• 2

    posted a message on Official MCX360 Twitter Update Thread | September 30th
    Quote from ubergine»

    Yeah, the tutorial seed clearly wasn't made in the actual seed generator we got. The desert temple uses wool instead of clay for a start!


    I've been thinking that perhaps 4J should manufacture a pack (free DLC) of maps that are guaranteed to contain all the woods, flowers, raw materials, and generated structures now in the game minus the fancy builds they put into the tutorial. They could also do a pack of specialized "single-type" biome maps (e.g. survival island, all mega, etc.) for them of us who like that sort of thing... of course, leaving all of them with a valid "survival" status re leaderboards and achievements.

    It would at least enable some of us to get off this seed-generating rollercoaster and start playing the game.

    Posted in: MCX360: Discussion
  • 1

    posted a message on My chickens keep flying the coop since update 1.8.9. Help!!!

    I'm stumped. If your chicken numbers were stable before the update, then I can't see why they might be escaping or despawning now. Perhaps go to the Mojang bug tracker to see if a similar issue is being reported there.

    Posted in: Minecraft (Bedrock) Support
  • 1

    posted a message on Looking for Survival Island seed

    Try this one: 23998886688

    Posted in: Minecraft: Editions Seeds
  • 1

    posted a message on Please help me. City texture pack freezes after last update TU31.

    Does it still freeze if you try loading it up using the regular texture pack?


    Do you have a map wall? (They are buggy right now, so if you do, going in and removing it in that first minute of play might help?)


    Do you have an nether portal near where you're spawning in? (Sort of same situation as map walls - some of them are bugged depending on the direction they are facing.)


    Usually, freezes happen when the processor gets momentarily "overloaded" - so just removing things that are 'processor intensive" might help to keep the processing demand below this threshold and prevent the freezes (e.g. if you have an animal farm near spawn or redstone flickering on and off).


    Each xbox is going to have a slightly different threshold (due to age, wear and tear, dustiness, etc). My own has been freezing a little with this update (usually when I'm generating new worlds, which I've been doing a lot of in rapid succession. It seems to avoid freezing if I put a fan over it to keep it a little cooler... so making sure your Xbox is well ventilated could also help.


    Things also might improve after 4J does a bug fix (which will probably find some memory leaks and ease the demand on the processors a bit).

    Posted in: Minecraft (Bedrock) Support
  • 1

    posted a message on Rediculously large mesa canyon + mega taiga + 1/4 ocean monument
    Quote from Wolfhusband»

    I got something like 8 jungle saplings, 4 oak saplings and 4 spruce saplings along with some oak wood, a wooden and stone pick plus a few other things.

    Just to check if anyone else got the same.


    Also, this seed has a massive nether fortress complete with a minimum of 7 chests. I didn't explore the whole thing yet so there may be a few more

    tucked away somewhere. It has a bunch of double cross roads too, I think (never did fully understand how those work) for those looking to make

    a wither skull farm/gold farm


    That really does sound exactly what I got. I know for sure I got the 8 jungle saplings and the two other types of saplings as well, but I'm not absolutely sure of the number since I also collected some as I explored around the world.


    ETA: I just generated the world again and got 8 jungle saplings, 4 oak saplings, 4 spruce saplings, 3 oak wood, 2 acacia wood, 1 pumpkin seed, 2 carrots, 1 stone pickaxe, and 1 wooden pickaxe. Second generation today... chest was exactly the same. (I wonder if I just mistyped the seed when I generated the bonus chest again yesterday.) Third generation, signed in as a different profile - contents again exactly the same. So, now I'm going to say that davidmsawyer is wrong... the contents of the chest is connected to the seed. The chest will now only generate once for each creation of the seed and with the same contents for everyone if the seed is the same.

    Posted in: Minecraft: Editions Seeds
  • 1

    posted a message on TU31 - Mesa, Village, Sea Temple, all 6 trees
    Quote from megaifonly»

    cheers for the locations. great help! just been to the mineshaft location and i am not finding anything there. you sure on the coordiates?



    You're right, I definitely messed up (must be the cold meds I'm on right now - LOL). I entered it when I was digging my travel corridor around the outside of the map. Spotted one block of wood at X428, Y12, Z-430 (right at the world edge, just climbed up and turned right into Mineshaft. Dirt room is close there, just one more level up (so Y20 is about right). I'll reload and go back to check and correct the original post.


    Yeah, should be X418, Y20, Z-397. There is also an indication of a small separated part of it at X404, Y12, Z-430 (if you look straight up).

    Posted in: Minecraft: Editions Seeds
  • 1

    posted a message on [TU31] Top 1/3 of Map is Flat, Flat, Flat

    Seed: -8895980162549478215


    The top 1/3 of this map is basically all one landmass consisting of savannah and desert, rimmed by a few small forests of different types and a small jungle. There is one village with a church, a blacksmith (with diamond horse armor), two libraries, and several gardens... all on very flat terrain and quite neat and orderly. The ocean essentially covers the bottom 2/3 of the map with only 1 other smaller savannah/desert in the bottom center portion. I'm exploring this all in survival, so I didn't spot an ocean monument, but with that much ocean... it's gotta be there somewhere. Still, it's going to make a great port city map.

    Posted in: Minecraft: Editions Seeds
  • 3

    posted a message on Anyone else disappointed with the new maps?

    I wish they would incorporate some sort of system where we could specify which biomes we want and in what percentage of the map we want them (this was suggested a long time ago by one of the old regulars here - Tamorrr)... or if they would classify the algorithms into some basic seed types that we could select on a list, say: Mostly ocean (for survival island), Mostly Snow (for Christmas themes), etc.) The part that isn't the "mostly" could then be just random. If they made it even an exclusive for the Xbox 360 and PS3, it would be a nice way to "compensate" us for the lack of a larger world and allow us to more easily find seeds to play the games we want purposefully limited (like Survival Island) without going to superflats and while keeping the leaderboards and achievements active.

    Posted in: Minecraft: Editions Seeds
  • To post a comment, please .