• 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Why is the Green Hills biome grass bright red?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    Quote from Yuotta

    Can someone please post the .zip file for 1.2.3 because Dropbox seems to be overloaded, thank you!
    What he said!
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from MASTERINGS_SOUL

    FINALY MODLOADER WORKS FOR ME AGIEN all i had to do was emptey my mods folder
    ...Wow. That fixed mine too.
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    ModLoader crashes with no mods installed, no matter what, in 1.2.3. What the hell is going on?

    I can't even copy and paste the crash error here because it closes the window. ModLoader's broken.

    Here's my ModLoader.txt if it helps any. Please?

    Mar 9, 2012 7:29:50 PM ModLoader init
    FINE: ModLoader 1.2.3 Initializing...
    Mar 9, 2012 7:29:50 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\bin\minecraft.jar
    Mar 9, 2012 7:29:50 PM ModLoader readFromClassPath
    FINER: Zip found.
    Mar 9, 2012 7:29:50 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\mods\mod_tome.zip
    Mar 9, 2012 7:29:50 PM ModLoader readFromModFolder
    FINER: Zip found.
    Mar 9, 2012 7:29:50 PM ModLoader addMod
    FINE: Failed to load mod from "mod_tome.class"
    Mar 9, 2012 7:29:50 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: BaseModMp
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:288)
    at ModLoader.readFromModFolder(ModLoader.java:1283)
    at ModLoader.init(ModLoader.java:886)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:267)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: BaseModMp
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 20 more
    Mar 9, 2012 7:30:00 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Owner\AppData\Roaming\.minecraft\mods\Shelf.zip
    Mar 9, 2012 7:30:00 PM ModLoader readFromModFolder
    FINER: Zip found.
    Mar 9, 2012 7:30:00 PM ModLoader addMod
    FINE: Failed to load mod from "mod_Shelf.class"
    Mar 9, 2012 7:30:00 PM ModLoader addMod
    FINER: THROW
    java.lang.NoSuchFieldError: x
    at mod_Shelf.<clinit>(mod_Shelf.java:4)
    at sun.misc.Unsafe.ensureClassInitialized(Native Method)
    at sun.reflect.UnsafeFieldAccessorFactory.newFieldAccessor(Unknown Source)
    at sun.reflect.ReflectionFactory.newFieldAccessor(Unknown Source)
    at java.lang.reflect.Field.acquireFieldAccessor(Unknown Source)
    at java.lang.reflect.Field.getFieldAccessor(Unknown Source)
    at java.lang.reflect.Field.get(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1723)
    at ModLoader.addMod(ModLoader.java:292)
    at ModLoader.readFromModFolder(ModLoader.java:1283)
    at ModLoader.init(ModLoader.java:886)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:267)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    Mar 9, 2012 7:30:00 PM ModLoader addAllRenderers
    FINE: Initialized
    Posted in: Minecraft Mods
  • 0

    posted a message on How Should The Dream Dimension Be Entered?
    Soul sand under your bed sounds cool. When you drift off to sleep, the souls trapped in the blocks come alive, and their ghostly hands drag you into the dream world.
    Posted in: Survival Mode
  • 0

    posted a message on How Should The Dream Dimension Be Entered?
    Glowstone portals would just be ugly and unoriginal. Plus it'd defeat the purpose of a "dream" world...
    Posted in: Survival Mode
  • 0

    posted a message on How Should The Dream Dimension Be Entered?
    Random chance: Lame.
    Special bed: Also lame.
    New portal: EXTREMELY LAME.

    I think the best way to go about this would be to have some kind of special item you could place near your bed that would cause you to enter the dream world when you sleep and it's nearby. Some kind of plant, or light, that emits strange particles, maybe?
    Posted in: Survival Mode
  • 0

    posted a message on Holy ****, I discovered something [I think]
    Quote from Conker »
    *facepaws* >.<

    *points gun to own head*
    Posted in: Survival Mode
  • 0

    posted a message on Mods are getting out of control!
    Quote from Kaav »
    Quote from Tylerburrito »
    NO MEMES WHATSOEVER BECAUSE THEY OBVIOUSLY MAKE EVERYONE BESIDE THE PICKY MODERATOR ANGRY


    Memes are overused: they are not funny. Image macros are a lazy man's way of making a point. Forums are for writing (or at least trying) well-thought out posts.

    You're looking for needles in a haystack.

    Also, following rules is nice, but there is such thing as making stupid, picky rules. Especially when they're a single person's selfish attempt to change the vocabulary/behavior of an entire community.
    Posted in: Survival Mode
  • 0

    posted a message on Mods are getting out of control!
    Telling/saying a joke = WARN FOR OFF-TOPIC/SPAM

    ALL POSTS MUST BE COMPLETELY SERIOUS

    NO MEMES WHATSOEVER BECAUSE THEY OBVIOUSLY MAKE EVERYONE BESIDE THE PICKY MODERATOR ANGRY
    Posted in: Survival Mode
  • 0

    posted a message on Awesome!
    why would you want pics of someone with 14 diamonds in their inventory

    i found around 14 diamonds in a single cave system once
    Posted in: Survival Mode
  • 0

    posted a message on So, what could be the slime balls for?
    [] [] []
    [] [] []
    :Lime: :Lime: :Lime:

    Slime Pad. A gooey-looking half block that neglects fall damage when you land on it from any height.

    :Lime: :Lime: []
    :Lime: :Lime: []
    [] [] []

    Slime Block. Mobs (and players) bounce off of it in every direction. You bounce depending on how far you fell and landed on it/how fast you were going in that direction.

    [] :Lime: []
    [] :Lime: []
    [] :|: []

    Slimy Sword. Does only 2 hearts of damage, but also has quadruple knockback.
    Posted in: Survival Mode
  • 0

    posted a message on Dragon Cave
    Can we have a separate forum section for users under the age of 12 or something
    Posted in: Survival Mode
  • 0

    posted a message on Nerf flowers
    or you're just stupid
    Mod edit: warned for insulting others.
    Posted in: Survival Mode
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