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    posted a message on Pet Armor
    I almost never get a dog, so I don't know if this is a real thing.

    But, support. I see no problem.
    Posted in: Suggestions
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    It's been a long while, so how's the mod going?
    Posted in: WIP Mods
  • 2

    posted a message on DiseaseCraft


    EBOLA IN DISEASECRAFT (IMPORTANT POLL):


    Why did people mostly vote for yes.
    *sigh* This is why I barely play anymore.

    Anyway, mod looks good.
    Posted in: Minecraft Mods
  • 0

    posted a message on NEW Nether and End dimension additions | Now with Pictures + Poll!
    Quote from DesinitDraco»
    I've seen that post, but the whole purifying idea just doesn't feel right. It's the End, it's supposed to be dangerous and difficult.

    IMO, it's kind of cheap. You die, you lose your items. Fair, what's that? :D
    Posted in: Suggestions
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    posted a message on My opinion on the forum community. (updates will be made)

    This is only applicable on the suggestions board, not the whole site.





    So, after being on here for about a year, I decided to put my opinions on the suggestions forum.

    I honestly hate the small community within that forum. This is because they're pretty hardheaded. I'm no exception, to be fair.
    My first problem are the "nostalgia-tards". I really people who like things about Alpha/Beta when it's completely unreasonable. Some want the old hunger system back, while some want the old generation back. Of course, there're definitely some reverts that could be better, but I always see the more questionable ones. I understand that Minecraft is a bit of a mess of veterans, but suggest something that could be ok for the old and new.

    Posted in: Forum Discussion & Info
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    posted a message on Why we should get the old hunger system back
    Quote from trollsack»
    @UltimateFanBoy

    Trust me, at the speed of sprinting it is REALLY easy to outrun creepers. The hole doesn't have to be underground either for you to be safe.So you can sprint while in a hole Interesting? And that doesn't help, it could have the same result, except through a wall instead of through the ground.

    In real life, you would more likely get tired of sprinting because you are EXHAUSTED and not because you're hungry. I've never had to take a break of running solely because I was starving. I don't get where you're going with this.Eating food gives you energy, Minecraft and IRL. If you're starving, you won't have the energy needed to run.

    Since eating is in fact a death trap in PvP, I don't know how the new system is any harder or easier than the old system. Well back in Beta you could eat food instantly. When what's stopping me from eating a potion and a golden apple? That could exploited.
    Posted in: Suggestions
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    posted a message on What I think Should be added
    Quote from Dinoshark32»
    No. Herobrine and Entity 303 are better off being left as stories and lessons to keep your kid from griefing people in Minecraft. "Don't blow up your friend's house, Timmy, or else Herobrine will get you." They should only be added in mods. Not vanilla Minecraft.

    Agreed.
    Posted in: Suggestions
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    posted a message on Oil Lamps!
    Quote from AJPirate»

    Oh yeah, I'll edit the OP saying that the oil would actually be flowing like water, except it would be black. And I figured I would use the fuel thing again because I figure it fits the oil lamp more than a fire pit. I dunno, that's just me. Also, I think that it would get put out by rain because it kind of would cool it down and put out the flame.

    Yeah, you're right.
    Posted in: Suggestions
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    posted a message on Why we should get the old hunger system back
    Welp, here we go again:
    Quote from trollsack»
    Okay guys, I get why my previous suggestion of food being unstackable with our new hunger system was flawed. However, I do want the old hunger system back.

    I propose we bring back the old hunger system, including making food unstackable. So, your previous one, but with bonuses?

    Why do we need it back?

    Back then, your health was very precious and so was food. And there was a consequence for losing health. That was that you had to use up your food pieces. How does it work nowadays? You can practically be careless and lose as much health as you want, and as long as you eat to keep your hunger full, you would just regenerate. The regen speed is a little slow, and mobs could still kill you in a few hits. You could dig a hole and then close it up, waiting for your health to regenerate, and you would be snug and safe from the monsters. 1. Couldn't the creeper just blow up from the top?2. What about in multiplayer?

    Sprinting would probably work like this: you have a sprint meter bar next to your health that shows up when you sprint. The time it takes for the sprint bar to go down is equivalent to the time it takes for you to lose 7 food chops. Eating something would restore your sprint bar a little bit depending on what food it is. You can still eat to increase your sprint bar even if your health is full.This isnt really too bad, but the current is simpler and more realistic (hypocritism for the win!). Hunger is basically your stamina, so of course when it's down, you can't sprint. A seperate bar seems a little odd, and actually easier.

    With the old hunger system, food was actually precious and you couldn't just go around carrying 64 pieces of chicken with you being invincible.How much food you would have left actually depended on the amount of health you lose. For players that would take a lot of damage, they could run out of food very quickly. However, if you were careful and didn't lose much health, you could go on with your food for a long while in caves. Sadly, nowadays it doesn't work that way. The only punishment for taking damage was waiting for 30 seconds for your health to get back up again. To summarize, back in Beta/Alpha you actually had to be careful for how much damage you took. Nowadays you could just be careless and get away with it. Protip: Inconvenience doesn't mean challenge. That's basically breaking someone's leg. Sure, you can carry lots of food, but eating takes 3 seconds. In a PvP match, that's a death trap. Would making it so you could only carry 9 things in your inventory be a challenge, yes, but in an unfair way.
    I also think that watermelons and other stuff that doesn't give as much food bars, should be able to be stacked up more (4 for melons)

    Look, instead of suggesting this, why not suggest ways that mobs could be harder?
    Posted in: Suggestions
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    posted a message on Spells and Magic
    Quote from EN7»
    No Supp

    Uh...do you want to add a reason?
    Posted in: Suggestions
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    posted a message on Spells and Magic
    Quote from Scarfking»
    No support.

    No effort, not enough detail, lack of specificity.

    Ignoring the other posts, I partially support. The problem is how to do it without most of us throwing a fit.
    Posted in: Suggestions
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    posted a message on We Want Multiplayer Settings! Not Chat Options!
    Quote from Ivya»
    I understand it is a small thing, I just think multiplayer settings fit it better. TBH, it was kind of a sarcastic post.

    None the less I think it should still be changed back.

    Why bother? The old title was kind of misleading, anyway.
    Posted in: Suggestions
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    posted a message on We Want Multiplayer Settings! Not Chat Options!
    Is the RoseRedArmy returning or something? it's a simple name change, what does it matter?

    The rose was at least an actual change, albiet small.
    Posted in: Suggestions
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    posted a message on What I think Should be added
    Mikght I say how absolutely the same the community is? Always jerks. Idiotic jerks.

    Quote from darthwater10»
    well first off I think Herobrine or Entity 303 should be added to give the game a creepy feel and give then a 10% chance of spawning in your world.What do you guys think?


    No support for various reasons.
    Posted in: Suggestions
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    posted a message on Oil Lamps!
    Quote from AJPirate»
    Hey everybody this is AJPirate!!! I haven't made a suggestion in a while and I figured it was about time so here it is! Oil Lamps!

    • So oil lamps would pretty obviously be a new light source block. Just to point out - if you say this is "too advanced" then I just wanna remind you oil lamps have been around since the 1700's. And how would that help?

    Oil

    So before we get into the lamps themselves first we need to talk about the oil.

    Where do you find it: Oil would be able to be found around level 20-30 (Y axis) and could not be found in any type of taiga or mesa biome. But where? Is it a block? Is it flowing?

    How do you collect it: You can collect oil only with a bucket. After that you would get a bucket of oil.

    What's it used for: You can power oil lamps with oil.



    Note: If you right click the ground or a wall or something with a bucket of oil then the oil will spill and have the same physics as water.



    Oil Lamps

    Now that we've covered oil. Let's get to the lamps :) . They would be a new type of lighting source powered by oil that are mainly for decoration.

    Crafting Recipe: http://minecraftrecipedesigner.com/creations/94953.png

    Note: The wood can be replaced by any type for different colors and the same goes for the wool.

    What it looks like: Okay, so this is not the final texture, it's just something I threw together in a couple minutes. Any other textures would be appreciated!

    Use: A nice looking lighting source. Also, it could have a data tag on it called "doFlame" or something like that. So if you did this...

    /summon OilLamp ~ ~ ~ {doFlame:1}

    Then when the lamp is ignited and a player collides with it - the player would be set on fire, making for some pretty good traps in adventure maps. Another thing you could do is....

    /replaceitem entity @e[type=OilLamp] slot.lamp.0 minecraft:oil

    Then it will place oil inside the lamp making it ignite. Making for some potentially creepy areas with lamps that just suddenly turn on.

    How do you use it: My fire pit thread got some hate because I made it so you had to load it up with fuel but I'm gonna do this anyway :P . So you got another idea rejected because it needed fuel, and you're adding the mechanic, even though the community clearly dislikes it.When you right click the oil lamp an interface will come up with 1 slot where you have to place a bucket of oil. Once done the lamp will start burning until it 1. Gets rained on. 2. Get's destroyed. Or 3. The oil runs out. The oil will last as long as 8 pieces of coal in a furnace.Wouldn't the lamp be water-proof, assuming it looks like this: http://fc06.deviantart.net/fs70/i/2012/214/0/4/oil_lamp_01_by_the_night_bird-d59j1rp.jpg



    So that's my idea for Oil Lamps in Minecraft! Hope you like the idea! Tell me what you think of it and if anything should be changed. Thanks!

    Not a bad thing, but I see no point of this when you could use a torch.
    Posted in: Suggestions
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