• 2

    posted a message on Project: Nature! a mod with animals done right!

    must be Penguins, the master conspirators behind everything

    Posted in: WIP Mods
  • 0

    posted a message on [Notepad++ Addons] Minecraft Commands Language [Now with Auto-Completion!]

    thank you, very much appreciated!

    added to my personal essential downloads list :)

    Posted in: Minecraft Tools
  • 0

    posted a message on Roxa's Mods. Tall Doors, Experience (Storage) Gems, Stone Stairs, seeds as a fuel and more!

    If you can figure out how to script fuel to poison food in 1.8x, then feel free to Roxa my world :D


    I've been overriding Pam's recipe to produce charcoal in my private pack

    happy to compromise with leather as fuel though :)


    perhaps a generic litter/kindling block?

    with sapling/leaves/charcoal burn rating options?

    so we can customise recipes/drops with editor mods

    no compacted block, let it look as bad as it really is, piled up in mounds, forming garbage heaps, max stack size 1

    config option to attract user-specified mobs like bats, vermin and insects

    preferably with 2x attraction range and 2x % chance, if adjacent to another pile

    pollutes the block underneath at a configurable time (1800 default): Dirt -> Compacted Dirt, then Grass -> Dirt

    dare I suggest... a rummaging option, to rarely drop a random mob or Tier 1 item of durability 0, when a pile is broken?

    complete with a double your rubbish back guarantee (shapeless 1 -> 2), should you trash your furnace from overuse

    would be a nice combo with the Manure mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Roxa's Mods. Tall Doors, Experience (Storage) Gems, Stone Stairs, seeds as a fuel and more!

    Fuel Mod request: Rotten Meat

    Posted in: Minecraft Mods
  • 0

    posted a message on Achievement Get - A Game of Achievements

    thank you

    that gamepedia page answered my questions arising from seeing your Github pix

    default pix is fine please

    Posted in: Minecraft Mods
  • 0

    posted a message on Achievement Get - A Game of Achievements

    what does the achievement page look like, or are they added to vanilla?

    a video example of editing your json file in particular would be appreciated

    a list of stats explained would be helpful in sparking interest too

    sounds exactly like what I'm looking for atm :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Survival Enhancement and Immersion Mods (1.8)

    everything has glitches, even MC itself, they're all WIP lol :D


    jic ur not aware, it's just your timing...


    mods take a big hit from the coding changes in every decimal upgrade, most requiring complete rewrites

    if not impossible to port over the concept altogether, aside from life getting in the way

    some are 1.8 but thier topic OP here just hasn't been updated from 1.6/1.7 yet

    others are waiting for the sweet spot 1.8 sub-release

    current mods that don't need Forge are usually compatible atm

    a few never will be, due to the very nature of how the mod works

    albeit you probably know all that


    maybe peruse these Forge compatibles, while you're waiting/comparing, especially thier config options


    @foreck The Spice of Life ;)


    Minecraft Plus (MC+)

    Minecraft Is Too Easy (MITE)

    Enviromine

    Progression

    Trophy Slots

    Custom Recipes by TheBoo99

    BetterBeginnings

    Material Evolution (Metallurgy Realism) by Frontsalat

    Dungeon Dwellers

    Mutant Creatures

    Stalker Creepers by AtomicStryker

    Zombie Infection

    Bloodmoon

    Mob Rebirth by Fireplace


    hope that's the sort of thing your looking for

    "a bit harder", "vanilla feel", immersion and realism are matters of perspective, so me confused :unsure:

    there are mods that use Forge to make minor changes with a few clicks and save them as a personal mod too

    caught me in the middle of updating a personal packlist for the next sweet spot, so I don't have a current list of those yet

    if there is a sweet spot in 1.8 :o

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2][FORGE] Dyeable Beds | (5K+ d's!)

    please keep developing this, red bedding reminds me of a cheap honeymoon hotel :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Rebirth - Just when you think you've killed it...

    config requests:

    only effect mobs that have babies

    rebirth as babies

    rebirth as random with inclusion options: partial, full, egg, baby, multi, etc

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4/1.7] Sleeping Bags mod! - Add sleeping bags into the game - 1.0.0 version IS OUT!

    omfg... two thumbs up, thank you for creating this! :):)

    you're obviously busy atm, I look forward to your next release, in your time

    Posted in: WIP Mods
  • 0

    posted a message on Starting Pre-Armored/Armoured
    Quote from claycorp

    I dont understand whats the need for spawning with it on when it takes about 5 seconds to grab it and put it on.... Also if i remember right if you shoot armour out of a dispenser it puts it on for you. (unless that was a mod)
    grab it from where?
    for instance, characters can die just hunting for their bonus chest in a hostile atmosphere
    the need is for immersion, to embellish various rpg setting experiences, part of why and how you got there
    do you know of a way to setup dispensers at the SSP spawn point without doing so manually? (and no that's not a mod)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Starting Pre-Armored/Armoured
    Quote from claycorp

    Just spawn them in?
    Please clarify.
    Father Toast's Custom Chest Loot Mod can add them to the bonus chest, but that's not what I'm looking for.

    edit: changed topic name to help clarify
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Starting Pre-Armored/Armoured
    looking for the ability to begin the game already wearing
    optional helmet, boots, chestpiece and/or leggings
    manually defined in a config file, default none
    able to employ mod items, ie modular powersuits

    is this sort of thing even possible since v1.3?
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*
    you might be able to confine to a biome with temperature, salinity, and light levels :unsure:
    not a request, just possibilities to consider
    Posted in: WIP Mods
  • 0

    posted a message on Elevation Temperature [1.5] [No Modloader]
    personally would prefer a config file to define a global snowline altitude
    also a treeline, abovewhich trees automatically decay/die, this occurs just above the snowline IRL
    hence prefer a set elevation for multi-mod compatability, rather than you coding each biome
    jungle biomes shouldn't be spawning at that altitude in the first place, and there are mods that can adjust that
    could go fancy by making snowline elevation = skyline along equator, then progressively lower as you head N/S
    hope that's helpful :)
    Posted in: Minecraft Mods
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