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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Question, I finally got TMI working again and I noticed the newer verions gui is entirely different than the last one I used. I was wondering if it was possible to go back to using the old one?



    If not, then follow up question: The old TMI had a "Delete inventory" button but I can't find it on the new one. Was it removed or is it still possible to use?

    Edit: One more question: I can't seem to click on items to add to my inventory from the filtered results of a search. For instance if I type in "Bone" for bonemeal, I can't click it or any of the other results.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I tried that, doesn't seem to be working? Then again I'm using 1.8, does that matter?
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I was wondering. How do you get Optifine to work with MC Forge? Been trying to get it to load but it doesn't seem to be working at all.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Ok guys, I can't seem to get this mod to work at all for some reason and i've followed every guide and instructions I could find. All with fresh minecraft folders (completely deleted and reinstalled each time) and it just doesn't seem to work.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Quote from nemo74»
    OK clean MC,

    installed as described here: http://minecraft.gamepedia.com/Mods/Installing_mods#Installation_for_the_new_launcher

    Works fine on single player, loads on mutiplay, but since there is NO config file to /give or /i it does not work.

    No config file is generated.

    Followed it step by step with a fresh minecraft, without even touching optifine yet. Still nothing.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    I can't seem to get TMI to work, I tried installing it with optifine (Both before and after optifine, both with and without the auto installer) but it just doesn't seem to come up.
    Posted in: Minecraft Mods
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    posted a message on RPG Resoucepacks Community
    I whole heartly support the remake of this thread. Was a shame the old one died off. So many good artists, so many great textures made there.

    Keep up the good work, people.
    Posted in: Resource Pack Discussion
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    I'm sure Kenny has been keeping you all updated but I figured I'd pop in as well.

    Long story short, with my limited time, skill-set, and resources, I decided my efforts just weren't enough to keep this texture pack in its former glory, So I've stepped down.

    Luckly! Kenny was more than willing to take over for me and seems to be putting a lot of his personal time into updating and restoring this texture pack with a passion.

    Currently, I'm in the process of passing everything onto him, including my support. So hopefully, that only speeds up or improves the progress.
    Posted in: Resource Packs
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    posted a message on Question on Iron farms.
    Quote from laxboy119

    1- Best design is the Iron Trench (No this is not mine its just freaking awesome)
    2- yes
    3- not quite sure what you mean, Most farms autokill them, some dont so you can use lotting on them, The iron trench is Autokill. Though it takes a lot to build it in survival. I built it on my SSP world and it took me over a month


    3- I meant killing them as soon as they drop down, rather than carting them away, first. Secondly, is the trench really worth it?
    Posted in: Discussion
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    posted a message on Question on Iron farms.
    Interesting points, Forged. The first one i've been looking at since Eve up there mentioned it and it seems incredibly complicated. I wouldn't mind it much but i'm not sure its worth that much time and effort.

    As for the other farm? You could of done something similar except standing next to them in order to collect. The 2x2 room with lava ontop would of given you enough room to fit in there with them and not worry about the lava and simply afk. Though since hoppers have been added now, it just makes it a bit easier.

    The only problem I could see with Docm's design is simply being very large and hard to fill with villagers.
    Posted in: Discussion
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    posted a message on Question on Iron farms.
    I just looked at that one, actually. Tried asking Doc about it but he seemes busy atm. Any reason its your favorite?

    Secondly, While play testing with his design, I noticed if you made the lava blade 16 instead of 15, they die as soon as they leave it, dropping the items without the need for a crusher.
    Posted in: Discussion
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    posted a message on Question on Iron farms.
    Been looking around at various designes and I had a few questions.

    First of all, which is the most up to date and arguably "best" design currently around?

    Secondly, From the few designs I have seen, many have a water way pulling the golems away from the farm with lava blades to weaken them. Why, exactly? Is it to make room for a new golem more quickly?

    Lastly, Part of the second question but why not kill the golem outright by simply dropping them in a lava pit over hoppers? (2x2 "room" with lava on signs above it)
    Posted in: Discussion
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    posted a message on [Creation] Tykens Texture Testmap (1.1.0) (Update coming "soon")
    This map isn't forgotten. After I lost my updated 1.5 file I got kind of demoralized but I'm back and I'm redoing a lot of things, same basic layout. Adding more room for all of the new stuff. Most of the blocks are done so i'll likely release as soon as those are done but I still need to finish the "Mob Zoo" but i'll add that afterwards.
    Posted in: Maps
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    posted a message on [32x] TyDoku [Being updated by kenny1997]
    Updated the texture pack to include the fixed stuff that TheUnknownGuy helped me fix. Running water is still a bit wonky, also added his wither texturer, YAY!

    Anyway, craps been updated, enjoy.
    Posted in: Resource Packs
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    posted a message on Rpg Texture Thread
    Quote from SugarDose

    Would you mind me using the Gui textures of yours for a little texture pack i am making for a server?


    I don't think he's been around for a while but the general rule of the thread is you can use anything posted as long as you give proper credits. Plus he's a cool guy and shouldn't mind.
    Posted in: Resource Pack Discussion
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