• 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from DeCiWolf

    Try Starting with a fresh MC install. Backup you saves. then delete the minecraft folder.
    Run the minecraft exe. then it should dl all the files again.
    then install the patcher packs mods etc.

    If this doesnt fix it your tex pack is prolly outdated.

    GL error refers to the Open gl driver. try updating your java. and video card drivers.


    I've tried that, I've updated my drivers and java numerous times, downloaded numerous texture packs, and I run Minecraft via a special "minecraftstarter.bat" to bypass the "bad video card drivers" error and crash on startup. Thinking about it now that might be it but here's nothing I can do about that until Notch fixes the bug. >_>
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    K, I've looked for a solution, tried the sole suggestion in the last topic and got nothing. Maybe you guys can help.

    Even when I'm using something as small as a 64x64 pack after patching, all or most of the textures are stark white, and the console gives me an endless string of this error:

    ########## GL ERROR ##########
    @ Pre render
    1281: Invalid value


    This does not cease until I quit. I deleted options.txt and reverted to the default texture before repatching and that did nothing. Since that was the ONLY suggestion on the subject.. yada yada yada, here I am! >.>
    Posted in: Resource Packs
  • 0

    posted a message on [MODELER] FMCModeler v0.26 - Minecraft models in a Flash!


    Now. Since there are no tutorials ANYWHERE on this subject, I'm just gonna ask here. How to I make it into a mob without using Techne? For some reason I cannot run that program, nor do I know if I could open this in it.
    Posted in: Minecraft Tools
  • 0

    posted a message on Problems Launching 0.0.13a
    Anyone? O_o
    Posted in: Legacy Support
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from Sc0038

    Hi Ive done what Im supposed to but Biosphere isnt working for me :sad.gif:


    I'm not sure why. For experimentation, I got it working on the first try just by dragging and dropping the class files into the minecraft.jar

    TBH all I'm running currently is Modloader with Spawner GUI and Biosphere, Zombe Mod Pack, and TooManyItems. Single Player Commands MIGHT break it, but I won't know until it's updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from Logan76667

    The Biosphere Mod is sick, I created a massve world with it and gonna play it smp :biggrin.gif:
    A question: does Spawner GUI still work if say invedited urself a spawner, changed from pig to zombie, and play the world smp/without mod/whatever ??


    Actually yes. I created a little surprise for one of my friends on the last SMP backup involving this, and a Invedited spawner set to create Ghasts. XD

    EDIT: While they WILL work, due to a very old, yet still persistent bug, it will always show up as a Pig spawner in SMP.

    Quote from Kirbycollin1

    this is for everyone having issues with the black screen glitch.
    The latest version of mcpatcher adds a function to add mods to the jar. Use this rather then doing it manually as it prevents you from having this problem. I haven't tried the other mods but it doesn't work with biosphere.


    Thanks for the info, I'll give that a try. :smile.gif:

    EDIT: Still doesn't work. Reinstalled all the effected mods with MCPatcher, still crashes. Ah well, I use few enough SSP mods anyway due to playing SMP more. Not a huge loss at least for me. :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Not sure if anyone's noticed this before but Greifer Creepers is incompatible with the Spawner GUI. Though I haven't tested spawning a Creeper by itself with Single Player Commands, (or run into one in the wild with the mod turned on) the mob spawner when right clicked results in a "saving chunks" screen followed by a crash.

    Feel free to disregard this post if this is a known bug. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on Problems Launching 0.0.13a
    Quote from Ikroth

    Are you trying to fit an old classic .jar into a new beta minecraft client? If you are, that's not going to work. You would probably have to find a classic client to play it.

    CLASSIC =/= BETA/ALPHA/INFDEV/INDEV


    No... it comes with a separate launcher.
    Posted in: Legacy Support
  • 0

    posted a message on MD3 Mobs and Reprogramming "Human"
    Well firstly, there are the mobs that were in Indev version 0.31 known as Rana, Steve, Black Steve, and Beast Boy.


    Though, they really serve no purpose, and providing support for such detailed models hasn't been removed since Indev, would it be at all possible to reprogram these guys back into the game as is, as a mod?

    Second on a similar subject, there's the recently expunged "Human" mob, known more as Herobrine:


    Now for this one, if anyone's interested in the code required for applying their original animations and whatnot, I have acquired this version of classic mode, however having no knowledge of modding Minecraft myself, I have no idea how this would be done.

    Thanks in advance for anyone willing to do this. :smile.gif:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Problems Launching 0.0.13a
    Ok, firstly, I DID read the rules, so I'm unsure if this is against them since classic is by default freeware, however I'll take a risk, and if anyone sees fit to close the topic, I shall not argue the subject. :smile.gif:

    Now onto the problem at hand, I recently downloaded classic version 0.0.13a from somebody on YouTube, and whenever I try to launch the game in the browser I get this error:

    An error occurred while loading the applet
    Plese contact support to resolve this issue.
    Fatal error occurred (1): Unable to load logo and progressbar images


    I've read it can be attributed to two things. Bad Java install, and something to do with updates. Now since I installed Java again and it didn't work, that kind of rules that out. Anybody have any ideas on how to get it to work?

    Slightly off topic, the reason I downloaded this was to see the Monster mob at its prime. Really not much other reasoning behind this act. :tongue.gif:
    Posted in: Legacy Support
  • 0

    posted a message on Corrupted & Cloned Chunk Error
    Quote from voordal

    Chunk errors. Its one of the main things I fix. Nobody really knows the exact cause of them, unfortunately.


    I'm just glad that MCEdit was able to fix it. Apparently even deleting the empty air within the chunk's void was enough to force the game to regenerate it. On the plus side, I have tall grass close to home now! xD
    Posted in: Legacy Support
  • 0

    posted a message on Corrupted & Cloned Chunk Error




    These two, largely unexplored areas were sometime this week replaced with cloned versions of chunks from a nearby semi colonized area of the map. If you dig into one of them, all you can see is total blackness. I first discovered it after building a high speed rail line with the help of WorldEdit.

    I run Minecraft with a command prompt open, as I have an Intel video card and am using a workaround for the known bug with said cards. This has the advantage of giving me a detailed debug screen much like the SMP server. Though the game has never crashed on these chunks, (even when one of them decided to spawn a few thousand sheep for no apparent reason...) the console had this to say:

    C:\Program Files\Minecraft>java -Xmx800m -jar "C:\program files\Minecraft\Minecr
    aft.jar"
    16 achievements
    148 recipes
    Setting user: Vahkiti, 5920370939387047561
    OptiFog initializing...
    OpenGL Version: 1.3
    OpenGL Fancy fog: Not available (GL_NV_fog_distance)
    OpenGL Occlussion culling: Not available (GL_ARB_occlusion_query)
    ModLoader Beta 1.6.6 Initializing...
    Mod Loaded: mod_TooManyItems 1.6.5 2011-05-28
    Mod Loaded: mod_SpawnerGUI Beta 1.6.4
    Done.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
    g)
    OpenAL initialized.

    Commands: 114
    Chunk file at 7,-24 is in the wrong location; relocating. (Expected 7, -24, got
    9, -13)
    Chunk file at 9,-17 is in the wrong location; relocating. (Expected 9, -17, got
    5, -12)


    When I attempt to move onto or over the effected area, the console is bombarded with an endless loop of this message until I move away, though this has no effect on the gameplay for some reason:

    Wrong location! da@46
    java.lang.Exception: Stack trace
    at java.lang.Thread.dumpStack(Unknown Source)
    at li.a(SourceFile:378)
    at fb.a(SourceFile:1185)
    at fb.f(SourceFile:1136)
    at fb.g(SourceFile:1115)
    at net.minecraft.client.Minecraft.k(SourceFile:1395)
    at p.k(p.java:35)
    at net.minecraft.client.Minecraft.run(SourceFile:720)
    at java.lang.Thread.run(Unknown Source)


    When I move away, I get this:

    Chunk file at 3,-14 is in the wrong location; relocating. (Expected 3, -14, got
    8, -10)


    First thing I would like to know if possible is why this happened, second would be how to repair it. Though it is not a game breaking issue unless it decides to start the sheep apocalypse again, both chunks seem to change what chunk they decide to copy every time I reload the game, and I'm worried that more than these two will soon follow. Since this map is frequently used for both single and multiplayer, this needs to be fixed, or at least contained. Any ideas?

    EDIT: Using MCEdit, I was able to delete the... air? That made up the effected area which allowed the chunk to regenerate as normal. I'm guessing the file went missing and Minecraft tried to fill in the blanks with preexisting files. Fortunately MCEdit is apparently smarter than Notch. :tongue.gif:

    That said I would still like to know what causes these errors. Anyone have any ideas on that?
    Posted in: Legacy Support
  • 0

    posted a message on [V1.4] Explosive Arrows [V1.0]
    Not for 1.5? =/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Ok, here's the deal. I have Beta 1.5, the only mods I'm currently running are those from Zombe's Mod Pack. I install Modloader and presumably Audiomod with no issue. Whenever I try to load the game with the Portal Gun mod active, it crashes before I even hit the splash screen. Here's my Modloader.txt and the error report from both Minecraft and the CMD window open, (workaround for Intel video card issue):

    May 1, 2011 4:03:42 AM ModLoader init
    FINE: ModLoader Beta 1.5_01v3 Initializing...
    May 1, 2011 4:03:42 AM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Administrator\Application Data\.minecraft\mods\portalgun1.5_01v1.zip
    May 1, 2011 4:03:42 AM ModLoader readFromModFolder
    FINER: Zip found.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueBottom.png,30). 92 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueTop.png,39). 91 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueRound.png,40). 90 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeBottom.png,54). 89 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeTop.png,55). 88 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeRound.png,56). 87 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalWeightedCube.png,76). 86 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalCompanionCube.png,77). 85 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignTick.png,78). 84 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignCross.png,84). 83 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideInactive.png,85). 82 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideActive.png,100). 81 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorInactive.png,101). 80 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorActive.png,106). 79 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTSide.png,107). 78 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopActive.png,108). 77 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopInactive.png,109). 76 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord.png,38). 132 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord2.png,46). 131 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunBlue.png,60). 130 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunOrange.png,61). 129 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunCore.png,62). 128 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_AdvancedKneeReplacement.png,85). 127 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalHeelSpring.png,91). 126 left.
    May 1, 2011 4:03:43 AM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalFizzler.png,93). 125 left.
    May 1, 2011 4:03:43 AM ModLoader addMod
    FINE: Mod Loaded: "mod_PortalGun 1.5_01v1" from mod_PortalGun.class
    May 1, 2011 4:03:43 AM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Administrator\Application Data\.minecraft\mods\zombe
    May 1, 2011 4:03:43 AM ModLoader readFromModFolder
    FINER: Directory found.
    May 1, 2011 4:03:43 AM ModLoader readFromClassPath
    FINER: Adding mods from C:\Documents and Settings\Administrator\Application Data\.minecraft\bin\minecraft.jar
    May 1, 2011 4:03:43 AM ModLoader readFromClassPath
    FINER: Zip found.
    May 1, 2011 4:03:43 AM ModLoader init
    FINER: THROW
    java.lang.NullPointerException
    at ModLoader.initStats(ModLoader.java:778)
    at ModLoader.init(ModLoader.java:753)
    at ModLoader.AddAllRenderers(ModLoader.java:120)
    at sd.<init>(sd.java:60)
    at sd.<clinit>(sd.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:282)
    at p.a(p.java:28)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)



    C:\Program Files\Minecraft>java -Xmx800m -jar "C:\program files\Minecraft\Minecr
    aft.jar"
    146 recipes
    16 achievements
    Setting user: Vahkiti, -2066601035598806453
    ModLoader Beta 1.5_01v3 Initializing...
    Overriding /terrain.png with /portalgun/Block_PortalBlueBottom.png @ 30. 92 left
    .
    Overriding /terrain.png with /portalgun/Block_PortalBlueTop.png @ 39. 91 left.
    Overriding /terrain.png with /portalgun/Block_PortalBlueRound.png @ 40. 90 left.

    Overriding /terrain.png with /portalgun/Block_PortalOrangeBottom.png @ 54. 89 le
    ft.
    Overriding /terrain.png with /portalgun/Block_PortalOrangeTop.png @ 55. 88 left.

    Overriding /terrain.png with /portalgun/Block_PortalOrangeRound.png @ 56. 87 lef
    t.
    Overriding /terrain.png with /portalgun/Block_PortalWeightedCube.png @ 76. 86 le
    ft.
    Overriding /terrain.png with /portalgun/Block_PortalCompanionCube.png @ 77. 85 l
    eft.
    Overriding /terrain.png with /portalgun/Block_PortalSignTick.png @ 78. 84 left.
    Overriding /terrain.png with /portalgun/Block_PortalSignCross.png @ 84. 83 left.

    Overriding /terrain.png with /portalgun/Block_PortalHEPCSideInactive.png @ 85. 8
    2 left.
    Overriding /terrain.png with /portalgun/Block_PortalHEPCSideActive.png @ 100. 81
    left.
    Overriding /terrain.png with /portalgun/Block_PortalHEPCFloorInactive.png @ 101.
    80 left.
    Overriding /terrain.png with /portalgun/Block_PortalHEPCFloorActive.png @ 106. 7
    9 left.
    Overriding /terrain.png with /portalgun/Block_PortalHEPTSide.png @ 107. 78 left.

    Overriding /terrain.png with /portalgun/Block_PortalHEPTTopActive.png @ 108. 77
    left.
    Overriding /terrain.png with /portalgun/Block_PortalHEPTTopInactive.png @ 109. 7
    6 left.
    Overriding /gui/items.png with /portalgun/Item_PortalRecord.png @ 38. 132 left.
    Overriding /gui/items.png with /portalgun/Item_PortalRecord2.png @ 46. 131 left.

    Overriding /gui/items.png with /portalgun/Item_PortalGunBlue.png @ 60. 130 left.

    Overriding /gui/items.png with /portalgun/Item_PortalGunOrange.png @ 61. 129 lef
    t.
    Overriding /gui/items.png with /portalgun/Item_PortalGunCore.png @ 62. 128 left.

    Overriding /gui/items.png with /portalgun/Item_AdvancedKneeReplacement.png @ 85.
    127 left.
    Overriding /gui/items.png with /portalgun/Item_PortalHeelSpring.png @ 91. 126 le
    ft.
    Overriding /gui/items.png with /portalgun/Item_PortalFizzler.png @ 93. 125 left.

    Mod Loaded: mod_PortalGun 1.5_01v1
    Done.
    Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerErro
    r
    at net.minecraft.client.Minecraft.a(SourceFile:282)
    at p.a(p.java:28)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.RuntimeException: java.lang.NullPointerException
    at ModLoader.init(ModLoader.java:762)
    at ModLoader.AddAllRenderers(ModLoader.java:120)
    at sd.<init>(sd.java:60)
    at sd.<clinit>(sd.java:9)
    ... 4 more
    Caused by: java.lang.NullPointerException
    at ModLoader.initStats(ModLoader.java:778)
    at ModLoader.init(ModLoader.java:753)
    ... 7 more


    Mods loaded: 2
    ModLoader Beta 1.5_01v3
    mod_PortalGun 1.5_01v1

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 202c338a --------
    Generated 5/1/11 4:08 AM

    Minecraft: Minecraft Beta 1.5_01
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel 915GM version 1.4.0 - Build 7.14.10.4764, Intel

    java.lang.NullPointerException
    at ModLoader.initStats(ModLoader.java:778)
    at ModLoader.init(ModLoader.java:753)
    at ModLoader.AddAllRenderers(ModLoader.java:120)
    at sd.<init>(sd.java:60)
    at sd.<clinit>(sd.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:282)
    at p.a(p.java:28)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT f2ce3ad5 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on Selling Basic Server (Price Negotiable,Free for Lets Player)
    Is it still open to let's players? I've been considering doing a Minecraft LP lately with my friend who is currently trying to get fraps working right.
    Posted in: Other hosts
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