• 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    I'm having an issue in using this on a server. Once I've sorted, all my items snap back to the original location once I interact with another item. Because of this, autofill doesn't work, which is the main reason I want to use the mod. Why is this? Does it also need to be installed server-side by the owner to work?
    Posted in: Minecraft Mods
  • 0

    posted a message on Arsnic's Medieval Skin Shop!*The one stop shop for medieval skins!*
    I need something slightly different than normal. Not a skin from scratch, but some detail added to an existing one. I'd like to have this, blown up (making it 128x64) and given double pixel depth. Like how the Faithful x32 texture pack is.
    Posted in: Skins
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    I can't get it to work for me. I did as said, however when launching through Magic Launcher, it does not show any difference. Launching without ML works, however, but I like my mods.

    Using 1.4.2 my Magic Launcher stack has:
    • Forge 6.0.1.341
    • Optifine 1.4.2 HD U A7
    • Rei's Minimap v3.2_05
    • InvTweaks 1.44
    I get two errors (Although one is caused by Forge, independent of the shader addition):
    MagicLauncher 1.0.0
    java.home: C:\Program Files\Java\jre6
    java.runtime.name: Java™ SE Runtime Environment
    java.runtime.version: 1.6.0_24-b07
    os.name: Windows 7
    os.version: 6.1
    os.arch: amd64
    sun.arch.data.model: 64
    Missing class member: public B c, class: agl, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public B c, class: agl, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public Z isFilled, class: za, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public Ljava/util/Map; myChunkTileEntityMap, class: za, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public ()V importOldChunkTileEntities, class: za, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (IIILamm;)V setMyChunkBlockTileEntity, class: za, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public B c, class: agl, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public Lzf; myChunkLoader, class: awz, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (ZLka;)V saveWorld, class: awz, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (IIILamm;)V setMyBlockTileEntity, class: awz, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (J)V setSeed, class: agv, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (J)V setSizeOnDisk, class: agv, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public B c, class: agl, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public (I)V setEntity, class: azb, mod: Minecraft Forge - Universal - 6.0.1.341.zip
    Missing class member: public B c, class: agl, mod: Minecraft Forge - Universal - 6.0.1.341.zip

    Also, a question: I only want the shaders for waving terrain bits, not DoF or anything. How does one turn the others off?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)
    Quote from Koopinator
    Edit 2: I solved the issue and am making steady progress again. Working on cleaning up the wall rendering code for Fancy Fences and also updating and adding new features to the remaining two mods.

    Lovely that you got it fixed. Can't wait until it's updated. The default walls are good, but I miss yours.
    One of the new features wouldn't happen to be rotatable iron bars/glass panes, would they? No? Just a thought...

    How much progress have you made towards getting the mods to work in multiplayer? Have you tried something like bukkit?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    Smallest of issues: when viewing worlds in MCEdit, all water is invisible. It uses the textures for flowing water, which is not filled in on your pack. It's not a problem in game, of course.
    Posted in: Resource Packs
  • 0

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    I really like this pack. Reminds me a bit of Cave Story. I quite fancy the iron bars; the look really good.

    Is there any chance you could make the stone slabs the same lightness as the rest of the stone brick blocks? They are a bit lighter, and don't match when put together. Either that, or bring the stone bricks up a shade to match the slabs.
    Posted in: Resource Packs
  • 0

    posted a message on *ORNATE Resurrected* updated! 1.3.x [64x] HD texture pack
    It's not so much the links are down, as they are messed up. Corrected links:

    DOWNLOADS:
    DropBox (Contains above GUIs + Trading.png)

    I've realized that the inventory does not contain any status effect icons or anything, which is an issue. I'll fix that...sometime. Maybe represent can fix it, since I'm **** for icons.
    Posted in: Resource Packs
  • 0

    posted a message on *ORNATE Resurrected* updated! 1.3.x [64x] HD texture pack
    More bits:

    /gui/allitems.png

    /gui/demo_bg.png

    /gui/creative_inv/list_items.png

    /gui/creative_inv/search.png

    /gui/creative_inv/survival_iv.png

    I'm not actually sure if the allitems.png will work. I kinda just assumed since I haven't updated yet. If it doesn't, take a screenshot of your creative menu and post it. Also I'm still working on the trading bit. It's mostly done, just some touch ups needed.
    Posted in: Resource Packs
  • 0

    posted a message on *ORNATE Resurrected* updated! 1.3.x [64x] HD texture pack
    So here are some bits. You'll want to place them in their respective folders within the texture pack file. Enchantment tables near books will still use the default stuff, as I've yet to finish the particles file.

    /gui/alchemy.png

    /gui/enchant.png

    /font/default.png

    /font/alternate.png
    Posted in: Resource Packs
  • 0

    posted a message on *ORNATE Resurrected* updated! 1.3.x [64x] HD texture pack
    Currently, I'm working on these items:
    • ExtraBiomesXL (Very little done)
    • Some mods by Koopinator
    • The font
    • Various default block textures
    • A couple of mobs
    • ...more things I can't remember
    Also, I think I need to finish the CTM textures.

    @mutination17: I saw your post. I do plan to do some mob textures, and I'll take a swing maybe at some weapons, but I'm more into the blocks.
    Posted in: Resource Packs
  • 1

    posted a message on [1.6.2] Vanilla with Sprinkles - Mods built to fit closely with the vanilla game (Last updated: 9/8)
    I tried out the Fancy Fences last night, and they are wonderful. Castles will be so much better with them.

    Have you any plans to make Glass Panes and Iron Bars connect to them?
    Posted in: Minecraft Mods
  • 0

    posted a message on Grim Pack
    I would be quite glad if HogOfWar's Biome Caves were to be updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Why doesn't this work.
    Wouldn't it be simpler to turn all those ifs into an array and select from there?
    Posted in: Modification Development
  • 0

    posted a message on Unable to override default recipe
    Quote from zaboing

    you just can't override default recipes with modlloader. forge would do it, though...
    EDIT: you can actually override them... you would need a Craftinganager instance through CraftingManager.getInstance() and then iterate through all entries in CraftingManager.getInstance().getRecipeList() and check whether it is the recipe you want to override or not. if yes, remove it from the list

    Hmm, you used to be able to. Seems odd that that would have changed.

    OK then, mind throwing up some code for that? I've been out of it for awhile.
    Posted in: Modification Development
  • 0

    posted a message on Tool development - Need help with 17 minor errors
    You should really post mod_OreGeneration and mod_Tools.
    Posted in: Modification Development
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