They're annoying, to be sure, but I don't think they're OP. Sure, the hitbox for baby zombies could be made a bit bigger, and maybe they could burn in the sun, but they are not OP. Just annoying. Very annoying. Like, brutally-murder-all-the-grass-in-a-plains-biome-while-trying-to-kill-a-baby-zombie-and-getting-stacks-of-seeds-at-the-same-time annoying.
- Varnis54
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Member for 11 years, 5 months, and 11 days
Last active Fri, Apr, 29 2016 05:37:12
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ScottishMushroom posted a message on Baby Zombies! Arrrrrgggghhhh!Posted in: Survival Mode -
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Mr_Darko posted a message on Griefing.. Why is it considered to be so bad?I think people here have already made a good point of distinguishing griefing and raiding, but another thing to consider (which surprisingly hasn't been mentioned much) is that the TYPE of server makes a huge difference.Posted in: Discussion
Many, many servers are simply creative servers in which people build stuff as part of a cohesive whole, even as part of a singular massive project. Or perhaps just to share with others. There's no survival going on in these servers, so there's no discernible reason to destroy or raid anything unless your goal is to destroy that person's work for the sole sake of upsetting them.
Other servers may be survival still, but rely on cooperation rather than competition. The Mindcrack server that many YouTubers are a part of, while not a public server in the strictest sense, is a good example of this. People do interesting and cool builds in survival, sometimes as part of a cohesive whole but also sometimes as individual builds, but also build things to help make things easier for others, including a vast teleportation network, experience and resource farms, and so on. The rules get bent every once in a while, as it appears to be somewhat lax on raiding (people steal small amounts of stuff from each other all the time), but it is always for a particular gain and as the members are friends, it is never taken too far. There are also many elaborate pranks pulled, but they are all in good fun and never do significant damage to other people's hard work.
The type of server you're talking about, OP, would be a sort of free-for-all server in which survival and security is employed against not only mobs but also other players. There's an agreement that anything goes, that anything you build or any resources you collect can be destroyed and stolen. However, a server like this wouldn't be fun unless there's a general rule for basic altruism as well: you don't destroy things willy-nilly for no reason, there needs to be a purpose. A server like this would just be asolute chaos otherwise.
I can see how it can possibly be fun, though. I like to imagine one based in a custom post-apocalyptic landscape with some pre-built ruins that people then attempt to settle in, or build their own shelters, with the constant threat of the mutant creatures as well as raiders. So the type of gameplay would be almost in-line with roleplay, as some people may choose to cooperate and build an actual society whilst defending against threats. A server like this relies on the ability for 'raiding' to occur at any moment, at any place. But I think even then it would require some in-universe logic to be applied to what you're doing.
The biggest problem, however, is that it is ridiculously easy to cheat. It's one huge reason why people get burnt out on these kinds of servers and just stick to the creative or friendly, cooperative ones with strict rules in place. -
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Goat_Simulator posted a message on Minecraft Is DyingOnce upon a time, there was a block. Carved perfectly out of granite, this block was to be admired by all the cavemen of the valley. They loved the block. Adored the block. Offered food to the block every day. Then, one caveman invented something. He invented the wheel. It was round, and he used it to make a cart to haul things in for his own ease. Everyone loved the cart. Everyone made their own cart. One foolish child asked his father one day, "you made a cart. It has round wheels. Is the block dying?"Posted in: Discussion
"No, son. The block is not dying simply because everyone loves carts. Everyone still loves the cube. We always will. The block is our god. Just because there are other things in our world does not mean that the block will die."
And life continued on. And no matter how many new things the cavemen invented, they loved the block above all things.
The block will never die. It will always be loved, feared, adored. Not for what it was, but for what it had become. A symbol. A symbol of imagination, creativity, originality, and individuality. It is.... Minecraft. - To post a comment, please login.
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Even you float while walking on half slabs, which I find quite annoying.
So, my suggestion is this...
Make half slabs so that items, when placed upon them, will appear as of they are actually on the half slab, and not floating.
I don't know much about coding, but I do t think it would be too difficult to do this.
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Will this run for the MFR and Magical crops for 1.7.10? If so, please let me know, if not, then oh well.
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If you want a battle type mod there are a few I know.
1: Battle towers. Adds towers that you can fight to the top in, and topple them to the ground when you beat them.
2: Better dungeons. Adds more dungeons to the game.
3: Midevil warfare. It allows you too basically make an army of your own, and attack other armies. I think it will go well with your theme.
There is also millenair (I think that's it's spelling.). It adds more villages to the world, and you can trade with them, fight the villagers, do quests for them and more. They even will expand them selves, farm, and mine even. It's a good mod if Minecraft seems too dead.
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I don't think that the game is dying. It's still pretty high up there with most games.
Mine craft is also a sandbox game. Most sandbox games do not last that long, Minecraft has lasted for quite some time. I see plenty of people who still play the game on youtube, and theres tons of videos popping up on youtube still.
Not many games have such a constant flow of uploads on youtube as minecraft.
Also, if you think the game is becoming repetitive, try some mods, downgrade a bit, change the difficulty. There is so much that one can do to make the game not repetitive.
I got bored with minecraft vanilla, so I got a couple of mod packs. Not I don't get bored with it. Hell, i some times get overwhealmed with how much there is to do in minecraft.
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Chestception!
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Can download any mod, and place it in that folder. Once placed there, it will allow you to enable/disable them in game.
That would get rid of the need for forge, or anything of the sort. All the confusion caused by needing to delete files, add in files, copy and paste will be simply gone. As soon as you place a mod in that folder, instantly it will allow you to enable or disable it in game.
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However, I have always thought "Why is Steve's left hand never used?"
Why is that? Is it lame, and does it just sit there or something? Why not add shields or two handed weapons. There may be a mod out there that does that. But, I don't know of any of them.