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    posted a message on The Ender, Ender Dragons, And... Strongest Endermans?!
    :sleep.gif:

    It's a BASE SKIN.

    Meaning it's just a rough plan - no proper texturing, and no colouring. It's far from complete.
    Notch even said it was a base in the same tweet.
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on 1.0 New Features! OFFICIAL Report on New Features! MINECRAFT IS RELEASED!
    Shift+Click's been around since 1.5, I think.

    Anyhoo, I'm trying to see what else I can get from potions in the jar file.

    Come across these as part of vt:
        public static final vt c = new vt(1).a("potion.moveSpeed").a(0, 0);
      public static final vt d = new vt(2).g().a("potion.moveSlowdown").a(1, 0);
      public static final vt e = new vt(3).a("potion.digSpeed").a(2, 0);
      public static final vt f = new vt(4).g().a("potion.digSlowDown").a(3, 0);
      public static final vt g = new vt(5).a("potion.damageBoost").a(4, 0);
      public static final vt h = new adr(6).a("potion.heal");
      public static final vt i = new adr(7).g().a("potion.harm");
      public static final vt j = new vt(8).a("potion.jump").a(2, 1);
      public static final vt k = new vt(9).g().a("potion.confusion").a(3, 1);
      public static final vt l = new vt(10).a("potion.regeneration").a(7, 0);
      public static final vt m = new vt(11).a("potion.resistance").a(6, 1);
      public static final vt n = new vt(12).a("potion.fireResistance").a(7, 1);
      public static final vt o = new vt(13).a("potion.waterBreathing").a(0, 2);
      public static final vt p = new vt(14).a("potion.invisibility").a(0, 1);
      public static final vt q = new vt(15).g().a("potion.blindness").a(5, 1);
      public static final vt r = new vt(16).a("potion.nightVision").a(4, 1);
      public static final vt s = new vt(17).g().a("potion.hunger").a(1, 1);
      public static final vt t = new vt(18).g().a("potion.weakness").a(5, 0);
      public static final vt u = new vt(19).g().a("potion.poison").a(6, 0);

    Which gives these potion types:
    moveSpeed
    moveSlowdown
    digSpeed
    digSlowdown
    damageBoost
    jump
    confusion
    regeneration
    resistance
    fireResistance
    waterBreathing
    invisiblity
    blindness
    nightVision
    hunger
    weakness
    poison


    However, I am pretty sure these were in the jar way before 1.9.

    Lastly, this is the block of code where I originally got the prefixes from, these seem to match up with the effects above, but I'm not sure where this translates to potions ingame at the moment:

      static
      {
        a.put(Integer.valueOf(vt.c.a()), "!10 & !4 & 5*2+0 & >1 | !7 & !4 & 5*2+0 & >1");
        a.put(Integer.valueOf(vt.d.a()), "10 & 7 & !4 & 7+5+1-0");
        a.put(Integer.valueOf(vt.e.a()), "2 & 12+2+6-1-7 & <8");
        a.put(Integer.valueOf(vt.f.a()), "!2 & !1*2-9 & 14-5");
        a.put(Integer.valueOf(vt.g.a()), "9 & 3 & 9+4+5 & <11");
        a.put(Integer.valueOf(vt.h.a()), "11 & <6");
        a.put(Integer.valueOf(vt.i.a()), "!11 & 1 & 10 & !7");
        a.put(Integer.valueOf(vt.j.a()), "8 & 2+0 & <5");
        a.put(Integer.valueOf(vt.k.a()), "8*2-!7+4-11 & !2 | 13 & 11 & 2*3-1-5");
        a.put(Integer.valueOf(vt.l.a()), "!14 & 13*3-!0-!5-8");
        a.put(Integer.valueOf(vt.m.a()), "10 & 4 & 10+5+6 & <9");
        a.put(Integer.valueOf(vt.n.a()), "14 & !5 & 6-!1 & 14+13+12");
        a.put(Integer.valueOf(vt.o.a()), "0+1+12 & !6 & 10 & !11 & !13");
        a.put(Integer.valueOf(vt.p.a()), "2+5+13-0-4 & !7 & !1 & >5");
        a.put(Integer.valueOf(vt.q.a()), "9 & !1 & !5 & !3 & =3");
        a.put(Integer.valueOf(vt.r.a()), "8*2-!7 & 5 & !0 & >3");
        a.put(Integer.valueOf(vt.s.a()), ">4>6>8-3-8+2");
        a.put(Integer.valueOf(vt.t.a()), "=1>5>7>9+3-7-2-11 & !10 & !0");
        a.put(Integer.valueOf(vt.u.a()), "12+9 & !13 & !0");
    
        b.put(Integer.valueOf(vt.c.a()), "7+!3-!1");
        b.put(Integer.valueOf(vt.e.a()), "1+0-!11");
        b.put(Integer.valueOf(vt.g.a()), "2+7-!12");
        b.put(Integer.valueOf(vt.h.a()), "11+!0-!1-!14");
        b.put(Integer.valueOf(vt.i.a()), "!11-!14+!0-!1");
        b.put(Integer.valueOf(vt.m.a()), "12-!2");
        b.put(Integer.valueOf(vt.u.a()), "14>5");
    
        c = new String[] { "potion.prefix.mundane", "potion.prefix.uninteresting", "potion.prefix.bland", "potion.prefix.clear", "potion.prefix.milky", "potion.prefix.diffuse", "potion.prefix.artless", "potion.prefix.thin", "potion.prefix.awkward", "potion.prefix.flat", "potion.prefix.bulky", "potion.prefix.bungling", "potion.prefix.buttered", "potion.prefix.smooth", "potion.prefix.suave", "potion.prefix.debonair", "potion.prefix.thick", "potion.prefix.elegant", "potion.prefix.fancy", "potion.prefix.charming", "potion.prefix.dashing", "potion.prefix.refined", "potion.prefix.cordial", "potion.prefix.sparkling", "potion.prefix.potent", "potion.prefix.foul", "potion.prefix.odorless", "potion.prefix.rank", "potion.prefix.harsh", "potion.prefix.acrid", "potion.prefix.gross", "potion.prefix.stinky" };
      }
    Posted in: 1.0 Update Discussion
  • 1

    posted a message on Snow Golem
    The golem the op was describing sounds more akin to a Titan.

    Now THOSE would be epic. Biome specific Titans, one each, that has a chance of spawning? Roams around its biome, essentially neutral, but DOES cause damage to anything it steps on.

    Wouldn't be overpowered, although if it were killable, what would it drop? hm..
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on Why mobs in 1.9 dont sit well with me
    Just like the creatures in pokemon I can see the new mobs slowly getting stupider and stupideir.


    Let's all put on our nostalgia goggles!
    WOOOOOOOOOOOOOOOOOOOOOOO EVERYTHING OLD IS BETTER
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on 1.8 Pre-release not working
    Quote from legodude

    noticed it too at school. we can run google chrome but we may not run any other than the whitelisted .exe's so the only option is the browser. plz help! save my schooldays :biggrin.gif:


    Or you could, y'know, do your work.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on I love the new terrain generation
    Aye, new terrain is gorgeous.

    Found this when flying around yesterday:






    All pretty much the same mountain range.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Elevators and lifts
    Quote from RexBox1337

    Story

    bro
    Posted in: 1.8 Update Discussion
  • 2

    posted a message on send me cash to start my own server
    Sure, let's all give a random guy $5 to start a server.

    I'm charitable, but I'm not stupid.
    Posted in: Survival Mode
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