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    posted a message on Endermen are ruining the fun...
    - Is your mob trap roof 3 blocks higher or more? If so, why? Endermen are 3 blocks tall, and die in water - so if you set it up that way, they shouldn't be able to spawn, and thus won't be able to dismantle it.

    - They can move your machinery. Solution: Build some defences against Endermen so that they can't even *get* to your machinery. By the looks of it, some of it is easily accessible by them so they'll happen to wonder over there and do their thing. The way I see it, this is a good time for people to have a new look at ways to defend their bases. Could be a sky-base with a sprint-jump to get on (So no mobs can even get to your base), a moat, or an underground lit cave - anything like that could probably work. It adds a new way to "survive" in a survival game. I like it.



    I was in a guard tower, and got the attention of 3 Endermen for kicks - 5 mins later I went downstairs to see what they were up to, and they were dismantling my wall in an attempt to get to me. I think that's pretty nifty. If they couldn't move those blocks, then they have absolutely no reason to be feared.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: The reason it needs to be possible to Disable it
    Quote from TheRMF2

    No items
    Final Destination


    This always makes me laugh.

    "You only won because of items! You have no skill!"

    Well, you lost because you didn't know how to react to items dipshit. They're part of the game, so use them >.<


    (This isn't a jab at you RMF2, just a general lol at people who harp on about no items)
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on I love the new terrain generation
    Aye, new terrain is gorgeous.

    Found this when flying around yesterday:






    All pretty much the same mountain range.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Extreme Fps GAIN?
    1.7.3; Fancy/Far settings: 150~225 FPS range is typical.
    1.8 Fancy/Far settings: 70~100 is typical.

    So no, it definitely hasn't sped up for me.

    Comp specs:
    Intel i7 Quad 2.00; 8GM RAM; nVIDIA GT550M 2GB.

    (And before anyone says more than 4GB is a waste: Not if you do a lot of image rendering it isn't)
    Posted in: 1.8 Update Discussion
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    posted a message on OHH NOOO. ENDERMAN TAKES PLAYERS BLOCKS IN PRE RELEASE GAME.
    I like it.

    I was in a village on a guard tower, and got 3 endermen's attention for the heck of it - they were all downstairs looking at me.
    5 minutes later I decided to go down and see if they were still there, and they'd taken apart the wall in an attempt to get to me. Pretty clever.
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on Hunger: The reason it needs to be possible to Disable it
    Quote from xxxxdead2

    - snip -



    Poor attempt at an argument there.

    Two things:

    1) PvP in Minecraft is a joke. Get over yourself.

    2) Try writing an argument without being a homophobic ***** and maybe someone will listen to you. As it stands, your atrocious use of language has rendered your entire argument moot.
    Posted in: 1.8 Update Discussion
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    posted a message on Minecraft Texture Breakthrough!
    Quote from username456

    I only have paint. No transparency.


    GIMP and Paint.NET are both free.
    Posted in: Resource Packs
  • 0

    posted a message on The Hunger Bar Won't Even Kill You! xD
    Quote from Orange_Cak

    He means: What if you had half of a heart from, say, fall damage, and your hunger drops? Do you still lose 5/9.5 hearts (Die)?


    Doubt it.

    Odds are, it just won't decrease health below that point.
    Posted in: 1.8 Update Discussion
  • 1

    posted a message on Elevators and lifts
    Quote from RexBox1337

    Story

    bro
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on [2x][1.8.1, Aether] 2x2Craft (Lava, water, fire, portals, customizable!) [V1.3]
    Quote from SeptimusH

    But the textures themselves are 2x2.


    If the terrain is 256x256, then it's a 16x pack. End of.

    It's only a 2x pack if the terrain is 32x32.
    Posted in: Resource Packs
  • 0

    posted a message on Texture Pacs on a Mac
    There's 7-zip which works on Mac, Linux and Windows. It's worked fine for me on both Windows and Linux, so I don't see why it wouldn't work fine for Mac as well.
    Posted in: Resource Packs
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    posted a message on (16x16) (1.7.3) Zach's Ultra-Revised Pack
    He just said your barely changed anything, which by looking at just those terrain images, seems to be true.

    If you don't want people "on your back about it", then:
    A -) Read the stickies. You've provided no screenshots ingame, which is one of the things they say to do.
    and
    B -) Edit more stuff, or put a to-do at the top of your post so people know what's still to be changed, and what's to be expected.
    Posted in: Resource Packs
  • 0

    posted a message on [DESIGN CHALLENGE] unbreakable vault (now in testing!!!)
    Requires some redstone, but use the Block Door with Sticky Pistons, using a combo input to open the door - all of the wiring is surrounded by bedrock, and when closed the vault is pure bedrock on the outside.

    Only way in would be the correct combination AFAIK.

    Simple, unless Bedrock can't be moved via stickies...
    Posted in: Survival Mode
  • 0

    posted a message on [16x][1.7.3] QuadraCraft (WIP, Simple)
    For colours, I was thinking of changing them up more for items as and when I get to them - but for textures I'm kinda at a loss =D.
    Oh well.

    Last bump I suppose :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on [16x][1.7.3] QuadraCraft (WIP, Simple)
    No comments? Awww :sad.gif:
    Posted in: Resource Packs
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