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    posted a message on Summoning exploding creepers
    You can use the Fuse tag to set how may ticks of "fuse time" there are before the Creeper explodes. You can set it to 0 to make a creeper explode instantly.

    Command:

    /summon Creeper ~ ~ ~ {Fuse:0}


    For more info on Data Tags look at these links:

    http://www.minecraftforum.net/topic/1994778-learn-the-summon-command-mobs/

    http://www.minecraftforum.net/topic/1969520-17-using-summon-give-datatags-in-map-making-tutorials/

    http://minecraft.gamepedia.com/Tutorials/Command_NBT_Tags
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on EndPlus 1.7.0 Nether and End Improvements [3000+ downloads]
    Quote from Drukie

    Oh, something I forgot to mention earlier. The update check doesn't work for me when I load into a world. I get a "failed to get latest version number from server." message.


    Thanks for finding this! This is a known problem. It was caused by the URL in the version checker being wrong. It was looking for http://www.kpabr.com/mcmods/endplus/versioncheck, which wasn't the correct URL. I've now fixed this by making that URL work on the server side. You don't need to update for this fix to take effect.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Beta Customized Terrain Generator Preset "Neo-Beta" (Glacier seed comparison pictures inside.)
    Nice preset! Thanks for making it!

    I had tried to create a preset with more terrain variation after I found I out that setting biomeDepthWeight and biomeScaleWeight to 0 makes biome-independent terrain. However, mine never got close to replicating Beta because I didn't think to look in Beta's code.

    But since you did, you managed to create Beta terrain in Minecraft 14w19a. I like the Glacier seed (those mountains look really nice, much better than an extreme-hills biome) and I have started a survival world in it.
    Posted in: Customised Worlds
  • 0

    posted a message on Jungle Ambience (Sounds / Loops)
    youtu.be is youtube.com's shortened link. The link the OP gave is the equivalent of . I just used the youtu.be link and my antivirus did not say that it detected anything so it should be fine.

    Also, the ambient sounds are a nice idea! Actually at one point ambience loops were planned for Minecraft, but were never added.
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)

    Looking at the descriptions of the customized settings on the wiki and it seems "Biome Depth Weight" and "Biome Scale Weight" are the factors that govern biome influence on the base terrain height and formation. The sliders won't go below 1 but you can use the preset string to set them to zero and that will remove biome influence from height variation. From there you can play with the other settings (not changing the others tends to result in a rather flat world).

    It is not a proper solution obviously but something that can be interesting to experiment with.


    I've managed to get some nice-looking terrain. The hills are a little too common and a bit too short, but there is still flat land and nice hills.

    Preset (fix the spaces in lapis Size and lapis Spread):
    {"coordinateScale":2409.0493,"heightScale":719.1902,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":1000.5,"depthNoiseScaleZ":1000.5,"depthNoiseScaleExponent":10.568099,"mainNoiseScaleX":1549.986,"mainNoiseScaleY":106.61267,"mainNoiseScaleZ":1549.986,"baseSize":12.492958,"stretchY":3.745,"biomeDepthWeight":0.0,"biomeDepthOffset":0.0,"biomeScaleWeight":0.0,"biomeScaleOffset":0.0,"seaLevel":88,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapis Size":7,"lapisCount":1,"lapisCenterHeight":16,"lapis Spread":16}


    Edit: I've improved the preset.
    Posted in: Discussion
  • 0

    posted a message on I found an underground maze in Surivial
    Wow! Nice Stronghold! Mine usually are filled with quirks/glitches and I've never found 2 libraries on one stronghold, probably because of how glitchy my strongholds are. Also, the chests can be pretty hard to find! I've only found chests in one of the two strongholds in my world.
    Posted in: Survival Mode
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    posted a message on When Will Mojang Release the Final Version of Minecraft?
    I think there never will be a final release. It just doesn't seem to me that Mojang will stop updating Minecraft. I think that the updates will only stop if Mojang goes out of business.
    Posted in: Discussion
  • 0

    posted a message on /worldborder Force Field Effect [Reduced Lag]
    Quote from Moranic

    Quite a nice idea, but not usable in SMP unfortunately.

    I know, but I was thinking it could be used for stuff like adventure maps. For example, you could force the player to travel on a certain path by changing that clock to move the world border center (maybe only when the player moves in the correct direction) on that path instead of to the player.

    This could make a neat "boss fight" by moving the border on a predefined path past some pressure plates. When the pressure plates are inside the border, the player can throw items onto them. When there are items on all the plates the "boss" is "dead".

    You could also make the player only move on a certain path and for short times widen the border. At these times, the player could, for example, shoot arrows at targets before the border narrows again.

    Posted in: Redstone Creations
  • 0

    posted a message on /worldborder Force Field Effect [Reduced Lag]
    I was playing around with the /worldborder command, and discovered that by updating the center of the worldborder to the player's center repeatedly, you can make a force field that moves with the player and usually does not kill all the animals.

    It works using the /worldborder command, the /effect command, and the /execute command. Using a fast redstone clock, it repeatedly runs the command:
    /execute @p ~ ~ ~ worldborder center ~ ~.
    Using another, much slower, redstone clock, it repeatedly runs the command:
    /effect @e[type=!Player] 10 255 255
    This second command keeps the animals alive, even outside the border, by giving them Regeneration 255.


    To activate the device, first activate the clocks and then run the following commands:
    /worldborder set 2
    to set the worldborder to be 2 blocks wide,
    /worldborder damage 0
    to prevent damage outside the worldborder, and
    /worldborder warning time 0
    to minimize the appearance of the red warning tint.

    Here is what the device looks like (the torch T must be placed last to activate the clock in circuit A) (do not construct circuit B, it is not needed for the current version):


    Here is the active force field:


    Note: the /effect command in command block 2 can be laggy. If you don't need to keep the animals (and other mobs) alive, and are having lag, disable circuit B.

    Edit: Updated the device to use the /worldborder damage 0 command once instead of the /effect @e[type=!Player] 10 255 255 command on a clock. This will reduce lag.
    Posted in: Redstone Creations
  • 0

    posted a message on Iron Nuggets
    Quote from DmgVol

    Vague and redundant, what's the potential? What it can be used for?
    Add more details besides "I cant think of any uses for them".


    I thought that Iron Nuggets was a good idea, so I rewrote the OP's suggestion in a more complete form. Here it is:
    Does it seem odd to you that there are Gold Nuggets, but no Iron Nuggets? Well, it does seem odd to me, so I'm suggesting Iron Nuggets.

    They would look like Gold Nuggets, but would be more silvery (like iron).

    Just like Gold Nuggets, they would be gotten by crafting an Iron Ingot into nine Iron Nuggets. You could also reverse this and craft nine Iron Nuggets bak into an Iron Ingot.

    There would be many uses for them.

    One could be to make Zombies drop Iron Nuggets rarely, but more commonly than they currently drop Iron Ingots (maybe keep Ingots as an ever rarer drop). Possibly, they could drop wether the Zombie is player-killed or not, just like Zombie Pigmen and Gold Nuggets.

    Another could be to make Iron Bars and Minecart Tracks craftable with nuggets as well as ingots, but you would only get 1 item per recipe with nuggets, rather than 16 as with ingots. (by Ouatcheur)

    A third use could be to make Chain Armor craftable with Iron Nuggets in the normal armor pattern.

    Finally, items like the Tripwire Hook, Compass, etc. could be craftable with nuggets as well as ingots. (by Ouatcheur)
    Posted in: Suggestions
  • 0

    posted a message on Iron Nuggets
    Quote from Ouatcheur

    Iron nuggets would be useful.

    Some recipes could be modified to use nuggets instead of bars, and give less ridiculously high number of output items instead.

    Currently Iron bars yield a whopping 16 bars at the cost of 6 iron ingots. It could become 1 or maybe 2 Iron Bars for 6 Iron Nuggets instead.

    Same thing for the minecart tracks recipe.

    -snip-


    Good idea! However, if six iron nuggets make sixteen iron bars/minecart tracks, and one ingot makes nine nuggets, six ingots will make eighteen iron bars/minecart tracks when converted to nuggets, two more than as ingots. This may be a good thing, but if it could be OP, those recipes should make one item with nuggets.
    Posted in: Suggestions
  • 0

    posted a message on The 12 Nights of Minecraft
    Quote from Aquatunic

    or you could change five golden nuggets to five golden blocks. mooshrooms to mushroom cows. horses galloping to horses jumping. then i think everything would fit


    Yes, I think the will fix the last two line length issues! (I noticed the nuggets one earlier, but I just didn't think of a way fix it).
    Posted in: Literature
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    posted a message on The 12 Nights of Minecraft
    Quote from Weetileperson123



    If you were to sing that, it would not make sence.


    I know it might seem to not make sense, but it's closer to The 12 Days of Christmas:

    On the 1st day of Christmas my true love gave to me, a partridge in a pear tree.

    On the 2nd day of Christmas my true love gave to me, 2 Turtle Doves.

    On the 3rd day of Christmas my true love gave to me, 3 French Hens.

    On the 4th day of Christmas my true love gave to me, 4 Calling Birds.


    On the 1st Night of Minecraft the monsters came to me, a Creeper blowing up a tree.

    On the 2nd Night of Minecraft the monsters came to me, 2 Skeletons.

    On the 3rd Night of Minecraft the monsters came to me, 3 Endermen.

    On the 4th Night of Minecraft the monsters came to me, 4 Mooshrooms.


    If the lines sound too short, make sure that when you sing one line, after that line, you sing the ends to all the previous lines because it sounds weird if you forget this.
    On the 1st Night of Minecraft the monsters came to me, a Creeper blowing up a tree.

    On the 2nd Night of Minecraft the monsters came to me, 2 Skeletons, and a Creeper blowing up a tree.

    On the 3rd Night of Minecraft the monsters came to me, 3 Endermen, 2 Skeletons, and a Creeper blowing up a tree.

    On the 4th Night of Minecraft the monsters came to me, 4 Mooshrooms, 3 Endermen, 2 Skeletons, and a Creeper blowing up a tree.
    Posted in: Literature
  • 0

    posted a message on EndPlus 1.7.0 Nether and End Improvements [3000+ downloads]
    Quote from Drukie

    I'm checking out the new version atm! I present my humble feedback.

    Diamond spawns seem to be good now. I even found 3 diamond blocks spawn in the middle of cavern stone.

    The new blocks in the overworld mesh in nicely with the existing blocks. Adds a lot of variety to vanilla caves. Speaking of caves... Cavern Stone (spoilered as to not give everything away):
    Risk vs reward for sure! Nastiest mobs in the game vs. chance at diamonds and other goodies. I like it! It seems to be quite abundant. I really hope I'm not stepping on toes, but once I saw the drops I did a little test. 64 blocks of cavern stone mined and I got: 8 spiders, 3 gold ingots, 1 enderite gem, 2 diamonds, 1 emerald, 1 umbrite crystal, 2 lucite, and 2 coal. Not a bad haul! Is that about right for what you intended?

    The Nether looks great, still. So much better than gravel, sand and netherrack.

    Finally went to the End and with EndPlus it's so much cooler. A place you might actually want to spend some time. Especially with that tasty enderite ore.

    All in all, looking really good! Gonna plug it into my main world and enjoy the heck out of it!


    The Cavern Stone drops sound about right.

    I like the End too and have a house made of smooth stone with a Nether stone floor built there. I'll have a screenshot up sometime. A tip for mining Enderite ore: it is very rare, so look at the sides of islands rather than branch mining.

    Also, just something about how I made the Nether Stone texture. I made it by overlaying the stone texture onto the Netherrack texture and recoloring it. I made the essence texture by tracing faint lines in the Nether Stone texture.

    Note: There is one annoying bug that slipped through my testing. All buoy crafting recipes produce the white buoy. I am still trying to figure out why this is happening.

    Edit: I've fixed the buoy bug. The fix will appear in the next update.
    Posted in: Minecraft Mods
  • 0

    posted a message on [SuperFlat] SuperFlat "Crazy Villages" Preset made by Me!
    Nice preset! It looks like a "Villager City" to me! It tried increasing the size to 2000 to see if it would get any denser, but nothing happened. However, it's great as it is!
    Posted in: Discussion
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