Quote from Roadsguy
He used the "secret" way to get a mob skull to look like a player. (Herobrine is probably an easter egg.) He then put the skull on like a helmet.
But come to think of it, the wiki says there's an actual user called "Herobrine," but nobody knows who owns the account. His skin is probably the obvious, hence the skull working. Maybe...
Yes, there is a property in head items called 'SkullOwner', which changes the skin of the head to match the head of the 'owner'. The exact name he used was not 'Herobrine', but I do not want to reveal the true owner out of respect to Hypixel (Hint, starts with the letter J). Who ever owns this account could troll this adventure map to an epic fail if they changed their skin to something else.
Although there is an account under the name of Herobrine, that skin used does not have a beard, a feature apperent of the cannonical Herobrine, as it was based off the classic 'steve' skin. This lack of authenticity may have been the reason to use a different account for the 'SkullOwner' property. It is a rather ingenious method of adding custom content without using mods.
Using the 'SkullOwner' property has allowed me to do similar things in my adventure map, Order of the Stone. It must also be noted that if you play an adventure map using this feature, without an internet connection, all player skulls will use the default steve skin, regardless of the owner, as the game cannot connect to the minecraft.net database where skins are located.
If given permission, I will reveal the identity of the Herobrine head users account. IDK if anyone other than me and Hypixel knows who it is, and I am not saying I am the only one. But if nobody else but us 2 knows, then I should keep this a secret unless told otherwise.
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Don't get me wrong, I like the creativity in these ideas. However, they just seem too different from the normal crafting techniques that they would belong in a mod as opposed to the game itself.
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Either way, it would give cauldrons a use outside the nether, as opposed to creating an infinite water source all the time.
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