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    posted a message on Rawcritics Minecraft Servers [Build and PvP] [40-man] [Fair and Friendly Staff] [HUGE Community] [iConomy and Bukkit] [Custom Mo
    PvP has such fun things as combat with shields and fire arrows, and with buildable ships I'm a pirate! Yarg!
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    I'd like to point everyone in the direction of this mod viewtopic.php?f=25&t=131580 which implements all of these features and nearly everything I had planned!
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Sorry! Zaneris never told me that he had stopped updating it. I'll make sure to do so posthaste.

    quite a ways after it being haste it is already, but anyway!
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Zaneris manages compatibility with it himself, you'll have to wait for him to update his minimap with the update chat mod.
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Compatibility update.
    Still working on several requests, next update will have some real meat!
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    Can't think of why it would. I'll look into better compatibility with it.
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    Quote from TyrOvC »

    Either that or you're using this mod that is on only the Client Mod lists, has the versioning in the compatibility statements of Client Version 1.2.1_0, renders things which has to be done Clientside, and you thought that servers can somehow control clouds on default clients, with the same class file as aforementioned being for the Client replacing a class in a server. In that case, I'm sorry that this was a Clientside mod wasn't clear enough.

    1.2.1_0 Clientside Mod, Is Not For Servers
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    I'm afraid your translator must be interpreting "higher clouds" as something else, because you would appear to have the wrong topic.

    Edit:
    Either that or you're using this mod that is on only the Client Mod lists, has the versioning in the compatibility statements of Client Version 1.2.1_0, renders things which has to be done Clientside, and you thought that servers can somehow control clouds on default clients, with the same class file as aforementioned being for the Client replacing a class in a server. In that case, I'm sorry that this was a Clientside mod wasn't clear enough.
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    Try redownloading it. I might have not updated the link yet (sorry! I had posted the wrong filename before I posted the update post).

    Edit:
    Yeah, that's the error you get from using the version from the Halloween update, instead of this one for the update right after the Halloween update.

    Edit2:
    Also, to any concerned parties, I use this mod myself, and it doesn't involve map data in any way at all.

    Edit3:
    Also, the lower higher clouds separate version was just a one time thing. I'll be leaving clouds at the height they were in the lower clouds version, that is right above your height at the max build height, for all future versions. Unless someone really really wants clouds ten blocks above the max build height.
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    Sorry for the wait! Updated to be compatible with the 1.2.1_01 Client.

    Also, for those who have been put off from installing it or our curious as to what the grapical bug with the 3D clouds are, one of the planes on the clouds occasionally gets of by five or so pixels, so during the daytime if you are up near the clouds out the right angle you can see that the sides don't seamlessly fit together. I haven't had the time to play around with the rendering code enough to fix it yet, but I promise I will get on it. (honestly it doesn't bug me that much)
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Fixing up the chat log and options (plan to have customizable command shortcuts, so modifierkey+a could be set to enter /msg , for example) and for a couple of other things are my current priority. If you're using Windows wordpad will already read the new lines properly. I'll also tweak a few things to make it more convenient on different OSs.

    Won't have time to work on it until Sunday, but I'll try to get some stuff done then.

    Edit:
    Also, I checked the new client for any updates, and there were no changes to anything related to this mod. Still works fine.
    Posted in: Mods Discussion
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    posted a message on Higher Clouds Mod Updated 1.2.1_0
    Make sure you've deleted the meta-inf folder so that mods work. If it is an actual crash, please post the trace.
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Updated to make sure it overwrit some old cold properly, and now messages should no longer duplicated. Same download link. Sorry about that!

    Edit:
    To the person who asked, SimpleMap hooks itself into one of the classes used for displaying chat text, so no, they are not compatible.
    Posted in: Mods Discussion
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    posted a message on Improved Chat Functionality Mod v1.2.2 Compatible
    Updated to Halloween compatibility, mouse wheel also scrolls text (was requested), and pasting was fixed up a little bit.
    Posted in: Mods Discussion
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    posted a message on Extreme server Lag *intermittent*
    I am seeing no correlation between map saving and performance issues. In fact, if anything the whole server runs way worse, eating up way more cpu constantly. When it performs saves may be enough for the lag to become noticeable, but something else has to be tying up the processor.

    Is anyone else's server crashing more often also?
    Posted in: Alpha - Survival Multiplayer Discussion
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