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    posted a message on need help getting working minecraft api

    Most likely, it is your path variables that need tweaking, you probably didn't set JAVA_HOME correctly, or at all.


    Again, giving us the full error like tim4242 said would be useful to solve your problem.

    Posted in: Modification Development
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    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    Yes, this is about correct.

    Again, nothing is adamant. When we feel the mod is ready to release, we will release it to the public on this thread.

    All subsequent updates will be on this forum. We still have a good amount of stuff to do.

    Posted in: WIP Mods
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    posted a message on Animating Custom Mobs

    So this:

    </p> if (this.isChild) {</p> <br>float f6 = 0.5F;</p> <br>GlStateManager.pushMatrix();</p> <br>GlStateManager.scale(1.0F * f6, 1.0F * f6, 1.0F * f6);</p> <br>GlStateManager.translate(0.0F, 25F * f5, 0.0F);</p> <br>this.Body.render(f5);</p> <br>GlStateManager.popMatrix();</p> <br>} else {</p> <br>float f7 = 1.2F;</p> <br>GlStateManager.pushMatrix();</p> <br>GlStateManager.scale(1.0F * f7, 1.0F * f7, 1.0F * f7);</p> <br>GlStateManager.translate(0.0F, -3.6F * f5, 0.0F);</p> <br>this.Body.render(f5);</p> <br>GlStateManager.popMatrix();</p> <br>}

    Decides where the Body will be placed?


    Which variables should I change to move the body around?

    Why do you need to check if(this.isChild)?


    What is the difference between the if block and the else block? do they put the Body in different positions?

    Posted in: Modification Development
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    posted a message on Animating Custom Mobs

    So now, I'm having the problem where my legs and body (even when they are attached as children and rotated seperately) get offset weirdly.

    So they are not in the right position. Is this because I declare the children in the constructor? Do i have to declare it somewhere else? I know that I have to declare it after the variables have been initialized, but does it make any difference if I do declare it in the render method?


    This is what it looks like right now.


    You can see how the legs are not attached to the upper body and the lower body is not attached to the upper body.

    I attached all of the leg (including the feet) to the body, as well as the stomach and the back.

    Posted in: Modification Development
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    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    Yes, this mod adds the ability to defecate.

    Right now we are thinking that it will be merged with the food bar. If you shift + z, you can defecate.

    Posted in: WIP Mods
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    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    The raptor model is actually done right now!

    The only thing that we have to do is finish the textures for that. Once we get a dino model finished, it goes right into this forum.

    Posted in: WIP Mods
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    posted a message on Lightning on right click

    in 1.8, xyz variables are wrapped up in a BlockPos variable, as I know.

    If you want to get the individual xyz variables, just use the variables with getX(), getY() or getZ().

    Posted in: Modification Development
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    posted a message on gradlew setupDevWorkspace for Eclipse wont work

    Make sure your internet connection is well. Gradlew needs to download dependencies from other sources.


    type in

    'gradlew setUpDecompWorkspace' in windows

    'bash gradlew setUpDecompWorkspace' in mac.

    Posted in: Modification Development
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    posted a message on Animating Custom Mobs

    So, you are saying there is a way to link multiple parts of the model to a whole parent part?


    E.x:

    LeftLeg

    -LeftUpperLeg

    -LeftMidLeg

    -LeftLowerLeg

    -LeftFoot

    -....


    RightLeg

    -etc.....


    is there a wrapper class to do this? how can i link mutliple parts into one parent?

    Also, how do i figure out the more simpler rotations of the legs?

    I was following a tutorial that told me that the legs moving were cosine functions.

    http://schwarzeszeux.tumblr.com/post/14176343101/minecraft-modeling-animation-part-2-of-x


    The rotations in the current code come from a open source mod named Draco Animus, and I was putting them in there first to test the effects of the code on the legs.


    I still really have no idea how minecraft does the math to make the legs move. I don't know what rotations go in the variables, and I don't know how to get the leg properly moving.

    Posted in: Modification Development
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    posted a message on Can i make a theme park through MCreator?If dont,what should i use?

    Ah, MCreator. Just because your a kid, doesn't mean you can't code.

    Here are some reasons why you shouldn't use MCreator.

    If you want to make something, you need to have the determination to make it. End of story.

    There is no easy path to making and coding mods.


    Learning Java is essential for minecraft, and I recommend you look at the official oracle docs,

    instead of wasting your time learning and creating a mod that everyone can make.

    Posted in: Modification Development
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    posted a message on Animating Custom Mobs

    So, i want to animate my custom mob. The problem I'm having is that the feet seperate at the beginning of the spawn.

    Its hard to explain, so here's a picture:


    Here's my code for the model.

    The highlighted code, once removed, looks like this:



    But has no walk animation, because nothing is rotating the legs.


    I'm very new to animating these models and doing the math for the rotations. I know that the first two variables of setRotationAngles are for walking. The feet are animating right now just fine, I just want the feet to be together instead of separated, like in the image.


    Am i doing something wrong? is there other methods I should know? How can i fix this?

    Posted in: Modification Development
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    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    More screenshots and updates are coming! Our raptors are almost done.

    Posted in: WIP Mods
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    posted a message on [WIP] ARKCraft: Survival Evolved - Dinos, Taming, Breeding, and More!

    No download currently. Once we get an optimal amount of content, the download will be added to this thread.

    Posted in: WIP Mods
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    posted a message on Custom Bow animation and projectiles

    I don't really know whats wrong, it isn't giving texture errors. I registered the model variants.

    Posted in: Modification Development
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    posted a message on Custom Bow animation and projectiles

    It is always the standby model.

    Posted in: Modification Development
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