- Registered Member
Member for 10 years, 10 months, and 24 days
Last active Sun, Dec, 18 2011 17:49:01
- 0 Followers
- 213 Total Posts
- 0 Thanks
Aug 7, 2011Vaugher posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2The description on BiomeWater was a bit confusing... How can I get it to work with a custom texture (from the painterly pack)?Posted in: Minecraft Mods
Edit: Nevermind, I'm a fool. I got it working.
Aug 6, 2011Vaugher posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for ForgeHey guys. Love this mod, adds a lot to Minecraft.Posted in: Minecraft Mods
The newest version of the Better Than Wolves mod is incompatible with wildgrass, though, as it adds some conflicting class files. I have no idea whatsoever on how to merge files, so would anyone here be able to help me with a patch? Or at least show me how to make a patch if it's not too difficult?
Aug 6, 2011Posted in: Minecraft ModsQuote from Barhandar
It is compatible with WildGrass. At least it should be - older versions and Minecraft Forge don't conflict with it.
Naw, the update adds some .class files that conflict with Wildgrass' .class files. Specically, the ri, wb, and la classes.
Aug 5, 2011Hello there.Posted in: Requests / Ideas For Mods
I'm sorry in advance if anyone finds this request rude or offensive.
Way back in the day, I used to use a mod by Ayutashi (thread Here) called Half Step Insanity, which allowed the Half Step block (now the smooth slab, I suppose) to be transformed into a number of different shapes. This allowed for a lot of cool creative diversity. Ayu has since stopped updating his mods, however, and this particular mod seems to have been dropped by Roundaround as well.
While there are a lot of mods out now that add extra blocks to decorate with, none seem to give the specific sorts that Half Step Insanity has. If anyone could update this mod to work with 1.7.3 I would be very appreciative.
Aug 5, 2011Love this mod. The crawling and climbing is quite fun. One small issue. I have another mod (zipline mod) that adds climbable rope, among other things. Normally, when holding sneak you "grab" the rope and don't move. This mod breaks that function (but is otherwise fully compatible). Any chance that could be fixed, or is it just not possible?Posted in: Minecraft Mods
Aug 5, 2011Posted in: WIP ModsQuote from SalinV
Doubt it helps, but you aren't alone. I've been having the same issue getting this mod to work with MC Extended, with the same Null Pointer Exception Error. Though, I think that has something to do with how Block IDs have extended to 1024, so Item IDs have been shifted above that too. http://www.minecraftforum.net/topic/178110-v173smith-61-mods-minecraft-extended-higher-blockids/
OP: I love this mod though, it's quite the bit of nice work, and the idea is really something that should be in Vanilla. If I can't figure out how to get this to work with MC Extended, I do not know what I will choose: this mod or all the others.
Yea, it really is a shame. Right now I have everything half-working because I took out the ID resolver and manually set my block IDs up, but it's a total mess and I can't really put anything new in.
Aug 4, 2011First off, love this mod. It's allowed me to use the many mods that I do without a ton of headache.Posted in: Minecraft Mods
That said, I've found an incompatibility with another mod, and I have no idea why as there are no .class conflicts. For some reason, if the ID resolver is installed with the Zipline mod (http://www.minecraftforum.net/topic/435515-v173-zipline-mod-sspwipvcc/) then minecraft will crash on load.
Aug 4, 2011Aha! I have discovered the source of my crashing issues.Posted in: WIP Mods
The Zipline mod is incompatible with the ID Resolver found here http://www.minecraftforum.net/topic/366377-173id-resolver/
There are no .class conflicts so I have no clue what the issue is.
Aug 3, 2011I love how this mod looks but I just can not get it to work with my other mods. There are NO .class file conflicts (dragged every last .jar mod I have into the same folder with Zipline, no overwrites_, and I can't seem to isolate the conflicting mod.Posted in: WIP Mods
This is my error report, if it helps.
--- BEGIN ERROR REPORT f505b16c --------
Generated 03/08/11 8:50 PM
Minecraft: Minecraft Beta 1.7.3
OS: Windows Vista (amd64) version 6.0
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
OpenGL: GeForce GT 220/PCI/SSE2 version 3.3.0, NVIDIA Corporation
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6911be0b ----------
ModLoader says something about "Failing to load from mod_zipline.class"
Aug 2, 2011Love the mod, it helps out even an amateur redstone user like myself.Posted in: Minecraft Mods
I've noticed two small issues, however. I'm not sure if you're already aware, so I'll post em anyway.
First, if any wire is connected directly to redstone and then powered, the system will stay forever powered even when all inputs are silenced (have to remove the redstone to cut the power). You can get around this by feeding the redstone through a repeater before having it touch wire.
Second, the texture on all the covers faces the wrong way when they're facing up.
May 20, 2011I love mods that add more building options like this. Using it already. I only have two things to say:Posted in: Minecraft Mods
1. I think the eighth blocks look a little silly with the full texture of the normal block being put on them. They look to be much higher resolution than normal blocks when placed side by side. This looks awkward. I would recommend making eighth blocks use partial textures depending on where they are placed.
2. Glitch. If placing micro colored wool blocks beside each other, all of the blocks will adopt the color of the last placed one.
- To post a comment, please login.