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    posted a message on Villagers Disappeared
    Quote from rboxman»

    Yeah, here's a bug report of my villagers suffocating in blocks upon world load (w/video): https://bugs.mojang.com/browse/MCCE-1543


    I've managed to get around it for the most part by doing a few things:

    - Made my holding cells bigger so that there's a greater chance they are not near a block upon world load

    - Use double-high fence posts instead of solid blocks surrounding them

    - Prime the holding cells with 12 villagers instead of 10 (min required to spawn golems for instance) so I can lose a few




    ... and I have 9 villagers in house with a 3 x 3 floor with the door blocked... have been watching them for an hour real time and haven't lost a single one... perhaps they need access to a single door to play with to pacify them? Something else is going on in the video (i.e. there is a different trigger than just them being in the confined space). Point is, unless 4J can reproduce a "bug", they can't fix it... and it doesn't appear to happen in a "normal" village structure even if that structure becomes overcrowded and the door is blocked.


    ETA: What I have noticed with this little experiment is that if I save and exit and then reload, the villagers will occasionally strike each other just as the world loads. Could it be that there is something in their AI that causes them to aggro against each other in confined conditions?... but only perhaps on loading a save? (which doesn't account for the second "attack" in the video... so still not quite got it pinned down yet).


    ETA: On the 4th reload, a villager did kill another villager.


    Now... as for finding villagers outside the pod... I believe there is an error with how the game uses coordinates (and perhaps rounds them) to determines what "block" to respawn an animal, villager and even the player on. In one pen setup I have (indoors - fence set right adjacent to an exterior wall of the shelter on 3 sides), if I stand in the corner and save and exit, I consistently respawn on the roof of the shelter when I reload. If I stand on the side of the pen (still right next to the fence which is right next to the wall of the shelter), I spawn inside the shelter (as I should).

    Posted in: MCX360: Discussion
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    posted a message on Villagers Disappeared
    Quote from KungFuKoolaid»

    UpUp, my game is always on hard and I've built enough iron farms to know how to protect my villagers.


    Like I said, I know they're not dying from sieges because I would lose all my villagers when a zombie spawns inside, as they do sometimes.




    ... You likely just lose all the villagers in that pod, right? Not in all 4 pods of the farm because the likelihood of a zombie spawning inside all 4 pods at once is extremely small and there is likely no connection between the pods (that's what I mean by segmenting). Also, an iron golem farm usually does not allow the villagers to go in and out of the houses at will. An iron golem farm confines them to ensure that the iron golems spawn in the desired spot, right? We're talking about a free-roaming village here... not an iron golem farm. Not every zombie that spawns is part of a siege and not every zombie that walks into a village spawns inside the village. There are lots of ways to lose one or two villagers to zombies in a natural village.


    Glitching through walls does not result in "sometimes" suffocation... as I said, the villager that does glitch through a wall will normally snap back into place without taking any damage. If "suffocation" was associated with this glitch, it would happen noticeably as the player stands watching the villager glitched through the walls. I've had villagers stay glitched in fences for several reloads of the world over several hours of play and several weeks IRL.. If they are suffocating, then they are talking their own sweet time about it. I doubt those particular villagers will ever "snap" back into position... I'll probaby have to hit them to make them move... and then, yes, they will take hit damage.


    As for always being on hard... I was asking the OP, not you. The OP who says he/she is not seeing any broken doors... and should not expect to see any broken doors unless playing on hard mode. That doesn't necessary stop a villager from opening a door and leaving their house at dawn and walking right into a single zombie standing under the eave of the house. Sieges happen in all modes of the game (except, of course, peaceful).

    Posted in: MCX360: Discussion
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    posted a message on Villagers Disappeared
    Quote from KrayZ_GG»

    Believe me or don't but I actually read every word of that!


    No, I only had about half a dozen Villagers and it was a half village due to the fact that my OCD pointed out an incomplete Garden/Farm. And I lit up every inch of that village to ensure no mobs spawned in (mainly Zombies). And no doors were damaged or broken. I'm not sure what happened.


    Six villagers... did you have 18 doors so that if some got killed, they would breed their own numbers back up to six... or did your village have, say, 5 doors... which isn't even enough for two villagers? The minimum doors a village should have is 9 (which means if the villager count drops to 2, they will breed to bring the number back up to 3 on their own (as long as they have access to food or you have traded with them and they are left in a "willing" state).


    It's an easy thing to add doors... first, add them to the little houses that don't have them. Second, give every house a back door (in addition to the front door it comes with). You can also put a door on all four sides of a village house (may look a little excessive, but it works).


    Note: Zombies can only break doors in hard mode, so you won't see missing doors or door floating as drops unless you are playing in hard mode. As I said in the post above, that doesn't necessarily stop the odd zombie from getting to a villager or two... particularly at dawn when the villagers emerge but not all of the zombies have burned up yet. Zombies will also not burn if they hang around in the water (in the gardens) or hang out under trees or the roof overhangs of the houses.


    Zombie sieges occur in any mode as long as the village has 20 or more villagers... but, before you say your village had only six, carefully consider how close is the next village on your map. Sometimes the game mentally combines villages into one village. The thing about zombie sieges is that it doesn't matter how well your village is lit... zombies will still spawn in totally lit areas if a siege is underway.


    It is also possible they went into the nether... but I don't think anything moves in the nether unless you're there. Any animals I've found that have gone through my portal are usually right at the portal when I go through into the nether the first time after I load the map. Once I'm in the nether, they will wander about and, usually, fall into lava and die.

    Posted in: MCX360: Discussion
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    posted a message on Villagers Disappeared
    Quote from KungFuKoolaid»

    I'm pretty sure that it is a bug that is causing villagers to disappear or possibly suffocate in walls.


    I've had the same problem since the TU31 update.


    I know my villagers are not dying from zombie sieges because I lose one villager at a time while the rest in the building are okay. It one zombie gets in, then all villagers would have died, not just one here and there.


    I've also seen villagers glitch outside the buildings I placed them in. I think that can cause suffocation.




    Villagers and other mobs have been glitching through walls and fences since the game was first introduced. What generally happens is they just eventually "snap" back into position - no damage to them whatsoever.

    I know for a fact that zombies can take one or two villagers at a time; particularly if you are not on hard mode and the zombies cannot break down the doors. The villagers will run from house to house and some get caught in this process... I've watched it happen. If it's not a siege and a small number of zombies spawn near enough to dawn, they can take a villager just as the villagers start to come out of their houses before the zombies burn up... because the zombies stand under the eaves (roof overhang)... but if you want to put it off onto some non-existent bug (that, as a result, is never going to get fixed), then be my guest. You can do things to prevent entire villages from getting wiped out.

    Posted in: MCX360: Discussion
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    posted a message on Villagers Disappeared

    Depending on how many villagers and how many doors were in your village, it's quite conceivable that zombies wiped them out during the nights you were mob hunting.


    Early on in the life of a world, villages normally spawn with more villagers than the number of doors required to sustain that village population (3 doors per villager are required) and the villagers won't start breeding until their number fall below 1/3 of the doors in the village. If you're close enough to the village that zombies spawn, they will track the villagers. Although the villagers are inclined to stay in at night, some do seem to wind up changing homes in the middle of the night... which makes them vulnerable to zombies (even if you're not playing on hard mode, which is when zombies can break down wooden doors). Also, many of the houses don't actually have enough light in them to ensure that a zombie won't spawn inside a house. If you've expanded your village (or it has merged with another village) such that there are 20 or more villagers associated with that village... then zombie sieges can occur if you are close enough to the village at night. Zombie sieges mean that the zombies can spawn within the village and village homes regardless of the light level... and lots of zombies spawn during a siege and can easily wipe out a 20-villager village in one night.


    One of your best defenses early on is to just up the number of doors in each village so that there are 3x the number of doors in that village as the number of villagers that spawned and to ensure that they have access to farms so that they can harvest and feed each other (which makes them willing to breed). This helps to make the village somewhat self-sustaining in the event that some of the villagers die or are killed by zombies since they will eventually breed to maintain their numbers. If they aren't, you can then just make a quick trade with them or feed them to make the willing.


    If you have a 20+ villager village, you're better off to segregate smaller groups of villagers in separate fenced areas. Since zombies, even on hard mode, can't open gates, this somewhat ensures that even if one group of villagers gets wiped out by zombies spawning within the fenced area during a siege, there will likely be a separate group that survives the attack because no zombies spawning inside their area.

    Posted in: MCX360: Discussion
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    posted a message on Draining Ocean Monuments

    To add to the torch method, if you place slabs on the floor with a block above it (dirt for example), then place the sand above that you can remove the dirt blocks once you're finished and the sand will break on the slabs.


    I'm not following this... How do you get the layer of dirt and the slabs below the columns of sand to start with? Lay them while wading about underwater I guess. I find it much simpler to just drop the sand down from the surface, dig 1 column of it away to the bottom under my feet and then mine just the bottom block in the next columm beside me with a torch in my hand and place the torch quickly. As the whole column falls on the torch, it changes to drops and I just keep proceeding until I'm one column away from where I'll hit water again (i.e. that 1 column wall has to stay in or water will flood the area again - at least until a permanent wall is built to hold the water out of the area I want to keep dry). If I still want some water above a "roof" I just make the sand columns stop before they break the surface and make sure the top block in each column of sand is the permanent one (not affected by gravity). I think this is still much quicker than having to lay 2 layers (1 slabs and 1 dirt) while wading under water and then dropping sand on that from the surface... but maybe I'm understanding you wrong.
    Posted in: MCXONE: Discussion
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    posted a message on Dog Whistle
    Quote from Deskepticon»

    Hey!! I made this same suggestion about 3 years ago. My recipe was 2 iron ingots and sugercane (aka - reed) in a vertical line, but I like the idea of using an ender pearl instead. I also suggested giving the whistle a "warm-up" period to prevent accidental use (sort of the way eating works) where you need to blow the whistle for a couple seconds before it calls the dogs.


    The same concept could be used for cats as well. Maybe a "cat bell", or better yet a "feather-on-a-stick". Craft by combine a fishing rod with a feather. Or maybe even a rabbit's foot?



    I like the idea of rabbit's foot on a stick... maybe with a bell sound when you shake it to call a cat. Recipe maybe a stick, rabbit's foot, iron ingot or gold nugget and enderpearl?

    Posted in: MCX360: Discussion
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    posted a message on Draining Ocean Monuments
    Quote from don242»

    Sponge can be useful if you have any. Otherwise sand works but it is still annoying to dig it out after.


    Once you get onto placing a torch down quickly just after mining out the lowest block in a column, it actually goes pretty quickly. Actually, I use the torch itself to mine the block and then just quickly hit the left trigger to place the torch right as the block of sand or gravel breaks. You can use either sand or gravel... the only thing is that some of the gravel will break as flint, so you will wind up not getting all the gravel back that you placed (which usually isn't too big an issue since it's now in ample, ample supply at the bottom of the ocean.
    Posted in: MCXONE: Discussion
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    posted a message on Draining Ocean Monuments

    If you got a sponge in the ocean monument (i.e. from a sponge room or my killing an elder guardian), dry them in a furnace and then place them for them to soak up and area of water around the sponge (7 water blocks out from the sponge in every direction). Another method is to drop sand or gravel into the area from above. When the sand or gravel comes to rest it will replace the water block with itself... then, once you fill the area with sand or gravel, you just mine out the sand or gravel with a shovel. This is done quickest if you can do it from the bottom and quickly replace the block of sand or gravel you mined with a torch (since any falling sand or gravel landing on a torch automatically becomes a drop).

    Posted in: MCXONE: Discussion
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    posted a message on Is it possible to update your game through a USB?

    The update file cannot be moved or copied. No doubt this is to ensure that only people with properly purchased and registered copies of the game can update it. Your friend will have to connect his Xbox to the internet and download directly through Xbox Live.

    Posted in: MCX360: Discussion
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    posted a message on Worlds reset
    Quote from merlinrules»

    Something similar happened to me too.The game crashed after I decided to not have an update so I restarted it and went back on but it was all the way back to TU1! I have no idea why so I loaded a world I had made but when i was on it was completely different!it was a flat land but when i was on then it was a completely different world that generated.I restarted my xbox and whent back on but it was still TU1

    HEEEELLLLLPPPPP!!!! PLSSSS!!!! =o


    Did you "Decline" the update... or did you interrupt the download of the update? The first thing an update does when it starts to download is delete the old update... So, likely you did the latter and then opened your world... which corrupts the file save since you're opening it with an earlier version than the one it was last saved in. Nothing you can do to recover that world now unless you had been making backup copies of it to another device (e.g. USB stick).


    To bring your game up to snuff, you have to go back online and actually accept the update now... but, as I said,, any world you tried to open while you were in the earliest TU IS gone... corrupted... kaput.


    As far as the "Horizon" suggestion someone else posted to this thread... it can't be discussed here on these forums (i.e. the Xbox 360 sections of minecraftforum.net) since using an unauthorized 3rd-party program on the Xbox 360 goes against Xbox Live's Terms of Use and these forums limit discussions here to things that comply with Xbox's ToS. They also have similar rules in the Xbox One, PS3, and PS4 sections. So, if you want to explore that option further, you will have to find another forum. Also, I have no idea whether it even works or not.

    Posted in: Minecraft (Bedrock) Support
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    posted a message on Cant get new update on xbox360 console
    Quote from merlinrules»

    the same haappened to me but then about 2 weeks later it the update came

    it might have just been slow to get to me but mabey yours will come after time

    sos


    Microsoft have fixed the issue yesterday that was causing some people to be unable to download TU32. If people are downloading today, they should get the correct update build. There were multiple threads about the same issue:

    http://www.minecraftforum.net/forums/support/minecraft-xbox-360-edition-help/2614273-minecraft-xbox-360-cant-join-friends
    Posted in: Minecraft (Bedrock) Support
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    posted a message on Same enchantments in TU31 bug!!
    Quote from prefecttaps»

    You are wrong! Read the post above!


    I believe you are misunderstanding BPs post. I posted the post above his and I agree with his approach. To change the offered enchantments, throw a Level 1 enchantment on an item or a book... that resets the table for the next enchantment. Then, throw your diamond tool in to see what it then being offered. If you still don't like it, enchant something else at Level1 and try again.You just can't put the item it and pull it out without enchanting it and expect the offered enchantments to change... they don't change unless you actually enchant some thing. Also, if you enchant and then exit without saving because you didn't like what you got, the table will still offer the same enchant when you load the world again. To get away with the "exit without saving" approach, you now have to enchant twice, then exit without saving if you don't like what you got on the second enchant. The first enchant will always come up the same, but the second one in the string will change. (This is a cheat, IMO... and I don't like it... but it does work. It's just a slower, more convoluted version of the old enchanting cheat.
    Posted in: MCX360: Discussion
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    posted a message on Feeling Alone

    I agree with Wolfhusband... find friends to play with if you find playing in single-player unsatisfying... or play a different game altogether that has the more complex NPC AIs and tougher enemies. It's not like Minecraft is the only videogame on the market.


    Minecraft has a right to just be Minecraft. I think one reason there are so many bugs in Minecraft is that it's been trying to become "all games in one" - trying to satisfy all the different requests from the public to make it more like this game or that other game, etc. It's a game that's just going off in too many directions at once... a "jack of all trades... and a master of none."

    Posted in: MCXONE: Recent & Upcoming Updates
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    posted a message on 1.9 console compatibility

    Who knows... we just really got from 1.6.X to 1.8.8... an update to 1.9 is probably a loooong ways away yet. I don't think 1.9 is even actually released on the PC yet (It's still in the pre-release snapshot debugging phase.)

    Posted in: MCX360: Discussion
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