• 73

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    *Announcement* June 20, 2013

    As of now, I am currently busy with school again. (Sorry) The development is halt at the mean time while I focus on my thesis. I will be able to work on it again around middle of july.

    Version 0.4 is released! Transition between prequel and kingdom building phase is almost done, but the primary change of this release is the reficules and a major change in buildings which now have a height property. Full changelog below.

    Tale of Kingship is on open beta!
    Keep in mind that this mod is still in Work-in-Progess. There will be ruined save files, incomplete features, and the mod still doesn't offers any game progression what so ever. The purpose of this release is to iron out the bugs for the later versions. Please report any bugs found by posting the details either here on the thread or in skype.

    For those who need to contact me or just want to chat, you can add me via skype: TyberAlyx.


    This beta version can break save files(via griefing) so use at your own risk!
    Pardon my tardiness of the due date for tier 1 and 2 as I focused on enhancing the system for the moment.



    In a different world from Minecraft, the human civilization has prospered in an ever so peaceful world.
    But then suddenly, evil has found their way in to our land.
    The Reficules, creatures from an evil dimension, attacked our lands and kingdoms.
    Unprepared and caught off-guard from this onslaught, the humans are in the brink of annihilation.
    In order to preserve humanity, the last order of the humans and the king forged the "Kingdom Scepter",
    A scepter that contains all knowledge the humans have learned in this world.
    As the final onslaught on the last kingdom is eminent, the last order of the kingdom used all their power to open a door to a different dimension far from this world in order to escape into the fabled lands called Minecraft.
    The last settlement of human race now lies in this unknown world.
    This is where you will start your journey, hero. Soon, evil will also spread across this world.
    It is time to take the path to kingship. The last order awaits!

    What is Tale of Kingship?

    Tale of Kingship is the official sequel to the tale of kingdoms mod. It is a series of mods that will give you an opportunity to build the greatest kingdom the world of Minecraft has ever known! Raise your economy through trade, supply a stable food source for your people, create an army to protect your kingdom, and show your valor as the most powerful king in the whole Minecraft!

    What is new in the evolved Tale of kingdoms?

    Everything I learned from the past tale of kingdoms (implementation wise and feature wise) is greatly improved. The kingdoms are now scale-able. You design your own kingdom, you can have it in any size and in any style. You could choose which buildings to focus on and add your own customization (You can build your own custom buildings in your own kingdom the traditional Minecraft way). Focus on military, focus on trade, or focus on size! It's all up to you.




    in order to "fully" understand the mod, I recommend you guys watching this preview:

    This mod uses Novv's Building Schematics collections with over 26 buildings and Heaven_Lord's Medieval Castle. Each building serves a specific purpose to the improvement of your kingdom. The prequel will feature mrato1 medieval spawn for the starting town.



    Links:
    http://www.planetmin...g-bundle-98192/
    http://www.planetmin...-angelblockapp/
    http://www.planetmin...with-schematic/



    I take no credit for most of the structures. All building designs fall into the creators mentioned and linked above. The compilation, program, gameplay and system other than forge and minecraft itself are created by me.
    Just making sure you get that okay? These wonderful designs doesn't belong to me.
    The song used in the mod is titled: Cloister of Redemption by Jens Kiilstofte (Machinimasound)

    I would only want 5 seconds of your time for the days of work I put in this mod ^__^

    To Install:
    - Download Minecraft Forge @ http://files.minecraftforge.net/ and install. (Instructions on downloading and installing minecraft forge is all around the net so please take a look at that first)
    1) install forge.
    2) create a new folder in .minecraft named MCTOK
    3) save the download into the MCTOK folder
    4) extract the .zip you saved.
    5) place the folder taleofkingship folder into the .minecraft folder
    6) place the Tale of Kingship.zip into the .minecraft/mods folder
    7) load a world and press Y.

    - Or you can drag the zip file to the .minecraft folder and rightclick then "Extract here"




    Version 0.4
    - Added the Reficules
    - Added the height property for buildings
    - Re-opened kingdom building phase
    - Fixed the task system where in kills are not counted

    Version 0.3
    - Added Tasks system (This is currently the only way to earn honor)
    - Added Hireble Hunters
    - Added Inn keeper in starting town inn
    - Added Preacher in the starting town Chapel
    - Added Builder for future use of plots
    - Added an easter egg which would show up on rare cases
    - Improved villager AI by adapting minecraft AI code base

    Version 0.2
    - Fixed Save File Handler
    - Fixed Crash at Destroying certain buildings.
    - Fixed Crash at Building certain buildings.
    - Fixed Crash at Claiming Lands.
    - Fixed Restarting Prequel
    - Fixed Missing NPCs on relog
    - Fixed tutorial on installing in read me (thanks to dombo813 for clearer instructions)


    Version 0.1
    - Tale of Kingship Beta released!




    Tale of Kingship is not an open source file for now (it will be open-source in the future)




    Posted in: WIP Mods
  • 1

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from CubicBerserker

    If you place the kingdom block above ground level the building will be constructed at that height (placing it below ground level doesn't work properly). Ground will (usually) be added as necessary, but it won't look very natural. Of course you could always do some terraforming to solve that problem.


    I added some powers to the scepter to do some terraforming for the next release :)
    Posted in: WIP Mods
  • 2

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from Thunder9125

    Here is my new buildings for today. Also tyber, I recommend making a forum for this type of stuff. Another thing, I realised that while I was building, do I have to make my building 1 level higher than the normal superflat world? Or is it okay? Also, I would like underground support. Ex: You can build a canal into a ground.
    Changes: The diamond block in the fountain is now a Lapis Block. The Marketplace is bigger, you can enter it from North, south, east, and west. Wildlife and benches added in marketplace. The Small House now has a roof.
    Click here to see exterior pictures : http://imageshack.us/g/1/10181938/
    Download my world to check out interiors.
    http://www.mediafire.com/?n9btqap1c5l0uls

    As always, give tips and suggestions!


    1 level higher, it has to stick out, thats why I can't really support canals :(
    but anyways,

    Version 0.4 is released! Transition between prequel and kingdom building phase is almost done, but the primary change of this release is the reficules and a major change in buildings which now have a height property.

    Version 0.4
    - Added the Reficules
    - Added the height property for buildings
    - Re-opened kingdom building phase
    - Fixed the task system where in kills are not counted
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    I looked at the buildings and they are pretty nice for a prototype! Though I agree they look really symmetrical though. I wonder what are your thoughts of using the tale of kingdoms 1 buildings?
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from ToxicCarnage1997

    I have a question and I don't know if it was asked in earlier pages but all I want to know is if this mod will be able to work on multiplayer servers so multiple people can play this mod together


    This mod won't work on multiplayer as it is set on a single player experience. A special version will be made for multiplayer which focus on military and base building in the future. :)
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from Thunder9125

    I have a problem. The starting town is taking a sh*t long time to load. What should I do?


    For how long is this exactly?

    EDIT: be sure to put the taleofkingship folder in the .minecraft root folder not in any other folder within the root folder. it should be along the other folders like bin, mods, lib, resources etc.
    Posted in: WIP Mods
  • 1

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update
    Quote from OjamaM1

    Does 'not open source' mean that it's not available to the public as I can't seem to download this as it says the link has been deleted.


    Uhm, I fixed the link, try again ^^
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Frizzil

    Multi-chunk generation is possible even in vanilla Minecraft (take mineshafts for example), but they have an even worse problem-- you can't generate structures at a "high level". In other words, you couldn't give the structure a kind of "flow" as you wander through it, or have keys that unlock doors in other areas in such, etc. Generation in one chunk can't retroactively affect the structure in another, since nothing is guaranteed-- every chunk has to be independent in a sense. Thus, you wind up with massive, "wandery" experiences, and an inability to make anything interesting of it. It'd permanently cripple that dungeon's enjoyability.


    Why not try you generating the dungeon itself as you go along it? I do not know how you coded your generation (probably at a call of a forge hook I assume?) but given that you are generating 16x16 chunks, you start at a room that is only 16x16, you go north and and you expand another 16x16 on the north end.

    I could help you integrate it if you are willing to get help for a fellow modder as I created a code that could generate "any structure" no matter how big it is that I am willing to share to this great mod.
    Posted in: WIP Mods
  • 718

    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Mod edit: Thread locked to prevent update begging and compatibility issue questions. See below where it says this is no longer going to be updated. TyberAlyx, if you wish to have this thread unlocked (permanently if you update, or temporarily to edit the OP for announcements, such as a successor to this mod), please PM insomniac_lemon. Users, the outdated download link is below in the spoiler.






    Tale of Kingdoms is no longer gonna be updated. Feel free to update it though to current MC versions
    I am working on a new and better system that could accommodate larger cities, horray!
    but I am in dire need of great builders. Builders that could create great cities!
    Imagine different capitals for good and evil each with different races. Oh the possibilities!
    If you are interested to make this realization to an actualization, please please, please contact me at [email protected] via email and show me the works you have done, possibly in a video or a screenshot. If you have paypal, I would gladly give incentives in dollars if you guys did great, think of it as a thank you gift :)
    The mod I dream to make is big, real big. I have learned a lot from tale of kingdoms and I want to make it something much more than what it has achieved ( and hopefully bug free as i have faced the nightmare of it in TOK)
    But rain or shine, expect a new and better version soon, most likely a month after the API is released! Cheers!

    EDIT: Feel free to add me also on skype if you don't want to email. Skype Username: TyberAlyx














    IMPORTANT NOTE WHEN UPGRADING: Delete KingdomMod.props file.


    What is Tale of Kingdoms?






    Tale of Kingdoms is an adventure RPG mod where you prove your worth as a King, fight evil and eventually raise your own Kingdom. The mod currently includes the starting guild, where you must prove to the Guild Master that you are worthy of ruling your Kingdom, as well as several different NPC, friendly, neutral and aggressive. The mod is still in development, but already it has proven itself to many as a fun, enjoyable Minecraft experience.-I tyberalyx didn't write this >.<

    How to Install Tale of Kingdoms?


    1. Install the latest version of ModLoader (Click Here)
    2. Download Tale of Kingdoms (Click Here)
    3. IMPORTANT NOTE WHEN UPGRADING: Delete KingdomMod.props file.
    4. Move the entire ZIP Folder into your ".minecraft\mods" folder.
    5. Start the game!
    Note: If you are just starting on this mod, you cannot play this in an existing world, you have to start a new world.


    If you want to set prices for other mods, enable GenerateCodeForPrices in the props file.
    When enabled and ran along side other mods, it will generate a text file where your Minecraft.exe is located. There you could send me the pricelist you have set and I will credit you for setting its prices. The more mod tale of kingdom support, the more you could buy and sell! Message me the code or post the code in the thread alright? :lol:







    Tale of Kingdoms Save Editor for Version 1.3.0 Pre 2:
    Download Here
    To edit your save file, open your .minecraft folder and locate your save folder. Place the editor along with the KingdomModSave.dat and run the jar file.

    WARNING: USING THE SAVE EDITOR ON A WRONG VERSION COULD DAMAGE YOUR SAVEFILE.

    Tale of kingdoms Walkthrough by mohfe2
    Quote from mohfe2

    Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)

    [AUTHOR'S NOTE1: I have just recently updated to version 1.2.4. Much of this walkthrough was written based on experiences with pre-1.2.0 versions--specifically the Guild and Honor systems. However, I have completed Tier 1 on 1.2.0, and base all my experiences on the Town/City/Kingdom to 1.2.0, and the last several days playing through ToK 1.2.4 with Minecraft updated to the 1.0 release. Any 1.3.* version (which does not exist at the time of this writing) will likely have some differences, and some things in common with this walkthrough.]

    [AUTHOR'S NOTE2: I did not create Tale of Kingdoms, nor did I take place in its development, have knowledge of or contact with TyberAlyx (ToK's Author). I also did not create Minecraft, nor did I take place in its development, or have knowledge of or contact with Notch (Minecraft's creator). I do not claim to have any involvement with or ownership of any content that this walkthrough deals with.]

    [AUTHOR'S NOTE3: In this document, there are strategies which I define as CHEATS. These are LEGIT, GAME+MOD ALLOWED ACTIONS which advantage the player to an extreme degree. NONE OF THE ACTIONS/STRATEGIES DESCRIBED INVOLVE CHANGING ANY ASPECT OF THE ORIGINAL GAME CODE OTHER THAN INSTALLING THE MOD ITSELF]

    [AUTHOR'S NOTE4: Please feel free to distribute this document in any form, CONTINGENT UPON THE CONDITIONs THUSLY STATED:
    1. THIS DOCUMENT CANNOT BE USED TO PERSONALLY PROFIT IN ANY REALM OUTSIDE OF MINECRAFT/MINECRAFTIA/A FICTIONAL GAME WORLD INVOKED BY 1s AND 0s RECOGNIZABLE BY A BLOCK-BASED FORMAT, AND SITUATED IN A VIRTUAL THREE DIMENSIONAL ENVIRONMENT,
    2. THAT THIS DOCUMENT IS PUBLISHED IN ITS ENTIRETY, and
    3. THAT CREDIT IS GIVEN TO MY HANDLE: mohfe2]

    .
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    .
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    .

    =-=-=-=-=-=-=-=

    Table of Contents -- Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)

    I. General Advice
    A. Why Tale of Kingdoms is different than regular Minecraft
    B. Storing Items

    II. Opening
    A. Guild Spawn
    B. 1st Day
    2. NPC Characters
    a. Soldiers
    b. Survivor
    c. CHEAT - Farmer
    d. Forger/Item Salesman
    e. Inn-Keeper
    f. Shop-Keeper
    g. Guild Master
    C. 1st Night
    D. Rest of 1st Half of Honor Gathering

    III. Reficul attack
    A. Why, how and what the player should do
    B. CHEAT - Cannibalizing the Guild (For Fun and Profit)

    IV. Just before Kingship
    A. Cobblestone and Wood
    B. The "Builder" NPC

    V. King Me! - Tier 1
    A. Founding your Town
    1. Location and specifications
    a. Relation to Guild
    b. Direction, size and expansion
    2. Buildings by importance (Tier 1.
    a. Item Shop
    b. Stock Market
    c. Large House/Small House/Small House
    3. Myths and Facts about your city
    B. Growing your Town
    1. Cobblestone
    2. Wood
    3. Gold
    b. CHEAT - Stock Market
    4. Maintaining your Town

    VI. Tier 2
    A. Buildings by importance (Tier 2.
    1. Food Shop
    2. Blocks Shop
    3. Barracks
    4. Large House/Large House/Small House/Small House/Small House
    5. Builder House
    B. Keep going, the effort is worth it!

    VII. Tier 3
    A. Buildings by importance (Tier 3.
    1. Library
    a. CHEAT - STUDYING
    b. CHEAT - INVESTMENT
    2. Chapel
    3. Mage Shop
    4. Large House/Small House/Small House/Small House
    5. Tavern
    B. Hooray! You've done it!

    VIII. The End?

    IX. Change-log

    =-=-=-=-=-=-=-=

    Tale of Kingdoms [1.2.4] Walkthrough 1.1 (as of 12/11/2011)


    I. General Advice

    A. Why Tale of Kingdoms is different than regular Minecraft
    Minecraft is amazing. Minecraft has been amazing for many versions now, and with every new Mojang update comes a new reason to gaze at a lit screen in wonder. In turn, user-created mods have altered the Minecraft Player's experience, but neither Mojang nor other modders have been able to adjust the building-block platform in the way the TyberAlyx has with Tale of Kingdoms (ToK).

    The typical Minecraft game's essence of freedom is exponentially modified in ToK through the clever combination of Non-Person Character (NPC) activity, economics, and generative block code. The ability of the Minecraft Player to collect a monetary profit through discovery/conquest/item sales is nothing new, but with NPC characters able to construct magnificent buildings in an instant and then sell you nearly every item in the game, the story of Minecraft has again been completely rewritten.

    Often, at the outset of a standard new game, the Minecraft Player is forced to fend for his/her life from the very start, with no allies or cohorts to guide him/her. In contrast, the standard ToK game comes complete with a gigantic Guild, full of allies and defended by high walls. This event alone contradicts the inherent "housing" problem that is typical of the un-modded Minecraft Player's experience. Letting go of the insatiable desire to gather construction elements is a part of the ToK Minecraft Player's experience as he/she begins to see the blocks of the world as commodities, physical sources of value which can be sold quickly to pay for new tools, swords, and armor.

    Forget minecraft as you know it. Embrace the abilities this mod provides, and enjoy the ride while it continues! :-D

    Make no mistake, your missions are very clear: Collect HONOR to become King, and collect COBBLESTONE AND WOOD to rule a KINGDOM! Do not waste your time as a typical Minecraft Player would. Act fast, kill as often as you can, and only purchase what will help defend or kill; these are the tennents that will allow the Minecraft Player to ascend the Kingship's throne in only hours, rather than days. Dawdling, the Minecraft Player will rue the day they added ToK to their Mods folder. Focus, and THE PATH TO GLORY, WEALTH, and the KINGSHIP will be REVEALED!



    B. Storing Items
    PLEASE BE VERY AWARE THAT THE____GUILD____AND THE ____TOWN/CITY/KINGDOM____ARE NOT SAFE PLACES TO STORE YOUR ITEMS IN CHESTS.

    1. The SPAWN AREA[S], or areas where blocks are destroyed and then regenerated, are quite obvious once they have occurred. In particular, everything that will not be respawned in the guild's area of regeneration WILL BE ERASED (when the FIX GUILD option is invoked; at least once after the Reficul attack). This means THE GUILD IS NOT A GOOD PLACE TO STORE ITEMS. AGAIN, ANY BLOCK THAT IS NOT BEING REGENERATED WILL BE DESTROYED WHEN THE "FIX GUILD" OPTION IS INVOKED.

    a. The Gate of the Guild will always spawn facing WEST on the In-Game Minecraft Map.

    b. The best place for a house is your spawn point, because that is where the elevation of your Guild and the rest of the terrain are equal, and

    c. The Guild's re-spawn area must be treated as an off-limits zone for hoarding treasure.


    2. THE SAME IS TRUE FOR THE TOWN ("FIX TOWN" option), ALTHOUGH IT IS IMPORTANT TO BEAR IN MIND THAT, IN ADDITION TO "FIX TOWN", WITH EACH ADDITIONAL TIER COMES AN EXPANSION OF THE SPAWN AREA. Don't go building just anywhere outside the city walls because you think that those areas are safe. In fact, they can be just as treacherous as building within the city walls!

    Here are the exact FACTS that you need to BUILD your own buildings and STORE INVENTORIES in your own chests:

    a. The Gate of the Town will always spawn facing WEST on the In-Game Minecraft Map.

    i. Therefore, WHEN LOOKING AT THE MINECRAFT IN-GAME MAP, THE SAFE AREAS TO STORE ITEMS ARE TO THE WEST AND TO THE NORTH OF YOUR WALLS, or

    ii. The best place for a house is just outside of your Town/City/Kingdom Gates: either straight ahead, or to the right (When exiting your Town/City/Kingdom).

    b. YOUR TOWN'S WALL WILL ALWAYS EXPAND SOUTH AND EAST TO ACCOMODATE NEW BUILDINGS (This will also be touched upon later.)

    II. Opening

    A. Guild Spawn
    When you create a new world, a text box will open and you will be asked to start on your "PATH TO KINGSHIP". Accept this if you wish to play Minecraft with the ToK Mod. As far as I know (AFAIK), only one ToK game is allowed to exist. As I understand the situation, TyberAlyx is building a "better saving program", but I would not risk losing any of the work that you're about to embark upon. So until further notice, I say ONLY ONE (1) GAME AT A TIME!

    When this box is accepted (as opposed to declined), the guild will spawn directly behind you, with the entrance facing west (on an in-game Minecraft map).

    1. Before the box
    You may have a few seconds/moments to move before this box appears.

    a. Don't move
    Seriously, don't move! It'll be OK! If the spawn is lousy you only lose a couple of seconds exiting, deleting and creating a new world. A far better option than persisting for hours on a sub-par gaming foundation.

    b. If you move, go down
    The guild will spawn based on your elevation/Y-coordinate. If you are on a hill, then cliffs may appear around your guild. Moving down will lower the elevation/Y-coordinate and give you a potentially less-distrubed guild-placement. This is beneficial because when the Guild is spawned at a higher elevation point, cliffs always are created between the guild (high/low) and the terrain (low/high) around it. I HAVE PERSONALLY NEVER EXPERIENCED A CONSISTENT GUILD OR TOWN SHAPE WITH THE TERRAIN. I believe that this is because ToK often forces the Minecraft Player to start in a hilly forest biome, and Minecraft's terrain generator does not allow for the tremendous tracts of FLAT TERRAIN necessary for the construction of THE GUILD.

    2. After the box
    Look around. This spawn point will always be your best bet for a way to travel from your Guild's elevation to the surrounding areas, and just outside of the path will be a nice place for A HOUSE THAT WON'T BE DESTROYED WHEN YOU FIX THE GUILD.

    Make sure that the area in the front of the entrace to the Guild is solid ground, as opposed to an ocean/sea/lake/water. Most likely the solid ground (if it exists) will be slightly above or below your entrance, and covered in trees, which is the MOST ADVANTAGEOUS OUTCOME. Continue to play if you have a slightly higher or lower elevation than your entrance. RESTART IMMEDIATELY IF THE LOCATION/SPAWN IS NOT TO YOUR LIKING. I did this several dozen times. The ToK Mod will take several days for even the most committed Minecraft Player, the world should probably be one that you like!

    B. 1st Day
    Now that an acceptable map and spawn exist, ToK can begin!

    1. COLLECT ROSES AND FLOWERS
    Before entering the Guild, run around the outside of the wall's perimeter. COLLECT EVERY ROSE AND FLOWER YOU FIND. Roses are worth 80 gold, while flowers are worth 40 gold. They will be the basis of your economy.

    2. NPC Characters
    The NPC characters in ToK are far more advanced that the mindless drones that shuffle about in normal minecraft villages. In fact, speaking with them (right-clicking) will tell you much about what type of NPC they are, and how they can aid you in your quest to achieve KINGSHIP.

    a. Soldiers
    Soldiers are the first NPCs you will meet, and they won't have much to say. Handing them a Wooden Sword will turn them into sparring partners, but the Honor gained is insubstantial, and I recommend utilizing Soldiers solely as back-up for your Kill-Zone adventures and the Reficul attack! However, at the guild at least a dozen are regularly on patrol, defending the residents of the Guild. They are consistently called into action, as several dark areas exist within the walls and mobs will be constantly spawning outside the front entrance.

    b. Survivor
    A solitary Survivor of the Reficul raids stands in the Guild's main square, anxious for news of other NPC survivors. Finding other survivors in abandoned villages and returning them to him/her will result in an increase of honor. However, the Honor gained is also insubstantial, and I would recommend not dealing with survivors at all. (Although, that's not to say that this type of action is undesirable for the mod itself! on this note of personal editorialization, I hope that survivors (as well as other unknown and undreamt of quests) can be added.

    c. CHEAT - Farmer
    The Farmer stands at his small stall and will give you Bread once every daily period. This can be circumvented by quitting and reloading. He has no other purpose, however the Wheat that lives next to him CAN be harvested if the fence is destroyed. The wheat will grow back if the "FIX GUILD" option is invoked.

    d. Forger/Item Salesman
    The Forger will have items for purchase, and will pay good gold for most miscellaneous items that you no longer require.

    I. SELL ROSES AND FLOWERS
    Your first point of business should be to sell your roses and flowers to him. IN THE EARLY GAME, ROSES (AND FLOWERS) ARE THE BEST WAY TO MAKE MONEY. This gold will fund your initial purchases of tools, a sword and armor.

    iI. Buy: Iron Axe, Iron Shovel and Iron Sword; any Armor
    Buy an Iron Axe to chop wood, and Iron shovel to move dirt, and an Iron Sword to kill mobs. Also buy any affordable armor. A pick-axe is helpful, but not necessary for the 1st day and night.

    e. Inn-Keeper
    This fellow resides behind the counter in the room that serves as the Guild's MAIN ENTRANCE ROOM. THE INN-KEEPER IS EXTREMELY USEFUL IN DETERMINING THE TIME OF DAY. His options allow for the ToK Minecraft Player to initiate either the onset of day or night. AN INVALUABLE NPC CHARACTER. Use him often to begin Night over again so that Mobs may spawn again.

    f. Shop-Keeper
    While difficult to find, this lady/fellow will allow you to purchase stores of food.

    g. Guild Master
    The Guild Master may be the most important NPC character in the Guild-based game! Without signing the contract with him, the Minecraft Player will never amass enough HONOR to become a King. He also has three (3. other functions :

    i. Can "FIX GUILD" for 64 Wood.

    ii. Will aid you during the Reficul attack with a sword and healing abilities

    iii. Will sell and buy back NPC mercenaries.
    These mercenaries can be equipped with either a sword or a bow, but either way they suck. Gold spent on them is wasted. Instead, save up for Diamond gear.

    iv. Finding the Guild Master:
    DIRECTIONS: Down gravel path, Left through main gate, Left at main square with well, left into Main Entrance/Inn-Keepers Room, Right to stairs, immediate 180 turn at top of stairs to continue going up next flight of stairs, SLIGHT LEFT, jump over flowers on table to get to CATTY CORNER HALLWAY, Straight Down hallway, Straight Up stairs, Left across hallway, Down short stairway, GUILD MASTER!

    v. Maybe this point isn't necessary, but repitition can be helpful...In order to begin your "PATH TO KINGSHIP", the Minecraft Player must "SIGN A CONTRACT" with the Guild Master. IF THE MINECRAFT PLAYER DOES NOT SIGN THE CONTRACT HE/HE WILL NOT ACCUMULATE "HONOR".

    3. Create Kill-Zone
    Once the Contract has been signed, it is time to begin accumulating honor! HONOR CAN BE ACCUMULATED BY KILLING MOBS, RESCUING SURVIVORS, AND SPARRING SOLDIERS. In my opinion (IMO), the last two options are not very good options at all compared to the first: Killing mobs. So, in order to kill Mobs efficiently and complete the HONOR accumulation process quickly, a KILL-ZONE must be created at the entrance of the guild.

    a. Cut Trees
    If it is still daytime, you should chop trees to accumulate wood and improve the lines of sight in your KILL-ZONE.


    b. Build hill/ramp
    A simple conduit or route of transit should be constructed to the terrain (that is higher or lower) in front of the guild.

    c. Kill!
    A Lot! AND THEN SOME MORE!


    C. 1st Night

    1. Continue creating KILL-ZONE between Mob Spawns
    Kill as many Mobs as you can. Retreat towards the guild when necessary and let the Soldiers drifting about outside help you with any pursuing Mobs. AFAIK, DYING WILL NOT AFFECT YOUR HONOR STATUS (1.2.0--Have not died on 1.2.4 yet).

    2. Bread when you need it
    When you are near the farmer, and the farmer won't give you bread, AND you are running low on hunger: exit and re-enter the game. The Farmer will give you a another free piece of bread upon command!

    3. Visit Guild Master at dawn to check Kingship status
    After you've finished a night (or, equivalently a few game-time minutes), hopefully you have killed ~20-30 mobs. Check your status with the Guild Master and then use basic math to determine how many more nights you should be killing mobs. BE CARFEUL OF THE MIDPOINT ON THE HONOR STATUS BAR.

    D. Rest of 1st Half of Honor Gathering

    1. Continuing what we started
    Keep killing mobs! Don't stash stuff in your Guild! Sell what you don't need!

    2. General sources of Income
    Gold will continue to grow in importance as your initial items deteriorate.

    a. Items of Importance
    You should be selling Gunpowder (especially), String and Ender Pearls for a lot of money! I do not know about the price for Spider Eyes (although I imagine that they bring in some good gold). Saplings can bring in money too as trees are chopped. Be sure to try and purchase a DIAMOND SWORD for optimal mob killing, otherwise purchase tools and armor as you need them, and sell anything that you would otherwise sack away in a chest for gold that will go towards your completion of the "Path to Kingship".

    b. Items of Non-Importance
    Seeds and Dirt are useless to sell. So are Inc Sacks. Nearly Everything else can be sold for a price, but ROTTEN FLESH is the worst item to collect: only 1 gold per ROTTEN FLESH.

    3. Scouting in lieu of Wood-Cutting
    At some point, the Minecraft Player may tire from killing mobs. At this point begin exploring for possible areas that you may want to place your Town/Kingdom.

    a. Avoid Reficuls
    Reficuls spawn at small encampments near nether portals. Avoid these, because they will kill you. They are easy to spot, even in forests, and they will not attack unless you are within range (I'd guess about 20-25 blocks before they notice you, like even the most observant hostile mobs). Skirt around them and try to climb the mountains in nearby "High-Land" Biomes, so that you can get a good look at where the Reficul nether points are, as well as the abandoned villes. I WOULD ALSO HEAVILY ADVISE AN INTERESTED PLAYER TO DOWNLOAD CARTOGRAPHER G, so that he/she could take advantage of an objective, made-from-the-data mapping system (this is not an in-game program, but a program which analyzes the data your world possesses OUT-OF-GAME).

    b. Come back before nightfall
    Running until the Sun is at high noon (with distance set at far) is enough to make visible one section of an in-game map, from the Guild to the boundary. When it is noon-time (or shortly after), begin your return to the Guild so that you don't die with all your possessions in the middle of nowhere. Also, night-time is when you should be accumulating HONOR, and just in case the Mobs prove too much of a challenge, being near the entrance to the Guild allows for re-enforcements that you don't have to pay for.

    E. Arguments against perceived future complaints

    1. Argument: That's not how to play minecraft!
    You're right, Minecraft is mostly about collecting ores in dangerous underground tunnels. The Minecraft Player can still do this, but by occupying his/her time with exploration, less honor will be achieved, and it will be an EXTREMELY long time before the ToK mod will be completed.

    2. Argument: I can do it faster another way!
    THEN DO IT AND SUBSEQUENTLY TELL ME HOW TO DO IT. Seriously, I'm not an expert, nor am I a professional gamer. I'm just a guy who enjoys Minecraft and Minecraft Modifcations!

    3. Argument: The rules have changed and this is irrelevant!
    Fair enough. What I am writing certainly isn't the gospel on ToK Minecraft, or on Minecraft in general. However, MOST OF THESE PROBLEMS HAVE BEEN LINKED TO COUNTLESS QUESTIONS IN THE MINECRAFT FORUMS, so I have sought to answer them to the best of my abilities. If FAILING in the general community continues, I suppose I just didn't do a good enough job of explaining things.


    III. Reficul (Spell it backwards) attack

    A. Why, how and what the player should do

    1. Why the Reficul attack Happens
    The Reficul attack on the Guild occurs when the Minecraft Player's Honor Bar has reached the Midpoint (or Halfway mark).

    2. How the Reficul attack happens
    The Guild Master will teleport to the Minecraft Player's position and relate the event. RIGHT CLICKING ON THE GUILD MASTER WILL YIELD THE MINECRAFT PLAYER AN IRON SWORD. The Minecraft Player should then return to the guild, finding it attacked. STANDING NEAR THE GUILD MASTER WHILE HE IS ALIVE WILL RESTORE YOUR HEALTH. However, if you are on fire and near death this health restore will not aid your character, it will only prolong the inevitable death by Reficul.

    Three (3. large holes will have spawned:, One (1. in the Main Square (with the well), a 2nd (Two) near the Farmer's stand and a 3rd (Three) near the entrance to the Sparring Pit (to the left of the Forger's station). DO NOT JUMP DOWN THESE THEY LEAD TO THE VOID AND YOU WILL DIE. This event begets an assortment of REFICUL ENEMIES, WHICH WILL PROCEED TO BURN THE GUILD DOWN AND KILL YOU MANY, MANY TIMES. With the help of your Guild-based comrades, the Reficuls should be defeated in less than half an hour (With exiting -> re-entering).

    3. What you should do when the Reficul attack happens:
    Go to the guild with the Guild Master. (If you Exit, re-enter and right-click him, he will give your another/a new Iron SworD.. ATTACK BY LETTING THE GUILD SOLDIERS FIGHT, BECAUSE YOU WILL DIE. REPEATEDLY. DO NOT GIVE UP HOPE, BECAUSE THEY ARE FINITE AND YOU AND THE GUILD SOLDIERS CAN LIVE INFINITELY as determined by the code.

    THIS EVENT WILL ONLY HAPPEN ONCE, ONCE ALL REFICULS ARE DEAD. OTHERWISE IT WILL CONTINUALLY RE-SPAWN UNTIL THE REFICULS ARE DEAD.

    B. CHEAT - Cannibalizing the Guild (For Fun and Profit)
    As the Guild is already destroyed and you'll have to re-build it, no harm can be found in the cannabalization of the Guild. Put out the fires, and then take out as much wood and cobblestone as you can before choosing "FIX GUILD" when speaking to the Guild Master. If he is dead, exiting and re-entering will hopefully allow him to appear. If you cannot fix your guild because there are still Reficuls around, run around and try to find the remaining opponents (which the Guild Soldiers should easily destroy).


    IV. Just before Kingship

    A. Cobblestone and Wood
    After all that and some extra mob killing, your honor should be closing in on "Kingship". If you have scouted all around the guild, and are tired of killing mobs, begin to accumulate cobblestone in a nearby mine, and wood from the forests which should surround your guild. You will need at least Five (5) or Six (6) stacks of each to initate a conversation with your Kingdom Builder.

    B. The "Builder" NPC
    The Builder is a character which can construct your kingdom, and buildings in your kingdom.

    1. Where he is
    The "Builder" spawns in the "Main Entrance" near the "Inn-Keeper"'s counter. Right-click on him to initiate the TOWN BUILDING PROCESS WHEN YOU HAVE FILLED THE HONOR STATUS BAR.

    2. How to lead him places
    DO NOT SPRINT. WALK. The "Builder", like any other ToK NPC has limited movement and sight ability. Make sure that you are leading him through "comfortable" terrain (I think of it as a 3x3x3 cube around the fellow). Walk to your destination, keep an eye on him, and you should arrive at the area to build your kingdom without any worries. Adjusting the terrain IS A MUST, ESPECIALLY IF HILLS OR LAVA PITS ARE IN YOUR PATHWAY.

    If your builder dies or gets lost, you will have to return to the Guild and try again. This can be incredibly frustrating, so try to make sure you both arrive safely the first time.

    V. King Me! - Tier 1

    A. Founding your Town
    Hooray, it's time to found your Town/Kingdom!

    1. Location and specifications

    a. Relation to Guild
    MAKE SURE THAT YOUR TOWN IS NEARBY YOUR GUILD.

    You will need to return to the Guild to purchase items and collect gold from your inventory sales (however small it may be).

    b. Direction, size and expansion
    ALSO, MAKE SURE THAT YOUR TOWN IS NOT NEARBY YOUR GUILD.

    The entrance of your town will always face west (the same as the GuilD. (on an in-game Minecraft map) (thus the Town and Guild can never face each other).

    The size will eventually be huge (+300 meters^3/blocks in direction of expansion).

    Your town will eventually expand to the south and east (on an in-game Minecraft map).

    THESE ARE ALL IMPORTANT THINGS TO KEEP IN MIND WHEN CHOOSING A SITE FOR YOUR TOWN. I PROMISE.


    2. Buildings by importance (Tier 1)
    once the town is founded, you will be able to construct buildings:

    a. Item Shop
    Allows the Minecraft Player to purchase all items, weapons, tools, and armors; and to sell un-necessary items for gold.

    b. Stock Market
    Allows the Minecraft Player to purchase DIAMONDS at a low price, and sell them at a high price (200+%). This building is the main source of revenue for a Tier 1/2 town.

    c. Large House/Small House/Small House
    Each of these buildings will allow CITIZENS to live in your cities. They may then be turned into WORKERS. Workers can help with mining cobblestone or chopping wood. Houses are also sources of INCOME through TAXES. This amount is very small when they are created, but with the LIBRARY in TIER 3 this TAXABLE INCOME can be increased.

    3. Myths and Facts about your city
    I have watched many Youtube videos about ToK and I'm concerned that people are getting the wrong ideas/messages. Here is a place to despell some unfortunate ToK-related Myths:

    a. Myth/Fact: Your Builder can be killed?
    Fact: FALSE. Your Builder can be killed temporarily. Exitting and re-entering will re-spawn him.

    b. Myth/Fact: Your citizens/workers can run away?
    Fact: They will walk away, but not very far! Even when your Workers/citizens roam slightly farther from your town than you would like, they are always close by and will begin to follow your movements if you get near them. The farthest I have seen workers roam is absoolutely less than 100 blocks from the Town/City/Kingdom's wall.


    B. Growing your Town
    No-one can be content with the Tier 1 Kingdom, so clearly we must expand!

    1. Cobblestone

    a. Town Mine
    Build a mine for Cobblestone near the entrance of your town. This does not require a lot of effort. Simply dig somewhere (ideally an opening of Cobblestone) near the entrance of your Town/City/Kingdom to extract cobblestone for new buildings.

    b. Workers that Mine
    Once Workers are miners, you can lead them underground (they have ground above them and no access to natural light), right-clicking them will enable then to mine. In addition, they will create "mine-supports" and once mining has begun they will "transport cobblestone" over an unknown distance (not very far, but easily more than 50 coordinate points). Utilizing mining workers while building something on the surface is an efficient way to collect lots of cobblestone. In fact, 3-5 workers mining will net you 3-5 cobblestone every few seconds. By sitting in a safe place close by (perhaps <100 or <150 blocks from where the mining is going on), you can take care of your "building" business while collecting a fabulous return of cobblestone! ONCE AGAIN, COBBLESTONE IS IMPERATIVE IF YOU WISH TO BUILD ADDITIONAL TIERS AND BUILDINGS (Sometimes wood will be more important though). When the player leaves the area where cobblestone is collected (during the same play session), the cobblestone will resume teleporting to the player if they return. This means that the player does not need to reset miners if they have left the collection area for just a few moments. However, if the game is completely left and then renewed, workers will need their orders once more and mining can be A COMPLETE PAIN.

    2. Wood
    Wood is available for purchase in the BLOCK SHOP for 9 Gold apiece. However, Wood can be obtained naturally with a replenishable forest outside of you Town/City/Kingship Gates! WOOD IS THE SECOND MOST IMPORTANT ITEM TO OBTAIN IN ToK Minecraft, outisde of Cobblestone! (Sometimes cobblestone will be more important though)

    a. Inside-Wall Forest
    When your town is first constructed, it is OK to plant saplings inside the town walls. These sources of wood are helpful in that they are protected, but most trees will be destroyed upon the construction of new buildings and the 2nd (Two) Tier. As your Tier 1 buildings are constructed, the grown trees in empty plots of land will be replaced by buildings, until you have no option but to give your forest a home outside of your walls.

    b. Permanent Forest
    A better option for sustaining Wood production is to plant a forest that can be renewed somewhere outside of the city walls (to the West or North on an In-Game Map; in-front or to the right of your CITY GATES). Chop and plant repeatedly to accumulate the number of Wood (or Lumber) required to construct new buildings/later expansions.

    c. Workers that chop Wood
    Workers ordered to follow you and chop wood will only chop one tree at a time. The more workers chopping a tree, the less time it will take for the tree to be chopped. When chopped, the wood will be teleported to your inventory. Several (as many as five [5] or six [6] workers) may be required to chop a single tree, as this permits a short-enough length of time per tree for this strategy to be effective. Note that workers have great difficulty with high branches and wood that is not connected to the trunk of the tree. This is because of the code that these workers take advantage of. As of ToK 1.2.4 and Minecraft 1.0, the "Timber Mod" is more effective than the workers are at chopping down trees.

    3. Gold

    a. New Killing Zone
    To continue to earn gold, level the trees in front of the entrance to the town and create a new Kill-Zone. With a new Kill-Zone, more gold and experience await as you collect them. Additionally, surplus items may be sold for additional gold!

    b. CHEAT - Stock Market
    PURCHASE DIAMOND WHEN THE BAR IS LOW (nearly all black) AND SELL IT WHEN THE BAR IS HIGH (nearly all red). Unlike the real Stock Market, ranges are SET IN STONE in the ToK Universe. The bar literally tells you where the low and high prices of the commodity reside! Purchase Diamonds for <500 gold, and sell them for >1000 gold. THIS IS THE WAY TO MAKE LOTS OF MONEY. AT SOME POINT IN TIME, TYBERALYX MUST NERF THIS, SO TAKE ADVANTAGE NOW TO MAKE AS MUCH GOLD AS YOU CAN.

    4. Maintaining your Town:

    a. Areas of Darkness and Dirt
    Areas of Darkness will persist throughout your Town, despite the prevalence of lamps and other lighting structures. WHEN UPGRADING TIERS, ALL ADDITIONAL TORCHES AND GLOWSTONE WILL BE DESTROYED. This is important to remember because areas once declared safe will again become dangerous, teeming with zombies, spiders, skeletons, endermen and dreaded creepers.


    b. Creeper holes
    Creepers will blow many holes in your kingdom. I'm assuming that you'll want to fix them As Soon As Possible (ASAP).

    i. Dirt
    Remember to go on missions to collect DIRT, because it is one of the only items that your NPC citizens will not make available for purchase. Each Creeper explosion destroys half of the dirt blocks that are removed, and each hole requires 30-40 blocks of dirt to repair. Try to keep seven (7) or eight (8) stacks of dirt in reserve in case several creepers explode in one night.

    ii. Reconstruction
    The Builder will "FIX KINGDOM" for you! However, once chosen: EVERYTHING YOU HAVE INVENTORIED WITHIN THE KINGDOM SPAWN AREA WILL BE DESTROYED UPON RE-SPAWN. ALSO YOU WILL HAVE SPENT COBBLESTONE AND WOOD. I heartily recommend making reconstructive efforts yourself, unless the Creepers blow a hole in a unique building. In that case, I would be all for FIXing it through the Builder!

    VI. Tier 2

    A. Buildings by importance (Tier 2)
    Tier two (2. represents a huge shift from Tier 1. This is an idea of the order in which I would construct the next few buildings:

    1. Food Shop
    The Food Shop allows the Minecraft Player to purchase any type of food they wish for very cheap prices. The most important shop for the aspiring King waging war with the enemies outside his/her gates! THE FOOD SHOP REMOVES ANY NEED FOR KILLING AND COOKING ANIMALS FOR MEAT, GATHERING ANIMAL BYPRODUCTS, OR GROWING FOOD (EXCEPT FOR WHEAT). A very useful and important building (but beware mobs that spawn in the attiC..

    2. Blocks Shop
    The Blocks Shop allows the Minecraft Player to purchase almost any block in the game for very cheap prices. THE BLOCK SHOP ALSO REMOVES ANY NEED FOR MINING. Beware mobs that spawn in the attic.

    3. Barracks
    Useful for training Melee (Warriors/Knights/Paladins) and Ranged (Archers/Bandits/?) NPCs, and gathering your entire army at one point. Remember these governing points, or else your terrain will end up full of Creeper holes and devoid of NPC army protection:

    Some General Tips on using your NPC Army:

    a. NPC Melee and Ranged Soldiers are more useful in groups than alone

    b. NPC Melee and Ranged Soldiers are terrible against Creepers.

    c. NPC Melee and Ranged Soldiers are better when FOLLOWING you than when GUARDING a particular location.

    d. So, if you have one Soldier guarding an area, and a creeper shows up, you will very quickly have no Soldier, no Creeper, and a brand new crater.

    4. Large House/Large House/Small House/Small House/Small House
    Income and Workers are helpful, but these buildings are primarily built to get to Tier 3.


    5. Builder House
    No contribution other than another building for Creepers to blow up, and that you must build it to attain Tier 3. When built, your Builder NPC will relocate here, completely messing with your sense of direction when he is nowhere to be found, even upon exitting and re-entering. I cry LAME. ALSO, THE AREA AND CORRIDOR BETWEEN THE BUILDER HOUSE, AND THE LARGE AND SMALL HOUSES TO THE RIGHT OF THE MAIN ENTRANCE PATH SPAWNS MANY MOBS. Place a few torches around here so that you don't get blown up casually re-entering your Kingdom.

    B. Keep going, the effort is worth it!
    This seems like a ton of work, but I promise that once Tier 3 is built Minecraft will be an entirely new game! The ultimate mix of creative and survival that Mojang programmers could barely fathom when NPC Villages were added! You're only a few hours away from amassing the cobblestone and wood required to continue, so you certainly must not give up now!

    VII. Tier 3

    A. Buildings by importance (Tier 3)

    1. Library
    THE LIBRARY IS THE MOST IMPORTANT BUILDING IN THE TOK MOD. Here, you can STUDY, INVEST IN THE TOWN or research Excalibur (which is not yet playable, as of 1.2.4)

    a. CHEAT - STUDYING
    Studying allows the player to earn free experience, and in almost every case extra levels. With the recent Minecraft 1.0 release, and the subsequent ToK 1.2.4 update, LEVELS ARE NOW USED TO PURCHASE ENCHANTMENTS. TOK WAS NOT BUILT WITH THIS IN MIND. When your Character Level is zero/zed (0), studying in the library will result in an increase of 142-143 levels. When your Character Level is one (1), your level will increase by 72-73. And so on and so forth, so that each additional STUDY is met by fewer and fewer level gains. This can be used to great advantage before the next update is released and this ability is inevitably nerfed!

    b. CHEAT - INVESTMENT
    I'm not sure exactly what the equation is (I say equation because it's far too simple to be an algorithm), but essentially for 500 Gold you "INCREASE" your tax rate "PER HOUSE" by five (5) Gold. This means that every day (a day-long period, negated by beds and inn-keeper/tavern-keeper functions) the gold you receive from taxes will be higher. I am currently at an INCREASE OF 75,000+ PER DAY. At present my gold total is ~50,000,000, with an increase of ~<800,000 per day-long period. Without investing any more gold I can easily eclipse 100,000,000 in several days to a week.

    This is where you should invest your hard-earned Stock Market profits. It's a lot of clicking, but before long you'll have more gold than you ever could have dreamed of at the Guild!

    2. Chapel
    The Priest in the Chapel offers the ability to BIND WITH LIGHT and REJUVINATION for free. BIND WITH LIGHT is a one time deal which means that your character will be instantly revived if he/she dies! REJUVINATION heals your hunger and health, but it is an awfully long way to walk from the MAIN ENTRANCE OF THE TOWN. Priestesses/Priests are nice because they offer the Guild Master's ability to heal you when nearby, BUT WILL NOT STAND GUARD AT ONE POSITION. They must follow you to be useful (otherwise they will walk away and probably die in a Creeper explosion).

    3. Mage Shop
    This is where Mages come from. ENCHANTMENTS and POTIONS do not work yet (1.2.4). Mages are extremely helpful when adventuring, because of their unique LIGHTNING form of attack. This attack will be very loud and alert you to an enemy Mob's presence. THREE TO FIVE MAGES POSE AN ENORMOUS THREAT TO ENEMIES, AND WILL HELP YOU MORE THAN MELEE OR RANGED SOLDIERS. However, they are like Priestesses/Priests in that when GUARDING, they will not stay in one place. Because of this, MAGES ENJOY RUNNING AROUND AND DYING IN CREEPER EXPLOSIONS. They are only useful if they are FOLLOWING you.

    4. Large House/Small House/Small House/Small House
    The extra citizens suck (because there's no need to have 10+ workers in a mine or following you to chop a tree, let alone 20+), and they use up lots of memory just to sit at the bottoms of the various Creeper holes. However, when INVESTING in the TOWN with the LIBRARY, THESE BUILDINGS ARE INVALUABLE AND CAN DRASTICALLY INCREASE YOUR TAX RATE.

    5. Tavern
    Provides the same functions as the Inn-Keeper at the Guild, although...with no need to be awake at night (to kill mobs for honor), or to wait for daylight (two [2] beds appear in the towers next to the MAIN ENTRANCE in the Tier 3 expansion, both of which are easier to walk to than the Tavern), this building is entirely functionless. A man waits upstairs to play a gambling game with you. DO NOT PLAY THE DICE GAME AND GAMBLE WITH THE MAN, instead invest your money in cheap Diamonds at the Stock Market, or in the Town at the Library. ALTHOUGH, THE BEST VIEW OF THE TOWN IS FROM THE UPSTAIRS BALCONY. So despite how worthless this building is, there is that.

    B. Hooray! You've done it!
    You got to Tier 3 AND you built all the buildings! Congratulations! It wasn't so tough, now was it? I mean, thousands of people must have acheived such a distinction by now. But that doesn't mean you're done! In fact, now is where Minecraft begins. Upon reviewing your accomplishments, don't forget to note that:

    1. YOU CAN BUY EVERY ITEM IN THE GAME

    2. YOU CAN BUY EVERY BLOCK IN THE GAME (Except Dirt and Cobblestone)

    3. YOU CAN BUY EVERY TYPE OF FOOD IN THE GAME

    4. YOU CAN BUY AND CONTROL A POWERFUL NPC ARMY OF MELEE, RANGED, MAGIC AND HEALING CHARACTERS!

    5. YOU HAVE A GIGANTIC, BEAUTIFUL, AND MOST IMPORTANTLY_SAFE_BASE TO COME HOME TO AT NIGHT


    VIII. The End?

    This is where CREATIVE MODE meets SURVIVAL MODE. Upon the completion of the preceding challenges, you will have legit access to every part of Minecraft that was previously only available to the obsessive deep-miners, who were able to amass their collections by procuring precious ore resources themselves. With the ToK mod, this is no longer a consideration. The challenge to amassing wealth (in physical and gold form) has been transferred to the Minecraft Player's ability to endure several grueling stages of combat (HONOR) and mining/wood-cutting (BUILDING MATERIALS).

    Once this wealth is amassed, as in regular Minecraft, the game is open to the whims of the Minecraft Player, but unlike Regular Minecraft, the Minecraft Player is in complete control, and may begin the adventure of taming the wilderness of Minecraftia with sturdy allies, a breadth of material, and the solid starting foundation that only a KINGDOM can provide.

    IX. Changelog

    1.1 - Fixed spelling and grammar. Removed reptitive information. Added Table of Contents. Added change-log.
    1.0 - Added Everything




    Change-log:
    - Version 1.3.0 pre3:

    - Possibly all Major Bugs and some exploits fixed
    - Prototype Excalibur

    - Version 1.3.0 pre2:

    -Fixed World Gen of outpost on current saves.

    - Version 1.3.0 pre:

    -Added Death Penalty System. There is now a bank in the guild where you could store your gold.
    Default is 20% of what you are holding, you can change the percentage in the props file.
    -Added Resource Outpost. If you have a save progress, hit repair entire kingdom for it to spawn. Its located at the left of the kingdom facing when facing the entrance.
    -Added Enchantments for Mage Hall. Its still random though you could expect to get the highest possible in each roll. Enchantments is payed by gold.
    -Lots of Bugfixes I have collected throughout your posts.

    - Version 1.2.4:

    -Duplicate Guild Master after the fight fixed.
    -Can't change honor, wood resource, and cobblestone resource in the editor fixed.
    -Missing Guild Master when the attack started fixed.

    - Version 1.2.3:

    -Worker "We must go further underground sir!" Bug fixed (Apparently, the miner should be underground, not just deep. Must have blocks above him)
    -Guild Attack happens directly after surrendering the survivors leading the player unprepared problem fixed
    (added range from guild to trigger event)
    -Mod not working in multiplayer world fix
    -Missing Guild Master/Guild Master gets killed in guild attack event fixed (just go in and out and he should respawn).
    -Fixed the reficule holes and the burned villages still spawning on a non-tale of kingdoms map(this should really fix it XD)
    -Changed Gold recipe to coins with Gold nuggets to coin. 40 gold per nugget.

    -Doggy Talent Supported

    NEW Tale of kingdoms Save Editor for Version 1.2.3

    - Version 1.2.2:
    -Fixed bug on reficule holes and burned villages still spawning.
    -Fixed the falling on the void with bind light bug.

    - Version 1.2.1:
    -Minecraft Version 1.0.0 compatibility
    -Multiple Saves
    -Added Changing wood requirement to planks instead in the props file
    -Buy 16 option in the buy menu
    -MajorFix on Workers (woodcutters cut more efficiently, Set 1 mine per miner)
    -stock gui lag fix (enable in config file shoplagfix)
    -Fix on the bandit dying decrementing the archers number instead of the bandit itself
    -Reficule Still fighting in peaceful (they are invulnerable in peaceful, make them not cheap to kill)
    -Total Fix of missing guild members
    -Reficule holes and burned villages still spawning on non-tale of kingdoms maps

    - Version 1.2.0:
    Tale of kingdoms Version 1.2.0

    - Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)

    - Added more configurations to props file (rarity, reficule tweaks, lag fixes)

    - Major Fix in Guild Event as well as guild fix option.

    - Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post

    - Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)

    - Hunters can now be retired and will refund 1000 gold in the guild master.

    - Stock Market now changes prices every 1 whole day.

    - Tier 3 Unlocked!

    Tier 3 will have more buildings which are
    The Tavern
    The library
    The Chapel
    The Mage Hall
    and 4 houses

    The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
    -The house keeper is similar to the one in the guild, but is now for your tavern.
    -the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!

    The library only has 1 npc which is the librarian

    The librarian has 3 functions:
    -Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
    -Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
    -Research. This is a secret function you will see in the future, but not in the next update.

    The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
    -The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
    -You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
    -and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.

    The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
    the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!


    Added Mod Support:

    • Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Gold coins.
    • Humans+ - Swords, flags and food
    • Twilight Forest - All blocks and items
    • Castle Defenders - Medallion only (seemed silly to sell blocks)
    • Crystal Wing
    • Recipe Book
    • Pchan's Airships
    • More Health
    • Elemental Arrows
    • Mystic Ruins
    • Doggy Talents

    Thanks to thomas for the support!

    Current Mods Supported:






    Equivalent Exchange
    Balkon's Weapon Mod
    Infitools
    Pam's Mods
    Mo's Creeps and Weirdos
    ExtendCraft
    Millenaire
    Humans+
    Twilight Forest
    Castle Defenders
    Crystal Wing
    Recipe Book
    Pchan's Airships
    More Health
    Elemental Arrows
    Mystic Ruins
    Doggy Talents

    The above does not represent a list of compatible mods, but rather you can buy and sell items associated with the above mods. Almost all mods are compatible with Tale of Kingdoms.
















    Please show your support if you like my work! :lol:


    [url="http://www.minecraftforum.net/topic/656861-181tale-of-kingdoms-ver-105/"][IMG]http://i.imgur.com/Nr2Gp.png[/IMG][/url]

    ^awesome banner made by KensukeNL!^


    Thank you so much Jesus Rubalcava,Thomas Jauncey, Collin Scarborough, Jaime Ramos, Anthony Ayre, Michael Lohmann, Brian Rands, Tim Graham, Damià Pastor Pons and chokato hutt for the donations!



    Best played with SummerFields and millenaire!!

    Link to old thread here: http://www.minecraft...ngdoms-ver-105/

    CREDITS:

    The builders that compiled and made them all epic:
    -BrooksP
    -ECC
    -Dravenkai
    -Pirogeth
    -LittleMikey
    -kyle
    -colten
    -brooksp
    -clonealex
    -TarAlcrin




    -MatrexsVigil, Inspired me to start on modding, read thru all my rants and ramblings, and the nicest person I know in this forums

    -pigpig278, Helped with the prices.

    -Zid's Modding Tutorials, I may not posted even once in your thread, but your tutorial greatly helped me in so many ways!

    -dadminz- for the guild schematics!

    -tkmatty and novv for their building schematics on planet minecraft!

    -LeCrispy, A real avid beta tester, really showed in the bugs and the points I missed.

    -2St0n3d, for fixing the guild! Making it prettier and secure at the same time.

    -EtAlyx He made the video O.P. his videos are so good! check his channel!

    -BrooksP, jeir, LittleMikey, Droziw and DD.Joker for being a really a nice guy that answers peoples problems concerning the mod

    -All my beta testers! thank you so much for all your outputs! You guys are so many

    -KensukeNL, Skydas and looloo1 for the banners!

    -vlamer12 For the genius suggestion for to prevent friendly fire from arrows

    -Monkey_Nuts, Dakilla816, xMasamunex, Rocke, RealBrick, Studnicky for the skins from various websites!

    -Cowsgomoo,zezzame, and gussak for setting up the prices of other mods!


    -Stewiecraft, for teaching me how to get the coordinates of blocks pointed at :D



    Guys, it is free to add tale of kingdoms to any modpacks. Just give a link back to this thread alright? :lol:
    Posted in: WIP Mods
  • 1

    posted a message on [1.6.2/1.6.4] Tale Of Kingdoms [V1.5 Pre-Release 2]
    GAAH! Minecraft still have no Mod API support?

    Anyways thank you for holding this up. I have been waiting for the API but still nada T_T until mojang give some support to developers, I am really really really discourage to handle MC code. Anyways thank you for being awesome and continuing TOK! good luck on your endevours with tale of kingdoms \( * ^ * )/
    Posted in: Minecraft Mods
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