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    posted a message on Dynamic Lights - portable and moving lightsources

    Can confirm what chaos_viper15 said, also some of your other mods (like finder compass) don't play nice with the latest updates for forge either. May I ask, why does this happen ? I mean the other mods i am using seem to be working fine with newer forge versions, why does this happen with your mods only? Don't wanna sound offensive or anything, just curious,

    Posted in: Minecraft Mods
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    posted a message on Better Foliage

    Logs are fixed ! Thank you SO much, it was driving me nuts x)

    Posted in: Minecraft Mods
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    posted a message on Dynamic Lights - portable and moving lightsources
    Quote from AtomicStryker»


    A change i made to fix a crash someone reported. I may have to look into this.

    EDIT: I pushed a hotfix, see if that helps


    Seems to be working properly now, thanks for the fix!
    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from DucksFTWWW»

    Woop! I meant Great Hacking Client!


    It's not a client either... it's a mod.
    Posted in: Minecraft Mods
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    posted a message on Dynamic Lights - portable and moving lightsources

    So i noticed if i switch maps in singleplayer or sometimes even by triggering redstone lines, the game freezes for a couple of seconds and the console starts spweing out lines like this:


    [16:01:10] [Client thread/INFO] [STDOUT]: [atomicstryker.dynamiclights.client.DynamicLights:hackRenderGlobalConcurrently:209]: Dynamic Lights successfully hacked Set RenderGlobal.setLightUpdates and replaced it with a ConcurrentSkipListSet!


    Any idea what's going on ?

    Posted in: Minecraft Mods
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    posted a message on Multi Mine - switching off a block doesn't heal it anymore!

    With Mmulti Mine enabled there's no breaking sound when breaking stuff. Any ideas why ?

    Posted in: Minecraft Mods
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    posted a message on Better Foliage
    Quote from Robijnvogel»

    Could this have something to co with the way Minecraft handles blockrendering with models since MC 1.8.9?

    (I just read something about a "cullface" and am now trying to sound interesting. :P )

    It would offer me some piece of mind knowing it's not just me, or some other mod/setting that messes this up. I also noticed something similar with cacti, but i need to do some more testing before I'm convinced that it's a bug from this mod.

    This being said, does this happen to you too ?
    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    I noticed if you use the "double jump to fly" setting, it doesn't work if you exit the game and get back in. The setting is still there, but doesn't actually enable flying unless you disable and re-enable the option in the GUI.

    Posted in: Minecraft Mods
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    posted a message on Better Foliage

    I noticed a problem with the round logs, (that wasn't the case in 1.8.9). Simply put, you can see trough the "roundness" of the log, but the blocks behind are transaprent. The pictures best describes it. So my question is: can you fix it ?

    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from BigGrayGolem»

    NEI is stuck at the same version as TMI (1.8.) I'm not sure how that makes NEI any less defunct than TMI.


    I see you keep posting here about NEI, and it's great you're a fan, but let's keep it accurate.


    The bigger problem is how the upgrades to MC break all mods, forcing amateur modders like Marglyph to basically work full time on fixing stuff that each update of MC breaks. I've never seen a game that wipes out all past mods every time they introduce the smallest new feature or fix. It ensures that every mod will be abandoned eventually, except those with funding.


    Heh, I actually thought after posting the reply that someone may mention that, since indeed, I've been posting a lot here lately, funny thing is, I wasn't really a NEI fan untill I was forced to switch to it. I always liked TMI more, but the UI change is abysmal (this is why I said "defunct"), and I decided to try the alternative, and found it kinda enjoyable so far. I wasn't reffering to the version, but to the mod itself.

    Also the reply was about his question regarding the crafting recipies, so I think I was on topic with that one :)

    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from TechNich»

    how do i turn on crafting recipes


    You are talking about the BETTER alternative to the (sadly) now defunct TMI, the one you're looking for is NEI...

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from Zaggy1024»

    I've finally gotten around to making a basic and crappy version of the mod run on 1.8. Now I have to work out how to fix the positioning of the head, because I'm unsatisfied with how it worked before.


    I welcome whoever may be working on a version for 1.7 to continue working on it, as backporting it will take time away from me working on new features for the mod.


    Can you give us a download link ? I NEED my "look-down-and-see-my-legs" fix :) Even if it is buggy.

    Posted in: Minecraft Mods
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    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    When using Multiverse the minimap Multiworld function doesnt really work, as when you get teleported to another map, the minimap doesnt switch to the other map, and just generates chunks on the previous map's minimap. Is there any way to fix this ? Maybe from the Multiverse config ?

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from vrackfall»

    Zaggy is back. I think he's working on it but he had problems with renderers

    Quote from The_Drk_Omen
    -snip-
    You maked ten posts and theres just for mod update or bug fix so s...t .p


    I really miss this mod, how do you know he is back ? Any idea when will he manage to update it ?

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)

    I think this mod is pretty much dead, maybe someone could take over the project and update it ?

    Posted in: Minecraft Mods
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