• 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    Hello all,


    I'm sorry about the inactivity. I've become involved in a large project making an add-on/modification for Mevans' Lord of the Rings mod (yes, the developer is OK with it). I haven't truly forgotten this mod.


    When I have time (which hopefully will be sooner rather than later), I will return to this mod and at least make sure the download's available for 1.7.10, if not start porting it to 1.12.


    The download links are back up!


    Finally, during my absence, MCForum has decided to force-convert all my image links to HTTPS. My web server does not support HTTPS at this time. Does anyone know how to make it stop this so my screenshots can show up?

    Posted in: Minecraft Mods
  • 0

    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]



    Please try and kill all gravel and sand entities at the start of the farlands by replacing the default entities with yours and set them dead. This should fix the unfixable world breaking lag.


    Also did you see with my config option it wasn't really generating the farlands facing south?


    I'll see if I can do that (i.e. make gravel and sand not fall in far lands).

    I didn't see anything wrong with the south-facing Far Lands. The only difference I see is that the Corner Far Lands are slightly lower than in the other directions, but looks more like that just happens normally sometimes (e.g. the Corner Far Lands terrain drops off in your other picture too). If you mean the small "cliff" between the Edge and Corner Far Lands in that direction, that is a result of how I move the Far Lands inwards, and would be quite hard to fix.
    Posted in: Minecraft Mods
  • 0

    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]
    Quote from RYRY1002»

    guys, the far lands only work for about 800 blocks then they stop. any help?


    I'll look into this. What are your config setting for FarLands?
    Posted in: Minecraft Mods
  • 0

    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]

    This mod doesn't work. I configed the far lands out 1000 blocks out > nothing /tp maximum range 12550820 the config allows still nothing. Create world type farlands the world doesn't have any farlands the entire world is suppose to be farlands ???????????????????????????????????????????????????????????????????????????????????????


    Weird. Are you saying that you created a world with the Far Lands set at 1000 blocks on the Far Lands world type, and found nothing (even out at 12550820)? Can you reproduce this with only FarLands installed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    Thanks for the bug reports! My responses are in bold.


    Ok you got some bugs to fix I found alot of them checking to see if you fixed them all.

    Check cofh core neighbors crash to see if it's fixed I'll look into this.

    FAR VOID INSTA KILLS YOU IN CREATIVE WHAT THE HECK!!!!!!!!!!!!!! NEED SOME TYPE OF VOID ARMOR TO PREVENT VOID DAMAGE.... I'll disable the void damage in creative. To prevent it in survival, have a void charm in your inventory.

    Missing "Void level" I merged it with the Far Void level.

    lava level = disappointing (not looking near what the original person said to make it look like) I'll consider adding more lava (which is the main difference I think).

    compressed lapis = didn't fit in How doesn't it fit in? The texture? Or something else?

    compressed redstone = doesn't drop enough I might increase the drop a bit.

    dark iron ore doesn't drop dark iron ore :( This will be fixed.

    no recipe to smelt dark cobblestone to cobblestone > AKA CHECK STONE SMELTING RECIPES PLEASE I'm a little confused. Do you mean Deep Cobblestone (Dark Stone has no cobblestone form)? If so, I'll look into it, though it should smelt to Deep Stone, not vanilla cobblestone. If you're asking about Dark Stone, all the stone types should also be oredicted to vanilla stone/cobblestone (for type with no cobble form, to both stone and cobblestone). If they aren't, that's a bug.

    the darkness not seing any void mobs I don't understand this bug. Can you provide more detail?

    no option to disable the dimensions from constantly loading What do you mean by this? I thought that dimensions are never loaded in memory unless you're in them.

    severe lag spikes and freezing with the mutation dimension This is because the Venenium is flowing downwards on world load. I'll see if I can do something about that.

    Some/if not all layers spawn you at the bottom rather then the top area This is a known bug caused by the structure of those levels (e.g. Forgotten). I'll see if there is an issue like using the wrong teleporter class, but if not, not much canbe done without altering the terrain of the levels.

    Your mobs say minecraft with waila rather then your mod I'll look into this.

    levels below compressed redstone that are not regular vanilla ores should drop multiple drops Do you mean that all custom ores in levels below Compressed should drop more than one item? I'm unclear about this.

    This is since evil layer has them... Should have vanilla dungeons and maybe some type of mineshafts (vanilla) and strong holds on most layers I'll look into this. I've seen strongholds on multiple levels before (e.g. abandoned caves). If they've disappeared, that's a bug.

    intentional regular stone gening y43 in final laberenth??? I'll look into this. Was this a layer of stone, or was this a random patch? If it was a random patch, it could have been related to a lake.

    Missing: I consider all of these part of the vanilla Overworld.

    Hardware level:
    This is also a level you should be familiar with.
    The caves haven't really started yet,
    but there should be plenty of iron and coal lying around.

    Mob level:
    This is usually around level 20 or 30.
    This is before some of the rare ores start appearing,
    and there are monsters swarming the place.

    Rare Ore level:
    This is the last level you're familiar with
    This is around where you get all the diamonds
    lapis, redstone, emeralds, gold, etc.
    At this point, you have to jump through a portal to the next level.

    Pictures To Help You On Some Missing Levels:
    http://imgur.com/a/nANSL

    Suggestion: new dungeons each layer I might do this at some point, but not this update.
    Suggestion: add a config option(default:false)teleport to the nether after near nether remove bedrock of nether and then teleport to the next layer I consider the Nether a separate dimension which partially comes through into the Overworld in the Near Nether level, so I won't add this.

    Suggestion: add a config option(default:false)to teleport to the end after the "void" or "far void" and fall into the void into the end and wind up in the next layer Same as for the Nether, I consider the End separate. Plus, I don't really think that the Ender Dragon battle belongs in the Deeper Caves.

    Suggestion: get rid of all biomes as that takes up valuable space in the 256 array and make it so the dimensions generate the terrain. Good idea. I'll try to do this.


    Posted in: Minecraft Mods
  • 1

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from Ammonyte»

    Player "Valiec2019" has just unlocked a new achievement: "Awesome Update Released!"

    Thank you for modding the game!


    No seriously man, thanks for the update!

    I've got just one question for you: is there any way to disable levels? Like for example, make it so that when you dig to the bottom of the Drop level, you pop up into the Crystal level skipping the Maze?


    I'm asking this because having all the levels is really cool, but it puts a lot of strain on my laptop...


    Thanks for the suggestion! This will be in the next update (which won't take as long as the last one), which will primarily be tweaks and bug fixes.
    Posted in: Minecraft Mods
  • 5

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    Finally, Deeper Caves 1.0.0 has been released!


    Deeper Caves has been updated to 1.0.0!


    The download is in the OP.


    Change Log:



    Replaced most textures with new textures made by MTX1996
    Added Ruby ore and block
    Added Compressed and Deep Compressed Sapphire, Aquamarine, Silver, and Ruby ores
    Added Rotten Planks and Rusty Iron Bars
    Added Silver and Ametrine-tipped Silver Pickaxe, Axe, Shovel, Hoe, and Sword
    Added Magma Stone
    Addded 13 colors of Crystal blocks to Crystal and Mutation levels
    Changed development phase from beta to release

    Posted in: Minecraft Mods
  • 3

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from Tilk_the_wolf»

    I wonder when next release will happen...


    Quote from Ammonyte»

    You must keep calm and have faith, friend. Our hero Valiec would never let an awesome mod like this fall into disrepair, not without telling us at least.


    Sorry for the delay! There should be a small update relatively soon. After that. there will a bigger content update. Combined, they should have (excluding bug fixes): new blocks, ametrine-plated armor, some improvements to cave villages, and possibly more (if I think of more to add).
    Quote from Tilk_the_wolf»

    He definitely has little time... if only he had someone else contributing to the mod's code... that would be great.


    If you want to contribute, you can! Just submit a pull request.

    Quote from BaccarWozat»

    Having played this mod for 1.7.10, and Cubic Chunks mod for MC Beta, I'm convinced that this would make a great (underground) terrain generation addon for Cubic Chunks. Too bad it'll never happen because it's an old(er) version. (Anyone doesn't like that, support Barteks2x's CC mod for 1.10/1.11.)


    I have heard this idea before, and I like it too, but as you say, there is no finished Cubic Chunks version new enough.
    Quote from ZergMazter»

    My game is not crashing but I'm experiencing a very nasty 1 fps lag after I go to the first level of deeper caves.


    What are your render distance and fast/fancy graphics set at? Try reducing these settings.
    Posted in: Minecraft Mods
  • 0

    posted a message on FarLands - Bringing back the Far Lands! [2900+ downloads]
    Quote from nsuraci»

    A tutorial on how to exactly make this work would be nice... please? I can't figure it out...


    What can't you get to work? Is your problem that the far lands won't generate? If so, look in the post above yours for the answer. Else, tell me the issue.

    I probably will put some instructions in the OP, considering yours isn't the first post to ask about "how to get this mod to work".
    Posted in: Minecraft Mods
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from xxQWx»

    So, I've come here because I'm experiencing an issue that may or may not be due to your mod. It seems to have something to do with cave/ravine generation, so I figured this might be the place to go. I don't actually crash, so there's no report and this may even just be a feature of your mod (I haven't seen mention of it).


    So, here I am, crafting away in my homemade, day-old modpack, when all of a sudden I notice a quite severe jerky motion on my screen. I thought maybe I was holding the space bar down, but how could I be? I was in a gui! I wasn't holding the space bar down. I exited and found myself violently shaking almost as if there were an earthquake! I thought this must be a graphical issue or some such. The longer I let it continue, the more it seemed to settle, however. So, I just let it take its course until it finally stopped. Then, I look up at my minimap to see a giant ravine plowing through my base! I knew there was a ravine nearby and it was pretty close, but it wasn't this close! I went into creative and flew around a bit and, to my disbelief, managed to capture this:




    It's an exact replica of the first ravine! WTH! lol


    The one on the top was always there, but the bottom one pretty much ate my base :(


    Could this be because of your mod, and, if so, is this intentional or a bug? I feel trolled to the next level...


    Modlist: (Beware: I have a crapload of mods)


    08/20/2016 09:53 PM 1,087,107 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
    08/15/2016 04:50 PM 22,037,852 1.7.10_AM2-1.4.0.008.jar
    09/01/2016 04:51 AM 418,285 ABO-MC1.7.10-BC7.1release4.0.9.jar
    08/15/2016 03:29 PM 9,976,153 AbyssalCraft-1.7.10-1.9.1.2-FINAL.jar
    09/01/2016 04:52 AM 249,237 additionalpipes-4.7.2.jar
    09/12/2016 07:01 AM 305,645 AdvancedSolarPanel-1.7.10-3.5.1.jar
    08/31/2016 10:39 PM 131,287 advInv-0.5.14-MC1.7.10.jar
    08/15/2016 03:50 PM 44,630,080 aether-1.7.10-1.6.jar
    08/31/2016 12:15 PM 8,554 AetherAspects-1.7.10-1.2.jar
    09/12/2016 07:01 AM 1,156,745 AgriCraft-1.7.10-1.5.0.jar
    08/15/2016 04:51 PM 44,091 am2_api_v1.4.0.007.zip
    09/21/2016 08:38 PM 919,554 AncientTrees-1.7.10-1.6.4.jar
    08/31/2016 10:51 PM 9,678,077 ancientwarfare-2.4.115-beta-MC1.7.10-FULL.jar
    08/31/2016 10:54 PM 764,101 animalsPlus-1.2.jar
    08/15/2016 05:06 PM 14,859 AnimationAPI-1.7.10-1.2.4.jar
    08/15/2016 08:38 AM 62,100,675 AoA-2.4.B.jar
    09/12/2016 07:01 AM 211,318 AOBD-2.9.2.jar
    08/31/2016 12:19 PM 35,176 AOBDBB-1.0.6.jar
    08/15/2016 07:54 PM 109,906 AppleCore-mc1.7.10-1.3.2.jar
    09/12/2016 07:01 AM 2,924,325 appliedenergistics2-rv3-beta-6.jar
    08/31/2016 12:21 PM 248,267 AquaCreepers-1.0.1.jar
    08/31/2016 10:56 PM 127,380 Aquaculture-1.7.10-1.2.6.21.jar
    08/15/2016 05:20 PM 239,785 AquaticAbyss-1.7.10-1.1.1.jar.disabled
    08/20/2016 06:52 PM 245,486 ArchimedesShips-1.7.1.jar
    08/31/2016 10:57 PM 1,435,780 Armourers-Workshop-1.7.10-0.39.6.jar
    08/20/2016 11:45 PM 6,567,165 Automagy-1.7.10-0.28.2.jar
    09/12/2016 07:01 AM 949,936 Avaritia-1.11.jar
    09/12/2016 07:01 AM 1,503,184 bdlib-1.9.4.109-mc1.7.10.jar
    08/31/2016 12:22 PM 1,696,046 BetterFoliage-MC1.7.10-2.0.14.jar
    08/31/2016 12:28 PM 63,223 BetterFps-1.0.1.jar
    09/21/2016 08:44 PM 2,485 betterrain-1.7.2-1.7.10_0.15-core.jar
    09/21/2016 08:44 PM 3,325,004 betterrain-1.7.2-1.7.10_0.15.jar
    08/31/2016 11:03 PM 137,398 BetterSleeping-1.7.10-1.2.27.jar
    09/12/2016 07:01 AM 5,447,894 BiblioCraft[v1.11.5][MC1.7.10].jar
    09/12/2016 07:01 AM 288,625 BiblioWoods[BiomesOPlenty][v1.9].jar
    09/12/2016 07:01 AM 353,943 BiblioWoods[Forestry][v1.7].jar
    09/12/2016 07:01 AM 241,857 BiblioWoods[Natura][v1.5].jar
    08/31/2016 12:33 PM 114,605 BigDoors-1.7.10-1.1.0.jar
    09/12/2016 07:01 AM 771,107 BigReactors-0.4.3A.jar
    08/31/2016 11:06 PM 133,615 BigTrees-172b-forge1060.jar
    09/12/2016 07:01 AM 122,197 Binnie Patcher 1.8.jar
    09/12/2016 07:01 AM 4,519,402 binnie-mods-2.0-pre14.jar
    09/12/2016 07:01 AM 5,734,271 BiomesOPlenty-1.7.10-2.1.0.1889-universal.jar
    08/31/2016 11:10 PM 309,182 Bladecraft 2.0.0.1.jar.disabled
    09/01/2016 04:53 AM 779,930 BloodArsenal-1.7.10-1.2-5.jar
    09/12/2016 07:01 AM 9,198,412 BloodMagic-1.7.10-1.3.3-17.jar
    09/01/2016 04:57 AM 385,235 BloodUtils-1.4_B1.jar
    09/01/2016 04:58 AM 22,705 BloodUtils-API-1.1e.jar
    08/31/2016 11:11 PM 3,388,086 BluePower-1.7.10-0.2.962-universal.jar
    09/12/2016 07:01 AM 15,977,344 Botania r1.8-249.jar
    09/12/2016 07:01 AM 92,269 BrandonsCore-1.0.0.12.jar
    09/12/2016 07:01 AM 2,695,239 buildcraft-7.1.16.jar
    09/12/2016 07:01 AM 257,255 buildcraft-compat-7.1.5.jar
    09/01/2016 04:54 AM 1,028,278 BuildcraftAdditions-1.7.10-2.2.5.jar
    09/12/2016 07:01 AM 503,519 Carpenter's Blocks v3.3.8 - MC 1.7.10.jar
    09/20/2016 10:33 AM <DIR> carpentersblocks
    09/12/2016 07:01 AM 106,701 ChickenChunks-1.7.10-1.3.4.19-universal.jar.disabled
    09/12/2016 07:01 AM 6,378,920 Chisel-2.9.5.11.jar
    08/31/2016 12:37 PM 5,386 ChiselTones-1.7.10-1.0-3.jar
    08/31/2016 12:39 PM 475,949 ChocoCraft-4.1.5.jar
    08/15/2016 04:07 PM 2,539,846 chocolateQuest-1.7.10-1.0.jar
    09/12/2016 07:01 AM 145,782 CodeChickenCore-1.7.10-1.0.7.47-universal.jar
    09/12/2016 07:01 AM 1,230,523 CoFHCore-[1.7.10]3.1.3-327.jar
    09/12/2016 07:01 AM 305,639 CoFHLib-[1.7.10]1.1.2-182.jar
    09/12/2016 07:01 AM 1,397,415 ComputerCraft1.75.jar
    08/23/2016 04:54 PM 250,664 cookingbook-mc1.7.10-1.0.140.jar
    07/21/2016 02:30 PM 1,279,941 coroutil-1.7.10-1.1.5.jar
    08/31/2016 12:41 PM 27,945 CreeperSpecies-1.7.2.jar
    09/12/2016 07:01 AM 115,292 CustomMainMenu-MC1.7.10-1.9.2.jar.disabled
    08/31/2016 11:15 PM 297,241 Cyan Warrior Swords Mod 2.1.2.jar
    08/31/2016 12:47 PM 645,760 Damage Indicators Mod 3.2.3 [1.7.10].jar.zip
    09/12/2016 07:01 AM 11,206,388 Decocraft-2.3.3_1.7.10.jar
    09/19/2016 09:53 PM 1,158,416 DeeperCaves-0.5.0-mc1.7.10.jar
    09/12/2016 07:01 AM 60,626 denseores-1.6.2.jar
    08/20/2016 07:00 PM 142,802 doorsoplenty-1.0.jar
    09/12/2016 07:01 AM 4,874,507 Draconic-Evolution-1.7.10-1.0.2h.jar
    08/20/2016 07:29 PM 2,567,865 DragonAPI 1.7.10 V15a.jar.disabled
    06/12/2016 03:54 PM 21,556,740 DrZharks MoCreatures Mod v6.3.1.zip
    09/01/2016 01:09 PM 165,999 DummyCore-2.0.1710.0A.jar
    08/21/2016 01:07 AM 403,556 ElectriCraft 1.7.10 V15a.jar.disabled
    08/31/2016 12:47 PM 258,087 Elemental Creepers-universal_1.7.10-4.3.0.jar
    09/12/2016 07:01 AM 466,743 EnderCore-1.7.10-0.2.0.36_beta.jar
    09/12/2016 07:01 AM 4,756,085 EnderIO-1.7.10-2.3.0.428_beta.jar
    09/01/2016 05:01 AM 2,487,422 EnderIOAddons-1.7.10-2.3.0.427_beta-0.10.11.54_beta.jar
    09/12/2016 07:01 AM 145,063 EnderStorage-1.7.10-1.4.7.37-universal.jar
    09/12/2016 07:01 AM 724,840 EnderTech-1.7.10-0.3.2.405.jar
    09/12/2016 07:01 AM 351,928 EnderZoo-1.7.10-1.0.15.32.jar
    09/02/2016 07:42 PM 1,043,360 EndPlus-1.7.0-mc1.7.10.jar.disabled
    08/15/2016 09:33 PM 5,772,453 EnviroMine-1.3.124.jar
    09/01/2016 01:06 PM 80,461 Eureka-1.7.10-3.0.2.jar
    09/01/2016 04:03 AM 148,749 Excore-1.5.3-1.7.10.jar
    09/03/2016 08:18 PM 16,464 ExtendedPotions-MC1.7.10-1.2.jar
    09/12/2016 07:01 AM 1,479,759 ExtraCells-1.7.10-2.3.14b197.jar
    09/12/2016 07:01 AM 11,557,124 ExtraTiC-1.7.10-1.4.6.jar
    09/12/2016 07:01 AM 2,149,827 extrautilities-1.2.12.jar
    09/12/2016 07:01 AM 182,657 fastcraft-1.23.jar
    09/12/2016 07:01 AM 7,079 FastLeafDecay-1.7.10-1.4.jar
    08/31/2016 12:54 PM 37,953 FlatSigns-1.7.10-universal-2.1.0.19.jar
    08/31/2016 12:57 PM 172,737 Flowercraftmod 1.8 - 1.7.10 Forge.jar
    08/31/2016 11:42 PM 3,025,471 Fluxed Trinkets-1.7.10-1.0.54.jar
    08/31/2016 11:45 PM 1,193,160 FoodPlus-1.7.2-3.2rS.jar
    09/12/2016 07:01 AM 647,020 Forbidden Magic-1.7.10-0.575.jar
    09/12/2016 07:01 AM 3,322,341 forestry_1.7.10-4.2.15.63.jar
    09/12/2016 07:01 AM 667,443 FTBLib-1.7.10-1.0.18.3.jar
    09/12/2016 07:01 AM 3,141 FTBTweaks-1.0.2.jar
    09/12/2016 07:01 AM 315,302 FTBUtilities-1.7.10-1.0.18.3.jar
    09/12/2016 07:01 AM 160,283 funky-locomotion-1.7.10-beta-7.jar
    08/31/2016 11:47 PM 776,742 GardenStuff-1.7.10-1.7.0.jar
    08/31/2016 11:51 PM 294,087 Gems are Truly Fabulous and Outrageous -1.7.10-1.1a.jar
    08/31/2016 11:48 PM 255,846 gemsplus-1.7-mc1.7.10.jar
    09/12/2016 07:01 AM 1,918,268 gendustry-1.6.3.132-mc1.7.10.jar
    08/15/2016 03:50 PM 1,685,994 gilded-games-util-1.7.10-1.9.jar
    08/31/2016 11:53 PM 183,422 Gizmos-3.8.jar
    08/31/2016 11:59 PM 80,587 glass_shards_mc1.7.10-1.5.2.jar
    09/01/2016 12:03 AM 214,708 godweapons - 1.7.10 - 4.1.jar
    09/12/2016 07:01 AM 417,651 GraviSuite-1.7.10-2.0.3.jar
    08/15/2016 08:15 AM 1,466,105 GrimoireOfGaia3-1.7.10-1.2.7.jar
    09/12/2016 07:01 AM 184,951 Guide-API-1.7.10-1.0.1-20.jar
    08/14/2016 06:00 PM 48,572 GUILib.jar
    08/31/2016 11:00 PM 133,147 haggismod-1.3.6-mc1.7.10.jar
    08/15/2016 04:17 PM 4,338,973 HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar
    09/12/2016 07:01 AM 283,132 Hats-4.0.1.jar
    09/12/2016 07:01 AM 32,401 HatStand-4.0.0.jar
    09/12/2016 07:01 AM 306,908 Headcrumbs-1.7.4.jar
    08/15/2016 07:39 PM 107,935 HungerOverhaul-1.7.10-1.0.0.jar
    09/20/2016 10:33 AM <DIR> ic2
    09/12/2016 07:01 AM 1,039,541 IC2NuclearControl-2.4.1a.jar
    09/12/2016 07:01 AM 220,214 iChunUtil-4.2.2.jar
    08/19/2016 09:52 AM 427,425 IguanaTinkerTweaks-1.7.10-2.1.6.jar
    09/12/2016 07:01 AM 3,610,468 ImmersiveEngineering-0.7.7.jar
    09/12/2016 07:01 AM 302,059 immersiveintegration-0.6.8.jar
    09/12/2016 07:01 AM 5,635,582 industrialcraft-2-2.2.823-experimental.jar
    06/12/2016 03:48 PM 167,717 InfernalMobs-1.7.10.jar
    09/12/2016 07:01 AM 126,448 INpureCore-[1.7.10]1.0.0B9-62.jar
    08/23/2016 04:55 PM 6,037,012 inventorypets-1.7.10-1.4.8.1-universal.jar
    09/12/2016 07:01 AM 224,461 InventoryTweaks-1.59-dev-152.jar
    08/23/2016 05:01 PM 331,089 IronBackpacks-1.7.10-1.2.15.jar
    09/12/2016 07:01 AM 158,104 ironchest-1.7.10-6.0.62.742-universal.jar
    08/31/2016 01:04 PM 32,695 IronChestMinecarts-1.0.4.jar
    09/12/2016 07:01 AM 445,166 Jabba-1.2.2_1.7.10.jar
    08/31/2016 01:06 PM 168,992 JAFFA-1.72.13.jar
    09/01/2016 12:05 AM 8,381 Jelly Cubes 1.7.10-1.12.6.jar
    09/12/2016 07:01 AM 1,717,502 journeymap-1.7.10-5.1.4p1-unlimited.jar
    08/15/2016 09:13 AM 7,044,593 JurassiCraft-1.4.0.jar
    09/01/2016 12:06 AM 199,052 KenshiroMod-1.7.10.jar
    08/30/2016 11:04 AM 12,007 KeyBindingsOverhaul-API-1.2-1.7.10.jar.disabled
    08/30/2016 10:53 AM 35,887 KeyBindingsOverhaul-LATEST-1.7.10.jar.disabled
    09/01/2016 06:16 AM 60,408 KoreSample-1.7.10-1.3.2.jar
    08/31/2016 12:53 PM 82,949 LagFix-2.0.1-mc1.7.10-forge.jar
    09/01/2016 12:09 AM 10,474 latticemod-mc1.7.10-1.0.jar
    08/31/2016 01:07 PM 146,614 LavaMonsters-1.7.10-2.2.1.jar
    09/19/2016 09:53 AM 14 list.bat
    09/23/2016 07:44 AM 0 list.txt
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    My mod is not designed to do this. In fact, It shouldn't be regenerating already-generated chunks (like the chunks you built your base in) at all. I don't know what happened here (though I haven't looked at all the mods in your modpack), but this is not a known bug in my mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]
    Quote from Tilk_the_wolf»

    I know the mod is still in beta! But. it would be actually neat if some interaction with Thaumcraft was added. For example, in areas like The evil level, there could be taint..! and compressed variants for the Thaumcraft ores in the compressed level. Finally (This is optional, do only if it's possible in your side) aspects for some of your ores & minerals..! (for example, corrupted soul stone can contain spiritus, terra & tenebrae) and so on.

    Thanks for reading, and keep up with this neat mod.


    Thanks! I was already planning to add Thaumcraft aspects in a future update (it can be done using the Thaumcraft API).

    Regarding mod ores, I originally wanted to have the Overworld ores from many different mods generate at all heights in most Deeper Caves levels (and probably as compressed variants), but I couldn't figure out how this could be done. However, if the ores can be accessed through the Thaumcraft API, I'll try to add compressed variants of them.

    Regarding taint, I didn't think of doing this, and I'm not sure if it is possible, but if it is possible, I may add some taint to the Evil level. Not too much however, because I don't want the level's difficulty to be very different depending on whether Thaumcraft is installed.
    Posted in: Minecraft Mods
  • 1

    posted a message on Why do Zombie Pigmen keep coming through our Nether Portal?

    Unfortunately, they aren't actually coming through the portal, but instead being spawned by the portal, so blocking off the Nether side of the portal doesn't work. See http://minecraft.gamepedia.com/Zombie_Pigman#Nether_portals for more info. I don't think this spawning is affected by light level, but only active portals do this, so you can deal with this by activating and deactivating your portal as needed (this can be automated with a redstone mechanism).


    Regarding this redstone mechanism, you'll need to have two dispensers facing into the portal: one with a water bucket (to deactivate the portal) and one with flint and steel (to activate it). To control the portal, you just need to trigger the correct dispenser at the correct time. The simplest design just has the dispensers connected to two buttons: push one of them to activate the portal and push the other twice (to get it to pick up the water again) to deactivate it. It also has pressure plates just outside the portal to keep the water from pouring out.

    Posted in: Survival Mode
  • 0

    posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]

    Finally, Deeper Caves is in Beta!


    Deeper Caves has been updated to 0.5.0!


    Vanilla ores now generate at all heights!

    Bedrock Plains floor and ceiling height are now configurable!

    Lots of bugs fixed!


    The download is in the OP.


    Change Log:



    Made vanilla ores appear at all heights (but at 62.6% of vanilla frequency)

    Changed Forgotten Charm recipe to use Tenebrium Ingots instead of Silver Ingots


    Moved ores into new creative tab

    Made Bedrock Plains floor and ceiling height configurable


    Changed development phase from alpha to beta

    Fixed the following bugs:


    Fixed recipe conflict with Extra Utilities
    Fixed going up from one level to another not working in some cases
    Fixed issue that caused digging down through another mod's dimension to sometimes send you to a Deeper Caves level
    Fixed Forgotten level not having Deep Stone variant vanilla ores


    Also, vote in the poll about whether you are still having the crash bug. I want to know whether people are still having it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Command Blocks Giving Mod Items?

    I think the issue is you did not put a numeric damage value between the id and the data tags, causing Minecraft to attempt to read your data tags as a number to be used as the damage value.


    To fix this, put a damage value after the id (the 4609) and before the data tags (the "{AttributeModifiers..."). Since for a sword the damage value is linked to the amount of durability remaining, and 0 means an undamaged item, you probably want to use 0.


    Therefore, your final command would be something like: /give SuperMarioKain 4609 0 {AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-3,Operation:0,UUIDLeast:844857,UUIDMost:271865,Slot:"mainhand"},{AttributeName:"generic.attackDamage",Name:"generic.attackDamage",Amount:6.5,Operation:0,UUIDLeast:847464,UUIDMost:606277},{AttributeName:"generic.attackSpeed",Name:"generic.attackSpeed",Amount:-2,Operation:0,UUIDLeast:654236,UUIDMost:402560}],display:{Name:"Wooden Broadsword",Lore:[A heavy wooden sword]}}

    Posted in: Creative Mode
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