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    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    Getting an error with the walled city /build command:



    pastie.org/9824369



    Index out of bounds when I specify dimension ID 100.



    Command was:



    /build city 100 14080 1024
    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Just verified, it is fixed, server loaded up just fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    That was quick!

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on LegendGear 2! (version 2.b.2.1, updated 3/9/2015)
    Forge 1272, SMP server.

    2.b.0.3 works fine.
    2.b.1 reports:


    java.lang.NoClassDefFoundError: com/mojang/realmsclient/gui/ChatFormatting
    at net.nmccoy.legendgear.Fortunes.storeFortunes(Fortunes.java:233) ~[Fortunes.class:?]
    at net.nmccoy.legendgear.Fortunes.<init>(Fortunes.java:22) ~[Fortunes.class:?]
    at net.nmccoy.legendgear.LegendGear2.preInit(LegendGear2.java:271) ~[LegendGear2.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:git-Cauldron-MCPC-Plus-1.7.10-1.1272.06.215]
    at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
    at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) ~[minecraft_server.1.7.10.jar:?]



    Any idea what's up?
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Dulciphi, if you're using JAS, why do you have to fiddle with the Lycanite's config? Isn't the point of JAS for JAS to manage all spawning itself? I haven't spent any time on JAS, but that was my understanding.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite»

    No probs, let me know if you have any other problems!


    Awesome man!

    The Edit Vanilla Spawning option stops some vanilla mobs from spawning in certain biomes, for example no Zombies or Skeletons in the Desert/Mesa biomes as the Crypt Zombie and Clink essentially take their roles there. Setting it to false will stop that though.

    Jousts are treated as animals and should only really spawn in Desert/mesa biomes where there are no vanilla animals anyway. They share their spawn count with other animals rather than with hostile mobs so Jousts shouldn't be stopped any hostile mobs from spawning at night.

    Are you definitely not using any other mods that could interfere, I've ran tests on the same seed and mobs are spawning fine with lots of Desert hostiles at night and Jousts all over the Desert in the day.

    Yeah. Just Lycanites + opis. Don't get me wrong, I get a TON of hostile mobs, but none of them seem to be VANILLA hostile mobs.

    The vanilla spawning change may be what's causing my confusion. I'll disable that across the board and see what things look like after that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    OK, Lycanite, I think joust spawning is jacked up by default. I can duplicate this issue in singleplayer with the world seed

    -8214752978215827621

    or any other seed with a lot of desert area for jousts to spawn. With the above seed there are 100+ jousts and very few vanilla mobs (especially skeletons); on another seed, 5547487152924118921, there are no jousts and 30+ of zombies, creepers, and skeletons.

    I see ZERO spiders in either of those cases, though.

    Maybe it has something to do with this:


    "vanilla spawning" {                                                                                                                                                            # If true, some vanilla spawns in this biome will be removed, note that vanilla mobs should still be easy to find, only they will be more biome specific.
    B:"Edit Vanilla Spawning"=true
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    I upgraded to 1.0.6.0 and have noticed a few zombies and creepers are spawning, although I still can't find a single skeleton.

    I deleted the entire config folder and let configs rebuild from scratch for this test.

    I'm not sure why there's so damn many jousts by default. Maybe it's simply crowding the vanilla mobs out of the spawn list since the majority of your mobs never despawn.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    It's the 1.0.5.4 version for 1.7.10, and it's completely fresh configs. I'm going to do some additional testing today though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    When running Lycanite's Mobs on my SMP server (forge 1236) I get no HOSTILE vanilla spawns, even with the weight scale set to:

    D:"Weight Scale"=.1


    Anyone else seeing similar issues? I will be doing some testing with JUST l ycanite's later this evening, it could be some other entity-adding mod causing the issues.

    OK, so tested with JUST Lycanite's Mobs installed, default configs, new world. Well, Lycanites + mobius core and Opis for the entity counts. As you can see from Opis' entity list, there appear to be NO hostile vanilla mobs spawning by in SMP.




    Now, when I change the spawn weight to 0.1 from 1.0, nothing really changes much:



    There are just NO hostile vanilla spawns, at night or during the day, when running this mod all by itself in SMP.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Millenaire has some of the most robust pathfinding of any NPC-style mod I've ever used, and it's a killer on CPU.
    Posted in: WIP Mods
  • 0

    posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!
    Getting this with Microblocks/Core 59.0.3, Forge 1208 - 1231, also happens with no other mods.

    http://pastie.org/9671129

    Time: 10/23/14 4:25 PM
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at net.minecraft.item.ItemStack.func_77977_a(ItemStack.java:361)
    at mods.immibis.microblocks.MicroblockSystem.registerParts(MicroblockSystem.java:453)
    at mods.immibis.microblocks.MicroblockSystem.addCuttableBlock(MicroblockSystem.java:531)
    at mods.immibis.microblocks.MicroblockSystem.postinit(MicroblockSystem.java:237)
    at mods.immibis.microblocks.coremod.BridgeClass2.postinit(BridgeClass2.java:43)
    at mods.immibis.microblocks.coremod.MicroblocksModContainer.postinit(MicroblocksModContainer.java:106)

    Any idea what's up?
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from DevilBligh»
    used Cauldron opened server with my friends to play this mod
    Click m no way to transfer
    displays Unknown command Please try / help command to display a list of

    Anyone have a resolution to this?
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    CustomMobSpawner seems to be consuming several gigs of RAM on my machine, can anyone verify?
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    OK, so no GUI or interface or anything is available until you level up a bit? Should have tried that out.
    Posted in: Minecraft Mods
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