Easier how? Fortune III is a pretty common enchantment for pickaxes. Just enchant at level 30. AS far as mining with one goes, I usually leave my Fortune III pickaxe at base and take a Silk Touch pickaxe with me. I collect all the ores with it, take them back to my base and then place and use the Fortune III pick on them at my leisure.
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Mar 30, 2015Posted in: MCPS3: Discussion
I'm sure the developers will get right on making a trial version of the texture pack as soon as someone comes up with a way to offer a trial version of a free product for an online cash shop.
P.S I'm not going to argue about whether I'm right or wrong here. You've seen for yourself how the texture pack behaves.
Mar 30, 2015Posted in: MCPS3: Discussion
It's #3 "it was intended that way". The Halloween texture pack was only available for a limited time so anyone who doesn't have it only sees the default texture pack. Normally if you join a world that you don't have the texture pack for, the game automatically installs the trial version but the Halloween texture pack doesn't have a trial version due to it being free when it was available.
Mar 29, 2015Posted in: MCX360: Discussion
That's a perfectly reasonable reaction.
Mar 26, 2015Urban_Blackbear posted a message on Official MCX360 Twitter Update Thread | September 30thPosted in: MCX360: Discussion
I like the paintings in the pack, they look really nice. Over-all the texture pack has a definite south-western Navajo/hippyish vibe to it. It's still a kid's texture pack though which is ok. Not everything has to appeal to all players.
Mar 25, 2015Posted in: MCXONE: Discussion
Here's the rundown on what the colors mean:
Grey - Unused space to save worlds
Blue - Space used by all saved worlds
Yellow - Space used by currently selected world and where it's allocated.
I have no idea if this is cloud storage or the actual Xbox One HDD though.
Mar 25, 2015Urban_Blackbear posted a message on Official MCX360 Twitter Update Thread | September 30thPosted in: MCX360: Discussion
Pretty much, yes. I'll still be getting it cause its only $1.
Mar 25, 2015Urban_Blackbear posted a message on Rumors of TU23 update in March on XB1? Is this true?Posted in: MCXONE: Discussion
There ain't been a tweet about no major updates son.
Mar 25, 2015Urban_Blackbear posted a message on Offcial MCXOne Twitter Update Thread | September 30thPosted in: MCXONE: Discussion
The Pattern Texture Pack releases on all consoles today!
Mar 18, 2015Posted in: MCX360: Discussion
I like walling in my villages and then adding houses, farms, animal pens, and decorative features like statues, pools, benches, trees, gardens and such. I can have a pretty good economy going inside the walls by the time I'm done too.
After that I like to build railroads joining up any towns and also out to my stronghold.
Mar 18, 2015Urban_Blackbear posted a message on Offcial MCXOne Twitter Update Thread | September 30thPosted in: MCXONE: Discussion
March 16th:YYou can now watch us collecting the BAFTA award! https://www.youtube.com/watch?v=_u1YANcq2T4&feature=youtu.be&t=22m24s …
For the curious the BAFTA Game Awards are the British Academy of Film and Television Arts awards for games.
Mar 12, 2015I'd tend to agree that smaller returns would be better balance-wise. 1-2 gold nuggets or 1 iron ingot per breakdown wouldn't be too game breaking IMHO. Ideally breaking down an iron item would yield 1-2 iron nuggets if such a thing could be added. I just want to do something with all those gold swords and armor I get.Posted in: MCX360: Suggestions
Mar 12, 2015I'd support this idea but I think being able to unenchant them and break them down for ingots is too much. Make it so that you can do one or the other per item but not both. Really all you'd need to do is make unenchanting consume the item just like breaking it down into ingots would.Posted in: MCX360: Suggestions
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