Quote from 5thHorseman
Okay you won't shut up until someone replies to you, so here goes:
WE DON'T KNOW. You said yourself they didn't tell us. How the hell would we know if you don't?
You need to ask someone involved in the game. Ask Jeb on Twitter, or Dinnerbone. Or someone who isn't just a player like yourself.
Well I figured that somebody here may have just figured it out. Because it's not like people just figured out everything else we know about modding the game or anything. You don't have to be a jerk about it. It was just a simple, legitimate question that went unanswered, and I think I'm well within my rights to request an answer at least once per page.
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And exactly where did I say that? I thought you weren't coming back here anyways... For somebody with such an impulsive and spiteful mind, you seem to hang around quite a bit acting like nothing ever happened.
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Well right now, likely surface detailing. Walls, floors, grass, etc. It's boring work and I often find myself straying away from it to perform more complex and engaging tasks such as new gameplay mechanics through redstone and command blocks. The faster the map itself gets done, the sooner we can put all that to use.
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Well, if you wish to have early access to the map, I'm able to host it on a private server for anybody who wants to help detail and perfect its design. After all, the more we have working on it, the sooner it can be released!
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In due time. Likely not until after 1.6 however due to the fast evolving resource pack format being required for the sounds. If I can finish the map before then however, I'll release an Audiotori compatible version as well.
That aside, I'm also open to assistance from anyone willing to join a server and accept a pack of original model screenshots for reference.
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If it's all the same actually, I'd rather just be directed on how to do it myself. That way if I need to do it again, I don't need to call for help!
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Well that does sound simple enough. Then again the most experience I have with Minecraft modding is trying, and failing to import a custom mob.
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That's what I was afraid of. How difficult of a mod is it to make? Assuming I could get it done myself once I get an idea of exactly what I have to change, and given the goal of resource packs, I'm pretty sure I could include it with my map once it's done. Then of course there's the matter of the time limit...
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Why thank you. It nearly melted down my computer to make, (actually DID freeze up a few times. The automated process I have for compiling such large animations isn't exactly lightweight on system resources. xD) but in the end, it did get done. Albeit through sheer determination and waiting ten minutes per block. xD
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I took the video, split it in to six chunks, (saved as an image sequence) and added each chunk as an animated texture for a grid of blocks.
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Well I figured that somebody here may have just figured it out. Because it's not like people just figured out everything else we know about modding the game or anything. You don't have to be a jerk about it. It was just a simple, legitimate question that went unanswered, and I think I'm well within my rights to request an answer at least once per page.
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I've asked that question three times now, or rather a question about the folder tree in general. Unfortunately I have been ignored every single time. Good luck trying to figure it out on your own cause nobody here seems to be of any help. >.>
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