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- TyberAlyx
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Member for 12 years, 9 months, and 17 days
Last active Mon, Jul, 17 2017 08:11:46
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sm284614 posted a message on Lots of towns and castles: an expansive world! (picture heavy)Posted in: Screenshots -
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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Posted in: Resource Packs1.20 - Trails & TalesDid you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? OH! And let's not forget Alice in Wonderland. Remember how Alice had a tail? No? Hmmm. Must have dreamed that.
My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity=""] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then. -
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FlowerChild posted a message on Better Than Wolves Total Conversion!Posted in: Minecraft Mods
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[**** End Of Dev ****]
Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:
And the source code can be downloaded here:
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
https://creativecommons.org/licenses/by/4.0/
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
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scokeev9 posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2Posted in: Minecraft ModsIf you like any of my mods, please give me a +1 rating on this thread! Thank you!
Scokeev9's Modding News>>-->ScotTools v14.1, RegenOres v5.0, and Machetes v5.0 updated to Minecraft 1.3.2
>>-->BiomeColors v3.0 for Minecraft 1.3.1 released. Credit goes to q3hardcore for updating it.
>>-->ScotTools v14.0 for Minecraft 1.3.1 has been posted. Other mods to be updated on an off day or after I buy my new computer. Sorry for the wait!
>>-->ScotTools and ItemSprite API for Minecraft 1.1 updated by Coupon22! Thanks greatly Coupon! Here's the link: http://www.minecraft...ns-mod-updates/
>>-->ItemSpriteAPI 4.0-Forge API 1.2.4 Patch released. Thanks pwnedgod! Here's the Link Removed
>>-->BiomeColors v2.0 released. Added BiomeTallGrass and BiomeVines, which can also be toggled via the config file.
>>-->BiomeColors v1.0 released. It's BiomeWater + BiomeGrass + BiomeLeaves, done correctly (leaves and grass use temperature and humidity to detect color, rather than having specific colors for each biome). There's also a configuration file to turn any of these features off if you don't like them. Enjoy!
>>-->ScotTools - Forge 1.2.3 released. Find it on this thread
>>-->NetherCraft v2.0c released. Quick fix for Glowood Ladders so they are climbable again.
>>-->Happy Holidays! Hope everyone on Minecraft Forums and around the world has a great Christmas/Hanukkah/Kwanzaa and New Year's!
>>-->uMods is my new website. I'll try to start using this site alongside this thread, but I'll probably keep using this thread a little more since I can communicate easily through the forums.
>>-->NetherCraft v2.0b fixes the Imps so they actually appear in-game, instead of being invisible.
>>-->ItemSpriteAPI v4.0 + Forge 1.2.2 Patch has been released by Casper7526! Give him some thanks! Here it is (this mod and my mods *require* Java7): ItemSpriteAPI 4.0 + Forge 1.2.2 Patch. The download link will also be posted in the Downloads section of ItemSpriteAPI.
>>-->ReefMantas v4.1 Bug fix, finally fixing the invisible textures. Sorry it took so long!
>>-->FloatingIslands v3.1 Bug fix for config file. It now will generate (mod_FI.config) with the two options.
>>-->ItemSpriteAPI v4.0 released. A new feature will increase the item-sprite limit from the usual 256, all the way up to 2560 and alters the ModLoader.addOverride method, meaning all ModLoader mods will work with this feature. The MCForge patch has not been updated for this update of ItemSpriteAPI.
>>-->ScotTools SMP updated. Thank you MasterDeity!
>>-->ScotTools and ItemSprite API + Forge Compat. can be found here: MCForge Patches. Thank you pwnedgod!
>>-->NetherCraft v2.0a released. Fixed slime eggs texture when thrown, archers' arrow speed to match skeletons, the lavaboat issue with it sinking in lava, all fuels from NetherCraft now work in netherrack furnaces and stone furnaces, achievements now register, and gloshroom stew should now work correctly.
>>-->RegenOres v4.1 released. Fixed the RegenOre cobblestone and stone so that it drops regular cobblestone.
Important Information
Policy
If you do not read the Common Errors section before reporting any issues, you will NOT get a reply from me. I apologize, but posting 'Read the Common Errors section' is a waste of my time, and your time. Also, if you are entirely certain you did not forget to install a required mod, please include the error in your post. Thank you.
How to Generate an Error Report
Note: I did not create this script, nor do I take credit for any part of the script.
Step 1 - Download this file
Step 2 - Unzip the file using an archiving program
Step 3 - Open the folder and launch the batch command file
Step 4 - Cause the error or crash to occur
Step 5 - Copy and paste the error report in a spoiler and post a reply to this thread
Common Errors
/* Q. Block Texture of leaves and logs are white!!! A. Go to Minecraft's main menu and click the texture pack you are using, or if you are not using a texture pack, click "Default", even if it is already selected. Click done and start your game. Q. MC crashes when I use picks on blocks! A. Reinstall ScotTools Q. Error: No more empty terrain indices left! A. You have too many mods that add new textures (mostly caused by NetherCraft) Q. Error: java.lang.ClassNotFoundException: ItemCustomAxe/ItemCustomPickaxe/ItemCustomSpade/etc. A. You did not install ScotTools! Q. I have Itemsprite API and forge installed, my textures are screwy! A. Forge and Itemsprite API both modify the same base classes to do the same things, however the game will still load. Just dont install them together. Q. CHESTS ARE BUGGED! FIX PL0X! A. They aren't bugged. Due to technical issues, the colored chests were removed, instead of adding several block IDs for each color of the chests. Q. How does i get old versions? A. Around the top left of any of the downloads, there should be a link labelled 'browse scokeev9's other shared files'. Click that, then browse for the version you want! Q. Please use forge in your mods! A. Currently there aren't solid plans to convert to Forge, although pwnedgod has released some compatibility patches for Forge.*/
Configuration Files for All of My ModsAll of my mods have a config file that you can use to edit block IDs and item IDs using Notepad or the similar. Go to your .minecraft folder and open the folder named 'config.' Then, find the .cfg file corresponding to the mod you would like to edit. There also may be extra options (i.e. Ghast Apocalypse Mode in NetherCraft) that you can alter as well. If you need any help, feel free to post here, and I will try to help to the best of my ability. Please do not PM me with help, as I try to reply to everyone who posts here.
Contact Info
If you must contact me for something important, you may find me on my channel, #Scokeev9, at irc.esper.net, or you can send me a PM. Note: I will NOT respond if you send me a message asking for help installing a mod, help with a bug from one of my mods, or any other message that could be simply placed here. If you would like help with *making* a mod, I will be glad to help when I have time. You may either ask for help on my channel or through a private message.
Donations
If you like my mods and would like to help support them, please click the button below. Do NOT donate because this button makes you feel like you need to click it. Only donate if you would like to help. This is completely optional, and for those who have asked to donate, or would like to donate. I will post a list of the people who have donated, but if you want to see your name on the list, you must post your email address and the amount you have donated. Thanks!
List of Donators
Thanks to everyone who has donated! It means a lot! :3
$25 - Arrrg $15 - Icerith $5 - Lilyo
Support All of My Mods
Thanks to Sword_Frog for the banner!
Use this code in your signature:
[url="http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/"][img]http://i.imgur.com/IWYYb.gif[/img][/url]
Preview
-----------Table of Contents-----------
NetherCraft v2.0c ----------- 1.0.0
PremiumWood v16.1 ---------- 1.0.0
ScotTools API v13.2 ----- 1.3.2
FloatingIslands v3.1 ------- 1.0.0
ItemSprite API v4.0 ------- 1.0.0
RegenOres v4.1 ---------- 1.3.2
Auto-Mod v3.1/Stable -------- All Versions
ReefMantas v4.1 --------------- 1.0.0
BiomeColors v3.0 --------------- 1.3.1
Machetes v3.0 ----------------- 1.3.2
BetterWinters v6.0 ------------ 1.0.0
Ray Gun v4.2 ---------------- 1.0.0
Randomite v6.0 ------------- 1.0.0
ScotTools API v14.1 - 1.3.2
Description
This mod enables all tools, especially pickaxes, to mine with the correct block-break speed. Basically, this will fix ores from mods so pickaxes will break the ore quicker with better pickaxes. For example, IndustrialCraft (mod author: Alblaka) adds new ores that take an unreasonable amount of time to break (this is an outdated example; this is prior to MCForge versions of IC) and won't break quicker when you upgrade your pickaxe. ScotTools was made to fix this issue without requiring the modder to use the API. It also includes certain API features pertaining to tools and weapons that would usually cause an incompatibility. This mod is coded to be as compatible, simple, and useful as possible.
For Modders
Please note that using the source code for MCP is not necessary, since you can simply decompile a minecraft.jar with ModLoader and ScotTools installed and it'll remove the class files of ScotTools from being outputted into the reobf folder. If you do use the source code in the src folder, the class files from ScotTools will be outputted into the reobf folder. I ask that you please do not release ScotTools with your mod, and instead, link to this thread for users to download the most up-to-date version. Thank you in advance!
Examples in Spoiler
public class mod_BetterWood extends BaseMod { public ToolMaterial magicTools; public Item magicAxe; public Item magicHoe; public Item magicPickaxe; public Item magicShovel; public Item magicSword; public Item magicMachete; public Item magicSandShovel; public void load() { magicTools = (new ToolMaterial(1, 208, 6.5F, 1, 10)); magicAxe = (new ItemAxe(magicAxeID, magicTools)).setItemName("magicAxe"); magicHoe = (new ItemHoe(magicHoeID, magicTools)).setItemName("magicHoe"); magicPickaxe = (new ItemPickaxe(magicPickaxeID, magicTools)).setItemName("magicPickaxe"); magicShovel = (new ItemSpade(magicShovelID, magicTools)).setItemName("magicShovel"); magicSword = (new ItemSword(magicSwordID, magicTools)).setItemName("magicSword"); magicMachete = (new ItemMachete(magicMacheteID, 4, magicTools)).setItemName("magicMachete"); magicSandShovel = (new ItemMachete(magicSandShovelID, 1, magicTools)).setItemName("magicSandShovel"); ScotTools.AddBlocks(new Block[] { elementBlock, Block.stone }, 2); ScotTools.AddBlocks(Block.cobblestone, 1); } /* ==USING TOOLMATERIAL.CLASS== Introduction of Using the ScotTools API "Imagine ToolMaterial variables as though they were tool classes found in EnumToolMaterial. Next, look at each of the variables used to create these tool classes and compare them with the variables found in ToolMaterial. This idea may benefit you when coding with ScotTools, since you have the ability to compare your variables with 'vanilla' Minecraft tools." -public static ToolMaterial magicTools; //initializes the variable to be used// -magicTools = (new ToolMaterial(1, 208, 6.5F, 1)); //states what class file to initialize and states the parameters of the class// -1 //harvest level// -208 //durability// -6.5F //rate of efficient block-breaking// -1 //damageVsEntity of a sword against entities// -10 //enchantability ^1// TOOLS Use these parameters when declaring your item: First, an int variable (or a non-variable number) which will be the ID of the item. The final parameter is a ToolMaterial variable (e.g. (new ToolMaterial( ItemTool(int id, ToolMaterial toolmaterial) //Reference ToolMaterial.java in the source if you are still uncertain about the class's usage// ==CUSTOM TOOLS vs. MATERIALS== MAGIC MACHETE -extends ItemTool //create a new item class to override the method getStrVsBlock ^2 ^3// -magicMacheteID //item ID// -0 //type of tool (Shovel: 1, Pick: 2, Axe: 3, Other: 0)// -magicTools //ToolMaterial variable containing the tool stats// ==CUSTOM TOOLS vs. BLOCKS== MAGICSANDSHOVEL -extends ItemTool //^3// -magicSandShovelID //item ID// -1 //type of tool (Shovel: 1, Pick: 2, Axe: 3, Other: 0)// -magicTools //ToolMaterial variable containing the tool stats// ==HARVESTING LEVELS== obisidian requires 3 diamond, gold, redstone requires 2+ iron, lapis lazuli requires 1+ stone and iron requires any pickaxe ==ADDING BLOCKS WITH HARVESTING LEVELS== ScotTools.AddBlocks(Block block[], int i); -block[] //blocks you would like to add to a specified level// -int i //harvesting level of the block(s) determining whether a block is harvested// You may declare multiple blocks in one "ScotTools.AddBlocks" method Example: ScotTools.AddBlocks(new Block[] { elementBlock, Block.stone }, 2); ScotTools.AddBlocks(Block.cobblestone, 1); Note: The harvesting level (int i) for this method cannot exceed 6, but upon request, I can increase this limit further. Do NOT use 0 as the int parameter, since it will just cause an error. */Notes/* ^1 - Enchantments a) I haven't thoroughly tested the ToolMaterial enchantability variable, so I'm uncertain if it works properly. If it does, please send me a PM explaining the results. Thank you. Check the EnumToolMaterial source file for an idea of what to put as the value. The original values are set by default to the following: Wood: 15, Stone: 5, Iron: 14, Diamond: 10, Gold: 22. ^2 - Planned feature to choose either a) a Material that returns efficiency, an array of Block variables, or c) one Block variable. */
ScotTools enables new tools to be created, using custom durability, speed, etc., without editing any class files. All tools, whether vanilla or from a mod, will break blocks from other mods correctly, even if they don't use this API! Also, if your mod adds a new tool into the game that MUST use a custom class file (e.g. ItemSilverPickaxe), you may use my source code with your tools, to give them the same functionality as this API (or you may simply extend ItemPickaxe/ItemSpade/etc without overriding getStrVsBlock). You only need to do this for tools that have special abilites, not for basic tools with custom mining speed and durability, etc. If you have any questions, comments or concerns, feel free to send me a PM.
Next, you can also set a block-harvest requirement, like that of iron ore (it requires stone or higher pickaxes). The harvesting level for blocks can be set up to 6 (diamond pickaxes are 3), so you may add new ores that can only be mined with your tools.
You can also use ScotTools to declare tool classes, similar to the way the EnumToolMaterial class works, but without editing the class. Just simply create a new ToolMaterial variable using the constructor as a guide, or view the examples in the spoiler above. This simplifies the creation of custom tools.
Support Banner
Thanks to Sword_Frog for the banner!
Use this code in your signature:
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Preview
SSP Downloads
Optional - MCForge Patch for ScotTools v13.2 (Outdated)
ScotTools SSP API v14.1 - 1.3.2
ScotTools SSP API Source - 1.3.2
ONLY DOWNLOAD IF YOU ARE A MODDER
SMP Downloads - (For Server hosts or source code)
ScotTools SMP API v13.2 - 1.0.0(Includes Source)
Version History
/* v14.0 SSP - Updated to Minecraft 1.3.1 v13.1 SSP - Fixed shovel vs. clay break-speed. Updated source files as well. v13.0 SSP - Lots of code changes and updates; Most should not affect the actual gameplay or other modder's code. Changed vanilla blocks to register with ScotTools when either a) another mod uses ScotTools.AddBlocks (occurs during mod initialization or a player uses a pickaxe on any block (only occurs once per a game session). Also, I have not tested the enchantment aspects with ScotTools, so any bugs pertaining to this should be reported. Added a debug feature that states the block name, ID, and the harvesting level in errortest.bat-type logs. v12.0 SSP - Changed some aspects of ScotTools: ItemCustomTool/ToolType has been merged with the vanilla class file. */
ItemSprite API v4.0 - 1.0.0
Description
ItemSpriteAPI greatly increases the item sprite limit from 256 up to 2560 without a mod using the API. Also, it will make the use of ModLoader's 'item sprite overrides' obselete by enabling a modder to create new items.png files. The API is fairly small and only modifies three mostly unused files, ItemRenderer, RenderItem, and TextureFX. Note: This mod may conflict with HD textures. If anyone has made a merged class file, please send me a PM. I will give credit to whomever makes the patch.
Creating Sprite Sheets
To easily create a 'sprite sheet', you may go to this website: http://www.varcade.com/blog/?p=206
Terrain Sprites!
Check out my tutorial for creating a ModLoader mod that does NOT use terrain sprites!
Here's the link: http://goo.gl/MhQGX
Examples for Modders In Spoiler
public class mod_RegenOres extends BaseMod public mod_RegenOres() { ironNugget = (new ItemTexture(ironNuggetID, "/regen-ores/items.png")).setIconCoord(12,2).setItemName("ironNugget"); goldNugget = (new ItemTexture(goldNuggetID, "/regen-ores/items.png")).setItemName("ironNugget"); goldNugget.iconIndex = 43; //Note that the ironNugget is in place of the iron door, and goldNugget is in place of the wooden door if these items were using the original /gui/items.png file. //Also, note that changing your mod's code is obsolete, because v4.0 introduces an increased item-sprite limit (increased from 256 to 2560) that works whenever ModLoader.addOverride is used for item textures. This does NOT affect terrain sprites. } } /* ===ITEMS THAT USE DIFFERENT ITEMS.PNGS=== It is extremely easy to create an item that will use a new items.png-type image file with ItemSprite API. Simply use 'ItemTexture', and declare the path of the items.png-type file, then use '.setIconCoord(int i, int j)' to declare the position on the file. You may also use the 'blockIndexInTexture' method to declare the position, as seen with the goldNugget. Using this method will NOT use any item sprites, meaning you can have unlimited* numbers of items. * - Here, unlimited means 32,000, the max item limit. ===IMPLEMENTING IITEMTEXTURE TO CUSTOM ITEM FILES=== In this example, I will show you how to convert an Item file to use the same method as ItemCT. Here is the custom Item file that we are dealing with:*/ 1. public class ItemHoe extends Item 2. implements IItemTexture 3. { 4. public ItemHoe(int i, EnumToolMaterial enumtoolmaterial) 5. { 6. super(i); 7. maxStackSize = 1; 8. setMaxDamage(enumtoolmaterial.getMaxUses()); 9. } 10. 11. public String getTextureFile() 12. { 13. return "/regen-ores/items.png"; 14. } 15.} /* As you can see, I am using a modified ItemHoe (removed some code so it isn't as lengthy). Notice line #2, and notice the 'getTextureFile()' method (line #11-14) as well. This is all you must add to create a custom item that will use a custom items.png-type file! */
Version History
/* v4.0 - Added feature: increased item-sprite limit without requiring code changes from modders. v3.0 - Updated to 1.0.0 v2.0 - Updated to Beta 1.8.1. Released the source files as well. v1.2 - First public release. Fixed render texture obtained from the ItemRenderer.class (handles item textures that appear in the player's hand. v1.1 - Now uses an Interface for texture paths, instead of altering Item.class. v1.0 - Initial release, for Beta 1.7.3. */
FloatingIslands v3.1 - 1.0.0
Video Demonstrations
Thank you Pannoscept!
Also, thank you PieDudeAus!
Pictures
Note that rarity of these islands is configurable
Description
FloatingIslands simply makes islands generate in the air. It will actually pull the land up, leaving a crater below. This mod is made by Hogofwar, I just released it for him! Check out his mods here: Hogofwar's Threads
Version History
/* v3.0 - Config file fixed v2.0 + v3.0 - Simply updated v1.0 - Initial release for Beta 1.7.3
RegenOres v5.0 - 1.3.2
Video Explanation and Demonstration
Thank you piedudeaus!
Description
RegenOres has a very basic idea. You break an ore, and it will come back after a while (20-50 minutes, usually). There is a small chance that the ore will completely break, and will not regenerate. This WILL work for added ores (since v2.0 through a config file), and it will work for vanilla ores. The amount of time, though, is completely random, but in general, regeneration takes longer for rare ores. Also, you will get 'Nuggets' of iron and gold, instead of the actual block, so these ores cannot be duplicated for an infinite supply of these materials. You need to smelt these items to use them for tools or armor.
Here is an outline of what happens:
1. A block of cobble will reappear in place of an ore.
2. If you don't see a block of cobble, the source block has run out of ore.
3. At the next stage of regeneration, a block of smooth stone will appear.
4. Finally, the ore will regenerate in place of the old ore block.
Works with ores from mods!
Use the configuration file (/.minecraft/config/RegenOres.cfg) to add mod's ores to be regenerated. These ores will only drop one of the itemID, and will regenerate in about the same time as gold ore. You *must* add the item ID along with the block ID in the same 'slot'. Use the values in the config file that are already there to figure out exactly how to use it. Note: Item IDs are not above 256, they start at 0, so if you use TMI to find the item ID of the item dropped from the mod's ore, be sure to subtract 256 from the item ID.
Pictures
This is the beginning frame, with lots of coal and some redstone.
The cobblestone you see are actually 'source' blocks. Destroy these, and no more ore will reappear.
After a couple of minutes, the ores will begin to 'grow' back!
Version History
Version History: /* v4.1 - Fixed a small bug v3.0 + v4.0 - Simply updates v2.1 - Bug fix for a few ore-block names in TMI, and fixed redstone bug. v2.0 - Added support (via config file) for mod ores. v1.0 - Initial Release; Beta 1.7.3 */
Auto-Mod v3.1 - All Versions
Video Demonstration
The video was deleted on accident (heh, accidents happen to everyone), so... I guess I'll try to make another video demonstrating the mod installer, unless someone else would like to make a video demonstration/review.
Credits
Volgon8 - Idea and most of the coding
Scokeev9 - Most of the recent coding
Description
Auto-Mod is a small utility that will allow you to install multiple mods or a single mod on Windows computers with one click! Auto-Mod will create a backup of your minecraft.jar file if you specify before modifying the file, and will place this backup in a folder at /.minecraft named /backup(date&time). You may go to this location and simply copy and paste the old minecraft.jar into your /bin folder, overwriting when prompted. You can also uninstall a mod if you have issues in case you forget to back up before installing. Read the "Installation.txt" for more info.
Feature Overview
- No installation of the program, just run from anywhere on you main/system drive (normally C:\)
- Installs mods in two easy steps (put mods in folder, click run)
- Easy, and also two-step, uninstallation of mods, even if they alter core classes
- Includes a quick error-report generator that will help modders and yourself get things fixed
- Installer does not require a compatibility patch; works with 95%+ mods straight from the download!
- And more to come when I think of ideas!
Using Auto-Mod
- Extract the contents from Auto-Mod.zip using 7-Zip or WinRAR to any location on your primary system OS drive (most likely C:\).
- Drag and drop any mod archives (.zip, .rar, etc.) into the Auto-Mod\Mods folder and leave them zipped! Do not extract them! Check the very short "Important_Structure" list below to see if you are about to install any mods that require being in the \Mods\Important_Structure\ folder.
- Simply double-click the Auto-Mod.bat file, and let it run. The first window will exit, and another will open shortly to finish installing the mods. Please do not interrupt this process.
- Open Minecraft and play! No need to delete the META-INF, as this program does this automatically!
Important Structure Mods
Some mods have odd structures that cannot be installed using the normal method. To install mods that are on this list, simply place the mod archive in "\Auto-Mod\Mods\Important_Structure\" and run as usual.Known Mods: -AudioMod -GUI API -More Trees
Please alert Volgon8 or me if you find mods that do not work through the normal directory, but work in the Important_Structure folder so they may be added to the list.
Downloads
READ THE ABOVE INSTRUCTIONS BEFORE USING! Thank you.
Made by Volgon8 and Scokeev9
Auto-Mod v3.1 - All Versions of Minecraft
Version History
v3.1 - released with a great new feature: Uninstallation of mods. I realize other mod managers have done this before, but it seems too complex for me. With this, you click a file, 'Delete_Mod.bat', type in the mod you want to delete, and you're done! =D I also added a feature that will install the WorldEdit.jar file from SPC. I'm not too sure what else I can do with this installer, but I'll find something! Bug reports, feedback, and suggestions are all very welcome.
BiomeColors v3.0 - 1.3.1
Pictures
This area has a little transition between two biomes, though very subtle.
Here's a picture of a quick transition between biomes.
Description
This mod is a quick remake of the idea by Nandonalt to create biome compliant water, grass, and leaves. This mod does not include the biome colored splash, underwater fog, or rain, but it may be a future goal before Beta 1.7 comes out, most likely with biome compliant water.
Support Banner
Thanks to Sword_Frog for the banner!
Use this code in your signature:[url="http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#water"][img]http://img694.imageshack.us/img694/6738/biomewatersignature.png[/img][/url]
Downloads
Doesn't NEED ModLoader, but it is compatible.
Alternate watercolor.png, with much less green.
Download
BiomeColors v3.0 - 1.3.1
Version History
v3.0 - Updated to 1.3.1 v2.0 - Added support for biome tall grass and vines. v1.0 [NEW] - Added support for biome grass and leaves using the same algorithm as the biome water instead of using specific colors for each biome. This will alter the biome colors of swamps so they look like they did back in the old days. v4.0 - Updated to 1.0.0 v3.0 - Finally does not require any other mods to work correctly! This should still work with Optimine/Optifog HD, but I have not tested it yet. v2.0 - Update for Beta 1.7.3 v1.1 - Fixed lava from turning green. Added a different way for users to use the custom water, instead of requiring them to use a texture pack. v1.0 - Initial Release for Beta 1.6.6
ReefMantas v4.1 - 1.0.0
Credit for the idea and textures goes to Daveyx0. Thanks!
Video Demonstration
(Posted again here in case you didn't see it at the top)
Thanks again TheCrazyMineCrafter!
Pictures
Reef Mantas underwater
Here's a better view of the Mantas above water
Some Manta eggs
Here's a baby Manta (bubbles appear when hungry)
Description
ReefMantas, at the moment, is just a simple mod that adds an extra water creature into the game. v0.2 adds a lot of new features. You can now tame a Manta by right-clicking it while holding a cooked fish. You can also feed it by right-clicking while holding a fish.
Feature Overview
-Mantas spawn randomly in oceans and water
-These creatures come in four different varieties (textures).
-Adult Mantas will drop 1-2 Manta Meat and an egg, while babies will drop only 1 piece of Manta Meat
-Cooked Manta Meat can be used to breathe underwater about 5 times longer than usual (must be used while already underwater. Going above water will reset this)
-Mantas can be tamed using a cooked fish
-After about 10 minutes, Mantas will become hungry, and rise to the surface, jump, and bubble
-Use another cooked fish to feed it again
-You can right-click a tame Manta to mount it and ride it
-You can ride untamed Mantas, but you cannot control them
-Tame Mantas that are adults have the ability to lay eggs
-Right-click a Tame Adult Manta with a piece of Flint to make it stay
-Eggs will start moving after about 4 minutes in the water
-Once an egg hatches, a baby will spawn. You need to feed the Baby Manta for it to grow
-Baby Mantas will become a tame adult after one full MC day. These babies cannot be ridden
-Riding a Manta that is hungry will go about 50% the speed of a full Manta
-Mantas cannot hold a human at the surface of the water for a very long time, and will fall back down to the ocean floor from exhaustion, but will quickly rise back up when told
Support Banner
Use this in your signature! (Made by Sword_Frog! Thanks!)[url=http://www.minecraftforum.net/topic/228940-15-01scokeev9-scottools-api-fix-v40-raygun-v31-6-more/#manta][img]http://img8.imageshack.us/img8/8439/reefmantasgigg.png[/img][/url]
Version History and Bugs
Version History: v4.1 - Corrected texture problems, along with major code-cleanup v3.0 + v4.0 - Simply updates v2.0 - Updated for Beta 1.7.3, lowered spawn rates slightly.
Machetes v5.0 - 1.3.2
Images
Description
Adds 5 new machetes: Gold, iron, diamond, wood, and stone.
And a special machete: Slime
Machetes can be used to break through leaves, cactus, and cloth very quickly.
These new tools also deal 75% of each sword's damage. I.e. diamond machetes deal about 4 damage, while diamond swords deal about 5 damage.
The slime machete allows for a random chance for a slime ball to drop when used on mobs, and when hitting a slime, there's a chance that 3 slime balls will drop. Great for getting slime balls for sticky pistons.
Support Banner
Thanks to Sword_Frog for the banner!
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BetterWinters v6.0 - 1.0.0
Video Demonstration
Note: This mod should not create any framerate lag, but may lower the speed of the light calculations of each chunk on slower computers, but mostly when it is snowing, not when it isn't.
By TheCrazyMineCrafter! Thank you!
Description
Prevents snow, snow blocks, and ice from melting when a torch is placed nearby.
Makes ice drop ice, and not water
Makes Ice much more transparent than previously
Makes snow "grow" over time while it is snowing. Snow will also "melt," but never completely, to keep the feeling of cold. Instead, snow will decrease in thickness when it is near light, and will increase while snowing
Makes more snowballs drop from snow
Snowballs will deal 1/2 a heart of damage to all mobs
Snowballs will create snow when it hits the ground
Includes property file to change most values
And has an optional "Always Raining" Tweak (check the "optional" folder in the download)
Property File Description
Name=default - Description /* alwaysRaining=false - When set to true, it will always rain in your world. You can turn it off, but it will take the same amount of time to stop raining as if it had just begun to rain. moreSnowBalls=true - When set to true, snow will drop 1-4 snowballs depending on the height of the snow. maxSnowHeight=11 - This will change the height of snow. Note that snow will not go above 13 in height. Also note that changing this value will decrease performance on slower machines. iceDropsBlock=true - Set to false if you don't want Ice to drop a block of Ice. iceDropsWater=false - Set to true if you want ice to create water when broken. snowBlocksMelt=false - Set to true if you want full snow blocks to melt in the light. snowMeltSpeed=55 - Set LOWER to INCREASE the time between checks of light. snowMelts=true - Change to false if you don't want snow to melt in the light. varyingSnowLayers=true - Change to false to completely disable the varying height of snow. growingSnow=true - Set to false if you only want snow to melt; it will regenerate like in vanilla minecraft still. minSnowHeight=2 - Increase or decrease depending on how thick you want the snow to be at it's thinnest. snowGrowthChance=11 - DECREASE to SPEED UP snow growth. */
Looks best with Biome Water!
Support Banner
Thanks to Sword_Frog for the banner!
Use this code in your signature:
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Preview
Version History
/* v6.0 - Update for 1.0.0 v5.0 - Update for Beta 1.6.5. v4.0 - Adds "alwaysRaining" option. Update for Beta 1.6.4 */
PremiumWood v16.1 - 1.0.0
Video Demonstration of version 12.0
By PieDudeAus! Thank you!
Video showing all of the trees added in PremiumWood by dsmjas. Thanks!
Pictures
Layout of everything since v6.2, with the exception of the Magic tools and machete.
Magic Wood tools have 208 uses (iron is 250, diamond is 1561), 6.5 speed (iron is 6.0, stone is 4.0), can mine Iron and below, and deals 2 hearts of damage (meant to be higher). The leaves on these trees are actually "crying" in a sense as well.
v6.2 Picture above, Maple Trees, sort of orange colored wood, and Silver Bell trees, the one with bright leaves, and of course, Magic trees with a newer more unique texture. The 'weeping' effect has been re-added also.
Here's a picture (above) of the new chests that will mix and match, and don't add new block IDs!
v8.0 Purple Heart Trees. The planks change color over time, as depicted in the above image. The darkest color can be found at the bottom left.
v9.0 Wood-Bordered Glass. Crafted by placing one glass block and a wood plank of your choice.
v10.0 Apple Trees and Golden Apple Trees. v11 - Apple trees do not have apples on all leaves. Also, apples can now be "picked" by right-clicking the apple leaf block. After a little while, the apple will grow back. Only blocks that originally had an apple on it will grow back, so the tree isn't covered in apples. Golden Apple trees will grow a red apple in place of the golden apple to keep things fair. Also, saplings have a 10% chance to grow a golden apple tree instead of a red apple tree.
v12 - Tigerwood Trees (not the golfer).
v13 - Willow Trees. Wish they looked more like they were weeping though.
Misa's Realistic Pack 64x64 by Sword_Frog again. Thank you!
Support Banner
Thanks to Sword_Frog for the banner!
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Preview
Description
This mod fixes the insides of Birch and Pine/Spruce Logs. It also allows crafting of different colored planks from those logs without adding any new block IDs. Also adds six new types of the following (spruce, birch, magicwood, maple, purple heart, and silverbell): Bookshelves, Boats, Crafting Tables, Fences, Planks, Half Blocks (planks and logs), Torches, Doors, Stairs, Chests, and Sticks. A new tree has been added in v4.0: a very rare tree know as the Magic Tree. New tools can be made from this wood, and it's stronger, but slightly less durable than iron (subject to change). v6.0 adds two new trees: Maple and Silver Bell trees. Fairly common, and they're just trees, like the Birch and Spruce trees. v8.0 adds the Purple Heart wood. Uncommon, and has magnificent color-changing planks. v9.0 adds new wood-bordered glass blocks to use. v10.0 adds in Red Apple and Golden Apple trees in the world, though it's wood only makes normal planks, but who uses apple trees for wood? v11 - Apple trees do not have apples on all leaves. Also, apples can now be "picked" by right-clicking the apple leaf block. After a little while, the apple will grow back. Only blocks that originally had an apple on it will grow back, so the tree isn't covered in apples. Golden Apple trees will grow a red apple in place of the golden apple to keep things fair. Also, saplings have a 10% chance to grow a golden apple tree instead of a red apple tree. v11.1 New sapling textures by Zekrom9! Thanks! v12 adds a new "Tiger Wood" tree, and has nothing to do with Tiger Woods, the golfer. v13 adds in Willow trees, which yield forest green planks and items.
!DANGER!
Magic Tree saplings will explode 2/3 of the time instead of growing. Plant these saplings in a safe location away from anything you may care about!
Explosion is not very large: the crater is only about 4-5 blocks wide.
Use extreme care when using bone meal!
Downloads
Requires ModLoader - Thread Link
Requires ScotTools API - Thread Link
Optional HD Texturepacks - Thread Link
Optional "Defined" Texturepack with PW Textures - Thread Link
Optional Patinterly Texturepacks - Thread Link
Main Download
PremiumWood v16.1 - 1.0.0
Read the Common Errors section at the top of this post before reporting bugs! Thank you. Also, the wooden-slabs issue is a known bug.
Version History and Bugs
Version History: /* v14.4 - Fixed slabs and bone meal. v14.3 - Actually fixed breaking animations. v14.2 - Fixed texture issues. Compatibility with ID Resolver and MC Extended, and any other mods that use uu.class (Block.class). v14.1 - Fixed textures of oak wood so they were correct, and weren't from another texture pack. v14.0 - Update to Beta 1.7.2. New leaves will not burn again, since it was causing incompatibility with some other mods, mainly BetterThanWolves. v13.1 - Added compatibility for Better Than Wolves, and added an alternate premwood.png file for people who want the old Purple Heartwood trees. */ Bugs: /* ===Key=== N = Not important I = Important I - Inventory crashes in creative mode I - Wooden Slabs appear as stone slabs N - Fences as items look the same color, but when placed, they are correct N - Blocks using the premwood.png terrain file sometimes appear white N - Magic Boats are not in the mod, just skipped them temporarily */
NetherCraft v2.0b - 1.0.0
NetherCraft Contents
Description
Pictures and Backgrounds
Videos
Installation Tutorial
List of Blocks and Items
Version History and Bugs
FAQ
Downloads
NetherCraft Wiki, by Death_possum
Thanks to Death_possum, NetherCraft now has its own wiki! Not much is on the wiki (at the time of me typing this), but I hope that other users will contribute in the constructions of this database of information over time, so that the NetherCraft Wiki will become complete in the near future. Visit the Wiki by clicking this link: NetherCraft Wiki. Hoping it turns out awesome!
Linium and Pyridium: Important info!!!
Linium and pyridium tools are now crafted using Ghast Rods. Ghast Rods are crafted by placing one Ghast Bone on top of another Ghast Bone, like you're making sticks. This recipe yields 8 Ghast Rods, since Ghast's Bones are so difficult to obtain.
Description
Many sprites for this mod were made by Johndona1245! Thanks much for the help!
This mod will make the Nether 100% survivable, so that you never have to travel back to the Surface to collect items or blocks. All parts of the Glowood Tree are explosion resistant (to a degree), making ghast fireballs hardly a nuisance! Tools, weapons, blocks, trees, sand, glass, minecarts, boats, stairs, almost everything in the Surface world now has its own equivalent in the Nether!
The Nether takes a few MineCraft days at least to acquire lava and make obsidian, so making a portal and travelling to the Nether shouldn't be a break, but should be a greater challenge than the surface, so it's not as boring. The Nether is very similar to a world like the Surface, but always night, and very dark, and hellish, obviously.
The Nether is survivable, but that doesn't mean it's easy!
So don't complain about how difficult it is, and how you've died too many times! This means you just need to try harder and get better at minecraft. This mod doesn't--to any degree--make the Nether so hard that it's impossible to play. Remember: Have fun!
Videos
Nice series by Mattchinima! Thanks!
Great video by CavemanFilms! Thank you! Leave a like on his video so he does more of these episodes!!!
Pictures and Background Info
Thanks goes to chalenged for some of the background info! Thanks! (Edited by me!)
For a real story written by "WayofTime" click the link below.
The Book of the Nether
Legends of the Beginning
In the beginning, there was nothing but Netherrack and Lava, and the other parts of the terrain not mentioned here. Eventually, after a mortal dies, their soul may go down into the Nether if they've done wrong in their life. Most of these souls simply turn in to Soul Sand. All of the souls are constantly pleading to be let out. They will pull anything that walks on it. However, some of the more evil souls turn into Ghasts. Both of these are guardians of the Nether. Ghasts keep out intruders, with the help of the Soul Sand, which slows down the intruders, making Ghasts' horrible aim still deadly. Ghasts feed on souls that are coming into the nether, a small cost for their vital protection.
As you travel through the vast labyrinth of the Nether, vast columns of lava can be seen gushing through the overhanging bedrock. Since the Nether is only slightly similar to the surface world, it sees regular heat and cold flashes ... once every millennium. As the lands of this territory of fire started to reduce in temperature, the pillars of fire started to slow down, and eventually stopped. Over the years, small drops of the original lava flow collected, and conjugated in their respective areas. As each drop pooled on the ceiling, the eternal light that shone in it turned to glass. By the time the Nether started to heat up the environment, great stalactites have formed of a bright yellow glass, illuminating the surrounding landscape. Now, if you brake this glass dust will fall out, showing the vast impurities that the lava held an entire five centuries ago.
A LOT MORE IN THE SPOILER!Foulite's Anger
Souls aren't the only thing that end up trapped in the Nether. Whenever a human or a creature feels anger, it is released through the human's pores on their skin as pure energy. This "energy" then travels down into the Nether, where it settles onto the Netherrack and solidifies into a luscious green colored powder.
Glowood Trees
The Nether, being such a dangerous and brutal area, makes surviving as a herbivore near impossible. Ghasts often killed entire species with their constant barrages of explosions. Because of this, Glowood Trees have inhabited this fiery hellbound terrain, developing the strongest and most fireproof material known in the Nether as their trunks and leaves. Glowood trees are the only living being that is made entirely out of metal!
Dark Wheat and Lava Reeds
Other vegetation besides the Glowood Trees have also survived the harsh conditions of the Nether, such as Dark Wheat and Lava Reeds. Dark Wheat made its living underground, hiding from the Ghasts destructive explosives ever since the Glowood Trees have broken down the Netherrack into soft soil, and have learned to grow and flourish with the total absence of any light. Dark Wheat has adapted to absorb the heat generated by the Nether as the source of energy to grow. Seeds from the Dark Wheat plant can be found at any level of the Nether's dirt, since these plants have grown in the tightest crevices and holes in the soil. Regardless of the temperatures of which are produced by the lava, Lava Reeds have learned to live from the minerals and rich nutrition from the lava in the Nether.
The Origins of the Dark Zombies
A century ago, when the surface world recieved its first few reports of the dead waking up from their eternal sleep, a vent opened up into a deep subterranian mine, mixing for the first time the deep searing mass of lava with the rivers above. Then, on one fateful day, a creeper was chasing one of the early adventurers of the lands into this cavern and detonated, sending his body and the tools with him into a wall of a deep purple stone. While going through one of the natural vents of this volcanic glass, his flint struck the stone and set it ablaze, and in the ensueing explosion and deep purple fire, was sent to a world where no human has set foot before...
But today was not to be the day that a man would take those steps, for the explosive force of the creeper changed this adventurer, and the ensueing corruption rented through his body, denying him of his final, restful sleep. As the darkness of the Nether engulfed him, his eyes opened with a deep crimson gleem, and the dreadful Zombie of Darkness started to walk the lands of this world of fire.
They say that if you ever meet one of these beasts in the depths of Hell, these monsters that are now readily formed by the culmination of the creeper's explosion and the deep purple glass, you can still see the rags that cling to the body ... of the ones who did not get away.
The Chaos; The Order
The Nether in the past has been known to launch into states of random chaos. Imps were the solution to this. They were "employed" to assure that evil souls are attracted and contained in the Nether. Nobody knows who or what they were "employed" by. Nobody. Not even the Imps themselves, can even recall. The Imps just mindlessly work, somehow generating a spiritual, gravitational pull to make sure everything acts as it is supposed to. Unfortunately the Imps were obviously designed for one thing only, keeping order. Thus, they have no kind of self defence, save for an odd splitting action that was presumably implemented to attempt to restore order by increasing the Imps in numbers, although this seems to be a failure as a defense mechanism.
Tribals v. Pigzombies
After an accident occurred in a deep cave littered with obsidian, a strange portal apperead. The Tribals stood in it with their iron weapons ready for protection. When they got through, a Pigzombie was walking towards them with it's Pyridium sword drawn, not sure what to make of the new, strange arrivals. The Pigzombie was frightened, and spontaneously attacked the Tribals. This angered the Tribals, causing a fierce rivalry between the two Tribes. The Tribals found protective glowing trees and beautiful new plants and strong metals to use, and decided that this was a better place to survive. Eventually, the Tribals took use of these materials and learned to become the more dominent race. The Tribals also developed a very strong skin, much like the Glowood trees did. This protects them from the extreme temperatures in the Nether. The Pigzombies now retreat in the darkness, hidden, and afraid of these new Tribals.
Ghast Bones
Shortly after the discovery of Pyridium by the Tribals, the Tribals discovered that this material would outlast the Glowood's sticks that they had used since they had arrived. The Tribals had observed the unique property of durability that this material held, and the Tribals found this to be a problem, and sought to understand why the PigZombies used such a material although the tool would continue to break. The Tribals then noticed the one and only difference between their Pyridium tools and the PigZombies' tools: the PigZombies used some sort of bones. The Tribals searched, and tested, and failed, many times, until one day, they tried using a Ghast's bones. This material was much more durable than the old Glowood sticks, but couldn't be obtained near as easily or safely as the original Glowood sticks. This is why the Tribals do not use Ghast's bones for tools created with materials weaker than Pyridium.
Bonemeal from Ghasts
Before the Tribals even arrived, PigZombies had been using the Ghast's bones for more than just tools. The Ghast's bones could be crushed up into bonemeal. PigZombies found the marrow inside of the bones to have very special and unique properties that were extremely useful. The bonemeal they had discovered was an extremely potent explosive material, and also could be used as a super efficient fertilizer in the Nether. When the Tribals arrived, they often used this material to instantly grow crops, and almost instantly grow trees. They also used this material in combination with the Heat Sand, which created a very strong explosion when friction was applied. Tribals used these blocks, known by name as "Ghast Bombs" as a way to find minerals hidden deep in the Nether's walls and caves and "earth."
The Closest Analogue to Water
Ghasts are trapped in the Nether forever, fated to guard and protect its powers from Surface visitors. Ghasts occasionally mourn because of this, and cry. They cry a special type of liquid, known simply as Ghast Tears in their liquid form, and W Dust, in it's solid form. W Dust simply stands for "Water Dust," and is formed by the combination of Netherrack blood, Ghast Tears, and heat, and has properties very similar to water, since it can easily cool anything, especially lava, forming obsidian ingots. This Netherrack containing the dried product of this combination is often extremely dense and strong, and can only be mined with Pyridium and Linium, the two strongest materials found in the Nether. The W-Obsidian ingots, as they are called, are often used as very strong and durable armors, but are also used to recreate portals back to the Surface world.
The First Sign of Fire
Drip... drip... drip...'
After a long and tiring fight, the Chief of the Tribals allowed himself to relax his grip on his sword of dark purple. Covered in the foul blood of the zombie pigman that the chief had just slain, the sword almost seemed like it vibrated along with its master over their latest victory. And why shouldn't they, since it was for the cause of the war.
The chief went over to the river of lava that was flowing through their village, and began to rinse and clean his sword, for even the hilt was red. The War of the Damned... As he turned to head back to the main area of their village, he flicked a final drop of this liquid that gives life off of the hilt and into the river. As if his condescending attitude has awoken a god of fire, great spouts of fire erupted 20 feet high from the river, and out comes a gelatinous entity that has never been seen before. Unable to move from sheer terror, he watched as this new force ebbed closer and closer. When he finally raised his sword to strike, it was too late.
When the village came looking for him, wanting to hear his tales from the latest battle, they only saw a viscous residue sticking to the stone where his sword still lain. From then on, the Tribals attacked these blood-red Fire Slimes on sight, as if killing them would rid the thought that even more bloodshed could bring an army of them knocking on their doors.
GloShrooms for the Dead
Since the caves of the Nether are very deep and dark for an area of such abundant fire, the tribal explorers are sent regularly down in the deep pits with torches of foulite, reminded to be resourceful as they go into the bowels of 'The Rack.' One of these such explorers was quite feeble minded and as such forgot to bring sticks to replenish his supply. As he neared one of the many bends in the tunnels he noticed a faint purple glow reminicent of his neridium pickaxes, and investigated, and what he found was an absolute valley of deep-purple mushrooms.
Fearing that he would never see this sight again, he promptly collected as many of these new treasures, and decided it was best to leave.
The head cheif of his village, near a river of lava, commended the explorer, and told him to hold the supply for a special occasion. Such an opportunity presented itself the day after ... The tribals are a very proud race, not prone to death easily, but when one dies in battle it is a very tragic loss. As such, when their chief mysteriously died next to the river, a ring of mushrooms was placed on his grave. From that day onwards, whenever a battle has taken place, a purple mushroom is placed on the grave of the fallen; and only when it has soaken up the blood of the tribal's enemy does it glow an acid green.
When you travel through this valley of death and see a mushroom planted in a pack, take heed before picking it up; for you are standing on a burial ground.
PigZombies and Bows
After consistent wars between the Pig Zombies and the Tribals, the Pig Zombie population began to drop severely. These Tribals that came through the portal had great advantages over the Pig Zombies; They held strong swords, and these weapons of which shot dangerous 'Arrows' as projectiles. If the Pig Zombies got within 10 meters of a Tribal using this device, even two or three Tribals could take out an entire pack of Pig Zombies without even getting close to them. The Pig Zombie race began to observe how the Tribal's 'Bows' worked. After many hours of trial and error, a pack of Pig Zombies crafted this powerful weapon that the Tribals used. They developed an attack form, and charged towards a Tribal pack, with one or two of them firing arrows made from Pyridium that the Pig Zombies had been using as a form of currency. Because of the success, the creator of this 'Bow' alerted many other packs of Pig Zombies, telling stories about the attack, and also taught these packs how to craft these 'Bows.' The Pig Zombies now had a better chance of surviving the Tribals' deadly force, and as soon as the Pig Zombies learned better techniques to use this device, their numbers began to rise once again.
Linium: The Strength of the Gods
As the battle between the Pigmen and the Tribals raged on, each side was trying to deduce a way to increase the strength of their weapons. Since increased honeing of their weapons only yealded slightly better results, the Tribals eventually looked towards previously undiscovered minerals. One of the tribal archers, a master at his craft, was hunting Ghasts in the Great Valley of the Heat Sands, when one of his arrows of brittle netherrack sailed right past his target and into a yawning gourge cut by a river's flow. Investigating more closely, he discovered a strange substance, as white as glowood, clinging to the inside of the rock. After smelting this substance, he fashioned a shining bow, with a set of arrows that were the sharpest that he has ever created.
As he started hunting again, he placed the arrow on the string, notched it ... and let fly the arrow of speed. As it sailed through the air, faster than any ghast that has ever seen the face of this world, it struck its target with a resounding 'thwack!' and the defeated enemy layed dead at the archer's feet.
This Linium, as the tribals named it after the one who discovered it, was the most powerful substance that has been found, to date, in the Nether. Be careful, though, because many warriors have met their end when their powerful tool of cast Linium brakes because of its sheer force.More Pictures
Only a few of the new pictures added in v1.4
Most new tools are here. From left to right: Neridium, Pyridium, and Netherrack
More of the tools. From left to right: Foulite torches/fuel, Glowood, and Glowood Charcoal torches.
New Crafting tables and such, with cool effects!
List of New Items, Blocks, and Mobs:New LavaBoat:
New LavaBoat added (unlimited speed, and will not move when not in the boat)
New Mobs:
Netherrack Spider (blends in with netherrack almost perfectly! Drops string.)
Netherdirt Spiders (blends in with netherdirt =P Drops string.)
Imps - Only Passive mob in the Nether (ATM), they have 3 different sizes, which will split into two of the smaller sizes! Drops Imp Skin, used for armor.
Dark Zombies (very high health and damage, but very slow, drops Red Feathers)
Fire Slimes (deals damage in fire, drops throw-able slime eggs, causing fire on block hit)
Tribals - Warriors and Archers! Attacks mobs that would normally attack you! Varying drops.
Tribal Trainees - Small Tribal warriors in training! Varying drops.
PigZombie Archers - Holds a pyridium bow, but only fires netherrack arrows, drops cooked pork chops.
New Changes:
Ghasts will only fire if you are within 32 blocks of them, previously 64.
Ghasts spawn less often than before, and drop Ghast Bones
Zombie Pigmen now hold Pyridium Swords, and if you're lucky, maybe they will drop one!
Zombie Pigmen are now hostile IF you bump into them, and will attack Tribals.
Tribal Archers and Warriors will attack Zombie Pigmen, and will drop different items.
Tribal Archers now fire Netherrack arrows, so they aren't as OP.
Tribal Warriros now hold Neridium Swords, and will drop one if you're lucky!
Mobs have varying textures, like in Randomobs, and varying stats depending on the texture!
New Blocks:
Heat Sand (Can be smelted into Heat Glass)
NetherDirt
GloTrees (Flame Retardant, saplings only grow on NetherDirt, light < 14)
Ghast resistant Glowood Planks/Glowood Logs (They glow too!)
Ghast resistant Glowood Fences (Also glows)
GloShrooms (Purple and Green glowy things, can be crafted into GloStew)
Smooth Netherrack (for looks, also ghast proof, flammable like Netherrack)
Foulite Torch (ghast proof)
Charcoal Torch (made from glowood charcoal)
Heat Glass and Soul Glass
Ghast Bombs (crafted like TNT, with Heat Sand, and Ghast Bones)
The NetherCrafter (crafted like normal Workbenches)
Netherrack Furnace (crafted like a furnace, using netherrack; Smelts 50% quicker)
Glowood Chest (crafted like a chest, using glowood)
Netherrack and Glowood Stairs
Lava Reeds (used for Glowood Bookshelves)
Glowood Bookshelves
Ore Blocks - Neridium, Pyridium, and Linium Storage blocks
Dark Wheat - only grows in the dark
Glowood Doors
Glowood Ladders
[New]Parchment Paintings - Crafted like normal paintings with lava paper in center (v1.4 - more art)
New Tools:
Neridium (purple ore) Tools/Sword/Hoe/Armor/Bow/Arrows (same as Iron)
Pyridium (orange ore) Tools/Sword/Hoe/Arrows/Bow (same as diamond/armor will be later on; crafted with Ghast Rods)
Glowood Tools/Sword/Hoe (same as wood)
Netherrack Tools/Sword/Hoe/Arrows/Bow (same as stone)
Linium Tools/Sword/Hoe/Arrows/Bow (slightly better than diamond; crafted with Ghast Rods)
Netherrack, Neridium, Pyridium, and Linium arrows (deals 6, 8, 10, and 16 damage respectively; Pyridium and Linium use Ghast Rods)
Ghast Bonemeal (grows crops instantly, and speeds up tree growth by x10)
Flint and Neridium (3x3 square of fire, and 3x the durability!)
Neridium Bucket (only carries lava)
W-Obsidian Armor (equal to diamond armor)
Imp Skin Armor (equal to leather armor)
Ores have tool harvest levels
Foulite - Glowood+ (might be Netherrack+)
Neridium - Netherrack+
Pyridium - Neridium+
Linium - Neridium+
W Ore - Pyridium+
Surface Tools and Weapons are useless in the Nether
New Fuels:
Foulite Dust (3x longer than coal)
Lightstone Dust (As long as coal)
Glowood Charcoal (As long as coal; Made from smelting Nether Logs)
Neridium Lava Bucket (About as long as an Iron Lava Bucket)
Glowood sticks, saplings, planks, and logs
New Recipes:
Signs - Crafted like a sign with nether items
Placing two glow saplings on top of each other yields 2 nether sticks
Obsidian Blocks - Crafted using 4 W-Obsidian Ingots in a square, yields 2
New Foods (more will be added for sure):
GloShroom Stew (Heals 6 hearts)
Glowood Apple (Heals 3 hearts)
Devil's Bread (Heals 5 hearts)
Downloads
Uses Block IDs 181-215 and Item IDs 2356-2440
Requires ModLoader - Thread Link
Requires ScotTools API - Thread Link
Requires ItemSprite API - Thread Link
Optional - Painterly Pack textures - Thread Link
Optional - MixCraft HD (32x32) textures - Mediafire DL
Optional - Faithful HD (32x32) textures - Mediafire DL
Optional - SimplistiCraft (16x16) textures - Customizer Link
Optional - Flexible Portals - Thread Link
NetherCraft v2.0c - 1.0.0
To download previous versions (for whatever reason):
NetherCraft FolderVersion History and Bugs
Bugs: No known bugs Version History: /* v2.0c - Makes ladders climbable again. v2.0b - Fixed Imps not appearing v2.0a - Fixed various bugs caused by MC updates. v2.0 - Added ItemSpriteAPI usage and updated to 1.0.0. v1.9b - Fixed issues with Netherrack Furnace. v1.9 - No more Netherdirt, glowood trees are now on Netherrack. Spawn increased about 100%. Fire Slimes are no longer fire resistant, since they were causing issues with spawn rates. v1.8b - Added Ghast Apocalypse mode to the config file (this is off by default). This mode is very arduous, and may cause extreme rage. You have been warned! v1.8a - Fixes some bugs. Can't remember all of them though, lol. v1.8 - Updated for Beta 1.6.6. Fixed torch, gloshrooms, ladder, and glosaplings so they only use a block, instead of a block and an item. Using ScotTools to make Smooth Netherrack burn. You MUST have ScotTools v8.0 or later to use this version! */
Use this in your sig to support!
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#neth][img]http://img219.imageshack.us/img219/3643/nethercraftsignature.png[/img][/url]
Preview of sig:
Ray Gun v6.0 - 1.0.0
This is the new Ray Gun. As of version 1.0, Element 115 ore will drop 3-5 pieces of element 115.
Pictures:
New block - Element 115 Ore; Found below 32 height, glows slightly.
New gun - Ray Gun; Kills hostile mobs in 4 hits.
New item - Empty Canister; Used to make Ammo.
New item - Energy Canister; Ammo. When used, you will get back an Empty Canister. You can also craft an Energy Canister by placing Element 115 in the center of the Empty Canister recipe!
When fired.
Tainted Iron. Used to upgrade the Ray Gun and craft Advanced Canisters.
Advanced empty canisters.
How to fill the canisters. Now fits in a 2x2 crafting grid.
Advanced, or "Upgraded" Raygun. Kills hostile mobs in two shots.
Version History and Bugs
Version History: /* v6.0 - Updated to 1.0.0 v5.0 - Update to Beta 1.7.3 v4.2 - Added harvesting level required to mine Element 115 to iron. I meant to add this last time. v4.1 - Update to Beta 1.6.5 v4.0 - Update to Beta 1.6.4 v3.1 - Changed lots of the recipes. Check the recipes spoiler for details. Also changed a few recipes to include Tainted Iron, which is like alloying iron and element 115, and can upgrade the Raygun. Canister recipes also yield 2, instead of 1. v3.0 - Added a new Advanced Ray Gun. Deals about twice as much damage as the old one, which deals less damage now. v2.0 - Updated for Beta 1.5_01 v1.0 - Element 115 Ore now drops 3-5 pieces. Sound changed to a earlier version, so it doesn't destroy your speakers. v0.3 - Changed recipes, changed the way ammo works, and added new images v0.2 - Increased the velocity of the ray bullet ten-fold; Fixed a bug v0.1 - Initial release; Beta 1.3_01 /* Bugs: /* -Doesn't use custom "ray gun" particles when hitting objects like intended */
Support Banner
Thanks to Sword_Frog for the banner!
Use this code in your signature:
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/][img]http://img864.imageshack.us/img864/6037/raygunsignature.png[/img][/url]
Preview
Downloads
Requires ModLoader
AudioMod suggested (enables RayGun sounds)
Requires ScotTools API - Thread LinkRayGun v6.0 - 1.0.0
Randomite - 1.0.0
Thank you PieDudeAus!
This adds a new ore: Randomite
When broken with a pickaxe, this ore will drop one of these items:-Iron Ore -Gold Ore -Coal -Diamond -Redstone Powder -Egg
Pictures:
Version History
Version History: /* v7.0 - Updated to 1.0.0 v6.0 - Updated to Beta 1.7.3; Next update will finally add Lapis to the ore drop, and replacing the egg with a slime ball or two, since slime balls are hard to get and are very useful if you enjoy playing with Pistons. v5.0 - Updated to Beta 1.6.6 v4.0 - Updated to Beta 1.5_01, changed ore generation to be somewhat lower v3.0 - Updated to Beta 1.4_01, fixed the drop items and drop rates again v2.0 - Updated to Beta 1.4, finally, but accidentally ported an old release, lol v1.1 - Ore is slightly less common, and now drops diamond less, and coal more, etc. to keep it balanced =D v1.0 - Initial Release; Beta 1.3_01 */ Bugs: None
Support Banner
Thanks to Sword_Frog for the banner!
Use this code in your signature:
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/][img]http://img19.imageshack.us/img19/9530/randomitesignature.png[/img][/url]
Preview
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42
rosedragon posted a message on RoseDragon's Fantasy Creations (New: Umbra the Dragon)Posted in: ScreenshotsTour of the best creatures displayed on this topic:
Hello,
Been ages since I post here.
I would like to show you all a creation I made years ago that never see light.
This one is called yogdragon, tailored based on Israphel of SoI series, was made for yogcast but as far as I know, they don't use it.
If there is interest of it, I would put the schematic on planetminecraft.
Heaven's Peak
Serves as the entrance to Talmor. Home now to a variety of floating islands, left standing after the Great Shift of Voxels destroyed the mighty mountain and temple that reside of it. Tenryuu, the dragon, watched over it to prevent another Great Shift.
Made in The Voxel Box
More about it on page 9.
Dragons Canyon
A difficult and still-unfinished project of mine to create a canyon where dragons and humans (well, their buildings actually) reside together. More info around it here: http://www.voxelwiki.../Dragons_Canyon
Made in The Voxel Box
Taniwha
"In MÄori mythology, taniwha (pronounced [ˈtanifa]) are beings that live in deep pools in rivers, dark caves, or in the sea, especially in places with dangerous currents or deceptive breakers. They may be considered highly respected kaitiaki (protective guardians) of people and places, or in some traditions as dangerous, predatory beings, which for example would kidnap women to have as wives." -- source: wikipedia.
Made in The Voxel Box
Won worth1000 competition, more pics of it on page 7.
Schematics: broken link, need to be reuploaded
Umbra the FireMoon
The challenge is to make a dragon that doesn't use minecraft block angles (eight wind directions). There still a few things that could be fixed but I'm done today. The requester of this dragon describe a dragon that somehow reminds me of deathwing, and I'm currently fall in love with skyrim, so you might see influence of deathwing and alduin on it =) . Estimated build time: 10 hours with so much pauses.
Made in The Voxel Box.
More pics of it on page 9 / visit my website.
Video:
Schematics: broken link, need to be reuploaded
Desert Fox
A big fox for town of Sapientia town. Mammals are difficult that they have to be 'bulky' compared to dragons. But I like how this turn out.
Schematics: broken link, need to be reuploaded
Cisco the Wyvern
Not really satisfied with this because the proportion makes it looks so cartoony but.. this is the first of my build that have timelapse. You can watch and learn how I do organics (sculptures) here:
Schematics: broken link, need to be reuploaded
New Griffin
Another griffin, this one is for redsky town. Ended not used. Ughh, why both my griffins ended vacant ._. .
Schematics: broken link, need to be reuploaded
Blackgold the Saildragon
Rawrrr, big black dragon, rawrrr! Blackgold is a grumpy black dragon that pull one of the flying ship on Pangea. Hmm, what else should I say about him beside that he is sexy?
Schematics: broken link, need to be reuploaded
AEther House
A house made in aether mod, making use of theirs pretty blocks and voxelbox texture pack.
Made in: Single Player
Cake and Coffee
Anyway this cake is great! It's so delicious and moist! Made for worth1000 competition.
Made in The Voxel Box
Schematics: broken link, need to be reuploadedApple tree
Seeing featherblade and kupokupo make use of voxel sniper's blob tool and such to create their trees, I feel that I could do better root and bark with manually placed blocks instead plugin generated. So this apple tree born. I'm satisfied with how the root and bark become, but having hard time with the leaves. In the end, while I think my root and bark is better than sniper's generated, it took so much time compared to only slightly better looking, that it ain't efficient. Also, love voxelbox organix texture pack, it looks lovely.
Made in thevoxelbox.com
Schematics: broken link, need to upload later
Hyun Moo
Based from my own artwork below. I like how voxelbox textures integrated to the snake heads.
Made in The Voxel Box
Schematics: broken link, will upload laaaterPhoenix vs Serpent
This phoenix have gone through a reincarnation: the old smaller uglier version of it got burn by fire when server plugins gone broken. The serpent took weeks? months? to finish because I was busy with work and making the body of the serpent were so tricky. At the end I cheated here and there with worldedit copy paste, and it still looks awkward... Applied a lot of lessons from featherblade@thevoxelbox when making the serpent. Some revision on the phoenix also came from featherblade's constructive criticism. While the phoenix originally fighting the two headed dragon, the fight with serpent looks a lot more appropriate.
Made in rpg.montropolis.com
Two headed dragon
Probably my first epic statue, and one that I most love and proud of. This dragon is based from McFarlane Berserker Dragon and was intended for friend's city on the server.
Schematic
Made in rpg.montropolis.com
A pair of Chinesse Dragons
This one win Worth1000 competition and so become my second loved creation. It uses no reference but it is inspired by smaller but more complex chinesse dragon made by former server member nicknamed luckystrike.
Schematic
Made in rpg.montropolis.com
Won worth1000 competition
S.S. Too Futuristic
An airship done with a lot of help from featherblade@voxelboxserver and sevyr.
Video of it here:
Made in rpg.montropolis.com
Cerberus' Academies
These intended to be places where newcomers of cerberus city (where I am at) to learn ropes about the game and the city itself. We never complete it somehow.
Schematic
Made in rpg.montropolis.com
The Netherrack Mansion
I don't even have a screenshot of this one... made on one of our temporary server. At least I'm able to save the schematic... This is medium sized mansion complete with park, pool, jacuzzi, guess rooms, library...
Schematic
Made in montropolis' temporary server
Gate Panthers
Some time ago, the server owner decides that I should have a town in another server they are developing so I was thinking how do I make the gate to be interesting. These panthers are the answer. It's quiet tricky to make it for a single reason: it is small. A lot of details have to be sacrificed for its size. It is based of this artwork I make for my game:
Schematic
Made in rpg.montropolis.com
Griffin
Made for the first city I joined in the server: Abu Dhabi. It actually a pun for the owner's name which is Thomas.
Schematic
Made in rpg.montropolis.com
Chimera
Made for the server owner's city, which sadly, got no chance on using it somehow. It is based on real life chimera statue I googled over.
Schematic
Made in rpg.montropolis.com
Broken Valley
This is broken valley, a valley that resides below sea level to bedrock. it is a district of cerberus (the town I am at now)that I create myself. The view here is taken from my 'dragon tower'. Broken valley is far from finished and I don't plan to finish it.
Made in rpg.montropolis.com
Mossy Ruins (sorry, no screenshot. It is a ruins of a cottage made with cobble, mossy, and leaves, complete with worn out architectures. It also covered with water in some area). Inspired by a ruins with dungeons I found on map compilation.
Schematic
Made in rpg.montropolis.com
The old dragon
This is my first statue on minecraft. Also featured in yogcast videos.
Schematic
made in mcedit.
Three trees of all trees
I was thinking these as the center of elves tree village.
Schematic
made in single player.
Small port with pirate ship
Every minecraft map need at least a single port .
Schematic
made in single player.
Moar from rosedragon:
My website of games, artworks, etc I made
Want to link this creation on your sig? Use this:
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11
Volke posted a message on The Twilight Forest (v2.3.5: Wrecking Block)Posted in: Minecraft Mods
Hey, "twilight" is a word beyond the crappy books/movies. Look it up.
Anyhow, this is looking fantastic. -
1192
Benimatic posted a message on The Twilight Forest (v2.3.5: Wrecking Block)Posted in: Minecraft ModsImagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Download:
Support:
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
Old Versions:Download v2.3.3 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.2.1291 or higher. Uploaded 2/7/14
Download v2.3.2 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/22/14
Download v2.3.1 - universal mod package for Minecraft 1.7.10. Requires Minecraft Forge 10.13.0.1199 or higher. Uploaded 9/18/14
Download v2.2.3 (mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/17/14
Download v2.2.1(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 7/12/14
Download v2.2.0(mirror)- universal mod package for Minecraft 1.7.2. Also supports 1.7.10. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/29/14
Download v2.1.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/14/14
Download v2.1.0 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 6/8/14
Download v2.0.3 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/10/14
Download v2.0.2 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/6/14
Download v2.0.1 - universal mod package for Minecraft 1.7.2. Requires Minecraft Forge 10.12.0.1024 or higher. Uploaded 3/4/14
Download v1.20.4 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 3/15/14
Download v1.20.3 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/26/13
Download v1.20.2 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 11/11/13
Download v1.20.1 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.916 or higher. Uploaded 10/7/13
Download v1.20.0 - universal mod package for Minecraft 1.6.4. Requires Minecraft Forge 9.11.0.880 or higher. Uploaded 9/22/13
Download v1.19.3 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.804 or higher. Uploaded 9/8/13
Download v1.19.0 - universal mod package for Minecraft 1.6.2. Requires Minecraft Forge 9.10.0.790 or higher. Uploaded 8/4/13
Download v1.18.2 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 6/30/13
Download v1.18.1 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/27/13
Download v1.18.0 - universal mod package for Minecraft 1.5.2. Requires Minecraft Forge 7.8.0.684 or higher. Uploaded 5/11/13
Download v1.17.2 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 4/30/13
Download v1.17.1 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/30/13
Download v1.17.0 - universal mod package for Minecraft 1.5.1 or 1.5.2. Requires Minecraft Forge 7.7.0.600 or higher. Uploaded 3/21/13
Download v1.16.3 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/20/13
Download v1.16.2 - universal package for Minecraft 1.5.0. Requires Minecraft Forge 7.7. Uploaded 3/18/13
Download v1.15.4 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 3/2/13
Download v1.15.3 (adf.ly link) - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/16/13
Download v1.15.2 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 2/10/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/19/13
Download v1.15.1 - universal package for Minecraft 1.4.7. Requires Minecraft Forge 6.6. Uploaded 1/12/13
Download v1.14.0 - universal package for Minecraft 1.4.6. Requires Minecraft Forge 6.5. Uploaded 12/21/12
Download v1.13.2 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 12/16/12
Download v1.13.1 - universal package for Minecraft 1.4.5. Requires Minecraft Forge 6.4. Uploaded 11/26/12
Download v1.13.0 - universal package for Minecraft 1.4.4 or Minecraft 1.4.5. Requires Minecraft Forge 6.3 (for 1,4,4) or Forge 6.4 (for 1.4.5). Uploaded 11/14/12
Download v1.12.3 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/14/12
Download v1.12.2 - universal package for Minecraft 1.4.2. Requires Minecraft Forge 6.0.1.whatever. Uploaded 11/5/12
Download v1.12.0 - universal package for Minecraft 1.4.2. Requires Minecraft Forge. Uploaded 10/25/12
Download v1.11.11 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/19/12
Download v1.11.10 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 10/6/12
Download v1.11.8 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/27/12
Download v1.11.5 - package for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/11/12
Download v1.11.4 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 9/3/12
Download v1.11.3 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/26/12
Download v1.11.1 - universal files for Minecraft 1.3.2. Requires Minecraft Forge. Uploaded 8/20/12
Download v1.10.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/8/12
Download v1.10.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/5/12
Download v1.9.1 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.1 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 6/3/12
Download v1.9.0 - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
]Download v1.9.0 - server - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 5/1/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/19/12 Updated 4/22 - fixed a few stray pixels on the items and armors.
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. It is highly recommended that you update your forge to 3.1.2.90 or newer. Uploaded 4/19/12
Link Removed - client files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - server files for Minecraft 1.2.5. Requires Minecraft Forge. Uploaded 4/8/12
Link Removed - client files for Minecraft 1.2.4. Requires Minecraft Forge (& ModLoader & ModloaderMp). Uploaded 4/1/12 (Re-uploaded on 4/3 to fix a bug causing more-than-usual lag in SMP. Download the file again if you're having that problem.)
Link Removed - server files for Minecraft 1.2.4. Requires Minecraft Forge (& ModloaderMp). Uploaded 4/1/12
Link Removed - client files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - server files for Minecraft 1.2.3. Requires Minecraft Forge. Uploaded 3/13/12
Link Removed - client files for Minecraft 1.2.3. Uploaded 3/8/12
Link Removed - client files for Minecraft 1.1. Uploaded 1/26/12
Link Removed - server files for Minecraft 1.1. Only needed for a multiplayer server, of course. Uploaded 1/26/12
Link Removed - for Minecraft 1.1. Uploaded 1/20/12
Link Removed - for Minecraft 1.0. Uploaded 11/29/11
Link Removed - for Minecraft 1.8.1. Uploaded 11/02/11
Link Removed - for Minecraft 1.8.1. Uploaded 10/04/11
Link Removed - for Minecraft 1.8.1. Uploaded 9/27/11
Download v0.1p4 -updated 08/22 - for Minecraft 1.7.3. Note that saves from previous updates are not fully compatible so you will have to start a new game.
Download server mod 0.1p4 - for Minecraft 1.7.3. Only needed if you are running an SMP server. To install, drop files into the minecraft_server.jar. Note that it replaces the normal world, so you will need to generate a new world to use this.Change Log:
View the change log on the wiki.
FAQ:
View the FAQ on the wiki.
Installation Instructions:
View the installation instructions on the wiki.
Getting There:
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Videos:Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
Banner:
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>
[represent]
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MatrexsVigil posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)Posted in: Minecraft Mods
Please note: I am no longer using Adfly or any other ad services for my mods. If you've ever thought of donating, please consider doing so.
I now have a Patreon page! http://www.patreon.com/pamsmods
It's still pretty empty because I'm still learning how to set it up but if you donate/become a patron, it'll go to my Paypal account. If you have any suggestions of what I should put on there, let me know!DOWNLOADSSorry guys. The forum update broke the links, and I can't seem to fix them. They keep re-directing to the forum page.
Here is a direct link to all my mods together in one RAR file. You'll need to extract them from the file to use them in the mods file.
https://dl.dropboxusercontent.com/u/19336288/Pam%27s%20Mods%201.6.4.rar
Updates
Feb 9th, 2014 - Happy New Year everyone! Sorry for my absence, but I've been looking for a job and dealing with my anxiety and bi-polar issues. I've been attempting very hard (see the last few pages of this thread) to update my mods to 1.7.2 but this update has been a disaster. You'll probably notice a LOT of other modders haven't updated either. We're trying but really, we all might have to wait for a much more stable version of MCP/Forge to come out or even for 1.8 itself!
Sept 28th, 2013 - HarvestCraft 1.6.4 v.1.1.4 (All mods now work with 1.6.4 - Tested with Forge1.6.4-9.11.0.898)- Fixed Raisins name- Added a way to turn on/off making salt from water buckets in the config
Previous Updates
Installation
Download and install the latest version of Minecraft Forge. Download and place any of my mod ZIP files in the /mod/ directory of your /Minecraft/ folder. Done.
Texture Pack Support
Trouble Shooting
Before you post any errors with my mods, please read the following:
If Minecraft comes up with a crash screen, or you look in your Minecraft Forge error log and you see the following in any fashion or combination:
java.lang.IllegalArgumentException: Slot #### is already occupied by mods.AnotherMod.BlockAwesome@4436289f when adding mods.PamMod.BlockPamWhatever @3fa501b5
DO NOT POST IN THE THREAD. You are having a Block ID/Item ID conflict. Please open the config files for the AnotherMod and the PamMod in question located in /.minecraft/config/ in a program such as Notepad++.
Find the entries in both config files for BlockAwesome and BlockPamWhatever that is causing the issue. Figure out their Block IDs. Change one ID from the conflicting number to another number between 300 and 4096. Most often you can change the first or second number and be safe. Most of my mods use the IDs from 39XX to 4096.
Mod Packs
I hear by give permission to any non-profit mod pack to use any of my mods listed for Minecraft Version 1.4.6 or higher in their mod packs without needing written permission from myself as of January 28th, 2013. You may not claim my mods as your own and must credit myself and Rhodox of the Painterly Pack in your forum post and/or area of download links.
NOTE: No longer includes Get all the Seeds! mod, you must download it separately.
HarvestCraft 1.6.4 Recipes- Text File - Use search function to find names of what you want - Almost no java code this time
Do you want hunger and food to matter more with HarvestCraft? Hunger Overhaul Mod
Fish fillets and seaweed from Aquaculture will work with HarvestCraft!
NOTE: If you try to break a crop/fruit block and it doesn't break instantly, it's not ripe! Re-growth crops need to be right-clicked to be harvested.
Current Features
57 new crops
16 wild bushes to find in the wild
22 fruit trees growing across the world of Minecrafia
Over 300 new foods to prepare and items to collect
Eight cooking tools
A peaceful, non-violent way to make string and cloth
Colored cloth stairs and slabs
A non-bee farming way to aquire wax
Colored candles
Hardened leather armor
An easier way to use water and milk in recipes
Sink block (available in four textures) for infinite water
Sheeps drop mutton
Squids drop calamari
Uses the Ore Dictionary for everything
An incredibly detailed config file for turning almost everything on/off as you wish
BEES!!!!
Vegan/Vegetarian Food options using tofu!
Cooking Tools
Bakeware, Pot, Cutting Board, Mortar and Pestle
Juicer, Mixer, Skillet, Saucepan
How Crops Work
Crops in HarvestCraft work by default a bit differently than in vanilla Minecraft. There are two kinds of crops--normal and re-growth. To find seeds for my crops, break tall grass or find bushes out in the wild.
Normal crops grow through three stages of growth (that takes a bit longer than vanilla wheat to go through eight stages) and when mature can be broken, dropping 2-4 items of that crop with no seeds. You can also turn on seeds dropping from normal crops in the config file (the normal crops will then drop one crop item and 1-3 seeds).
All of my crop items can be used as seeds when planting (think potatoes and carrots in vanilla Minecraft).
Re-growth crops also grow through three stages of growth and when mature, you can right-click on them to harvest a single crop item. The re-growth crop will then reset a stage to grow again without you having to re-plant.
If it takes more than 1/10th of a second to break a crop, it's not mature.
Updated Crop and Fruit pictures by MAXIMEbrx
List of Normal Crops: Asparagus, Beans, Beet, Broccoli, Celery, Garlic, Ginger, Lettuce, Onion, Peanut, Pineapple, Radish, Rice, Sweet Potato, Tea, Turnip, Barley, Cauliflower, Leek, Oats, Parsnip, Rye, Scallion, Soybean
List of Re-growth Crops: Bellpepper, Cantaloupe, Chili Pepper, Coffee, Cucumber, Eggplant, Mustard, Peas, Tomato, Zucchini, Artichoke, Brussel Sprout, Cabbage, Okra, Winter Squash, Corn, Cotton
List of Trees: Apple, Avocado, Banana, Cherry, Cinnamon, Cococnut, Dragonfruit, Lemon, Lime, Mango, Nutmeg, Olive, Orange, Papaya, Peach, Pear, Peppercorn, Plum, Pomegranate, Starfruit, Vanilla Bean, and Walnut
List of Bushes: Blackberry*, Blueberry*, Cactus Fruit*, Cranberry, Grape*, Kiwi*, Raspberry*, Spiceleaf, Strawberry*, Sunflower, White Mushroom, Rhubarb, Rutabaga, and Seaweed
* Bushes marked with asterisk are re-growth crops
HOW TREES WORK
FRUIT TREE GALLERY
These pictures are for reference of the fruit growth stages only. Fruits can grow on three different types of trees depending on biome.
Weee! Flowers
This mod adds fourteen new flowers that generate naturally across the world, giving the game a bit more color. You can also use flower seeds to plant and grow more flowers just like wheat! In versions for 1.5.2 or higher, you can also craft flowering vines using three flowers on each side of the crafting grid to get six vines. In versions for 1.6.2 or higher, all crops now use a tile entity (so they take up 1 block ID) and if you have GalatiCraft installed, alien flowers will spawn on the moon! You can re-name flowers (normal and moon) in the config file as of 1.6.2
Read the Config File Directions and Recipe guide to get the most out of this mod.
Block IDs: 4000 Flowers, 4001 Crops, 4002 Moon Flowers, 3100-3115 Vines, Item IDs: 14001-14016, Config File: Yes
Would you like a flower pot that will work with my flowers (and even saplings)?
If you have GalactiCraft installed, Moon Flowers spawn on the Moon! (Set to 0 rarity in config to stop this)
Config File Directions
Spoiler:
Block IDs - You can set these up to a maximum of 4096.Item IDs - You can set these up to a maximum of 30,000(?).tallgrassdropsflowerseeds - Normally set to false, set this to true if you want flower seeds to drop from tall grass along with wheat seeds.flowerseedRarity - Normally set to 10, this makes flower seeds drop as often as wheat seeds. Lower this number to make them drop less often.flowerdirectlytodyerecipes - Normally set to false, set this to true if you want a single flower to turn into two dye in the crafting grid (like red and yellow flowers).redstoneflowerdyerecipeOutput - This number determines how many dyes you get from crafting the redstone + water bottle + flower recipe. Can be set as high as 64.flowerseedrecipeOutput - This number determines how many seeds you get by combining two flowers in the crafting grid. Can be set as high as 64.enablefloweringvineblocks- This turns on and off flowering vines in the game (only in versions of this mod for MC 1.5.2 or higher)
Recipe Guide
Spoiler:
The output of all recipes is determined by the config file above (except for dyeing wool). All recipes work with all flowers.
Temperate Plants
This mod adds in sixteen new plants that spawn in Forge Biome Dictionary biomes marked plains, forest, mountain, and hills. They are just for decoration and be planted on grass. You can use the config file to change their names and spawning rarity if you want.
Block IDs: 3077, Item IDs: ---, Config File: Yes
Mob Drop Crops
(Pictures when I have time)
This mod is meant for folks who like to play on Peaceful or who have taken mobs out of their game some other way. Bushes spawn in the world that when broken, drop a mob item. Blaze Flowers and Tear Chalices can only be found in the Nether. You can then take that mob item, combine it with wheat seeds, and get a mob drop seed.
Blaze Flower - Blaze Rod - Nether
Bone Pile - Bone - Deserts
Creeper Pod - Gunpowder - Forests
Ender Pedestal - Eye of Ender - Jungles
Eye Bush - Spider Eye - Beaches
Rotten Mound - Rotten Flesh - Plains
Slime Puddle - Slime Ball - Swamps
Tear Chalice - Ghast Tear - Nether
You must plant mob drop seeds on slow sand in order for them to grow. If a crop doesn't break immediately, it's not mature yet. All crops except the Creeper Pod and Slime Puddle drop 2-4 items upon breaking. Creeper Pod and Slime Puddle only drop one item.
Most of the crops grow normally, although the Creeper Pod grows like a melon/pumpkin (you must have slow sand around the vine for the Creeper Pod to grow) and the Slime Puddle grows like mushrooms (you must use a large patch of slow sand in order for the Slime Puddle to expand). Crops, pods, and puddles can grow slowly.
You can use the config file to turn off each of the 'bushes' generation and change the rarity.
Warning: This mod is super over-powered in a standard world with mobs.
Block IDs: 2830 - 2834, Item IDs: 12030 - 12037, Config File: Yes
DesertCraft
This mod adds in three new sets of tools (cactus - wood, sandstone - stone, and glass steel - gold), a new armor set (cactus - leather), sixteen desert-themed plants that only spawn in desert biomes, glass steel ingots (made from three glass and one iron), a glass steel window (resists explosions), and a recipe to turn cactus blocks into planks.
Glass Extended
This mod ads in glass stairs, slabs, and tile blocks.
Random Plants
This mod currently adds in a venus fly trap plant that generates in swamp biomes. They deal damage like cacti when bumped, but you can break them and re-plant them where you'd like. You can change their frequency and Block ID in the config file.
Mini Mods
Below you'll find all my small and simple mods that add very tiny changes to the world to make things a little bit better. =)
Pam's Get all the Seeds
This mod makes all the seeds in the game in addition to wheat drop from tall grass. Use the config file to turn off seeds dropping or change their frequency.
Block IDs: None, Item IDs: None, Config File: Yes
Pam's Clay Spawn
This mod adds in clay deposits underground with the frequency and density of iron deposits.
Block IDs: None, Item IDs: None, Config File: No
Pam's Huge Mushroom Spawn
This mod adds giant red and brown mushroom spawns across several biomes. Change their frequency in the config file.
Block IDs: None, Item IDs: None, Config File: Yes
Pam's Melon Spawn
This mod adds melon patches in the world similar to pumpkin patches in forest, plains, swamp, ocean, and jungle biomes.
Block IDs: None, Item IDs: None, Config File: No
Pam's Simple Recipes
This mod adds several crafting and smelting recipes to the game.
Block IDs: None, Item IDs: None, Config File: No
Recipes
Sapling (any) = Stick
Gravel x9 = Flint
Smelt Rotten Flesh = Leather
Smelt Sandstone = Glass x4
Pumpkin x2 = Orange Dye x8
Yellow Flower + Red Flower = Orange Dye x4
Bone x2 = Stick x4
Sandstone = CobblestoneCactus = Oak PlankWheat x2 = Seeds x2
1.6.2 Recipes
Feather + Paper + Ink Sac + String = Name Tag
Block of Iron/Gold/Diamond + Leather x3 = Iron/Gold/Diamond Horse Armor
Leather x5 (in helmet shape) + Diamond in middle + Gold Bar x2 on bottom edges = Saddle -
593
vexx32 posted a message on [!READ THE OP!] Buying Minecraft Gift Codes for Others!Posted in: DiscussionREAD THE GUIDELINES
BEFORE MAKING A REQUEST
If you do not read the entire post, I reserve the right to ignore you, whether you're trolling, flaming, asking for codes while you already have a paid account, or just being irritating.
Read the entire post before making a comment or request.
Thanks ^^
I had something like this set up over on SporeBase forums. I keep a little thread there to let new members know what I'm doing, and it directs them here. They're a small forum, but I ended up buying several people gift codes. (Screenshot of the "Gift Codes" section of my profile page below the list for a small proof).
Please note, before you try to say I'm a scammer or something like that... I am not asking you to participate in any scamming survey, join up for a website, or anything like that, OK?
Table of Contents- The Happenings (News) (RIDDLES ) (PRE-PAID MINECRAFT)
- How it works (IMPORTANT!)
- Requesting Guidelines (APPLICANTS MUST READ) -- Formatting Requests (Tips)
- Waiting List (Top/Bottom) (The "Chosen Ones" )
Codes Given(Removed; possible security issue.)- Signatures
- Sponsors/Supporters
- Frequently Asked Questions (FAQ)
- Contact Information
- Keeping Track (Tracking Tool Version: 1.2)
- Steam Group
The Happenings
Got an interesting idea the other day, from a user in my Riddles thread round here. It is this: if I put up a riddle once a month, and give you all a week to solve it, the winner gets a code instantly, regardless of their position on the list. People who have not yet got onto the list are also able to enter, but while I will give at most three hints to people who are on the list, I will not give any hints to those not on the list.
To be honest, it probably isn't that much of a handicap, but I'd prefer to give users on the list already a slight advantage. If you can solve the riddle, you get the code. Simple as that. However, because I like to make it a very tough challenge, I'll not indicate if you're on the right track or not (i.e., I'll only tell you whether you're right or wrong), apart from the three hints (which will be the same three hints for each person).
To avoid clogging up this thread, all answers to the riddle must be PM'd to me. I'd prefer it if each member opened one private conversation with me, and then replied to that each time, rather than drowning the rest of my inbox in new conversations each time they have a new guess. The riddle will be posted in this section of this thread.
Also, you may not go and post this riddle anywhere else in order to try and get help from others who use that site. Last time, someone posted it to a Yahoo! Answers site, but posting it to any site or forum is a violation of the rules. You must not use the Internet to get help for these. You may gather a few friends or family (as in, people you know outside of the Internet) and try to solve it together, but once more the riddle must not be spread around the Internet, at least until the competition is over.
If I hear of anyone doing it again, that person will be disqualified from all future competitions of this nature. We can and will find out if you do. The Internet is a very easy place to trace people. If the person who did it is on the list, their entry will be removed. I cannot abide cheaters. Cheating will not help you. Do it fairly or not at all.
You are all forbidden from posting this riddle anywhere on the Internet for any purpose whatsoever until the competition has ended for this riddle. I am keeping a private list of the riddles, the associated hints and the answers for each (which will be released either after the one-week period, or as soon as someone guesses the answer), so that you may confound your friends and anyone else you meet on the Internet in the event I come up with an incredibly difficult riddle. If you want any of the previous riddles, you need only ask.
IF YOU FAIL TO READ THE RULES CONCERNING THE RIDDLE (YEAH, THAT TEXT JUST UP THERE), DO NOT BOTHER SENDING ANY GUESSES. THE RULES ARE BINDING, AND I WILL NOT TOLERATE THOSE WHO BREAK THEM, KNOWINGLY OR NOT.
By clicking the spoiler and revealing the riddle, you acknowledge you have read and understand my rules. Break them at your own peril. I shall have no trouble tracking you down, for the other hopeful guessers you have wronged will not be too pleased with you either. If you want to clarify the rules, PM me.
Riddle Solved by dinofire.
Riddles and rhymes, rosemary and thyme;
Fire and smoke and endeavours sublime,
Elements all aflame with passage of time.
Air shimmers with lack of heat and earthen
Flame ascends to high echelons of heaven:
A new soul appears as ancient clock tolls 'gain.
Knowledge, power, sight and Death;
All can be altered save till ending's breath,
When even Time goes all but deaf.
Bound and caged in bars of iron and steel,
Rules and laws to bring them to heel;
To make them harm and slowly heal.
I do all these things and more, although
My full extent rises like fresh dough
'Till the end of all, lost 'mongst Time's flow.
What am I?
Mojang have begun selling Minecraft in stores in the United States! You can now buy Minecraft "prepaid cards" which contain a gift code and can be used to buy Minecraft. If you're unable to buy Minecraft over the Internet, and you live in the US, you can go into a Target, Walmart or Best Buy store and purchase a copy. More information here:
http://minecraft.net/prepaid
Back to Contents
How it works
One thing I have been seeing a fair bit of is people picking at little inconsequential details in others' posts. Don't be tempted to do this. It only starts arguments, which we do not need. If you do, however, find something in another person's post or you find some solid evidence that they're lying (or just have some suspicions about the request), feel free to PM either myself, or Sgt. Traveler about it.
If you want a gift code, there are only two requirements - you must not already have bought Minecraft (requesting codes for other people is OK, but they'll need to contact me through PM or e-mail to prove they actually exist), and you must also have a good reason why you cannot buy the game (whether it's financial trouble, your parents won't let you buy stuff over the Internet, you don't have any money, etc).
Each fortnight, no more than one person will be added to the list... but also that if no requests show a reasonable display of effort and care, there is the possibility the nobody may be added that week. In that case, I will simply not add anyone to the list, and the list cap effectively goes down by one.
I have recently seen an increase in people PMing or emailing me, requesting gift codes. Do not request via PM or e-mail. Please, just post on this thread. It is a hundred times easier to just check the thread for requests rather than having to sort through PMs and such. If you have trouble with posting or posts not appearing, talk to a moderator or administrator, or post in the Forum Help section.
Do not contact me through PM or e-mail unless absolutely necessary, you are considering donating/helping out, or there is something else you wish to discuss privately.
You may, however, contact me via PM if you wish to talk to me privately, but that should not (for the most part) be necessary. In order for me to consider you for a gift code, you must reply with a request for one. I will keep a list in the OP with people who've asked and haven't yet received their codes, and I'll also keep a list of people I bought codes for.
The gift code will be sent to you via PM, unless you specifically ask otherwise.
There will be no scamming or anything like that involved, you don't have to sign up for anything. This is a free gift I am offering out of generosity. I am hoping some others will follow suit, but we will see. For now, it's just me. Sgt. Traveler is our resident helper when am not around and he'll be able to answer just about any question (although keep in mind that he is not a moderator, so if there's any rule-breaking, just report it). Feel free to ask questions here, or via PM, whichever you prefer.
If any others want to buy codes for people, they can PM me about it (or post here) and they can buy codes on a predetermined basis (or just one for a particular person they choose).
They themselves will send the code to the recipient, and I will ask for screenshot proof (from their minecraft.net or account.mojang.com account page) that they have given the code to the person before removing them from the "Waiting List".
I will remove members as soon as I send out codes to them. I am very busy these days, and frequently forget to remove people, so I've decided to remove them as soon as I've sent them the PM containing the gift code. If I see that a member who is next in line for receiving a code has been inactive for at least a month, I will simply remove them. This is moving at snail-pace as it is, and I have no desire to make people who are willing to follow my rules wait any longer than necessary.
If a person has not redeemed their code after a week's time of sending the PM, I'll give that code to another. This applies to active people as well, if they suddenly become inexplicably inactive. This is simply to keep things moving smoothly. In other words, check every few weeks where you are on the list, maybe every week if you're near the top to avoid being passed by.
Now that that's all explained, I ask one last time, please do not troll, flame, spam or otherwise degrade the quality of this topic. If you have ideas for improving my methods, you may suggest them. Sarcastic/Non-Serious/Degrading ideas will not be tolerated. Thanks.
One more thing. I myself will be buying codes on a basis of one per week. I'm not a millionaire.
Don't get annoyed if it takes a while. I may make exceptions and buy several codes at once on occasion, but don't count on it too often. I no longer have a job, so you guys are lucky my government has unemployment support payments.
If you wish to request a code for another person besides yourself, they must contact me if at all possible in any way. Either by e-mail (joelpfrancis[AT]gmail[DOT]com) or through PM on the forum, but they'll need to contact me. If they have not contacted me after several weeks, they may be removed when I next tidy up the list.
If special occasions arise (unable to contact me for some time, etc.) and I am notified, I may make exceptions.
All gift codes given through this will come from my own Minecraft/Mojang account (Vexx32 | [email protected])
Share and Enjoy!
Back to Contents
Requesting Guidelines
You are in no way obligated to use these guidelines as any more than a guide, but don't complain if we tell you to look at these, as we will often have good reason for doing so. With many thanks to Enquent, who devised the majority of this, these are the guidelines for posting a request for a gift code.
N.B.: It is not necessary to include the headings. I would recommend you avoid doing so, but if you wish to, feel free.
== Short introduction ==
1-2 sentences about how you found out about this thread, how you found out about Minecraft and what you thought of it. You may include mention of mods, custom maps, texture packs, or anything else you have found thus far.
== Request body ==
3-5 sentences in paragraph form, within which you should include your age, why you are unable to purchase Minecraft, your financial or life situation that doesn't allow you to, other possible ways you've attempted to get Minecraft. Are you in school, university/college, high school? Do you live with your parents/on your own/with friends/family? Are you barely making ends meet living on your own?
== Closing == (Not required)
A polite closing, a 'thank you for reading', followed by your forum username or in-game name never hurt and looks nice making the whole post seem complete and finished.
== Further Information == (Not Required)
How many requests you have submitted thus far, one or two of your previous requests (not in a quote - preferably in a spoiler tag), and any other information not mentioned above you think we should know.
## Note ##
Please do your best to use clear English, with proper spelling and grammar. I am able to translate other languages using a machine translation and get the general gist of it, but it's a poor subsitute for what you yourself can probably write in most cases. If you need assistance in common spelling or grammatical errors, I will simply direct you to these two excellent comics which address the common problems we see around the internet these days:
http://theoatmeal.co...ics/misspelling (commonly misspelled words)
http://theoatmeal.com/comics/semicolon (how to use a semicolon)
The length of each section above is only a guide and you may expand upon the amount of writing in each, but refrain from shortening them, as the guide above gives minimum amounts to mitigate the amount of simple, one-line requests.
## Formatting & How to Use it ##
I have noticed that some people have taken to using a small amount of formatting. I have no problem with this, and I do encourage it, for it makes your main points stand out and improves the readability, but only if used in good taste.
Do not:- Use colors like yellow or a light grey that are difficult to read on the forum's white-grey background.
- Split or break words with formatting (e.g., freedom). This breaks the flow of the sentence and makes it very confusing to read.
- Format everything. Doing so just makes it harder to read, and more annoying. Sure, it stands out, but it's like shouting at someone incessantly. Nobody likes it.
- Use a non-standard font size for your entire post, or a large part of it. Make sure it is of a readable size!
- Use excessive amounts of paragraphs. They should be used to group sentences together that share an idea or focus.
- Start a new paragraph for every single sentence or every two sentences.
- Use formatting to emphasize your main points.
- Use formatting only as required.
- Use a variety of colours, if you feel the need. It helps break the monotonous look of a post and makes it easier to read. Not necessary, so don't go overboard.
- Take note of anything you could yourself use that you notice in the requests I quote, and use it well.
- Read over your request to double-check that it is readable and easy to understand.
- Use paragraphs to break your post into sections, as outlined in the main Guidelines section.
This will, of course, be mainly applicable for those requesting a gift code for themselves, but if you are requesting one for someone else, merely modify the template as needed.
Once again, this is not required, but it will help make your request look 'professional' and easy to read. Two pages of poorly written requests means nobody gets added to the list!
In addition, anyone found to have copied any part of someone else's request is instantly disqualified from my consideration. The name of the game is effort here, and I will not tolerate people stealing someone else's story.
Words have power, and I will not permit them to be stolen.
Back to Contents
- shadowsarefollowingyou
- Diabloi3
- Qtri's brother (confirmed)
- volcano_fl's brother (Miningboy)
- bnvdarklord
- purplepix3l's friend (TurtleWurtle15)
- laynejj's brother (applesinatree)
- MQHelper
- Thieves
- Typo3000
- KaBling
- oscarpeng
- manunas
- Karizmah808
- HaXIXoR
- Mw2BeAsT676
- Dylpickle373
- strongy7
- TheTrollWTF
- Ender_Sheep (Xsparten)
- Kwa_tang
- Blueblade11
- eldritchone
- 8BitAnimations' brother (confirmed)
- iBeMininDiamonds
- Epiclyralphy
- Blad3_lv
- mDiyo
- phu01672363690
- Dracius
- BroBuzz
- Rawr0w0Shadowa
- KingMontzHD's friend.
- Jayzzee's friend (Shimoo)
- Oddteapot
- GrassSeed
- TehK33Bl8dman3000
- AlphaBeta78
- Mlk365
- Supremxx
- fireymaster6's sister (confirmed)
- !!!
- Grigori_Lord
- Neon_ColorsFTW22
- Layzeeboi
- yodawg2020
- cartoonboy
- nikola0505
- UchihaDareNial's cousin (AppleDoe95)
- zawinzor
- epiXz
- haveacold1
- samuelhateu
- cola_addict17
- samirjusufovic
- Miiqzuh
- macikiller
- xSlyPigx
- Donmon
- Invalid_url
- Dodgerboy175
- SSJ11
- aeroyTechyon-X
- Pyropunch
- Badkid94
- phu01672363690's cousin (lily502322446)
- Xphomegra
- TropicalDefeat
- Megacaleb179
- PyromancerVX
- Llama_112
- Chibichuba
- TheHcobain
- HScrozzy
- Destructoid17
- Kabuyaki
- Matskuman5
- GLaCB
- ConfusedGuy
- Megacaleb179
- wackybobswackybobs
- LeoAC
- MineJacker
- NightKrowe
- superadam5000
- Veirian
- Arnald23
- wblabla4
- UploaderofCB
- Deolrin
- Stumblinbear
- Zide
- DonJiggly
- DeadUniverse's brother (schemdele)
- demonblades
- creeper27's friend (confirmed)
- Reec3ty's brother (confirmed)
- Pig_God's cousin (unconfirmed -- may be uncontactable)
- BattleGroundxx
- mnb
- Tarac1
- VGCats_Rocks
- lolwut0998
- dobba1
- frogboy316's friend (confirmed)
- John_Julius64
- Melsaran
- skywalkerjunkie
- oblivion5683
- dat
- paulohare
- hawkeye48
- Grinchhh
- Laugher
- Dman674
- jadegypsie
- Buger430
- MrAddictiveGamer
- Stick97
- BriannzyS_Minecraft
- iTz_Hammeh
- rid9
- MS57KB
- cordellman45
- DerpaSaurRex
- rogoku
- Yoshieven
- gf11221
- avenfisher
- creeper238
- Lotr8808
- deraphel
- Mushi_Arcaine
- Qasanova
- RiotGamingInc
- dragomegak
- Rasmus_koto
- j4n00b
- epicepicman
- meedon
- Wildhamsterscelica
- TheCrony
- PatricksGamerTag
- kingeddie13
- meedon
- xDarkShadow
- Slashman_exe
- JMann970
- Roth2755's friend (uncontactable -- benefit of the doubt)
- Scavenger_Dog
- BobbyMinecrafter
- jvp010
- Cannon_Fodder
- Tjakka5
- MS57KB
- The King Pigman
- Anciteify
- Traplover
- darthvader45
- snowshovel
- killer999742
- lub4095
- phoenix720p
- spamanator500
- Ephon0153
- Chrydor
- SweetBone
- Mythril
- Awesomous
- GeoCrown
- X9YUM9X
- mr_dragon_slayer
- T3chn3tium
- megaman012
- Zekermei
- grunnyx
- noyougirls
- Hawks484
- Bestgamer66
- AnthraX2112
- crackerzunk
- McNebula
- AwesomeZrno
- Diplout
- samruxman
- emobasket
- TheDeer
- micatar97io
- Rashed97
- Flap
- Gtrescgh
- Xx_FUSI0N_xX
- killer999742's friend (confirmed)
- zezey
- EndStone
- NightHank57
- Kirome's brother (Santeco)
- tiniuclx2
- Syndicate1847
- vira1969
- EzioKratos
- Zeroark
- ChaosWolf
- Txxxx
- bearbear12345's cousin (confirmed)
- ScruffyUnicorn
- pika12
- ZeDuke
- iced199
- DiamondOwnge
- PixelDeBurner
- AlexGT
- LOLMAN153
- Razerum
- tom vincent co
- TheGuysWhoPlayMinecraft
- bbbb441
- jzagro
- TheEpicMiner
- acadia7
- XelixileX
- brigeatenex
- MasterLink
- Conker
- NinjaMatic
- GuardIan42
- Syntraz [Email Only ([email protected])]
- atexfgi
- DanDiovandi
- 0verdriv3's friend (joshrykut)
- JayVinn
- cookie130's brother (applez1233)
- thisfrickinsite
- TheSwordKid
- Carrotts55
- Conker_27
- FMasterST
- Hunter0792
- Reimiko
- And19BOS
- Safari384
- noobercharger
- taz432166
- demonblades
- Domino
- spottycookieify
- Kingdb707
- Snugtr
- Ozhleth
- QuickMelt
- Zushu
- gt521
- qazxsw405
- iPodnite
- EnrichmentCentre
- Arturito66
- ail_t
- bigtime788
- mrpeanut188
- Mario0
- Iamacreeper2468's brother (confirmed)
- Skorpion216
- DarkWater
- Novicode's friend (confirmed)
- The_Cat_In_Purple_Boots
- DragonAweome
- Sr4B
- Nikodemos
- pkpikachu
- Lukachacha
- Forcer123
- TheOriginalZTQ
- cammie827
- Nack486
- BurlyAssassin's friend (rebel1313)
- Peeloking
- Wimpysheep
- Highproguy
- Nutzu3650XL
- AwesomeSauceGamers // ben2310
- Digidude99's friend (littletan)
- PaxIsAwesome
- General Death
- Decemberus
- Pilot_Creeper
- Zambigorg
- lassejgh
- Unit888
- Poptarts' brother (Yuchengz)
- pneumatisch
- Wolf_ZX
- Buffbbq
- DanTheGamer11
- Killllerr
- takem12
- TheIceDawg
- DJAlphaWolf
- MP3
- MaKaShinobi2
- Dinahkiin
- kiko19972's friend [SporeBase] (confirmed)
- Soloplex
- welloman350
- bog819
- komap2's cousin (uncontactable)
- Taniss99
- Decemberus' friend (yummyjiggy)
- joe123652's sister (confirmed)
- GoldenMas
- Chan14551
- ChargeRITA
- RobZ51
- NOESHKY
- dydgus07
- SkylordToon
- mattyyugi's brother (confirmed)
- MinecraftThomas
- Briianz
- funkyspyspy
- NobleVX
- VinciukasxD
- standardoper
- Merbo
- Relyk590
- NeonVoices
- KrazyWhiteShark
- Flacket
- R3LaX43v3r
- littledude072
- funkey100
- Daniel_Darkslash
- NinjaStyle's brother (confirmed)
- midder
- Mouthed
- Master4902
- kvisitstump
- CCabia
- NyansIsAPyro
- scikid99
- Reekzit
- Forfiter007
- UltraRasengan
- TheLittleSeamie
- Zenloren
- marc.
- creepsgp
- lilredman03
- anangke
- AgentCobalt
- Panther_Lazer
- Atrelix
- adrisala
- Star00X
- Zuwala
- Sticksane
- Savori_creeper
- SanchzBoyz
- OriginalGamerX
- MegahBythe
- Cuzen
- Kurokocchi
- PlasmaRoar
- swiftcashew
- 'IvanTheMiner
- JusDietrich
- Happykeystv
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Sponsors/Supporters
These are the people who have generously linked their mod, map or texture pack through my adfly or adcraft account in order to donate to me, usually because they do not have enough spare money laying around to donate directly. This is a great way to do it, because every little bit counts, and will ensure that adf.ly/adcraft pay out the donations each month.
If you wish to donate, do so by clicking the above button.
DeadBeyond, creator of Pack of the Dead. Sig banner (and topic link):[url=http://www.minecraftforum.net/topic/658079-32x1804wipthe-pack-of-the-dead-new-content-on-page-10/][img]http://i.imgur.com/MwrAM.png[/img][/url]
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Frequently Asked Questions- "If someone is removed from the list by their own request, can I take their place?"
- "My request was quoted, but I'm not on the list?!"
- "Why haven't you quoted my request?"
- "I think someone is lying in their request! What do I do?"
- "How long will this take?"
- "What do I do if I didn't get quoted/picked?"
- "Can/Should I re-post my request?"
No. If someone requests their own removal from the list, you may not take their spot. It is unfair to just about everyone else on the list who has been waiting. There is one exception that I will allow. This is if the person no longer wishes to be on the list wants to give up their spot to another, instead of me simply removing their name. This exception exists for two reasons. First, because it is a request from them directly, without others clamouring to take the spot. Second, because it would amount to the same thing as them not telling me and then just giving the code to any other person (typically a friend or sibling).
Back to Frequently Asked Questions
"My request was quoted, but I'm not on the list!"
If your request was quoted, congratulations. You've submitted a good-quality request. This doesn't automatically mean you're going to get onto the list, but it does mean you have a good chance. I only pick one person out each week to go on the list, so that everyone can have a chance to post a request. If you were quoted but not added, then please re-post your request. Do not quote your original/previous request; the forum doesn't like nested quotes, and removes them. This can make it confusing, and also means that I can't show off your request again properly. Either amend your original request, or put it somewhere in your post with any additional information you wish to include.
Back to Frequently Asked Questions
"Why haven't you quoted my request?"
I only quote the best requests, in order to show everyone what has a high chance of getting into the list, but I read every request. If you weren't quoted, then it generally just means your request wasn't good enough. If you think I have in fact overlooked you, then feel free to let me know; either just post again or PM me, preferably with the request included. I do my best to read each and every post on this thread, so it is very unlikely that I miss any, but it can and occasionally does happen.
Back to Frequently Asked Questions
"I think someone is lying in their request! What do I do?"
PM either myself, Sgt. Traveler or Enquent about it. Quote the suspect post, and give your reasons and/or evidence against it. Be clear and concise. If we decide your suspicion is well-founded, we will investigate. It is preferable you do not pick apart someone else's request in the thread here, unless we have specifically asked for public opinion on the matter, since it can quite easily start a mud-slinging contest.
Back to Frequently Asked Questions
"How long will this take?"
Let's do the math. I myself buy usually one code per fortnight, whilst Enquent typically buys around two codes each week (Enquent's had to stop buying codes for the moment due to a change of circumstances). That's around 2-3 codes every week.The list is around 430 long, so we'll work out how long it takes for you to get from bottom to top. 430 divided by 3 gives 143 weeks. Divide by 4 to get 36 months. 65 divided by 12 gives around 3 years. So yeah, long wait... :/
We do what we can to shorten it, but it got out of hand a while back, and we haven't managed to totally reign it in again just yet.
N.B.: This is no longer accurate, but it should still give a rough idea. I'll come back and update it every so often, but till then I'm sure a little math never hurt anyone.
N.B.: This is no longer anywhere near accurate. I am currently buying codes on my own, and can only presently afford a code every two weeks. It's going to be a long wait, short of me suddenly getting rich.
Back to Frequently Asked Questions
"What do I do if I didn't get quoted/picked?"
If you weren't quoted, your request was not overlooked. It simply means your request needs a bit of work. Read the guidelines and see what you can improve on. If you were quoted and not chosen to go on the list, see if you can add anything to your request and make it clearer and more concise. A little formatting may help, but use it wisely. Re-post your request to be considered for the next week's addition to the list. Only one person from each week's requests will be added, and I do not dig back beyond a week (not beyond my last decision post).
Back to Frequently Asked Questions
"Can/Should I re-post my request?"
If I have added someone to the list, you are required to re-post your request if you still want to be taken into consideration. If you were not quoted, you will need to improve your request, and even if you were, it's probably a good idea to try to refine your request a little more. Read over the guidelines, and perhaps add a touch of careful formatting.
Back to Frequently Asked Questions
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Contact Information
First and foremost, just post on this thread. I read every reply that is posted, and I reply to almost all of them where a reply is warranted.If you feel the need to contact me privately, you can also PM me here on the forums, or email me. I can also be contacted on SporeBase Forums, where I am known by the same name. My email address is [email protected]. If you wish to contact me about helping me out with this, please PM me. I will answer your questions and we should be able to make some sort of arrangement. Since Mojang has recommended circumventing the restriction with multiple accounts, I'll probably give each person access to one "gift code" account at a time, through which they'll buy codes. This way, everyone knows they're going through me, and the people helping can keep their 5 gift codes on their account for their close friends and such.
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Keeping Track
bnvdarklord has kindly made a nifty little tool you can use to keep track of the list without needing to come here all the time. It displays the title of the thread and the total number of list entries, along with the list itself. It also allows you to search or filter the list to find a certain username. Download it here:http://www.mediafire...6w5oltxvbv42n0o
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Steam Group
Awesomeslayerg has set up a Steam group for this effort. I myself do not largely use Steam, but if the group gets enough members, I'm sure I'll find some use for it!
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[represent]
-
1
Hunter posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule UpdateThis mod looks great. I loved Tale of Kingdoms, the sequel is going to be amazingPosted in: WIP Mods - To post a comment, please login.
73
As of now, I am currently busy with school again. (Sorry) The development is halt at the mean time while I focus on my thesis. I will be able to work on it again around middle of july.
Version 0.4 is released! Transition between prequel and kingdom building phase is almost done, but the primary change of this release is the reficules and a major change in buildings which now have a height property. Full changelog below.
Tale of Kingship is on open beta!
Keep in mind that this mod is still in Work-in-Progess. There will be ruined save files, incomplete features, and the mod still doesn't offers any game progression what so ever. The purpose of this release is to iron out the bugs for the later versions. Please report any bugs found by posting the details either here on the thread or in skype.
For those who need to contact me or just want to chat, you can add me via skype: TyberAlyx.
This beta version can break save files(via griefing) so use at your own risk!
Pardon my tardiness of the due date for tier 1 and 2 as I focused on enhancing the system for the moment.
But then suddenly, evil has found their way in to our land.
The Reficules, creatures from an evil dimension, attacked our lands and kingdoms.
Unprepared and caught off-guard from this onslaught, the humans are in the brink of annihilation.
In order to preserve humanity, the last order of the humans and the king forged the "Kingdom Scepter",
A scepter that contains all knowledge the humans have learned in this world.
As the final onslaught on the last kingdom is eminent, the last order of the kingdom used all their power to open a door to a different dimension far from this world in order to escape into the fabled lands called Minecraft.
The last settlement of human race now lies in this unknown world.
This is where you will start your journey, hero. Soon, evil will also spread across this world.
It is time to take the path to kingship. The last order awaits!
What is Tale of Kingship?
Tale of Kingship is the official sequel to the tale of kingdoms mod. It is a series of mods that will give you an opportunity to build the greatest kingdom the world of Minecraft has ever known! Raise your economy through trade, supply a stable food source for your people, create an army to protect your kingdom, and show your valor as the most powerful king in the whole Minecraft!
What is new in the evolved Tale of kingdoms?
Everything I learned from the past tale of kingdoms (implementation wise and feature wise) is greatly improved. The kingdoms are now scale-able. You design your own kingdom, you can have it in any size and in any style. You could choose which buildings to focus on and add your own customization (You can build your own custom buildings in your own kingdom the traditional Minecraft way). Focus on military, focus on trade, or focus on size! It's all up to you.
This mod uses Novv's Building Schematics collections with over 26 buildings and Heaven_Lord's Medieval Castle. Each building serves a specific purpose to the improvement of your kingdom. The prequel will feature mrato1 medieval spawn for the starting town.
Links:
http://www.planetmin...g-bundle-98192/
http://www.planetmin...-angelblockapp/
http://www.planetmin...with-schematic/
Just making sure you get that okay? These wonderful designs doesn't belong to me.
The song used in the mod is titled: Cloister of Redemption by Jens Kiilstofte (Machinimasound)
To Install:
- Download Minecraft Forge @ http://files.minecraftforge.net/ and install. (Instructions on downloading and installing minecraft forge is all around the net so please take a look at that first)
1) install forge.
2) create a new folder in .minecraft named MCTOK
3) save the download into the MCTOK folder
4) extract the .zip you saved.
5) place the folder taleofkingship folder into the .minecraft folder
6) place the Tale of Kingship.zip into the .minecraft/mods folder
7) load a world and press Y.
- Or you can drag the zip file to the .minecraft folder and rightclick then "Extract here"
Version 0.4
- Added the Reficules
- Added the height property for buildings
- Re-opened kingdom building phase
- Fixed the task system where in kills are not counted
Version 0.3
- Added Tasks system (This is currently the only way to earn honor)
- Added Hireble Hunters
- Added Inn keeper in starting town inn
- Added Preacher in the starting town Chapel
- Added Builder for future use of plots
- Added an easter egg which would show up on rare cases
- Improved villager AI by adapting minecraft AI code base
Version 0.2
- Fixed Save File Handler
- Fixed Crash at Destroying certain buildings.
- Fixed Crash at Building certain buildings.
- Fixed Crash at Claiming Lands.
- Fixed Restarting Prequel
- Fixed Missing NPCs on relog
- Fixed tutorial on installing in read me (thanks to dombo813 for clearer instructions)
Version 0.1
- Tale of Kingship Beta released!
1
I added some powers to the scepter to do some terraforming for the next release
2
1 level higher, it has to stick out, thats why I can't really support canals
but anyways,
Version 0.4 is released! Transition between prequel and kingdom building phase is almost done, but the primary change of this release is the reficules and a major change in buildings which now have a height property.
Version 0.4
- Added the Reficules
- Added the height property for buildings
- Re-opened kingdom building phase
- Fixed the task system where in kills are not counted
1
1
This mod won't work on multiplayer as it is set on a single player experience. A special version will be made for multiplayer which focus on military and base building in the future.
1
For how long is this exactly?
EDIT: be sure to put the taleofkingship folder in the .minecraft root folder not in any other folder within the root folder. it should be along the other folders like bin, mods, lib, resources etc.
1
Uhm, I fixed the link, try again ^^
1
Why not try you generating the dungeon itself as you go along it? I do not know how you coded your generation (probably at a call of a forge hook I assume?) but given that you are generating 16x16 chunks, you start at a room that is only 16x16, you go north and and you expand another 16x16 on the north end.
I could help you integrate it if you are willing to get help for a fellow modder as I created a code that could generate "any structure" no matter how big it is that I am willing to share to this great mod.
718
*NEW* Forum: tok.ev-gaming.net
IMPORTANT NOTE WHEN UPGRADING: Delete KingdomMod.props file.
What is Tale of Kingdoms?
How to Install Tale of Kingdoms?
If you want to set prices for other mods, enable GenerateCodeForPrices in the props file.
When enabled and ran along side other mods, it will generate a text file where your Minecraft.exe is located. There you could send me the pricelist you have set and I will credit you for setting its prices. The more mod tale of kingdom support, the more you could buy and sell! Message me the code or post the code in the thread alright?
Download Here
To edit your save file, open your .minecraft folder and locate your save folder. Place the editor along with the KingdomModSave.dat and run the jar file.
WARNING: USING THE SAVE EDITOR ON A WRONG VERSION COULD DAMAGE YOUR SAVEFILE.
Tale of kingdoms Walkthrough by mohfe2
Change-log:
- Version 1.3.0 pre3:
- Possibly all Major Bugs and some exploits fixed
- Prototype Excalibur
- Version 1.3.0 pre2:
-Fixed World Gen of outpost on current saves.
- Version 1.3.0 pre:
-Added Death Penalty System. There is now a bank in the guild where you could store your gold.
Default is 20% of what you are holding, you can change the percentage in the props file.
-Added Resource Outpost. If you have a save progress, hit repair entire kingdom for it to spawn. Its located at the left of the kingdom facing when facing the entrance.
-Added Enchantments for Mage Hall. Its still random though you could expect to get the highest possible in each roll. Enchantments is payed by gold.
-Lots of Bugfixes I have collected throughout your posts.
- Version 1.2.4:
-Duplicate Guild Master after the fight fixed.
-Can't change honor, wood resource, and cobblestone resource in the editor fixed.
-Missing Guild Master when the attack started fixed.
- Version 1.2.3:
-Worker "We must go further underground sir!" Bug fixed (Apparently, the miner should be underground, not just deep. Must have blocks above him)
-Guild Attack happens directly after surrendering the survivors leading the player unprepared problem fixed
(added range from guild to trigger event)
-Mod not working in multiplayer world fix
-Missing Guild Master/Guild Master gets killed in guild attack event fixed (just go in and out and he should respawn).
-Fixed the reficule holes and the burned villages still spawning on a non-tale of kingdoms map(this should really fix it XD)
-Changed Gold recipe to coins with Gold nuggets to coin. 40 gold per nugget.
-Doggy Talent Supported
NEW Tale of kingdoms Save Editor for Version 1.2.3
- Version 1.2.2:
-Fixed bug on reficule holes and burned villages still spawning.
-Fixed the falling on the void with bind light bug.
- Version 1.2.1:
-Minecraft Version 1.0.0 compatibility
-Multiple Saves
-Added Changing wood requirement to planks instead in the props file
-Buy 16 option in the buy menu
-MajorFix on Workers (woodcutters cut more efficiently, Set 1 mine per miner)
-stock gui lag fix (enable in config file shoplagfix)
-Fix on the bandit dying decrementing the archers number instead of the bandit itself
-Reficule Still fighting in peaceful (they are invulnerable in peaceful, make them not cheap to kill)
-Total Fix of missing guild members
-Reficule holes and burned villages still spawning on non-tale of kingdoms maps
- Version 1.2.0:
Tale of kingdoms Version 1.2.0
- Those who got the early copies of this version. The tier 1 bug is fixed as well as the other defenders not guarding (mage and priestess are not considered defenders)
- Added more configurations to props file (rarity, reficule tweaks, lag fixes)
- Major Fix in Guild Event as well as guild fix option.
- Defenders will not roam around anymore and will guard the area they are set on. They will purse enemies then return to their post
- Resource System Changed. Each buildings now have a specific amount of resource to build it. (Resource number are set based on the functionality of the buildings)
- Hunters can now be retired and will refund 1000 gold in the guild master.
- Stock Market now changes prices every 1 whole day.
- Tier 3 Unlocked!
Tier 3 will have more buildings which are
The Tavern
The library
The Chapel
The Mage Hall
and 4 houses
The tavern will have 2 NPCs which is the house keeper and the one-eyed gambler
-The house keeper is similar to the one in the guild, but is now for your tavern.
-the one-eyed gambler is the new npc that you could play tavern/betting game with called round robin!
The library only has 1 npc which is the librarian
The librarian has 3 functions:
-Study, you will gain xp in a large amount but you could only study in time intervals meaning if you study once you have to wait to study again
-Invest, here you will invest gold to have better lore. This will make your town folks more knowledgeable and produce more tax
-Research. This is a secret function you will see in the future, but not in the next update.
The Chapel has 1 npcs and probably has 1 of the most useful functions of tale of kingdoms
-The priest will be able to bind you in light. Binding you in light will resurrect you upon death, but once you die, the bond will break and you have to be bind again. Think of it as a second life.
-You will be able to recruit priestess! priestess are prominent healers that heal your troops in time intervals around her.
-and the last function is rejuvenation. You will be fully healed, and the hunger bar fully satisfied.
The mage hall currently has 1 function which is to hire mages, they strike using lightning and pack a punch so a group of 3 is no match to any mobs, partner it with warriors to defend them will likely decimate any foes.
the mage hall will include enchantments for a price and to be able to buy potions in the future so keep an eye out!
Added Mod Support:
• Millenaire - all items and blocks have been priced based on Millenaire pricings, and what one gold bar in Millenaire currency translates to 150 Gold coins.
• Humans+ - Swords, flags and food
• Twilight Forest - All blocks and items
• Castle Defenders - Medallion only (seemed silly to sell blocks)
• Crystal Wing
• Recipe Book
• Pchan's Airships
• More Health
• Elemental Arrows
• Mystic Ruins
• Doggy Talents
Thanks to thomas for the support!
Current Mods Supported:
Balkon's Weapon Mod
Infitools
Pam's Mods
Mo's Creeps and Weirdos
ExtendCraft
Millenaire
Humans+
Twilight Forest
Castle Defenders
Crystal Wing
Recipe Book
Pchan's Airships
More Health
Elemental Arrows
Mystic Ruins
Doggy Talents
The above does not represent a list of compatible mods, but rather you can buy and sell items associated with the above mods. Almost all mods are compatible with Tale of Kingdoms.
Please show your support if you like my work!
^awesome banner made by KensukeNL!^
Thank you so much Jesus Rubalcava,Thomas Jauncey, Collin Scarborough, Jaime Ramos, Anthony Ayre, Michael Lohmann, Brian Rands, Tim Graham, Damià Pastor Pons and chokato hutt for the donations!
Best played with SummerFields and millenaire!!
Link to old thread here: http://www.minecraft...ngdoms-ver-105/
CREDITS:
The builders that compiled and made them all epic:
-BrooksP
-ECC
-Dravenkai
-Pirogeth
-LittleMikey
-kyle
-colten
-brooksp
-clonealex
-TarAlcrin
-MatrexsVigil, Inspired me to start on modding, read thru all my rants and ramblings, and the nicest person I know in this forums
-pigpig278, Helped with the prices.
-Zid's Modding Tutorials, I may not posted even once in your thread, but your tutorial greatly helped me in so many ways!
-dadminz- for the guild schematics!
-tkmatty and novv for their building schematics on planet minecraft!
-LeCrispy, A real avid beta tester, really showed in the bugs and the points I missed.
-2St0n3d, for fixing the guild! Making it prettier and secure at the same time.
-EtAlyx He made the video O.P. his videos are so good! check his channel!
-BrooksP, jeir, LittleMikey, Droziw and DD.Joker for being a really a nice guy that answers peoples problems concerning the mod
-All my beta testers! thank you so much for all your outputs! You guys are so many
-KensukeNL, Skydas and looloo1 for the banners!
-vlamer12 For the genius suggestion for to prevent friendly fire from arrows
-Monkey_Nuts, Dakilla816, xMasamunex, Rocke, RealBrick, Studnicky for the skins from various websites!
-Cowsgomoo,zezzame, and gussak for setting up the prices of other mods!
-Stewiecraft, for teaching me how to get the coordinates of blocks pointed at
Guys, it is free to add tale of kingdoms to any modpacks. Just give a link back to this thread alright?
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Anyways thank you for holding this up. I have been waiting for the API but still nada T_T until mojang give some support to developers, I am really really really discourage to handle MC code. Anyways thank you for being awesome and continuing TOK! good luck on your endevours with tale of kingdoms \( * ^ * )/