- UpUp_Away95
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Member for 11 years, 9 months, and 5 days
Last active Mon, Aug, 1 2016 20:32:59
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TheOriginalStanJr posted a message on FlintI'm for anything that makes use of flint. OR how about an enchantment for my shovel that prevents the generation of flint so I don't have to deal with it?Posted in: MCX360: Suggestions -
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GregNelson posted a message on Host Privileges FlyingThe word cheating implies that one (or more) players is deliberately and deceptively (in a dishonest fashion) breaking the perceived rules and going outside the boundaries of the game to give themselves a distinct advantage over other players.Posted in: MCX360: Discussion
That being said...as Phoenix and others have already mentioned, cheating would have to be defined by the players in the game and based on the rule set that was agreed upon at the onset of that game.
Is Flying cheating? Not if it is allowed and it is not done for deceptive reasons to gain an advantage over other players.
If flying was understood and agreed ahead of time as not allowed for the players during the game... and a player did it anyway to give themselves an advantage over the other players... then it would be cheating.
Is Creative Mode cheating? Again, not if building in creative mode is your honest intention. -
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Coodworth posted a message on Fortune Works on Clay BlocksPosted in: MCX360: SuggestionsQuote from GregNelson»I think someone made a recipe for making a dirt block out of mixing sand, (optionally gravel), clay, and optionally leaves (for fertilizer reasons), and one of the caveats to that was that the dirt block would be able to be pulled apart into its corresponding parts too (you can use dirt blocks to extract sand and clay (and gravel).
This might require a new tool, something like a separator, that maybe has a setup similar to a potion stand in layout, 1 input, 3 outputs, which would work on stacks of blocks at once (for example: 8 blocks of dirt would yield 3 blocks of clay, 4 blocks of sand, and 1 block of gravel).
Why add a new tool and/or UI to the game when this could be done within the existing Crafting Bench? The Java version has Coarse Dirt, which is crafted by: 2 Dirt + 2 Gravel = 4 Coarse Dirt. While I'm not against the idea of making Dirt blocks craftable, I think there needs to be some element of loss or degradation included. In Java 1.8, Coarse Dirt can be Tilled back into regular Dirt, but the Gravel portion disappears. Similarly, Boats break into smaller pieces of wood (Sticks), requiring more Planks in order to re-build. Perhaps Dirt could borrow from the features of Gravel, (i.e., the odds of obtaining Flint at the loss of a Gravel). In other words, every Dirt that is Shoveled has a rare chance of dropping a Clay Ball in its place?
This is not a bad idea, either. Un-craftable items were added to Trades, (Name Tag, Saddle). And the new Fishing mechanics added a chance of obtaining Lily Pads. So I can see a Clay Trade fitting in nicely.
Quote from Deskepticon jump
Instead of some new tool, why not just "cook" dirt to get a clay ball? Sure, it doesn't make a whole lot of sense, but what in MC does?!
This is a very simple option, but with the overall abundance of Dirt in every world, that's certainly the potential for a lot of Clay! In my opinion, a game addition such as this, (making an existing block type renewable), should require a little more give-and-take from the Player. -
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BloodyPhoenix posted a message on Fortune Works on Clay BlocksI'd rather not have one clay block make essentially an unlimited amount; I'd rather have clay be obtained with a different method, such as using more common materials as crafting materials for it, or some clay-dropping mob that was mentioned a while back.Posted in: MCX360: Suggestions -
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Killin_dat_mob posted a message on New update Questions I have.@ GregNelsonPosted in: MCX360: Discussion
good description of what takes place regarding the mobs and biome issues. Don't forget that the villagers also updated from generic to having professions in older saves with the last update, so that's proof right there that the mob mechanics will update accordingly. I also had the exact same issue with ocelots when the biome shift occurred on an old map I had been playing. -
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GregNelson posted a message on New update Questions I have.Posted in: MCX360: DiscussionWill horses already spawn on already generated chunks/worlds?
You're thinking in PC terms. As 360 (and ps3) worlds are loaded into memory all at once, there's really no "chunks"- just one "world". Now if the question was worded "Will horses spawn in unexplored parts of the world?"... yes. Explored parts.... no. Therefore horses will only spawn in one of the (unexplored!) biomes, probably plains. If you've explored it all, might as well start a new world if horses are important to you.
There are chunks on the console, the world loads unexplored 'chunks' as you move within 7 chunks of the next chunk. lighting issues and redstone lock issues happen at chunk borders. It is pretty clear that chunks exist in the console version.
But chunks do not unload once they are explored during that active game session. If the host closes the game and reloads the world, chunks will be re-loaded as they are 'encountered'.
MOB spawning has more to do with biome types than world generation (or seeds), it isn't an ore, and plains already exist in the game, so the horse should spawn in plains biomes, whether they have been previously explored or not. A MOB is a random spawn, not a block or item entity, and as such, should be more contingent on the biome Type, not whether a chunk was explored or not.
That typically applies only to block ID's, biomes, and consequently certain world generated items... and MOBs (like villagers) that require a pair for breeding/spawning purposes... (which largely went away with the advent of zombie villagers).
In fact, we have evidence of later TU MOB's showing up in explored areas of pre-Updated worlds (worlds that were hit by the Biome Shift when jungles were added started spawning ocelots in odd already explored areas that were plains and desert prior to the update). -
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Emerald99 posted a message on New update Questions I have.I think the OP means, will horses spawn in plains even though you already explored them. My answer is most likely. Because they are a mob and not a biome. If they included a new biome then you'd need to make a new world to get it but seeing as it's horses you asked about, then yeah they may spawn once you update.Posted in: MCX360: Discussion
I'm not sure how new mobs work after a update. -
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Cire360 posted a message on Why did the developers bother putting in multiplayerActually our team has done extensive testing on this, and our finding may just boggle your mind.Posted in: MCX360: Discussion
Now we all know that the console version loads and keeps resident chunks, meaning that once a chunk is loaded it remains loaded until either the console reboots or the host restarts the map by whatever means.
Our findings show that if the users remain close together and not load alot of chunks the game behave beautify with next to no lag, (even with heavy redstone contraptions running in close proximity to the users. As more and more chunks become loaded the game starts to stutter for users whom are connected (ie not the host).
What we think is happening is that as chunks are loaded they are getting sent to all users "regardless" to there location. What I mean is that if we have 3 users connected, 1 of which is the host, if the host remains put, and user 1 heads right, while user 2 heads left, as user 1 loads chunks those chunks are loaded first by the host which are then being sent to both user 1 and user 2, and the same is happening for user 2, this would account for a CRAPload of both load and send time, and hence why we are experiencing lag. If user 3 connects, ALL loaded chunks are streamed to this user, beginning with the chunks around his spawn location.
We base our findings based on data streams that were sent to clients, in our case we set it so that user 2 remained still while user 1 headed left to load chunks, the data streams for both the user 1 and 2 remained pretty much the same, where the host had almost 2x more 'send' then the other 2 clients. When a new user entered, and all users remained 'still' the new users data stream was almost equal to the entire data sent to either user 1 or 2.
This was tested quite awhile back, and may have changed but I doubt it. It may change in the future. Thus the issue is that clients are receiving loaded chunks regardless to their location in the world. It may be that it is done this way for a reason. Hopefully in due time 4J addresses the extreme BW that MC uses. -
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Geneo posted a message on If the pe gets infinite worlds and 1k draw distance then why not consoles?Posted in: MCX360: DiscussionQuote from crazymax134»I currently have an xbox 360 to play mine craft with, and the other day, i played some on my friends phone. I noticed that you can turn on infinite worlds. I was wondering, why isn't xbox 360 capable of this? I also saw mojang confirming a future update to come out with 1k draw distance. Why isn't the xbox 360 not doing this? isn't the platform just as capable as a phone to have at least infinite worlds?
A common (although by now a very repetitive) question. And we've all tried to answer it. However, I think wolfeuk answered it best:
Also because the 360 keeps its chunks loaded so all redstone machines are kept running, crops keep grow, baby animals keep growing, even if your on the other side of the map, as far as im aware its only consoles that do this and doing so means the worlds have to be kept small (in comparison with pc/pe)
In other words, it's not about if the 360 (or the One) is capable or not. It's about how the consoles were programmed differently from the other platforms. The consoles were never designed from the get-go to have infinite worlds. And they can't have them, unless they're reprogrammed- and I'm not willing to put everything on hold for a year while they reprogram all the consoles just so we can have infinite worlds. Why the vocal minority can't get it through their heads that it ain't ever happening and give up on their impossible request is beyond me. I guess they think if (a few of them) keep whining enough it will (eventually) happen. But like I said about squeaky wheels before: sure, they might get the grease.... but they might also just get thrown away and replaced.
Another thing that's funny to me is how people think that "Minecraft" is "Minecraft", like there's only one MC, and that they should all be alike.
No, there's 5 versions of MC, and they're all different. As the OP discovered- some have some things, some another. None of them have everything. (Here's something to blow your minds: my vote for Overall Best "Minecraft" goes to..... Minecraft Realms(!))
Finally (I'll get off my soapbox here shortly), it amazes me how people (including the OP) latch on to one thing ("____ has _____, why doesn't ____?") and totally ignore all the other shortcomings of that platform. In this case, yea, PE has infinite worlds.... but would you like to see (the long) list of all the things it doesn't have that the consoles does?
The grass isn't always greener.... -
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ProteusBlack posted a message on Zen; minecraft and the meaning of lifeApologies if anyone has any issue with this thread being rez'ed, but I just stumbled upon it and wanted to reply...Posted in: MCX360: Discussion
"This game is not zen. It is just a game, nothing more, nothing less."
Yet, that is exactly what zen means (at least to me), a realization that anything you are currently experiencing is "nothing more, nothing less" than simply what is (not good or bad), while we choose to personally make things out of our experiences that seem like they really are. Just like the game, life is "nothing more and nothing less" than simply what is. Anything else is simply a product of thoughts that we choose to apply to it to trick or manipulate ourselves and others to maintain our own egos.
The game therefore, I say, absolutely is zen because it is "just a game, nothing more, nothing less". - To post a comment, please login.
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I've been thinking that perhaps 4J should manufacture a pack (free DLC) of maps that are guaranteed to contain all the woods, flowers, raw materials, and generated structures now in the game minus the fancy builds they put into the tutorial. They could also do a pack of specialized "single-type" biome maps (e.g. survival island, all mega, etc.) for them of us who like that sort of thing... of course, leaving all of them with a valid "survival" status re leaderboards and achievements.
It would at least enable some of us to get off this seed-generating rollercoaster and start playing the game.
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I'm stumped. If your chicken numbers were stable before the update, then I can't see why they might be escaping or despawning now. Perhaps go to the Mojang bug tracker to see if a similar issue is being reported there.
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Try this one: 23998886688
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Bug reports now officially go here: https://bugs.mojang.com/browse/MCCE
Bugs are sometimes discussed a bit here:
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-recent-upcoming-updates/2389589-mcxbla-official-known-bugs-discussion
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Does it still freeze if you try loading it up using the regular texture pack?
Do you have a map wall? (They are buggy right now, so if you do, going in and removing it in that first minute of play might help?)
Do you have an nether portal near where you're spawning in? (Sort of same situation as map walls - some of them are bugged depending on the direction they are facing.)
Usually, freezes happen when the processor gets momentarily "overloaded" - so just removing things that are 'processor intensive" might help to keep the processing demand below this threshold and prevent the freezes (e.g. if you have an animal farm near spawn or redstone flickering on and off).
Each xbox is going to have a slightly different threshold (due to age, wear and tear, dustiness, etc). My own has been freezing a little with this update (usually when I'm generating new worlds, which I've been doing a lot of in rapid succession. It seems to avoid freezing if I put a fan over it to keep it a little cooler... so making sure your Xbox is well ventilated could also help.
Things also might improve after 4J does a bug fix (which will probably find some memory leaks and ease the demand on the processors a bit).
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That really does sound exactly what I got. I know for sure I got the 8 jungle saplings and the two other types of saplings as well, but I'm not absolutely sure of the number since I also collected some as I explored around the world.
ETA: I just generated the world again and got 8 jungle saplings, 4 oak saplings, 4 spruce saplings, 3 oak wood, 2 acacia wood, 1 pumpkin seed, 2 carrots, 1 stone pickaxe, and 1 wooden pickaxe. Second generation today... chest was exactly the same. (I wonder if I just mistyped the seed when I generated the bonus chest again yesterday.) Third generation, signed in as a different profile - contents again exactly the same. So, now I'm going to say that davidmsawyer is wrong... the contents of the chest is connected to the seed. The chest will now only generate once for each creation of the seed and with the same contents for everyone if the seed is the same.
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You're right, I definitely messed up (must be the cold meds I'm on right now - LOL). I entered it when I was digging my travel corridor around the outside of the map. Spotted one block of wood at X428, Y12, Z-430 (right at the world edge, just climbed up and turned right into Mineshaft. Dirt room is close there, just one more level up (so Y20 is about right). I'll reload and go back to check and correct the original post.
Yeah, should be X418, Y20, Z-397. There is also an indication of a small separated part of it at X404, Y12, Z-430 (if you look straight up).
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http://minecraft.gamepedia.com/Rabbit
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Seed: -8895980162549478215
The top 1/3 of this map is basically all one landmass consisting of savannah and desert, rimmed by a few small forests of different types and a small jungle. There is one village with a church, a blacksmith (with diamond horse armor), two libraries, and several gardens... all on very flat terrain and quite neat and orderly. The ocean essentially covers the bottom 2/3 of the map with only 1 other smaller savannah/desert in the bottom center portion. I'm exploring this all in survival, so I didn't spot an ocean monument, but with that much ocean... it's gotta be there somewhere. Still, it's going to make a great port city map.
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I wish they would incorporate some sort of system where we could specify which biomes we want and in what percentage of the map we want them (this was suggested a long time ago by one of the old regulars here - Tamorrr)... or if they would classify the algorithms into some basic seed types that we could select on a list, say: Mostly ocean (for survival island), Mostly Snow (for Christmas themes), etc.) The part that isn't the "mostly" could then be just random. If they made it even an exclusive for the Xbox 360 and PS3, it would be a nice way to "compensate" us for the lack of a larger world and allow us to more easily find seeds to play the games we want purposefully limited (like Survival Island) without going to superflats and while keeping the leaderboards and achievements active.