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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from Zsashas»

    Will a dimension ID config be added soon? I have two mods, neither of which has added a dim ID config yet, and am currently waiting on that to enable content in the other mod.


    This feature is coming in the next update.

    Quote from Mastaaa242»

    I'm not saying you should add "mobs" that are just very faint creepy faces (no head/body, just a face) that whisper incomprehensible things extremely quietly and disappear right after you're able to see them to the darkness layer, but you totally should because that would just be too messed up for words.


    I'm not 100% sure about this. I may decide to add it in some form, but I may not. If I add them, they will probably be dark with red eyes (like the shadow mobs that are planned to be on the Forgotten level when it is added) and about the size of Ghasts.

    Quote from Mastaaa242»

    Also, does THE SUPER SECRET METHOD of getting through the Far Void that the suggestion's thread describes work in this mod?


    Unfortunately, it does not. In the mod, you need to have a Void Charm in your inventory to get through it.
    Posted in: Minecraft Mods
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    posted a message on Where Is The Lapis???

    Apparently it is called dye, but the metadata value is 4. Because of this, the correct command to get Lapis Lazuli is "/give @p minecraft:dye <amount> 4", where "<amount>" is the amount of lapis you want.

    Posted in: Recent Updates and Snapshots
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    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]
    Quote from Ricbolog1310»

    Sorry if I'm disturbing you, But I hope that you'll found a soluction for this problem: What should I do if I want a large biomes world type with Farlands? Please follow me!!!


    The reason this is currently not implemented is that to avoid a base class edit to ChunkProviderGenerate, I made a modified chunk provider and gave it a new world type. However, I could probably replace the noise generators (which re-adds the farlands) using reflection and an event handler (which avoids most of the issues of a direct base class edit and only changes the parts I need to change). Since I have received this request a few times, I will try to do this very soon.
    Posted in: Minecraft Mods
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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from ArloTheEpic»


    Would be very nice to see that bug gone. A little colab goes a long way ;)
    Like, seriously, I handed this crash to that guy and that reply came something like 30 minutes later. Very little colab.

    Also, as usual, the latest update is pretty great. ;)
    Which thing is next? Beside obviously the great import of fixing that bug.


    Other than more bug fixes, the next planned changes are to add the Mutation, Forgotten, and Evil levels (maybe not all in one update)
    Posted in: Minecraft Mods
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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from NemoOceansoul»

    question: how to enter into far void without dying? o.o; tried to get there while in creative using the "tile.farvoidportal.name" in nei's items list to test if a colorful portal would allow me to enter/exit without crashing. so far none of the other layers cause crashing so i think itll be good. still... how does 1 stay more than 1 second there?


    EDIT: welp through the use of 9 stacks of heart containers from more health enhanced + /effect to give regen 10 for infinite time.... i officially was able to stay in there long enough to go from 0 0 to 100 -100 and drop down to y=-1000. still got nothin still died =w=; not many more ideas are in my head as to how to get in there and reach the final labyrinth (in a official sort of way at least). FTR: no colorful portals dont crash upon enter/exit =3 still gonna disable random travel (especially to far void) only reason im checking is because at one point i recall it crashed upon me entering into the spectre dimension (from random things) using a "highly reflective colorful ender pearl" then again im guessing its cause i ended up in a place a player shouldnt have been.




    To survive in the far void, you need to have a Void Charm in your inventory. It will nullify the void damage (in fact, it does the same for the Near Void, but because you need vesperite and tenebrium to make it, you must have already passed through the near void to get it). It is crafted with four Tenebrium Ingots and one Vesperite Gem.


    Edit: The fact that it doesn't work without the void charm is deliberate, so that even if you have a way to get past the damage, you still need a void charm to proceed.

    Posted in: Minecraft Mods
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    posted a message on remove mobs from creative mode?
    Quote from Slass33»

    It doesn't get rid of the mobs. It just stops them from spawning.
    If you want to kill all the mobs, enter '/kill @e[type=!Player]' (without the quotes, of course), into the command line. Do this a couple of times and all the mobs will die :)

    This works, but it has one issue. /kill @e[type=!Player] gets rid of ALL entities other than the player. This includes minecarts, boats, paintings, etc. So if you have any of those in your world (and you don't want them deleted), you may want to do this instead:

    1) Set difficulty to Peaceful.

    2) do /gamerule doMobSpawning false

    3) Use /kill commands to kill each passive mob type individually (e.g. /kill @e[type=Cow] kills all cows, /kill @e[type=EntityHorse] kills all horses, and so on). You may want use the wiki to look up the entity names because some are a bit different from the ingame names.
    Posted in: Creative Mode
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    posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]
    Quote from Nonjo2»

    How is the mod name?

    The mod is called Deeper Caves. The link to the thread is in my signature.
    Posted in: Suggestions
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    posted a message on The CMAN: Comprehensive Minecraft Archive Network. A package manager for MC! (Looking for python and/or java coders)

    Great idea!


    Just saying, most of the mod links on modlist.mcf are actually links to the mods minecraft forum thread, not a direct download. So you will need to either get the modlist.mcf devs to add a "direct download" field or use your own system to keep track of download links.

    Posted in: WIP Mods
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    posted a message on How far can we count before 2016? <--- Old Thread title:Count to 2016 before 2016

    2343


    People stop saying that every single update ruins Minecraft.

    Posted in: Forum Games
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    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    Any plan to update to newer versions?



    Yes, but at this point, I'm planning to skip 1.8 support and update to support 1.9 when 1.9 is out and Forge for 1.9 is available.

    Posted in: Minecraft Mods
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