• 0

    posted a message on Apple TV Splitscreen

    Hi, I was looking to buy the Apple TV version of Minecraft but I want to know if it has a split screen feature. I know some of the other console versions do like the one for box, but I wasn't able to find anything confirming or denying if Apple TV does to.

    Posted in: Minecraft: Apple TV Edition
  • 0

    posted a message on Mars Mission
    Okey this is honestly my favourite map and I played a lot.

    I like it the way you recreated the model of the starships from the original level design.

    Good job
    Posted in: Maps
  • 0

    posted a message on [1, Aug, 2012] FullMetalScripting *NEW Entity Extensions!*
    Something is wrong with
    entityarrow.func_46023_b(k);
    Posted in: Tutorials
  • 0

    posted a message on [1, Aug, 2012] FullMetalScripting *NEW Entity Extensions!*
    You should change tools to medium.
    It really is not that hard unless you want to do something awesome like a fire sword.
    Posted in: Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    Does anyone know how to make flying mobs like ghasts?
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    Quote from iBieel

    You could teach how to make objects or loose mobs like smoke from the explosion?
    Also teach how to create a new liquid.
    And also to create weapons with ammunition.

    He is planning to do guns or at least it said so in his thread.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    It would be so awesome if you did explosives.
    Quote from TechGuy543

    Here is a bow tutorial.

    Thanks a lot you are awesome.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    I really can't wait for the guns tut but could you please do bows to?
    There really is hardly anyone doing bows. :Notch: :Skeleton: :Spider: :SSSS: :Pig:
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    How to put skins on your mobs?
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on TechGuy's Modding Tutorials
    This is my crash report.
    I think it is something to do with the modloader name for the NPC.

    Mods loaded: 7
    ModLoader 1.2.5
    mod_TuArmor 1.2.5
    mod_TuBlock 1.2.5
    mod_TuFood 1.2.5
    mod_TuItem 1.2.5
    mod_TuNPC 1.2.5
    mod_TuTool 1.2.5
    
    	 Minecraft has crashed!	
    	 ----------------------	
    
    Minecraft has stopped running because it encountered a problem.
    
    
    
    
    --- BEGIN ERROR REPORT 582bb498 --------
    Generated 7/14/12 7:24 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Mac OS X (x86_64) version 10.7.4
    Java: 1.6.0_33, Apple Inc.
    VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: NVIDIA GeForce GT 330M OpenGL Engine version 2.1 NVIDIA-7.18.18, NVIDIA Corporation
    
    java.lang.Error: Unresolved compilation problems:
    Hippo cannot be resolved to a type
    Hippo cannot be resolved to a type
    
    at net.minecraft.src.mod_TuNPC.load(mod_TusasonNPC.java:10)
    at net.minecraft.src.ModLoader.init(ModLoader.java:856)
    at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:157)
    at net.minecraft.src.RenderManager.<init>(RenderManager.java:85)
    at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.startGame(Minecraft.java:424)
    at net.minecraft.client.Minecraft.run(Minecraft.java:786)
    at java.lang.Thread.run(Thread.java:680)
    --- END ERROR REPORT 79978036 ----------
    I think the problem is in hear.
    [color=#941c64]package[/color] net.minecraft.src;
    
    [color=#941c64]import[/color] java.util.Map;
    
    [color=#941c64]public[/color] [color=#941c64]class[/color] mod_TuNPC [color=#941c64]extends[/color] BaseMod
    {
    
    [color=#941c64]public[/color] [color=#941c64]void[/color] load()
    {
    ModLoader.registerEntityID(Hippo.[color=#941c64]class[/color], [color=#3a40f4]"Hippo"[/color], ModLoader.getUniqueEntityId());
    ModLoader.addSpawn([u]Hippo[/u].[color=#941c64]class[/color], 20, 20, 20, EnumCreatureType.[color=#0431c3]creature[/color]);
    }
    
    [color=#941c64]public[/color] [color=#941c64]void[/color] addRenderer(Map map)
    {
    map.put([u]Hippo[/u].[color=#941c64]class[/color], [color=#941c64]new[/color] RenderBiped([color=#941c64]new[/color] ModelBiped(), 0.5F));
    }
    
    [color=#941c64]public[/color] String getVersion()
    {
    [color=#941c64]return[/color] [color=#3a40f4]"1.2.5"[/color];
    }
    
    }
    Please help.
    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    The steering mod in the invasion mod doesn't work with this.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] invasion mod map
    You should make an entire mod pack.
    Posted in: Maps
  • 0

    posted a message on minecraft 1.2.5-12w22a invasion mod map pack
    Really nice.
    This is just what I was looking for.
    Posted in: Maps
  • 0

    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    This mod is sick!!! :SSSS: :Spider: :Zombie: :Skeleton: :Pig: :Sheep: :Notch:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    Quote from MincraftWero

    [/spoiler]

    im sorry but right now its not working for Mac


    Can I remove any mods to make it work and also are they intending on making it for mac?
    Posted in: Minecraft Mods
  • To post a comment, please .