A big issue here, when you think about it, is this was the first time Notch got negativepressure from the population. Until then he was a huge icon and nearly GabeN levels of Godliness among gamers. Then the EULA changed and suddenly people were against him for the first time...and he couldn't handle it.
Let's face it...he pulled a Phil Fish.
Perhaps then it is the "community" who should learn to be more measured in their reactions on both sides of the scale. The constant string of overreactions and attempts to "bully" the businesses who make these games are hurting gaming overall... and driving these creative programming types over the edge. I think Notch handled it very well... he recognized that the community was a source of distress for him and left to find a measure of personal happiness... Something every human being is entitled to do... even a public figure. He could have opted to just end the company, fire his staff, and shut down everything completely... but sold it instead, which ensures that it at least has some chance at continuing. People may not love the purchaser... but really, it's their unwillingness to even give that purchaser any sort of chance of doing anything that will ultimately "ruin" the game. How can any "good" community stand behind people threatening to do things that are clearly illegal (like pirate the game)?
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(Facepalm) Crafting works in the Xbox 360 Edition and has been working since 2012... and "classic crafting" (i.e. PC style) was added more recently (i.e. several months ago now)... and, guess what, it works too.
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Tomorrow mom, I promise... tomorrow.:P
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I don't think the OP can play the Xbox 360 Edition on the Xbox One, but whether his friends could sign into his Xbox One world through Live if they were playing on an Xbox 360. I'm honestly not sure about that... it may be possible; but I think you would have to be playing on an Xbox 360 sized world (862 x 862) since their game would not support anything larger. Again, I'm just not sure about it.
OP: You will have to buy the Xbox One Edition to load on your Xbox One. Perhaps you want to ask the question about cross-platform multiplayer in the Xbox One section of these forums.
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Well, if you didn't actually interrupt the update and open your world before you had allowed the update to complete, then my theories about what is causing this just went out the window. It's a perplexing issue to be sure. Hopefully, 4J can find a solution.
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Yes, I said it is a chink, not a dam burst. It does show, however, that Microsoft isn't completely opposed to changing their console policies.
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On the Xbox, we'll just have to wait to see what shape the Bethseda thing takes and where Microsoft goes from there. It's a chink in the dam, but the dam it hasn't burst just yet. They'll probably wait to see how well the Bethseda thing goes (security wise) before thinking about expanding mods to other games. Right now, for Minecraft at least, Microsoft doesn't allow content made by "unauthorized third-parties" onto the Xbox, which means that 4J has to write any DLC that comes out and it goes through Microsoft's certification process. There is a cost to 4J for that, along with staff time, etc., so they charge a nominal amount for the DLC. Basic TPs are about $1 or $2 and Mashup Packs are about $5.
As for PC, as far as I know, there is nothing stopping Mojang from putting out professional DLC for Minecraft. They can't charge for community-made mods because they don't own those mods to sell them, but I don't think the EULA says that they can't charge for mods they might create themselves (they just haven't opted to go that route so far). They put everything they write into the free updates. I think the PC players would probably revolt if Mojang put out their own DLC and charged for it. Too bad, I think, since Mojang would have better negotiating ability in order to put out trademark related DLC.
Finally, I'm not sure whether you're aware or not, but community-made mods are allowed and already happening on the PE (see their mod section in these forums).
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You're making some wrong assumptions about the PE environment vs. the console vs. the PC. The reason why texture packs and the like are DLC on the consoles is because, due to the "closed" regulated environment that Microsoft and Sony have enforced to date on the console, the TP's and such availabe for Minecraft have to written by 4J Studios (not the community). The environment on mobile devices operates more like the general internet - more open so it's likely that the community could write mods for the PE and opt to offer them for free online... so, no, you don't have to look forward to paying for mods, resources packs and skins on PE... unless they involve "commercial" copyrights (i.e. takes on other games, movies and such where the person issuing the texture pack/mod/etc. should probably be "legally" paying a royalty to the creator of that game/character/music/art to use that trademarked item in their texture pack/mod/etc. - e.g. like the console's Halo(TM) mashup pack).
Also, consider that Microsoft at least appears to be considering opening up the console environment to mods. Bethsada announced at E3 that they had "partnered" with Microsoft and will be bringing true modding to Fallout 4 on the Xbox One in 2016... so, you may see the day when the console edition of Minecraft allows for community mods and the console edition vs. the PC edition would not be really different at all from each other... Still, I'm willing to bet that Minecraft PC's popularity will only grow as the ownership of the game expands on the other platforms. PC players really shouldn't fear this branching out of their game... it's a GOOD thing. The longer it's popularity continues across all platforms, the more money Mojang continues to make... and that means they can continue to update Minecraft for FREE across all those platforms (even through subcontractors like 4J Studios who update the console editions). If Mojang stops making enough money off Minecraft to, for example, pay their staff, rent, power bills, etc.... they'll either go bankrupt or move onto other games that make them money. That's business!
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It's completely random. Ores of a single type will spawn in clumps up to about 10 of them but there is no real association between what different ores spawn near to each other except for the limitations they have about depth.
That is, iron will never be found above sea level, whereas coal might be. So, if the coal you're finding is above sea level, there is 0% probability that iron will be close to it. However, iron and coal are the only two ores found above Y32 (which is the highest layer where gold and emerald may be found) and both iron and coal are pretty common ores... so, above Y32, it probably does seem like the two generate together in veins... but that's really just an illusion.
Diamonds occur only below Y16. Since most lava lakes exist topping out at Y12 and they are pretty extensive throughout Y4 to Y12, then the odds are greater that diamonds will be found somewhat close to lava.
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A lot of people use the "exit without saving" approach when it comes to enchanting; that is, they'll save their game just before starting to enchant something and then if they don't get the enchant they want, they exit without saving and reload to try again with the same item and same XP. A less dubious approach is to use an enchantment calculator to inform you as to where the best odds are for getting the enchant you'd like on the item and material that you have to enchant. Sometimes lower levels actually yield the enchant you want more frequently than Level 30 does (although you may get it at a less powerful level). For example, you can get Fortune I on an iron pick with as few as 6 levels of XP and the highest probability for that is at Level 16 at 11.8%. You can get Fortune III on an iron pick with as few as 23 Levels, with the highest probability being at Level 30 at 10.1%. Now, yes, Fortune I is not as good as Fortune III... but for a measly 6 levels or even at 17 levels of XP, it's better than nothing and those Levels are easily made up by not allowing your XP to ever get much above 30. I even sometimes intentionally dump a level or two of XP on just giving my iron or stone swords and pickaxes a small boost. For example, with only 1 Level of XP, you have essentially a 100% of at least improving the performance of that sword by a little bit... e.g. a 56.3% chance of Sharpness I down to a 9.2% chance of Smith I... but it's better than no enchanted sword and really, it's just using the "extra" XP you now don't need to Level Up - ie. you'll get back up to Level 30 with less XP than it would take you to go from Level 30 to Level 31. (... and once you get an iron golem farm in place, iron is essentially an item that is in infinite supply.)
Here's a link to the enchantment calculator I usually use:
http://minecraftenchantmentcalculator.com/rev6/
The water bucket, i find, is one of the most useful items in the game. Here's a link to a great video that shows lots of ways you can use a water bucket that you may not have thought of:
Finally, I don't really consider my version of tunneling and "strip mining" as the same thing. Making 1 tunnel across the entire map is certainly not the same as removing all the stone in a chunk to get at all the ores in that chunk. I know Minecraft people tend to call anything that is not caving "strip mining"; but in the mining ndustry, strip mining means essentially removing everything from the surface down (creating a large pit). Tunneling (shaft, adit and/or drift) are the more conventional forms of underground mining. What I'm suggesting is actually starting construction on an underground transportation corridor - and in doing that (at Y12), you'll find lots of diamonds.
Also, I just noticed your bookshelf count - you should be getting Level 30 enchantments offered with only 16 bookshelves. That you're at 17 and not getting them, it must mean that you haven't got them arranged just right. Check the Wiki to see what you need to correct about that.
http://minecraft.gamepedia.com/Enchantment_mechanics
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Firstly, I think you should rethink holding onto to XP like you obviously have been. You should enchant something whenever you reach Level 30. The levelling up scale is logarithmic - which means that it takes less XP to get from Level 29 to 30 than it does from Level 30 to 31 and far, far less than it takes to go from Level 101 to 102. So, by hanging onto XP like you have been, you're cheating yourself out of gaining more levels and getting more enchants available to you.
Obviously, the best armor is enchanted diamond armor, but iron will do in a pinch. Getting more diamonds doesn't have to be a big issue. First off, enchant an iron or diamond pickaxe shooting for Fortune (and then, to make it last, only use this pickaxe when you encounter diamonds, not for general digging). Then, using a regular unenchanted pickaxe, just dig down to Y12 and start tunneling (i.e. cutting a 1 wide 2 high tunnel in any direction). You can use stone ones for most of this if you don't have an iron golem farm yet; otherwise use iron. Take a water bucket with you to deal with any lava you encounter as you tunnel forward (it will be 99% of the time opening up at your feet), so the moment you spot any, just poor the water bucket on the stone right under your feet and it will flow forward and turn it to obsidian.
You will very likely encounter diamonds as you tunnel along. When you do, pour the water down and switch to the enchanted pickaxe. (Mining the diamonds with water poured right around them ensures that they will not burn up in lava if there happens to be lava under them or next to them.) I generally get 1/2 a stack of diamonds in very little time using this method (and it takes only 24 to make a full set of diamond armor). Also, you can keep your little tunnel completely free of mobs by lighting it well and, if necessary, blockading off the caves you encounter with the cobblestone you collect. You can also get lots of additional easy XP just by smelting all that cobblestone into stone. (I usually eventually expand and "pretty up" my tunnels into an underground railroad - allowing me fast access to distant points on my map.)
As mentioned above, fire resistance is a good potion to carry. The problem is that you have to get the ingredients for the potion in the nether in the first place (e.g. blaze rods, nether wart and magma cream), so you may want to focus on getting the enchanted armor first. The best armor enchant, IMO, is just straight Protection IV (if I can get it) and Thorns. Straight protection is like an "All Perils" sort of protection rather than just, say, Fire Protection and Thorns deals damage back to whatever hits you. Fire Protection is good in the nether and Projectile Protection is good against skeletons and wither skeletons (but as I said, straight Protection does provide some protection against both fire and projectiles and blasts, although not quite as much as the individual ones at the same levels).
Also, as mentioned above, a looting enchantment on a sword increases the numbers of drops from mobs, including increasing the chance of wither skeletons dropping wither heads.
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What you're looking for is call "splitscreen." Here's a link to the wiki page that gives instructions:
http://minecraft.gamepedia.com/Splitscreen
The menus pictures are a little out of date, but the basic idea is still the same. Firstly, you need to have your Xbox connected to an HDTV with the resolution set on both the TV and the Xbox at 720p or higher. You also need to be connected via an HDMI cable or and RGB component (not composite) cable. Then, you have the first player (the one who has created the world) sign in, launch Minecraft and open their world. Then, the second player starts up their controller, hits start, and the screen should prompt him/her to sign in at that point. After signining in, they should just have to hit the start button again to join.
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I think IRL rice paddies are submerged in a layer of water (which wouldn't work in MC). I also think they are often found with channels of water going through them, so maybe rows of water every so may blocks would be a good representation as well. Try googling for images of IRL rice paddies to get some ideas.
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Wheat can be planted on farmland (tilled dirt) even if it is not hydrated; BUT, it won't stay planted if the farmland reverts back to regular dirt. Here's a link to the Wiki page that describes how hydration is supposed to work:
http://minecraft.gamepedia.com/Farmland
What I've noticed (and this was a couple of years ago) is that unhydrated farmland seems to have a greater tendency to revert back to regular dirt quicker than hydrated farmland; and I've never had hydrated farmland revert unless it was jumped on; but the info in the Wiki doesn't reflect that... so maybe it's something they've changed since.
As a test, I planted some wheat on unhydrated farmland just before I began typing this response; and so far, none of the planted blocks have reverted to regular dirt and the wheat does appear to all be growing. It does respond the same as hydrated wheat to bonemeal as well. So, based on this test, I would say you don't have to hydrate your wheat field. Just plant it quickly right after tilling the soil.
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I can certainly see it happening on the Xbox One (even more likely now that Microsoft is going to even allow mods on Fallout 4 on the Xbox One). I can even eventually see mods being accepted in Minecraft on the Xbox One. However, I don't really see it happening for the 360 because its such an old, limited, and obsolete system... it's probably just not worth their effort... but I've been wrong before. When I bought Minecraft for the 360 back in 2012, I never imagined they would have continued to make such an effort to bring the game up to the level they already have. I really didn't expect Microsoft to still be supporting the 360 console either.
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Yeah, I'm with you on that one.