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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016
    Quote from MindKrafter»

    No current plans to update beyond 1.7.10.

    The changes involved are just too much work for a mod of this size. Based on how long it took me to update to 1.7.10, I estimate that it would take me over 200 hours to complete. :(


    I may however, start work on a new version that would be much smaller and more manageable with updates. Once Forge has a stable 1.9+ build I will look into it.



    That would be great. Something simple that would be easy to update would be perfect. I like making elaborate builds and find the block limitations frustrating. Your mod had allowed for a lot of amazing variety. Thanks.

    Posted in: Minecraft Mods
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    posted a message on XtraBlocks Extreme Edition *Updated 19 March 2016

    Hi MindKrafter,


    Will you be updating to 1.9? Are you waiting for the 1.9 Forge first?


    Any ETA on when you might have it ready?


    Thanks

    Posted in: Minecraft Mods
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    posted a message on Sick of Mod core updating, just make vanilla better please
    Quote from FireKit

    And most of the bulk you mentioned is covered by a chest full of logs and a craft table. You do not need a bow or arrows or even a sword if its single player and you have a bed. A diamond pick in a pinch has enough damage to kill stuff and so does an axe (both building tools).

    And a tool belt does change the game, it means an extra group of slots for potions to use on the fly.


    Creepers creep 24/7. So yes, you do need a bow and sword ready. Skeletons can survive in the shade.... there are daytime threats that you should be ready for... True that a pick and axe will work as a weapon, so that's 1 slot back.... but less than optimal.

    Dropping a bench every time you need some building mats is a very poor solution.

    I never said the ideas wouldn't change the game, but that they would not 'break' the game...
    Posted in: Discussion
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    posted a message on Sick of Mod core updating, just make vanilla better please
    Quote from Relyh

    Let's just step back and remember that Minecraft has gamemodes. The gamemode that you build using finite resources in is call "Survival." It is called "Survival" for a reason. The purpose of Survival gameplay isn't for you to have all of the things you need on hand at any given time. You're suppose to choose and prioritize what you carry on hand. A backpack mod completely ruins this aspect. You want backpacks? Awesome, then remove the additional 27 inventory slots the game already gives you and place them in the backpack. While you're at it go ahead and make it so only 1 backpack can be carried at a time.

    This seems less and less like a thread regarding the mod core updates and more like your wishing to be lazy and have Minecraft made into a game that contains your favorite mods by default.


    Too bad you decided to turn this into a personal attack...

    I agree with the idea that you should only get one backpack, sort of like an armor slot... not multiples that you carry around. That does seem exploitative. And I agree that you would need to re balance the inventory system a bit. Personally, i think without the backpack you should only have 20 slots. With it you could bump up to 40 slots. That seems like a good balance.


    Quote from FireKit

    Carry a chest with you, drop it on site and fill it up. Go back to base and get more. If base is super far away use a a nether pathway. You could probably even fill up a herd of pack mules and pull them on reins (Never tried it before, but theres that.)

    I've been making old fashioned mob towers since late alpha/early beta, including one that was 128 blocks long on each of it's 4 sides and inventory wasn't a problem.

    If what you are building requires lots of signs and stuff, keep things as logs.


    @ firekit - not sure what you mean by logs.

    The chest idea is not bad.... but its still the same problem, too much running back and forth...

    You mentioned a mob tower... which is is fairly simple - you can build it with lots of basic blocks, water, what not... Its not the amount of the blocks - its the variety of blocks that is the challenge. Here is the thing... say you do want to play survival, and you dont want to bring in all the exploits like too many items and commands, (You want to play legit), and that what you like to do most is build stuff... that's when you need the backpack... and the belt.

    For example, say you are working on a build with cobblestone, chiseled stone, and 2 types of wood - birch and oak. That's blocks, stairs, slabs, (12 total) just for your basics. I typically carry glass (blocks and panes), and both fence types (cobble and wood) with gates, as well as doors and trapdoors, iron bars, dirt (for fill). (Now we are up to 20). You probably want 2-3 stacks of standard blocks. (Wood & stone) Then there are the basics, like torches, ladders, food, etc. Now say you are also dong some redstone work with that.... So what happens is the 'chest hustle' - constantly running back and forth to get your stuff. Just a time slog... not fun.

    Now lets think about slots... in Survival I keep my sword and bow in 1 and 2. Since we are building, I keep my basic construction tools in 3,4, and 5. I keep food, ladders, and torches in 8,9,and 10. That leaves 6 and 7 for your build materials, maybe 8 and 9 too as food and ladders are situational. So now you are on your build, and you have to constantly inventory manage moving your build mats in and out of your active slot bar... its just interface busy work... A tool belt that gives you 10 extra actionable slots, that you access with the shift key.... its just basic functionality. It does nothing to break the game, and does everything to make it more enjoyable.
    Posted in: Discussion
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    posted a message on Sick of Mod core updating, just make vanilla better please
    Quote from FireKit

    Game doesn't need backpack, Make chest minecarts, ender chests, chest horses, pipes of those iron funnel blocks I never use much.

    Game doesn't need a mini map, ESPECIALLY one that shows hidden ores and monsters. Use the regular maps and create landmarks, don't go rushing off like a kid in a candy store. ALSO just hit f3 look at your cords and BAM, remember those and you can always get back home.


    mo creatures is an ENORMOUS LOAD OF BLOAT, SERIOUSLY, it has so much fluff and unbalance I haven't used it in AGES. It was a great mod back when it only added a handful of creatures and there were no/few tame items and they dropped vanilla drops.


    Millionaire is a single player only mod...

    Aether, I still have never played, last I read it wanted you to make parties to enter dungeons and well i only play single player these days so...

    No need for toolbelt, just pick your hot items better


    Backpack and tool belt -
    When you are doing a large build, say a major castle, building, pyramid, whatever.... that's when you need the slots. Lets say your are using several colors of wood, and several types of stone. You are using slabs, stairs, fences, both wood and iron doors, gates etc... (This will only get worse with 1.8 - when there are even more construction options with the new stone..) This is when you need the back pack. And the tool belt. Running back and forth to chests is such a poor, time wasting option.

    I agree that mob finders on the minimaps can be controversial, but setting waypoints, and in particular seeing layouts & where you are at in complex cavern systems should be part of the game. F3, after all, is a debug feature. It would be much better if that functionality was part of the game as a craftable item. And as far as the mob finder goes - who knows, maybe some redstone tech item to or a unique drop...

    Mo-Creatures Bloat -
    Agreed to some extent, but here is the deal, if it was part of the core game they could clean the bloat and, as I say, let you pick the mobs you want the game to run. Optimal solution.

    Just because you don't want something in the game, does not mean its worthless for others. The best argument for not adding something is to demonstrate how it would break the core concept of the game. The real issue is managing the relativism... everyone has ideas about what they thing the core game should include...
    Posted in: Discussion
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    posted a message on Sick of Mod core updating, just make vanilla better please
    Quote from KingzofDawn

    I absolutely do not want any of those mods to be in the game. They are mods for a reason. Only a few minority would want them in the game. Adding them would ruin gameplay for all the people that already bought the game. Sure Optifine would be fine in the game, but the creator does not want it in the game.


    "They are mods for a reason" - but what reason? Because Mojang hasn't had time to add them? Because they may be worried about legal action on IP infringement? Because they radically alter the core game play? Nothing I have added does that.

    "Only a few minority would want them in the game." - Baseless statement.

    "Adding them would ruin gameplay for people who already bought it" - Ruin gameplay? A bit extreme, don't you think? A craftable backpack, tool-belt, and minimap would ruin game play? Having the Aether as an official part of the game would ruin game play? Having better environmental sounds and better FPS and operational optimization would ruin game play? A bit of a silly comment i think.

    "The creator does not want them in the game." - Well, I am not sure if you have been talking to Notch, if so, I'd love to hear from him why he doesn't want to do this? My personal guess is that they are leery about IP lawsuits. It seems to me, and of course it makes sense on the $$ level, that they have been primarily focused on monetizing the product to as many possible platforms as they can to maximize income. Minecraft, as good as it is, still feels like a beta game.

    Funny - Each response is, all these are bad except for this one thing, and each thing is different. Here is they deal - if they are craftable items, then they are optional.
    Posted in: Discussion
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    posted a message on Sick of Mod core updating, just make vanilla better please
    Sorry for this. I am typically a lurk here... but lately its just been getting to me so... a thoughtful rant, if you will...

    Given that Forge is lagging in keeping up with the updates.... And that there are still conflicts between mods, some optimized for forge, some for MC patcher, and others that use neither, and the fact that many individual mods are struggling to keep up...

    Why not just make vanilla better?

    These are CORE game functioning items that simply should be in the game.

    Backpack, A mini map. Matmos (or better sounds). The Aether. Mo Creatures. Milleniare. Optifine.

    Toolbelt. ( A better version that what is out there now... use shift key to get an extra 10 slots on your working item bar.)

    The backpack, toolbelt, and mini map can all be (should be) craft-able items.

    As far as Mo Creatures goes - it should function like the mod - you can deselect any creatures you don't want.

    These are NOT in game functional assistants like commands or too many items, these are in game functional items, effects, or locations that just should be there. Or they are performance optimization elements that also should be part of the core game.

    I would pay $5 for an official update that added an entire new zone, and some new core features? Would you? I know everyone has an opinion but I am getting frustrated with having to constantly work and re work all my mods and whatnot for every version.

    (I have put this in general comments, not Mods or Suggestions, because I think it combines both, and is a concern for everyone.)

    Of course, I know this is not a unique idea, but maybe if it keeps coming up, something will be done.

    Anyway, thanks for the read. Hope you are still having fun!
    Posted in: Discussion
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    posted a message on Changing Block Values - Wool to Stone
    Quote from Koopinator

    Everything you're looking for is assigned in the Block class. This line specifically:

    cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();


    If you want to avoid editting it directly, you can set the wool block's position in the blocksList array to null (from another file), and re-initialize it with whatever properties you want for it. Something like this:

    Block.blocksList[35] = null;
    Block.blocksList[35] = new BlockCloth().setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("cloth").setRequiresSelfNotify();


    ...should probably work.


    The indirect edit looks good but is probably beyond my skill set.

    Can you direct me to the file - code location, wherein I can make the edits? Thanks!
    Posted in: Modification Development
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    posted a message on Changing Block Values - Wool to Stone
    So I am putting together a custom texture pack, with a design focused on having a lot more stone blocks available.

    I was planing on customizing many of the Wool blocks, but I want to make sure the values for the blocks are similar to cobblestone.

    Can someone point me in the right direction so that I can adjust to wool block value and sound (walking) reference to that of the cobblestone values.

    My guess is that its a matter of finding the number values in the code for the durability. Not sure at all about how to reference the sound file.

    Any help is much gusto!

    Uuuuuub. (Close to Noob but not quite.)
    Posted in: Modification Development
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    posted a message on Running out of Virtual Memory
    Quote from expend

    My default allocation is 910MB.


    Hmm

    I got 'out of memory' kicked at least five times tonight, withing about 2-3 mins of logon. Then i applied the above fix and had no issues. Seemed to work.
    Posted in: Legacy Support
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    posted a message on Running out of Virtual Memory
    Quote from voordal

    As far as I can tell, this will not work, both because you have to put "m" instead of "mb", and also I've tried testing this and it doesnt seem to work. So far I can only get the command line method to work.



    I followed the instructions as posted, and had no problems. I went in to minecraft and hit the F3 button, which among other things details memory allocation, and it showed a memory allocation of 989, which I am pretty sure is much larger than standard.

    No Shortcuts to this, no .bat to mess with. This works.
    Posted in: Legacy Support
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    posted a message on Running out of Virtual Memory
    Quote from tmoney1234

    You have to allocate more virtual memory to minecraft you can do this by going into the control panel and typing java in the search bar at the top left and get into the java control panel after you do this go into the java tab and click the view button then go to the runtime parameters double click the box and add this in -Xmx2048mb that should solve it



    Just gotta say, this was the easiest, most basic, most awesome solution ive seen yet to this issue. It should definitely go in the common problems post, or get some kind of a sticky.

    Genius.
    Posted in: Legacy Support
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    posted a message on Allocating RAM to Minecraft/Java - Need Input
    I would be really happy if someone would post a very clean step by step on how to increase memory allocation. For both 32 and 64 bit. When you have a system that has tons of ram, and you see this error repeatedly, it just bugs.

    Ive looked at a few threads on this, and they are confusing. And in a lot of cases they dont end up helping the op...

    What happens is the tech pros start rambling about how you could try this, or try that, and in the end the OP is still stuck.

    Seems like a step by step on Ram allocation would make an awesome sticky to me.
    Posted in: Legacy Support
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    posted a message on Java has run out of memory?
    Hi, I have this issue as well.

    I am running Windows 7 w 9 gigs of Ram, and an NVIDIA GeForce GTC 460, so this problem bugs me.

    So I verified my Java Path:

    It is C:\Program Files(x86)\Java\jre6\bin\javaw.exe

    I put my Minecraft.exe in a folder on my desktop titled Minecraft, so my Launch path is

    C:\Users\SuperDave\Desktop\Minecraft\Minecraft.exe.

    So I saved the following into a .bat file on my desktop.
    "C:\Program Files(x86)\Java\jre6\bin\javaw.exe" -Xmx1024m -Xms1024m -jar "C:\Users\SuperDave\Desktop\Minecraft\Minecraft.exe"

    But I am missing something. Any help would be appreciated.
    Posted in: Legacy Support
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    posted a message on Can you run 2 seperate versions of Minecraft?
    jefe was helping me but we got stuck. The bat files were not creating the new folders. (Yes, they were saved in the same folder as minecraft.exe, and I ran both bat files all the way through to log in, open a game, & save & close, but the folders for Aether and Mods never appeared. There has got to be a way to do this. Wish I could figure it out. If anyone has any other suggestions, please let me know.
    Posted in: Legacy Support
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