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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from Redo6565

    how do you get the paintings to work.. they wont show up


    You might want to try the "low res" version. For some reason, the higher resolution paintings don't show up for some people.
    Posted in: Resource Packs
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from iSAKRAY

    Still the best Texture Pack out there but my only problem is I got Optifine and in 1.2.5 I used to get connected textures with your pack like windows are 1 big window and stuff but now that doesn't seem to work do you know why or haven't you updated that or so?

    PS I love you're channel also


    Optifine is out of date (1.2.5 still, officially)
    Also, most likely a bug with ctm. I used mcpatcher and ctm seperately and it seems ctm doesn't want to work on glass panes and a few other things.
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Quote from jzus

    Glad the book and chest were of use.

    Ive compiled everything you need for the trees in the link below, just drop the ctm folder into your pack and your good to go. Obviously youll have to make whatever alterations you want to the ctm trees.png but the property files are all there. This also includes sugar cane, fences and fence gates, if you dont want those just delete the individual property files (each has a name inside the file)

    Oh and in case your interested here is a link to animate the portal inside the chest. Just place the anim folder directly into your pack and voila!

    Enjoy!

    P.S i know youve been fairly busy as of late, let me know if theres anything you need a hand with to get you all up to date.


    Thanks for all the help. I wouldn't mind figuring out CTM and all the animated stuff. Question is, does it work with optifine, too? I like mc patcher but as a youtuber, optifine really helps with recording.

    Quote from Krayloon

    Ahh, I see compilations can get confusing very quickly.


    Its not a problem, just correcting you is all. I actually planned on making a texture for the dragon, too. Not sure how well I'd do.
    Posted in: Resource Pack Discussion
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from ChingPotato

    umm.if i use the customizer,the TexP will be in 1.3.1 right?


    Not yet, still need to update the customizer.
    Posted in: Resource Packs
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Pack is now officially updated! Please let me know if you encounter any issues or mistakes so I can fix them.
    Posted in: Resource Packs
  • 1

    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quick update:

    Been VERY busy lately but I got some freetime to work on my pack. I'm finished updating (Thanks to the great people in the rpg thread) but I still need to test a few of the textures and tweek things. Should have it up by the end of the day.
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Ok, found some free time and have been editing a bit.

    (Redesign based off Zedas)
    (Redid Zedas Birch to make a matching oak)
    (redid brewing stand to fit a bit better)
    (Recolored blaze powered to match the rod better)
    (Fix/edited Zedas's porkchop. Removed the bone and one of the grill strips.)

    (Recolored jzus resize to match my book color)
    (Reversed the lid so the eye is on the inside, having it stare at you when open.)


    P.s Glad to have you back Zedas
    P.s.2: Jzus, how do I do the ctm wood/log thing exactly?
    P.s.3: Kray, The dragon crystal was my design and you really improved it.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Hey guys, i'm back. Just got done moving across the country. I'll try to contribute more once I get my desktop set up.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Jzus, I took your furnace GUI and made the planks into a block. (also added my own textures)

    Also, here's the Emerald Textures I made (gems based off Jzus's)


    I had a few other textures and some prototypes for the gui but nothing nearly as good as what's already posted.

    Also game, would you mind sharing the pngs for your chest and the creative gui? I would really love to use those.

    Oh yeah, finally got around to trying to fix the xp orbs, based around Krayloons design.
    Posted in: Resource Pack Discussion
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    posted a message on Rpg Texture Thread
    Quote from GameslayerX2

    Here's an emerald coin, and the emerald to go with that ore I posted earlier.
    -snip-
    And have a look at Ender Chests too:
    -snip-
    I'm really hoping Jens doesn't remove the emerald ore, I've got a ton of things he could do with emeralds if he keeps it, and I've already tweeted this to him, but it seems to have been buried under a pile of whining ten-year-olds, so this I'll email to him (if I can find his email...): http://pastebin.com/raw.php?i=DczTE8C3


    My god that ender chest is bad ass.
    Posted in: Resource Pack Discussion
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    posted a message on Project: Real Minecraft (First House!)
    Quote from TheAwesomeHNH

    Dude use glue


    I used glue on the textures but if I glued the blocks together you wouldn't beable to pull them apart.
    Posted in: Fan Art
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    posted a message on Project: Real Minecraft (First House!)
    Updated with new video showing off the blocks in action!
    Posted in: Fan Art
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    posted a message on Project: Real Minecraft (First House!)
    Ok, next on my list is the chest..Glass blocks, which are going to be a pain*, doors, half slabs, a chest to put them in, and a mini action figure complete with items.

    *pun intended.
    Posted in: Fan Art
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    posted a message on Rpg Texture Thread
    Quote from iiPod


    RPG-esque pack I'm starting. :)


    Looks good, let me know when a working version si up and we'll add it to the op
    Posted in: Resource Pack Discussion
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Quote from Kane3036

    you should check the ctm i posted in your RPG pack thread, it's more up to date and more complete as far as the glass is concerned!

    Also here is an Idea I gad for your tram tunnel to your secret lab in your youtube LP
    -snip-


    I checked it out, likely going to use it in the next update. Also interesting idea doing it on the top as well as the bottom
    Posted in: Resource Packs
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