• 1

    posted a message on combat in 1.9 good or bad?

    Sharpness 1 to 4 on a diamond sword needs 3 hits to kill a creeper at full charge , only sharpness 5 reduces that to 2 hits.


    So either go Sharpness 5 or nothing ?

    PVP this might be fine , but PVE this is stupid.

    Posted in: Discussion
  • 1

    posted a message on 13w49a Item sorter broke! [Fixed in 1.7.3 pre-release]
    latest 1.7.3 snapshot seems to have it fixed.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Exp bug 12w34a and b?
    I don't like this change at all and i don't see how someone could call it cheating to build a xp farm out of a dungeon.
    It is a bit like saying i don't like how easy it is to get wheat , let water destroy the crops or something a long that line.
    Posted in: Future Updates
  • 1

    posted a message on instant inexhaustible randomizer
    it doesnt , at least not in the latest snapshot.
    you get an blockupdate either way . even dispensing a full bucket in a full water hole.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Automatic farm
    You might want to take a look at this , it is a small footprint wheat farm.
    Posted in: Survival Mode
  • 4

    posted a message on My new improved vertical wheat farm.
    On my main world , floor space is sparse so i had to come up with a small design for a wheat farm.

    My old design is here
    I managed to make it even smaller the old design was 15 * 15 + 2 blocks on one side for a vertical redstone tower.

    The new one is 11 * 11 + 2 blocks on one side for the redstone wire without hiding the redstone , that would make it to 13 x 13 .

    Let me know what you think.

    Posted in: Survival Mode
  • 1

    posted a message on Improved chicken egg farm
    Hello ,

    are you suffering from nasty lag spikes near your egg farm ?

    I found that the seems to be a problem on some systems with mobs splashing in Water .
    when you leave the area with the noise making mobs , you will hit a "invisible wall of lag" as i call it.

    Most egg farms do have the chickens swimming in water at all times.
    With my design , you can turn off the water and the chickens can't escape.

    I explain it in this video , please watch rate and comment.
    Posted in: Survival Mode
  • 1

    posted a message on Sheep can open doors
    It seems when you have a door on a grass block and a sheep eats that grass , the door receives an update and opens.

    So better put some other block under your doors or your sheep will escape.
    Posted in: 1.0 Update Discussion
  • 4

    posted a message on Why are Mob Traps NOT considered cheating?
    Quote from LionEnd

    Seriously, you make a floating box 25 blocks high. There you go, now you have infinite string, bone meal, gunpowder, Enderpearls, spider eyes, rotten flesh, etc.
    That's all it takes. You might make it bigger to get more loot, but the time it takes to build DOES NOT equal how much you receive.



    That won't get you very far with your trap.

    You have to invest quite some time to make it effective.

    You have to light up a lot of surface area and even worse , light up all caves.
    That will keep you busy for a while.

    Not doing this will soon slow down the trap almost to a stop.
    Posted in: Survival Mode
  • 1

    posted a message on Advanced enchantment room - Done !
    Doh , i have seen this thread to late.

    here is what i have come up with , 2 different versions :

    http://www.minecraftforum.net/topic/721534-enchanting-room/
    Posted in: Redstone Discussion and Mechanisms
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