. 1.2_1:
- Fixed server joining bug.
- Fixed a server crash when players leave or there are zero players.
v 1.2:
- Added multiplayer compatibility.
- Fixed the terrain monster spawning even if the config says it shouldn't.
- Added Heatwaves and Gamma-ray bursts(this one is not complete!!!).
- Changed the sinkholes formation, if it's not how you'd expect it tell me
v 1.1_2:
- Crushed a generation bug.
- Added Gravity Bender
v 1.1:
- Fixed an ID bug for the spawner.
- Made it possible to spawn all the different disasters with the spawner(right click on the ground to spawn, right click in the air to change what to spawn)!
- Added a master intensity, for those with lower specced computers or those with no lag and in need of some! Intensity 1.0 is default!
v 1.0:
- Earthquakes
- Meteorites
- Sinkholes
- New Mob
Initial release of Volcano Mod extension.
Volcanoes Mod:
v 1.4:
- Dormant and sleeping Type B volcano.
v 1.3_1:
- Customize volcano spawn rate.
- Added explosion sound to old volcanoes(very loud when you're close!)!
v 1.3:
- Added volcano types, there is the old type and a new one!
- Dormant volcanoes.
- *Removed ModloaderMP requirements.
- Compatible with MC 1.1!
v1.1:
- Added a properties file, customization is now possible!
- Limited volcanoes per area, these areas span 750 blocks?.
- Beginning of Multiplayer compatibility!
v1.0:
- Added natural spawning
- Added all block types from The Nether to be spit out of the volcano, if it has dug deep enough!
v0.3:
- Added Netherrack, automatically catches fire after landing.
- Overhauled the volcano looks, and it might be wider or deeper.
* Volcanoes are now much more destructive, blocks will land far away from it's original point.
- Obsidian has a 33% chance of spawning from stone being ripped up of the ground.
- Time delay instead of random!
v0.2:
- Made the volcanoes a little nicer.
- Volcanoes now save properly.
v0.1:
- Initial release
Quote from To-do List »
Re-writing the mod code progress:
Not started
In-progress
Finished
SMP Support
Suggest anything new!
Quote from Spotlights/Pictures »
More details and pictures
Pictures:
Creating the spawner item, right click a block to create a disaster, right click in the middle of nowhere to change between the disasters!
THIS DOES NOT CURRENTLY WORK(1.6)
Creating the Gravity Bender, this item will pick up blocks your right click, throw animals/mobs flying when hitting them and dispose the blocks you picked up when right click on mobs/animals or nothing. Experiement, it's fun!
Volcanoes:
TYPE A:
Type A is not available in Superflat worlds!
Ground perspective:
And here you can see the entire volcano. See that red dot? Thats where the picture over was taken, the volcanoes can get enormous!
TYPE B:
Type B volcanoes are available in Superflat and normal worlds.
Earthquakes:
The Earthquakes looks a lot like a ravine...
Meteorites:
Meteorites are big balls that falls from the sky, slowly falling apart in mid-air.
Videos:
The Earthquakes:
The Terrain Monsters:
The Meteorites:
The volcanoes:
Type A Volcano:
Type B Volcano:
Quote from PROPERTIES File Explanation »
Natural Disasters 1.5:
The properties file for ND 1.5 is named NaturalDisastersProps.PROPERTIES in the config folder in your Minecraft directory.
NOTE: The text after -- does not exist in the file itself and is the explanation of what that line's use is.
DisasterSpawner_ItemID=27996 GravityBender_ItemID=27997 Blackhole_ItemID=27998 --Does things spawn on ticks/generation? Spawn_Gen=true Spawn_Tick=true --If they do, how likely? Spawn_Gen_Chance=0.05 --5% Spawn_Tick_Chance=0.0010 --0.1% --Spawn_Gen_* will allow/disallow disasters you chose to spawn upon land generation. Spawn_Gen_Volcanoes=true Spawn_Gen_EarthQuake=true Spawn_Gen_PExplosions=true Spawn_Gen_Sinkholes=true Spawn_Gen_Meteorites=true Spawn_Gen_Floods=true Spawn_Gen_TerrainMonster=true Spawn_Gen_Heatwaves=true Spawn_Gen_Tornadoes=true spawn_Gen_Spire=true spawn_Gen_Plateau=true --Spawn_Tick_* will allow/disallow disaster you choose to spawn on ticks, which means they can spawn any time and not only generation wise. Spawn_Tick_PExplosions=true Spawn_Tick_Meteorites=true Spawn_Tick_Floods=true Spawn_Tick_TerrainMonster=true --If true, Terrainmonsters can spawn on ticks(if you hate then, set this to flase). Spawn_Tick_Tornadoes=true SoundsEnabled=true --Yes, sound without the audiomod
Quote from Signatures »Volcanoes mod signature:
[url="http://www.minecraftforum.net/topic/885938-modloader100-volcanoes-10/"][img]http://img718.imageshack.us/img718/8983/sigzn.png[/img][/url]
Natural Disasters(by Lukee9):
[url="http://www.minecraftforum.net/topic/885938-modloader11-natural-disasters-v12-smpssp/"][img]http://i1134.photobucket.com/albums/m620/Lukee9/NaturalDisastersModBanner.jpg[/img][/url]
Any bug reports, spotlights or suggestions should be posted on this topic!
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LupusX posted a message on 9 biome suggestions (pictures)-- We have made it into Minecraft 1.7! --Posted in: Suggestions
My main goal with this post was to make the community interested in more biomes so that Mojang would prioritise that aspect in their busy schedules. And it seems we have finally made it happen! Additionally we also got 2 of my suggestions into the game, which of course is fantastic.
---------------------------------
Blossom Grove
Now put down your guard and enjoy the moonlight in this mob free but oh so rare environment. Unfortunately, the underground isn't as peaceful. If you are lucky you will also encounter a deserted old vineyard for some delicious grapes. This rare fruit replenish only 0,5 hunger each, but they are all eaten at the same time, making it the quickest but most expensive food source.
Rumours say the farmers have noticed crops grow faster.
Old version:
Oasis
Take your horse and embark on a journey to discover the Orient. These warm and barren deserts might contain a scarce amount of watering wholes, a common place to find various merchants with donkeys full of goods to trade. Make sure to have your wallet full, for these rare goods cannot be acquired elsewhere.
Fungi Biome
The luminescent mushrooms proves to be a perfect, yet mystique light source in the deep caves of the underworld. Rumours speak about small glowing angler-fishes that thrive in nearby underground lakes.
Thanks to Hansentale for the inspiration.
Tropical Islands
Palm trees grow on the beaches of these plant rich atoll islands located on the great oceans. Breaking palm leaves spawn coco nuts, which are an essential food source out here.
Savannah - IMPLEMENTED IN 1.7
In the never ending terrain of the African wilderness, animals thrive in the shadows of the acacia trees. Clay is commonly found in nearby watering holes.
Wild West desert - IMPLEMENTED IN 1.7
This arid landscape consists of a new reddish stone, and a new matching sandblock*. Lone wanderers need to watch out for the vultures, for they will attack any trespasser carrying raw meet.
*)The sandblock is not present in this screenshot since it's very time consuming covering the grounds.
Autumn forest biome
A colourful forest arises as you continue your exploration. No one in these woods will ever starve, as the ripest apples fall from the trees and the ground is covered by mushrooms galore!
Frost biome
A cold breeze caught the landscape by surprise, which immediately froze the tiniest straw of grass. Make sure you wear some armour, or you will soon be history.
Darklands
The sky darkens as you enter this gloomy realm. A great challenge awaits the one who seek to face the death. Now grab your diamond equipment, you will need it.
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Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
===============================================================
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
===============================================================
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
[url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
Common Questions:
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
http://www.minecraft.../page__st__1900
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
http://www.minecraft...-colored-glass/
http://www.minecraft.../#entry24515141
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
Video 1
Video 2
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
https://twitter.com/...219652471980032
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
https://twitter.com/...583946977497088
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
[represent]
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He says he left MCF.
I'm willing to bet he "left" the forums because of this and this.
I can't believe he was using alts to give himself rep. Utter facedesk moment.
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That is exactly what I was thinking.
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I'm IRC illiterate. I cannot figure out how to configure those fancy client thingies.
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VEKH USED LOCK!
IT WAS SUPER EFFECTIVE!
i hope you are eaten by wolverines
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No kidding. It's almost fun reading their conversation.
Ankenmann wants to go directly to Curse to complain.
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We better run.