Quote from 5thHorseman
Okay you won't shut up until someone replies to you, so here goes:
WE DON'T KNOW. You said yourself they didn't tell us. How the hell would we know if you don't?
You need to ask someone involved in the game. Ask Jeb on Twitter, or Dinnerbone. Or someone who isn't just a player like yourself.
Well I figured that somebody here may have just figured it out. Because it's not like people just figured out everything else we know about modding the game or anything. You don't have to be a jerk about it. It was just a simple, legitimate question that went unanswered, and I think I'm well within my rights to request an answer at least once per page.
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I've tried that, I've updated my drivers and java numerous times, downloaded numerous texture packs, and I run Minecraft via a special "minecraftstarter.bat" to bypass the "bad video card drivers" error and crash on startup. Thinking about it now that might be it but here's nothing I can do about that until Notch fixes the bug. >_>
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Even when I'm using something as small as a 64x64 pack after patching, all or most of the textures are stark white, and the console gives me an endless string of this error:
This does not cease until I quit. I deleted options.txt and reverted to the default texture before repatching and that did nothing. Since that was the ONLY suggestion on the subject.. yada yada yada, here I am! >.>
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Now. Since there are no tutorials ANYWHERE on this subject, I'm just gonna ask here. How to I make it into a mob without using Techne? For some reason I cannot run that program, nor do I know if I could open this in it.
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I'm not sure why. For experimentation, I got it working on the first try just by dragging and dropping the class files into the minecraft.jar
TBH all I'm running currently is Modloader with Spawner GUI and Biosphere, Zombe Mod Pack, and TooManyItems. Single Player Commands MIGHT break it, but I won't know until it's updated.
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Actually yes. I created a little surprise for one of my friends on the last SMP backup involving this, and a Invedited spawner set to create Ghasts. XD
EDIT: While they WILL work, due to a very old, yet still persistent bug, it will always show up as a Pig spawner in SMP.
Thanks for the info, I'll give that a try. :smile.gif:
EDIT: Still doesn't work. Reinstalled all the effected mods with MCPatcher, still crashes. Ah well, I use few enough SSP mods anyway due to playing SMP more. Not a huge loss at least for me. :tongue.gif:
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Feel free to disregard this post if this is a known bug. :smile.gif:
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No... it comes with a separate launcher.
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Though, they really serve no purpose, and providing support for such detailed models hasn't been removed since Indev, would it be at all possible to reprogram these guys back into the game as is, as a mod?
Second on a similar subject, there's the recently expunged "Human" mob, known more as Herobrine:
Now for this one, if anyone's interested in the code required for applying their original animations and whatnot, I have acquired this version of classic mode, however having no knowledge of modding Minecraft myself, I have no idea how this would be done.
Thanks in advance for anyone willing to do this. :smile.gif:
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Now onto the problem at hand, I recently downloaded classic version 0.0.13a from somebody on YouTube, and whenever I try to launch the game in the browser I get this error:
I've read it can be attributed to two things. Bad Java install, and something to do with updates. Now since I installed Java again and it didn't work, that kind of rules that out. Anybody have any ideas on how to get it to work?
Slightly off topic, the reason I downloaded this was to see the Monster mob at its prime. Really not much other reasoning behind this act. :tongue.gif:
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I'm just glad that MCEdit was able to fix it. Apparently even deleting the empty air within the chunk's void was enough to force the game to regenerate it. On the plus side, I have tall grass close to home now! xD
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These two, largely unexplored areas were sometime this week replaced with cloned versions of chunks from a nearby semi colonized area of the map. If you dig into one of them, all you can see is total blackness. I first discovered it after building a high speed rail line with the help of WorldEdit.
I run Minecraft with a command prompt open, as I have an Intel video card and am using a workaround for the known bug with said cards. This has the advantage of giving me a detailed debug screen much like the SMP server. Though the game has never crashed on these chunks, (even when one of them decided to spawn a few thousand sheep for no apparent reason...) the console had this to say:
When I attempt to move onto or over the effected area, the console is bombarded with an endless loop of this message until I move away, though this has no effect on the gameplay for some reason:
When I move away, I get this:
First thing I would like to know if possible is why this happened, second would be how to repair it. Though it is not a game breaking issue unless it decides to start the sheep apocalypse again, both chunks seem to change what chunk they decide to copy every time I reload the game, and I'm worried that more than these two will soon follow. Since this map is frequently used for both single and multiplayer, this needs to be fixed, or at least contained. Any ideas?
EDIT: Using MCEdit, I was able to delete the... air? That made up the effected area which allowed the chunk to regenerate as normal. I'm guessing the file went missing and Minecraft tried to fill in the blanks with preexisting files. Fortunately MCEdit is apparently smarter than Notch. :tongue.gif:
That said I would still like to know what causes these errors. Anyone have any ideas on that?
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