- Valiec2019
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Member for 10 years, 4 months, and 26 days
Last active Tue, Mar, 12 2024 22:10:39
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Jun 30, 2014Valiec2019 posted a message on NOTICE: Important Forum Update InformationFinally! Cobalt is here! No more posts turning to HTML (even though it has never happened to me). Also, no more having to right click and open in new tab to get the quote button to work and no more refreshing to get the inline editor to close.Posted in: News
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Jun 5, 2014Valiec2019 posted a message on Help Us Test the New, Improved Minecraft Forum!Posted in: NewsQuote from citricsquid
A separate dark theme is very unlikely to happen because we want to avoid multiple themes, however reducing the brightness of the main theme is already on the list of things to deal with and has been since yesterday when you and others raised concerns. I certainly wasn't telling people that we're not willing to improve the theme, just that we want to avoid multiple themes, sorry if that wasn't clear!
Thanks! I want the main theme darker (more like the IPB forum's theme) too. -
Jun 4, 2014Valiec2019 posted a message on Help Us Test the New, Improved Minecraft Forum!Posted in: NewsQuote from VCtheDerp
Eh. I guess I can get used to it.
I don't exactly know why, but something about it just gives me a headache. I feel like the white in the middle is just a bit too bright. Dunno.
It's probably the bright colors, not just the white.
Revert the color scheme! -
Mar 31, 2014Valiec2019 posted a message on Minecraft Gets New Developer, Sells to EADid anyone notice how similar this April Fools joke is to the actual announcement when Jeb took over from Notch?Posted in: News
Here is the joke post edited to show all the changes between this April Fools joke and the announcement when Jeb took over from Notch.
Changes (bold = added,strikethrough= removed):
In light of his deep love for cats, JebNotchhas confirmed that this baby ocelot - named "Missus Puddums", cherished mascot at EA - will now be the Lead Developer for Minecraft, going forward, following the takeover of the game by gaming industry giant, Electronic Arts(better known to the community as Jeb). This gives PuddumsJebfinal say in all design decisions, though JebNotchjokingly added that he madehimher "promise to not sell hatspull rank." JebNotchcites personal time and additional projects as reasons for his stepping down, but makes it a point to say that he will still be involved in Minecraft development.
Some of the proposed changes to Mincraft include:
- "Always on" DRM, to reduce account-spoofing
- Monthly DLC packages
- Graphics enhancement, to make Minecraft more realistic
JebNotchadded that it was a "scary move, but I feel strangely confident. I guess we've worked close enough for long enough for me to feel confident about it. EAJebis exactly what Minecraft needs right now. PuddumsJebis a bit more DLC-friendlymod friendlythan I am, and we need to embrace DLCmodsmore."
PuddumsJebcommented on the situation as well, stating that she wasn't "sure when the idea came up the first time (from JebNotch), but it has been a few months now. We all knew that JebNotchwas going to work on other things after 1.8release, so it kind of seemed natural for me to 'take over'. Besides, I can clean myself while I'm working, and efficient use of time is important to us."
Puddums'Jeb'snext step is to work on the catmodAPI for Minecraft, a long-awaited feature for players and modders alike, which will be the first paid DLC for the game. She had the following to say on the API:
Missus PuddumsJens Bergenstensaid:
Until June, I will be the only developer on Minecraft, so things will have to be slow initially. But my absolute main priority now is to create a fishmodAPI DLC, because there is no way in hell I will be able to add as much fishcontentas the whole internet can do. The game needs more fishan API, so end users can obtain themthe modswithout hassle. I'm not going to do it all by myself though. We have a new programmer beginning in JuneJanuary, and we are talking to existing fishmodAPI teams, such as Bukkit-O-Fish, Minecraft Forgefish, and MinecraftCoderFisher Pack. If we can make a little money on the side from it, all the better.
She went on to add that a release for the new DLCAPIwould likely be seen no sooner than AugustMarch.
JebNotchand PuddumsJebhave collaborated on Minecraft development for over a week, and JebNotchhas expressed the utmost confidence in his collaborator's capabilities. You can contact Missus PuddumsJens Bergenstenvia Twitter.
PuddumsJebwas originally hired as EA's office mascotMojang's back-end developer, to see if real ocelots made good companions. Over time, PuddumsJebbecame increasingly involved in the development of Minecraft, and is now responsible for many well-known (and expensive) DLC packs for other gamesparts of the game. Having worked on features such as fish DLCwolves, cat fur pattern DLCpistons, and map structures (scratching postsvillages, litterboxesstrongholds, and nether dogsnether fortresses, all part of the Home Decor DLC), she now takes herhisvision of Minecraft's future forward as the official head developer of the game. Congratulations, Missus PuddumsJens Bergensten!
Also, I wasn't fooled by this post at all. This joke wasn't as good as last year's fake version. Last year's could have actually fooled me if i'd seen it on 4/1/13, before it was revealed to be fake. This one only made me laugh. - To post a comment, please login.
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Command:
For more info on Data Tags look at these links:
http://www.minecraftforum.net/topic/1994778-learn-the-summon-command-mobs/
http://www.minecraftforum.net/topic/1969520-17-using-summon-give-datatags-in-map-making-tutorials/
http://minecraft.gamepedia.com/Tutorials/Command_NBT_Tags
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Thanks for finding this! This is a known problem. It was caused by the URL in the version checker being wrong. It was looking for http://www.kpabr.com/mcmods/endplus/versioncheck, which wasn't the correct URL. I've now fixed this by making that URL work on the server side. You don't need to update for this fix to take effect.
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I had tried to create a preset with more terrain variation after I found I out that setting biomeDepthWeight and biomeScaleWeight to 0 makes biome-independent terrain. However, mine never got close to replicating Beta because I didn't think to look in Beta's code.
But since you did, you managed to create Beta terrain in Minecraft 14w19a. I like the Glacier seed (those mountains look really nice, much better than an extreme-hills biome) and I have started a survival world in it.
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Also, the ambient sounds are a nice idea! Actually at one point ambience loops were planned for Minecraft, but were never added.
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I've managed to get some nice-looking terrain. The hills are a little too common and a bit too short, but there is still flat land and nice hills.
Preset (fix the spaces in lapis Size and lapis Spread):
Edit: I've improved the preset.
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I know, but I was thinking it could be used for stuff like adventure maps. For example, you could force the player to travel on a certain path by changing that clock to move the world border center (maybe only when the player moves in the correct direction) on that path instead of to the player.
This could make a neat "boss fight" by moving the border on a predefined path past some pressure plates. When the pressure plates are inside the border, the player can throw items onto them. When there are items on all the plates the "boss" is "dead".
You could also make the player only move on a certain path and for short times widen the border. At these times, the player could, for example, shoot arrows at targets before the border narrows again.
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It works using the /worldborder command
, the /effect command,and the /execute command. Using a fast redstone clock, it repeatedly runs the command:Using another, much slower, redstone clock, it repeatedly runs the command:This second command keeps the animals alive, even outside the border, by giving them Regeneration 255.To activate the device, first activate the clock
sand then run the following commands: to set the worldborder to be 2 blocks wide, to prevent damage outside the worldborder, and to minimize the appearance of the red warning tint.Here is what the device looks like (the torch T must be placed last to activate the clock in circuit A) (do not construct circuit B, it is not needed for the current version):
Here is the active force field:
Note: the /effect command in command block 2 can be laggy. If you don't need to keep the animals (and other mobs) alive, and are having lag, disable circuit B.Edit: Updated the device to use the /worldborder damage 0 command once instead of the /effect @e[type=!Player] 10 255 255 command on a clock. This will reduce lag.
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I thought that Iron Nuggets was a good idea, so I rewrote the OP's suggestion in a more complete form. Here it is:
They would look like Gold Nuggets, but would be more silvery (like iron).
Just like Gold Nuggets, they would be gotten by crafting an Iron Ingot into nine Iron Nuggets. You could also reverse this and craft nine Iron Nuggets bak into an Iron Ingot.
There would be many uses for them.
One could be to make Zombies drop Iron Nuggets rarely, but more commonly than they currently drop Iron Ingots (maybe keep Ingots as an ever rarer drop). Possibly, they could drop wether the Zombie is player-killed or not, just like Zombie Pigmen and Gold Nuggets.
Another could be to make Iron Bars and Minecart Tracks craftable with nuggets as well as ingots, but you would only get 1 item per recipe with nuggets, rather than 16 as with ingots. (by Ouatcheur)
A third use could be to make Chain Armor craftable with Iron Nuggets in the normal armor pattern.
Finally, items like the Tripwire Hook, Compass, etc. could be craftable with nuggets as well as ingots. (by Ouatcheur)
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Good idea! However, if six iron nuggets make sixteen iron bars/minecart tracks, and one ingot makes nine nuggets, six ingots will make eighteen iron bars/minecart tracks when converted to nuggets, two more than as ingots. This may be a good thing, but if it could be OP, those recipes should make one item with nuggets.
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Yes, I think the will fix the last two line length issues! (I noticed the nuggets one earlier, but I just didn't think of a way fix it).
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I know it might seem to not make sense, but it's closer to The 12 Days of Christmas:
If the lines sound too short, make sure that when you sing one line, after that line, you sing the ends to all the previous lines because it sounds weird if you forget this.
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The Cavern Stone drops sound about right.
I like the End too and have a house made of smooth stone with a Nether stone floor built there. I'll have a screenshot up sometime. A tip for mining Enderite ore: it is very rare, so look at the sides of islands rather than branch mining.
Also, just something about how I made the Nether Stone texture. I made it by overlaying the stone texture onto the Netherrack texture and recoloring it. I made the essence texture by tracing faint lines in the Nether Stone texture.
Note: There is one annoying bug that slipped through my testing. All buoy crafting recipes produce the white buoy. I am still trying to figure out why this is happening.
Edit: I've fixed the buoy bug. The fix will appear in the next update.
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