So, after playing some other games for a bit (mostly Kerbal Space Program, with a bit of Lunar Flight thrown in when I felt KSP wasn't giving me enough panic, crashing and explosions) I decided to give the zombie horde another chance. I waited for night, and clad in iron armour (with two Prot 1 enchants, oh yeah) and armed with an ordinary bow and an iron sword (with Bane of Arthropods 1 - FEAR ME.) I went out to spend the night stabbing zombies and not hiding in my invulnerable quaint cottage.
Yep. Still boring. The only time it started getting interesting was when some skeletons joined in and I decided that instead of just plinking them in the head, I would try and get them to hit some of the zombies following me and have the zombies kill them instead. That was mildly entertaining for a few minutes. At the end of the night I'd taken a few hearts of damage (mostly while messing about with the skeletons, although a zombie did get a hit in), gone up ten levels and almost worn out my sword. I was also bored. Maybe it's because I'm old. I grew up in the days when games didn't have endings, they just got harder and harder and harder until they killed you. I grew up with the games that gave us the phrase "Nintendo Hard". Lunar Flight is a challenge. Stabbing Minecraft zombies is not, now matter how many times you are forced to repeat it.
Even if I decided to face the horde, it doesn't change that the zombies have very limited variety and my attacks are limited to two options: sword or bow. I'd just be running backwards slapping zombies with a sword using the same attack over and over again. I'd still be bored out of my skull. The combat in this game is in no way interesting enough to become a core gameplay element.
I could build an elaborate array of traps and watch them all stumble in and get killed, but I already own Orcs Must Die!
So, I recently started playing MC again. I'd heard a bit of mumbling about the zombie spawning being changed, but really hadn't been paying attention since I'd been distracted by something else for a while (coughKerbalSpaceProgramcough).
Anyway, I found my MC install, fired it up, updated and started playing. Got things up and running and really didn't see that much difference in the monster spawns. I finally realized that I needed to update the launcher and I was still playing 1.5. So I downloaded the new launcher fired up one 1.6.2 and met my first zombie horde.
Now, I'm not complaining it was too hard. It wasn't. My house, through an accident of design (a small fence and gate around the front door to keep the creepers at bay) was not only completely immune to the zombie invasion, but it also provided me with a completely safe way to stab them all in the face at no risk to myself.
This wasn't some carefully designed exotic material intensive zombie proof doom fortress, it used no resource other than wood and cobble, and it wasn't even built with the horde in mind.
It was trivially easy to defeat the lot of them. That isn't the problem. The problem is that even before I finished stabbing them all I was getting bored. I've been playing MC since the 0,0 chunk spawn bug was a thing, throwing up a quick hidey-hole that lets me hold off the most ravening horde of shamblers in perfect safety isn't the problem, the problem is that once I've done that I might as well just put something heavy on my attack button and go read a book.
Difficult isn't a design flaw. Tedious is.
Is there a mod that fixes this? I know I could just "Nope" out to passive mode when I get bored of dealing with them, but that kinda breaks flow. I've done a little searching but haven't found anything. Thanks!
There are currently two bugs with the server version, Endermen won't become hostile when you look at them, and they won't teleport.
I'm not sure this is a problem with your mod. I was playing on an unmodified server and they didn't aggro or teleport.
Playing on an unmodified server emphasized just how necessary this mod is. Random unrepairable chunks taken out of mushroom houses, forests full of floating trees, massive leaks in our painstakingly constructed underwater domes .... these things really have earned the nickname "Griefermen".
Okay, so I've been playing the new update and have found something this game seriously needs. However, I have neither the time nor the java programming skills to make it work.
Animal Herding Tools. So my wife will stop asking why I seem to have stopped playing Minecraft and started playing some sort of terrible animal shoving simulator.
I've had three ideas so far.
ONE - Wheat seeds. When used on an animal, makes it follow you like a tamed wolf. This lasts until it takes any damage.
TWO - Whip. Stick with two bits of thread hanging off of it. A weapon that does no actual damage, but creates the damage and panic effect in an animal. Used for canceling above effect and generally getting them out of your way.
THREE - Lasso. Five bits of thread (2x2 w/ a tail). Works sort of like the fishing rod but doesn't take triple damage from reeling in mobs.
These would greatly cut down the need to try and push half-tons of beef across continents.
Installed and working! Good call on the ghast SFX by the way. Actually made fighting them scarier. To be perfectly honest the first time I encountered them they seemed less cosmic horror and more mildly brain damaged. Something about the way they carried those blocks around and groaned made me feel like I should be putting a hand on their shoulder and in a calm but commanding voice asking them if they knew where they lived and what year it was... Losing the blocks and adding the screaming baby noises made them work much, much better.
Why are people so paranoid about Endermen picking up blocks? They only pick up naturally generated blocks. they cant pick up ones you placed
'cause you shouldn't believe everything you read on the internet. The intent may have been for them to only move naturally placed blocks, but right now they'll grab anything and as far as I have observed never actually put it down again.
idk why people are complaining about endermen picking up blocks, CREEPERS ARE THE REAL PROBLEM!!
If a creeper spawns inside my plumbing he just sits there until the next flood cycle and drowns like a good little monster. He doesn't start randomly yanking chunks out of the walls turning my lovely automatic farmer into a random flood machine.
I was only able to tame this problem by setting my graphics to FAST instead of FANCY. Knocking the view distance down to NORMAL helps a bit as well. If you open up your Ctrl-Alt-Delete window you can watch Minecraft's memory usage climb and it normally blackscreens out at a similar level each time. Mine would crash at 1.3G, but it sounds like it's not the same for everyone.
The easiest solution I've found is to set graphics to FAST instead of FANCY. That seems to stop whatever memory leak that inevitably leads to Minecraft crashing. You can also try setting render distance to NORMAL to save a bit of memory, but the graphics to FAST seems to be the important bit.
I've had one small problem - I was cruising along in my airship and spotted a cave. I landed and went to investigate the cave and when I came out, my trusty air-ship was gone! I thought that boats / minecarts / airships didn't despawn? Am I wrong or did a creeper jack my ride while I was spelunking?
There were steam powered cars and tractors that were used before gasoline engines became viable - they even ran off of coal! The trains really do need some help though. They should be slow, but capable of hauling/pushing incredible loads - you would build boosters to send single things really quickly, but when you needed to move a whole series of cars full of iron ore back to home base, a slow steam train should be your vehicle of choice.
However... I would vote for subs first. I can walk across the land. Subs would let me to some more underwater exploring. Hell, even a craftable diving helmet would be pretty awesome.
Keep in mind that a skeleton can still fire arrows at you even as it is plummeting towards the ground at near mach speeds. I built a tower grinder with drop shafts at each corner. At first I built up from ground level until I hit the sky box and then used the powder from that to blast down. Then I tore down the existing collector and rebuilt it down at bedrock and filled in the floors between.
The most dangerous parts of building each new floor was when I opened up the drop shafts in the corners and was open to fire from the skeletons falling past. Also, if you're running out onto the drop zones to collect stuff the spiders and zombies can whack you as the fall past. Creepers are actually not a threat since they slam into the ground before they can explode. Good luck!
0
Yep. Still boring. The only time it started getting interesting was when some skeletons joined in and I decided that instead of just plinking them in the head, I would try and get them to hit some of the zombies following me and have the zombies kill them instead. That was mildly entertaining for a few minutes. At the end of the night I'd taken a few hearts of damage (mostly while messing about with the skeletons, although a zombie did get a hit in), gone up ten levels and almost worn out my sword. I was also bored. Maybe it's because I'm old. I grew up in the days when games didn't have endings, they just got harder and harder and harder until they killed you. I grew up with the games that gave us the phrase "Nintendo Hard". Lunar Flight is a challenge. Stabbing Minecraft zombies is not, now matter how many times you are forced to repeat it.
3
I could build an elaborate array of traps and watch them all stumble in and get killed, but I already own Orcs Must Die!
37
Anyway, I found my MC install, fired it up, updated and started playing. Got things up and running and really didn't see that much difference in the monster spawns. I finally realized that I needed to update the launcher and I was still playing 1.5. So I downloaded the new launcher fired up one 1.6.2 and met my first zombie horde.
Now, I'm not complaining it was too hard. It wasn't. My house, through an accident of design (a small fence and gate around the front door to keep the creepers at bay) was not only completely immune to the zombie invasion, but it also provided me with a completely safe way to stab them all in the face at no risk to myself.
This wasn't some carefully designed exotic material intensive zombie proof doom fortress, it used no resource other than wood and cobble, and it wasn't even built with the horde in mind.
It was trivially easy to defeat the lot of them. That isn't the problem. The problem is that even before I finished stabbing them all I was getting bored. I've been playing MC since the 0,0 chunk spawn bug was a thing, throwing up a quick hidey-hole that lets me hold off the most ravening horde of shamblers in perfect safety isn't the problem, the problem is that once I've done that I might as well just put something heavy on my attack button and go read a book.
Difficult isn't a design flaw. Tedious is.
Is there a mod that fixes this? I know I could just "Nope" out to passive mode when I get bored of dealing with them, but that kinda breaks flow. I've done a little searching but haven't found anything. Thanks!
0
0
I deleted everything and re-downloaded and it still crashes.
0
I'm not sure this is a problem with your mod. I was playing on an unmodified server and they didn't aggro or teleport.
Playing on an unmodified server emphasized just how necessary this mod is. Random unrepairable chunks taken out of mushroom houses, forests full of floating trees, massive leaks in our painstakingly constructed underwater domes .... these things really have earned the nickname "Griefermen".
1
Animal Herding Tools. So my wife will stop asking why I seem to have stopped playing Minecraft and started playing some sort of terrible animal shoving simulator.
I've had three ideas so far.
ONE - Wheat seeds. When used on an animal, makes it follow you like a tamed wolf. This lasts until it takes any damage.
TWO - Whip. Stick with two bits of thread hanging off of it. A weapon that does no actual damage, but creates the damage and panic effect in an animal. Used for canceling above effect and generally getting them out of your way.
THREE - Lasso. Five bits of thread (2x2 w/ a tail). Works sort of like the fishing rod but doesn't take triple damage from reeling in mobs.
These would greatly cut down the need to try and push half-tons of beef across continents.
Thank you for reading.
0
0
'cause you shouldn't believe everything you read on the internet. The intent may have been for them to only move naturally placed blocks, but right now they'll grab anything and as far as I have observed never actually put it down again.
7
If a creeper spawns inside my plumbing he just sits there until the next flood cycle and drowns like a good little monster. He doesn't start randomly yanking chunks out of the walls turning my lovely automatic farmer into a random flood machine.
0
0
0
0
There were steam powered cars and tractors that were used before gasoline engines became viable - they even ran off of coal! The trains really do need some help though. They should be slow, but capable of hauling/pushing incredible loads - you would build boosters to send single things really quickly, but when you needed to move a whole series of cars full of iron ore back to home base, a slow steam train should be your vehicle of choice.
However... I would vote for subs first. I can walk across the land. Subs would let me to some more underwater exploring. Hell, even a craftable diving helmet would be pretty awesome.
0
The most dangerous parts of building each new floor was when I opened up the drop shafts in the corners and was open to fire from the skeletons falling past. Also, if you're running out onto the drop zones to collect stuff the spiders and zombies can whack you as the fall past. Creepers are actually not a threat since they slam into the ground before they can explode. Good luck!