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    posted a message on [Concept Build] Survival Server
    By "auto prune" I am referring to the feature on MCEdit that removes all map chunks except for those specified.

    In other news, I'm going on a family vacation for thanksgiving and won't be back until Monday I believe, so no server until then unfortunately :sad.gif: so sorry guys.
    Posted in: Alpha - SMP Servers
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    posted a message on New Classic Server [sCraft]
    As much as I hate double posting, I'm afraid I must so as to make this update noticed.

    I've added my old scripting engine to the code, and with a bit of optimization it will be ready to push.
    That said, I'm converting sCraft into a DLL and will be distributing a CLI executable alongside it. This is will allow for custom Graphical Interfaces if you wish, though I don't really recommend it.

    The current plan is to make as many features as I can into configurable scripts, this of course depends on how well the script engine can perform.

    Scripting itself will be C# with one or two custom commands.

    All this aside, I would love for some help in development.
    If you are interested, have a feature request, or simply a question about the software send an email to [email protected].
    I'm going on a family vacation this weekend, so it may be Monday before I can reply.
    Posted in: Server Support and Administration
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    posted a message on [Concept Build] Survival Server
    My apologies everyone, server will be up either today or tomorrow.

    If only there was a program that auto pruned maps...
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    Apparently the first map was copied over and loaded for some reason
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    Ah, there was a problem in port forwarding, it should work now
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    I apologize for the absence. Nintendo stole my productivity over the weekend (Paper Mario: TTYD).

    I've moved the server to my local machine, which should be much more stable. I'm working on automated backups (should be simple in bash) and writing the bank plugin for hey0. Until then, I've loaded a temp map, and you may trade however you see fit. all other rules are still in affect however.

    If you guys take good care of the map, then I'll keep it :smile.gif:
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    Quote from mattk44 »
    thats okay ulrich, so i can be admin though when it comes back up?
    I have great intensions for this server, if you want towns, I will make one as long as it is grief-proof.
    Also, we should have a currency and trading system maybe if you dont have you.


    I'll have to check logs and all that, but I'll think about it. as for a currency and trading system, we're using gold bars as currency at the moment, and I'm working on a plugin for hey0 that will kinda manage the economy
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    So sorry everyone, it seems the server shut itself down. either out of memory, or the VPS was reset.
    I'm going to move the server to my local network, which will sacrifice some network speed for much more stability.

    It should be back up in the next couple of days
    Posted in: Alpha - SMP Servers
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    posted a message on [Concept Build] Survival Server
    Hello all,

    I just setup my new SMP server located at minecraft.day7tech.com:25565

    This server is aimed at roleplay and true survival. Players must work together to build civilization and defend against the nightly horde.


    Rules are as follows:

    1. No messing with other people's stuff unless given permission (and you can prove that you have permission)
    2. No spawning, duping, or any exploits involving items
    3. Keep the swearing to an absolute minimum. Some people can tolerate it, but I personally don't like it.
    4. No insulting other players or their creations.
    5. Teamwork is encouraged. Help others and don't be afraid to ask for help

    Newcomers will receive 1 full stack of gold bars as currency. Use it wisely.

    Merchants are able to set their own prices. Below are some guidelines
    The values are GoldBar/Stack
    For example: 1/1 means 1 gold bar for 1 full stack

    Raw materials (wood, stone, clay, etc.) = 1/1
    Ore:
    Gold = ...really?
    Iron = 2/1
    Diamond = 20/1
    Food = 2/1
    Tools/weapons (in packs):
    stone = 1
    iron = 2
    diamond = 5-10

    Currency isn't final. in fact, I expect it to change a good bit, but it should be fine for now

    Once more, the link is minecraft.day7tech.com:25565

    Admins:
    - KakashiSuno
    - Cry_some_moar

    Note: if an admin isn't on, you may not get your initial stack of gold, if this is the case please PM me so we can work it out. I am currently working on a plugin for hmod to automate this.
    Posted in: Alpha - SMP Servers
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    posted a message on New Classic Server [sCraft]
    Ah nice, thanks for that. I'll definitely look into using()

    As for 'Early Testing' of course you can. I'll try to keep this thread and the OP updated with, well, updates on the software
    Posted in: Server Support and Administration
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    posted a message on New Classic Server [sCraft]
    I pushed the heartbeat code to the git repo. If someone could take a look and tell me what's wrong I'd appreciate it.

    git clone git://git.code.sf.net/p/scraft/git.git scraft


    Now to start work on maps.
    Posted in: Server Support and Administration
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    posted a message on New Classic Server [sCraft]
    I seem to have hit a roadblock.

    The heartbeat keeps returning "500: bad heartbeat" and I can't seem to find any info regarding this.
    I've folowed the wiki (link) but I still get this returned.

    If anyone has any info regarding this please let me know
    Posted in: Server Support and Administration
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    posted a message on New Classic Server [sCraft]
    cainhunpi: The server will be developed and maintained on Linux and will be capable of running on all platforms

    Zallist: Ax7 died with Minecrafter in late August
    Posted in: Server Support and Administration
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    posted a message on New Classic Server [sCraft]
    Hello, World! Did you miss me?

    I've got a new project I'm taking on as an official successor to MCSharp. Yes I know there's MCLawl and MCSharp is still sorta maintained by Voziv, but honestly, MCSharp (being my first real project) was very disorganized, resulting in a very sloppy server which has a tendency to implode upon itself.

    So I'm starting up a new server called sCraft (or SimpleCraft) which, despite the name, will actually be very robust in features, while still being simple to use.

    I believe that the community is what makes or breaks a project, so I'll be relying on you guys to help decide what features to put in.

    The server itself is being designed from the ground up, and intended to be run on a dedicated linux machine (though it will be able to run in Windows).

    The project is currently hosted on SourceForge 2.0 (http://sourceforge.net/p/scraft/home/) and is OpenSource under the GNU GPL 3.0

    git clone git://git.code.sf.net/p/scraft/git.git scraft


    EDIT: If anyone would like to help with developing this server, let me know. I'd be glad to have help

    UPDATE 11/14/10 ====
    Found and have been playing around with the scripting engine I developed for Ax7 and Kozan. With some work and a bit of optimization, I might be able to use it in sCraft :biggrin.gif:
    Posted in: Server Support and Administration
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    posted a message on Free 24/7 server host (CLOSED)
    ignoring Hotels' overly obnoxious and... odd post...

    unless lawlcat agrees to restore the original license and give proper credit to the MCSharp devs, and copyboy (since it all started with his old code), then yes.
    Zallist would also need credit since it contains his work as well.
    Posted in: Server Support and Administration
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