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    posted a message on From The Ashes Chapter 1: In the Footsteps of Thaer -|- Serious Roleplay -|- Custom Coded -|- Experienced Staff -|- Active -|-

    Ah, thanks ^_^"


    Okay, I've edited Savings out and choose to go with Sneak Attack, with her being a bit of a "rogue" type of character, that seems a bit fitting, especially with the Sneaky II.

    Posted in: PC Servers
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    posted a message on From The Ashes Chapter 1: In the Footsteps of Thaer -|- Serious Roleplay -|- Custom Coded -|- Experienced Staff -|- Active -|-

    I may have to redo this, I got a bit carried away with the backstory, oh well! Also, I have knack for usually playing younger characters. I'm perfectly fine with doing another Character Sheet obviously, I'm just seeing what sort of boundaries I can work with.

    ~~~


    Out of Character Information


    IGN:

    TunaticTyler


    Do you wish to join our community Skype chat? If so, what is your Skype username? (This is optional):

    Yes! I believe my username is tunatictyler1 I think. Hopefully that works, or I could just add whomever is the host of the group and whatnot.


    Have you read and agreed to both the rules and the lore of the server?:

    Yes!


    What is the definition of “Powergaming”?:

    Powergaming is the act of forcing your character's actions upon another's without giving them proper course of response. An example of this would be "Bob stabs Carl with a dagger".


    What is the definition of “Metagaming”?:

    Metagaming is the application of OOC knowledge about the world and applying it unfairly in IC.


    What is the definition of “Roleplay”?:

    Roleplay is the act of putting yourself into the shoes of a character and putting yourself, along with others, in an cooperative narrative (usually in a fictionalized setting, although this varies from RP to RP). In a way, it is akin to acting, although roleplays tend to focus more on immersion and the value of storyarcs.


    Who can use flymod, X-ray and other such clientsided mods?:

    Nobody!


    When are you allowed to cause the death of another character?:

    By permission of the other character's RPer


    When are you allowed to speak out of character?:

    Through the OOC Chat, Private Messages, and in the IC chat using double parenthesis (although, the last of the three is often not recommended from my experience)


    Do you have any previous RP experience, Minecraft or elsewhere?:

    Well yes actually! I've been an off and on member of Silver Gaming, which had to due with the technical limitations of my old computer rig. Outside of that, I have about seven years of roleplay under my belt from forums. Quite notably, I've been apart of a group within an RPing site boasting two-hundred people for about a year now, and we just recently finished our 8th(?) "Ultimate" Game, which was the conclusion of one of our most prominent story-arcs.


    Character Information



    Name:

    Ylva Blackwood


    Age:

    14


    Race:

    Human Norlander


    Physical description:

    Ylva, even for her age, is a short lass, standing at an exact five feet. Some jest that if she was not clearly human, she would certainly make for a tall Halfman. Her stature is nimble and lanky, almost fitting her ragged, peasantry look, with messy, dark brunette hair matched with stoic, grey eyes. This often gives her the illusion of being a boy, what with her short hair, and those that simply glance at Ylva will often be mistaken in hastily judging her gender. Outside of these observations, her skin tone is to be expected of a Norlander, which is very fair and light-skinned, outside of some grime occasionally masking her face. When it comes to attire, she is rather roguish and uncanny in appearance, wearing a white blouse with leather, grey gloves, tanned trousers, simple boots, and a greyish, thick scarf that could easily be used as a hood if necessary.


    Biography:

    Tu understand Ylva, one must understand her Father, Rodrick Blackwood.


    Rodrick Blackwood was a mighty elder of sixty-four winters, with a thick greying beard and nearly bald head. Having been born underneath a female blacksmith and a fisherman, Rodrick was often ridiculed as a child by the others as generally being a deviant. Norlanders are renowned for embarking onto the high-seas, and having been raised in Frigid Bay, his namesake was often mocked by the more pretentious families as a bunch of "shriveling cowards". Throughout his childhood, Rodrick faced with this constantly, and to this day it reminds him of how much he had grown and how thick his skin had become. Outside of the constant harassing, Rodrick had occasionally dappled into books, becoming inspired at a young age to venture forth in this world.


    Eventually, at the humble age of sixteen and having worked in his mother's forge to make a living, Rodrick had saved enough money and supplies to arm himself to serve Confederation Navy, particularly the marines. Swearing his oaths to the Shored Ship, Rodrick set out with axe and shield, spending the next fifteen years of his life away from his homeland, on countless military expeditions throughout the empire. From the Crownlands populated coastlines to the sandy, military ports of Alann, Rodrick's experience within the navy greatly influenced his power and competence for future struggles. There, he would meet one of most trusted of friends and young captain at the time, an Alannian man by the name of Raqir and the love of his life, Eleanor, a fellow crew member hailing from the Crownlands.


    After his military campaigns, Rodrick returned back to Norland with Eleanor (much to his family's dismay at their daughter with that "barbarian"), both with the respect of his people and wealth that could last him a lifetime. With a loved-one in his grasp, Rodrick slowly began to settle down by Frigid Bay for another ten years, bearing three sons, all three years within each other: Bjarke, Halvar, and Jerrick. Meanwhile, Raqir, coming up onto an elderly age, had settled near the northern tip of the Crownlands, intent retiring from his military campaigns and beginning to instead help transport Beschwall's food products onto merchant ships to needing places such as Norland or Enris.


    However, not at all was right with Rodrick upon his return. On his ventures, he had encountered far too much corruption for his own liking, either within the military or spite against his nationality. Upon returning, he was rarely merry, and quickly shifted to a much grime, darker tone. The Norlander fantasies of old were gone, of brave, courageous men against the chilly winds, their vessels crashing against the unending tides. The countless tales he had read as a child were simply but that, lost legends to be forever forgotten. Spurred by this, Rodrick began to put his wealth not into fancy establishments and trivial possessions, but into swords and boats. He had become disillusioned into Norlander nationalism, the yore of once fearless raiders, so much so that his firstborn, Bjarke, would eventually leave him and almost Eleanor if it wasn't for her existing children. To this day, it is unknown where Bjarke had went, although some rumors floating about suggest he had fashioned an occupation of simply wandering the Confederation.


    Starting when he was 40, with his sons nearing their 20s, Rodrick, with his sons, fellow passionate Norlanders, cutthroats, and sellswords banded together to form an unnamed band of raiders and highwaymen fashioned in veins of ancient Norlandish myths. Bearing no official name, authorities and bounty hunters began to jokingly refer to them as "Rodrick's Raiders", and for the first months, the raiders were nothing more than a jest. Fleeing to the wilderness and outskirts of Frigid Bay, they conducted petite raids, numbering only twenty men, most old, or others, like Rodrick's sons, young and inexperienced.


    As ten years past, Rodrick's Raiders amazingly begun to gain traction, their numbers steadily increasing over the passing of time. What was once a mere band of twenty men (not including any wives), had evolved into nearly three-hundred men, groups of brigantines and highwaymen swearing fealty to the bandit chieftain of Rodrick Blackwood. Keeping true to the myths, the man held a certain twisted honor to him, so much so that those serving underneath the chieftain occasionally referred to the aging man as their "lord" rather than a boss. He advised those underneath him to never harm women or children, and if they could, only pillage from foreigners, traitors, and those of extreme wealth. In reality, this was loosely followed, unbeknownst to Rodrick, blinded by the illusion of making himself into a legend that would be passed onto for centuries.


    At this height of power, many events around Rodrick had begun to plague him. The first of which was the scorching of his manor, and although it had been abandoned for years, the elder knew that the authorities were beginning to rally men against this "Lord of the Old Ways" before he became anymore of a menace. Alongside this, Eleanor, after many stillborns, had given birth miraculously to another child, albeit, at the cost of her life. Taking upon the infant, Rodrick and his sons were dazed with grief, seeing before them a baby girl, a girl not fit for the eventual tides of war.


    He named her Ylva.


    Ylva's early childhood was hectic, and more often then not, spent in makeshift homes and caves fashioned into some semblance of a home. With Rodrick's forces being more actively prosecuted, the nomadic lifestyle of banditry had evolved to be more frantic. Sometimes Ylva could recall changing "homes" twice, even thrice a week, whether it be abandoned villages or deep, damp, frozen caverns. However, Ylva's living conditions were shockingly adept, even in times of famine, the girl was constantly well-fed and protected, especially by her Father and Jerrick, whom out of the two older brothers she knew Ylva had bonded the closest with. Still, as with almost all Norlanders, Ylva was not exactly some frilly princess, having being taught how to use a sword and shield. Even though she never got her stance with an axe or proper sword, the girl was a natural with a mace and most noteworthy a dagger or shortsword of any sorts, preferring to constantly dodge and attack a foe in a flurry of swings.


    Outside of combat training, Ylva held a variety of passions, though the most noteworthy of which being reading. Halvar often regarded this as foolish, even her closest brother Jerrick found it odd, but Rodrick was satisfied that his only daughter was following into his footsteps. Allowing her to read and gather knowledge, Rodrick was busy moving his forces and family further and further east, trying to vainly to deceive authorities that his mighty warband was decaying off by remaining generally inactive. In a way, it worked, however it was no lie, as a good chunk of men left after a few years enduring starvation. In the meanwhile, he was busy trying to contact his old friend Raqir in the Crownlands through usage of letters, pleading for the now aging captain to take his daughter away to Enris before the worst occurred.


    Eventually, after a full twenty-five years of forming Rodrick's Raiders, their numbers dwindled only to now two-hundred men, Norlandish authorities gathered a host of six-hundred men to march to the southeastern shoreline of Norland. There, in the woodlands, the remnants of Rodrick's starving forces resided, awaiting the host to arrive. Ylva, on the day of, only eleven at the time, was fastened onto a horse and sent northbound alone. There, after many exchanges between Raqir and his son, the girl would be smuggled onto a wheat ship heading to Enris, one final token of respect and gratitude to a comrade and friend. Ylva, of course, resisted this notion, and Jerrick had made a suggestion that perhaps he should be with her. But, Rodrick, stubborn in his ways, insisted his sons stay, to die alongside him with honor and legacy in their names.


    As the horse galloped underneath the last of the Blackwoods, she swore she could hear the echoes of war horns and the smokey sight of burning embers.


    From here, Ylva's story has just begun. Having lived in Enris for nearly three years,, she has been a simple peddler and strangler to herself. Homeless, alone, but ambitious, she wanders the streets of marketplaces, having to sell most of her goods long ago. Resorting to fishery, her main source of income is by the docks, mostly clams, fish, and anything else she could find, and the occasionally stolen purse or wallet by some unsuspecting passerby.


    What is your character’s main goal?:

    To eventually leave Enris with enough proper supplies and find out what had become exactly of her Father and brothers.


    Strengths:

    As iconic of almost all Norlanders, Ylva is renowned for both her physical and mental endurance. Despite her petite and lanky stature, she can endure the worst of conditions longer than others through sheer determination. Her personality is often reckless and headstrong, which is double-edged sword, as she can either resolve or escalate conflicts easily. Although, do not think that the young girl is stupid, as she has a very keen perception and physically is quite agile. Plus, her young age and youthful face is often a strength in itself, making her more persuasive with those around her.


    Weaknesses:

    With nimbleness and swiftness comes a lack of actual strength. Being only five foot and rather lanky, Ylva is rather easy to take down in direct combat obviously. It does not help her snappy attitude can often escalate conflicts, and she often can act stupidly at times. Another unfortunate trait is, ironically, sheer cowardice. Unlike her Father, Ylva will often flee a fight she knows she cannot win, preferring to live than have her honor besmirched.


    What is your character's personality?:

    Independent, fierce, curious, and more for others to find out~


    Bonus Language (Caro is free):

    Savage


    Character Traits (up to 7 points worth):


    "Talented" Human Trait - Acrobatic (0)

    Fisherman - 2

    Simple Weapons Proficiency - 1

    Fleet - 1

    Sneaky II - 2

    Sneak Attack - 1

    Posted in: PC Servers
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    posted a message on From The Ashes Chapter 1: In the Footsteps of Thaer -|- Serious Roleplay -|- Custom Coded -|- Experienced Staff -|- Active -|-

    Ahh, I remember you lads, itsa been awhile. Shrines of the Ancient is where I think I dappled in a bit with my old, shite of a PC. Too bad my computer was interfering greatly with the RP experience.


    I'll be working on an app soon, glad to see you guys are still afloat and going strong after all these years. Really gives me hope for the Minecraft RP scene.

    Posted in: PC Servers
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    posted a message on ☢Fallout: A Nuclear Winter☢ [Serious RP]

    Well, okay, ya sold me. I'm gonna throw my hat in the ring and see if you lads like the character or not. If not, I'll probably resort to, fancy that, a "normal" adult character. Here is my CS :) Oh, and if you don't like my centering or formating in general, I can rearrange it, I just like how centering looks imo.


    OOC


    -Minecraft Username-

    TunaticTyler


    -Age-

    17, enjoying the wonders of SATs and AP classes.


    -Definition of Metagaming-

    The application of information that is obtained from out of character knowledge and forcefully applied in character. For example, Character A suddenly knows that there is some hidden treasure underneath a certain house because a player mentioned it in Teamspeak or what have you.


    -Definition of Powergaming-

    Forcing actions upon another in IC without letting the other receipt properly respond. An example would be Character A directly punching Character B without giving the poor guy a chance to properly respond, whether or not Character B would dodge or not.


    -What is your past past experience in RP, Fallout, or otherwise-

    For the sake of your sanity, I'll try to keep this short. I've been an avid Fallout fan for awhile, like most people I got into the series at Fallout 3, but I've played almost all of the Fallouts, minus Fallout Tactics which I'm still working on and that awful Xbox Original one nobody really cares about. In terms of roleplaying, I can safely say I have around seven or so years under my belt, and I'm currently GMing a Forum RP at the moment. I've been with Minecraft RP scene for awhile, but until I built my PC about a month ago, I haven't been able to properly enjoy it. I will say this, I'm still new to the Minecraft RPing format despite my years in the community, but it interests me, and I like to considered myself at least an above average RPer (I'm not one to boast personally).


    IC


    -Name-

    Zoey "Zo" Shelton


    -Age-

    14


    -Appearance-

    Like a majority of ladies caught in this hellish world, the principles of femininity have been lost in favor for surviving. Zoey herself is no exception of this, sporting a short, boyish, haircut with dirty, matted stoic hair. The child is shockingly fair-skinned underneath all the grime, even remnants of baby fat in her raised cheekbones still evidently apparent. For her age, the teenager is petite, standing just above five feet and sporting a rather lanky yet agile stature of a hundred pounds flat. Her attire is very makeshift, a dirty, white blouse with a padded, dull green leather vest strung over it and aged, ripped navy trousers outfitted with decaying leather shoes. Typically, she is seen with a small drawstring bag thrown over her shoulder, one fashioned out the irradiated animals that still roam this scorched earth.


    -Personality-

    Zo's personality is at an odd intersection in life, especially with her going through the lovely process of puberty. She is often moody and stubborn, reluctant to work with others due to a zealous paranoia of other people, clearly a pessimist to put it kindly. However, she never wants to invoke malicious intentions against other human beings, and will do everything in her power help others if she can afford to. On the issue of her independence, the teenager is alone, and as such she has developed this sense of self-determination and hard work ethnic. Though, because of this, she finds difficulty in enjoying past-times of her old life, feeling what fragments of her innocence fade away. It is as if she has the mindset of a young woman, but the body of a child, and these two identities often clash amongst each other, leaving Zoey often somber, troubled, and deeply confused.


    -Backstory-

    Zoey's tale is a rather short one due to her age, but how she managed to find herself within the remnants of the Big Apple is a journey.


    Her parents were originally apart of a scavenging and trading caravan that held it's origins up near Maine, hugging along the Canadian border and going as far south as upstate New York. The caravan itself, that has been long since disbanded, held no name, and often was jokingly referred to as the "Band of Enigmas". The Band of Enigmas boldly scurried through the wastelands of the New England area, avoiding confrontations as much as possible and preferably looting the remnants of office buildings, residential district, and the occasional military base. All-in-all, despite a few firefights with raiders and mutated animals, the Band of Enigmas had garnered a reputation of being the fastest and most agile scavengers in parts of the New England area. However, with such fame comes drastic consequences.


    More firefights arose, this time not from raiders, but organized, sane survivors. The Band of Enigmas held wealth, but in their haste to gather it, they had forgotten one key rule of surviving in the wastelands- protection. By following a rather passive approach of directly getting resources, they had left themselves open to attack. In an event that is known by locals as the "Green Mountain Massacre", the Band of Enigmas suffered many causalities within Vermont and eventually disbanded forcefully underneath the pressure. Zoey's parents, whom had happily married each other during their ventures, had hastily escaped to the northern parts of New York, knowing that the caravan that they found each other within was now long and forgotten, a mere memory upon memories in this broken, burning world.


    From there, the Shelton family did their damnest to settle down. Day in and day out, the two members of the Band of Enigmas gave their all to do what they were professional at- scavenging. However, parts of rural New York were relatively bare, unlike the once prosperous yet untouched cities far in the northeastern parts of Old World America. Eventually resorting to subsistence farming, the Shelton family went from riches to rags in a matter of mere months. To make matters worse, Zoey had been born in the makeshift cottage that had been formed out of necessity, another mouth to feed. For a few years, the Sheltons survived, under constant pressure of both famine and pestilence.


    It eventually reached a boiling point when Zoey was 11, her father succumbing to an infection that had developed from a mere scratch. With the lack of proper medication, even the smallest of scratches could infect, blister, and thus, cause death. From this, the Shelton family begun to collapse, Zoey's mother growing hysterical and deranged. Zoey herself noticed this evidently early on, hearing her mother whisper to nobody in the dead of night and cradle herself in a corner. By the age of 13, Zoey had left the household, knowing that her mother was beyond any help at this point. Plus, there are been reports of wannabe assassins seeking former members of the Band of Enigmas, trying to scavenge up what little remnants of glory the caravan's survivors held. Seeking the Big Apple to carry the legacy of her parents as a renowned scavenger and a vain hope of protection, the teenager that has been left with nothing is hoping to reclaim a small slice of luxury in this hell known as Earth. Let the factions fight among each other, let the sounds of war drums ring, but for Zoey, all she wants is place to call home.


    Tunnel Snakes Rule.

    Posted in: PC Servers
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    posted a message on ☢Fallout: A Nuclear Winter☢ [Serious RP]

    Hrmm, this has me a bit curious. What version is the server running on? 1.8? 1.7.10? Also, is there any sort of limitations on young teenager characters, somewhere around 14 or so? I've always been fond of roleplaying those characters as they are often poorly done or overlooked, and if we are going with a very serious and solemn RP scenario, especially in the wasteland, I'd imagined it'll be a lot more immersive imo. Course', this is just me ramblin' three minutes from midnight, so excuse me if I say anything quite out of the line, eh?

    Posted in: PC Servers
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    posted a message on Atticia MC Steampunk Roleplay Server [Launching Today 4/22/2015] Apply Now!

    ~What’s your Minecraft Account Name?~

    TunaticTyler


    ~How old are you?~

    17


    ~Have you read and agreed to the rules?~

    Yes, I have read all of the rules and accepted them.


    ~What’s the rule you agree with the most?~

    9, you don't know how many times immersion has been broken because someone used their cyberpunk skin in a medieval RP server.


    ~Are there any rule(s) that confuse you or don’t make sense?~

    Nope!


    ~What is roleplaying?~

    Roleplaying is many things I feel, but the simplest way to describe it is a writing collaboration project that is both immersive and evolves over time. I've roleplayed for about seven or so years, and I regard it as a favorite hobby of mine alongside gaming, music, and other sorts. Personally, roleplaying is both an escape from reality and a way to act in the shoes of someone you most likely will never be, and the experience is truly one that I feel anyone whom is passionate about writing should get into.


    ~What is metagaming?~

    Metagaming, at least back in my old day, used to mean to act of knowing OOC knowledge through IC. For example, somehow Mr. David Awesomepants (yeah wonderful name, excuse me it is 11 o'clock at night) knows that halfway across the world there is some huge military for some reason even though A. said Mr. David Awesomepants hasn't been across the world and B. Someone probably just mentioned it in a Skype chat. Despite my long-winded example, this could range from little things as well such as somehow knowing magically another character's inner thoughts without said other character vocalizing them. TL;DR Stay in your character's shoes, don't keep switching them.


    ~What is powergaming?~

    Powergaming is the act of directly attacking another individual's characters without leaving them any course to dodge, block, roll, etc. etc. Basically, it is being an overpowered ******* and virtually being all like "oh my character just killed yours by looking at him/her because i have 300 confirmed sniper kills and elite black ops service. Your post!11!! xD". Once again, my half-asleep humor aside, Powergaming should be avoided at all costs and it is preferred when roleplaying any fights to acknowledge that your character, as with every individual conducting martial arts of any sorts, is going to miss and is going to take damage.


    IC

    ~Character’s Name~

    Kyri Vinewood


    ~Character’s Gender~

    Female


    ~Character’s Age~

    14


    ~Biography~

    There is an old tale that has been uttered among the lips of the Vinewoods for the past ten years.


    Once upon a time, there was a young priestess that adored the Sun, one whom devoted her heart and soul to that radiant celestial body. For days upon days, she would kneel before her altars, praise her goddess, and ask for strength in the ending years of this seemingly eternal war. The woman was strong, a deviant of her class, eager to zealously charge into the thick of battle simply for the Church of Solstice. For years, the young woman grew and grew, growing a reputation and even earning the nickname, "The Left Hand of Radiance" due to her unusual sword arm. Upon a restless and weary night, the priestess and others traveled on a caravan in order to trade supplies with a nearby converted town.


    Along the way, the caravan was ambushed. It was not of the Exiles, but rather, strange raiders wearing the skin pelts of irradiated animals, particularly coyotes. Eventually overwhelmed, the priestess was bestowed as a prisoner to the chieftain, whom himself was a strong, young man, the first son of the former chieftain. He explained to the maiden that they were a split faction from the Exiles, a small raiding community revolving around a monarchy-in-the-making. Admiring her pride and honor, the chieftain offered a proposition to the priestess. If she could wrestle him to the ground with nothing but her bare hands within a fighting ring, she could freely live, if not, she was but another slave to the monarchy. At the break of dawn, the priestess and chieftain battled with an audience of hundreds, before to much shock to the bewildered audience, the fair brunette won.


    Keeping to his deal, the king let the maiden go, but the Daughter of Solstice refused to leave just yet, seeking supplies and shelter before returning home, Living lavishly in one of the tents, the maiden forsworn her oaths, bonding with the king, ye, and laying with him. For a few months, the two were but family, and both the maiden and chieftain were happy. Alas, in this cruel and scorched world, all happiness meets a fiery demise, as upon one night weeks after their secret wedding, the maiden had simply vanished. It turns out that she never forsaken her oaths, but had rather intercepted an Exiled outpost as a double agent. Betraying her husband, hundreds of brave zealots stormed the small settlement, slaughtering the loyal servants to this post-apocalyptic monarchy.


    With no kingdom, no lands, and no food, the chieftain sent his brother to take away his newborn daughter, knowing that the priestess would raise her to be unknowing of the atrocities the Church has committed against the Exiles and her own father. The brother, strapping himself on the only horse within the entire settlement, boldly galloped out of the burning settlement, the crying of a newborn within left hand and an steel sword in his right. Arriving nearly dead upon the gates of besieged city destined to soar the skies, that is the legend that the Vinewoods carry. The legend of Kyri, the daughter of two whom were destined to murder one another, not out of hatred, but out of duty.


    ~Personality Traits~

    Being a lone child to a senile, aging uncle, Kyri unlike most children has been an adventurous, carefree, strong soul for her age. She is very boyish in personality and looks, her headstrong nature getting her often in trouble with local authorities. Outside of her rebellious and mischievous personality, the preteen is not emotionally invincible. Being of an almost eradicated family, especially with the legend of her origin being common knowledge, the teenager has faced prosecution and hatred due to her "savage" nature. Refusing to be under another's legal custody several times, Kyri is emotionally unstable, and is almost fringing on the habits of a sociopath. As time progress, it is clear the young "*******" is a pure soul that has corrupted underneath the bending heat of human conflict. The road to recovery has only begun for Kyri, and she is unsure if she is even on the road to begin with.


    ~Strengths/Talents~

    Despite her petite frame, Kyri shows a shocking strength and agility for her age. The brunette is swift and nimble, renowned for sneaking into places or hopping along rooftops. Being a child also provides her a bit more charm, often faking pleading looks to gather supplies from others or to generally promote protection around her. Outside of that, in terms of combat Kyri has had little experience, but generally knows how to use a dagger to defend herself. For awhile, the child wanted to learn how to use a bow or crossbow, but unfortunately hasn't been given the chance. Another note is her determination and will to survive, doing what she must to endure.


    ~Weaknesses/Inabilities~

    Obviously, being 14 in a post-apocalyptic steampunk society isn't exactly grand. Due to her petite frame as well, a direct confrontation with a grown man or woman would only spell disaster for young Kyri. Her instability at home often influences her to make brash decisions that often led to dire consequences. Being alone also promotes this continued feeling of isolation, growing cynical of those around her and expecting them to have malicious intentions. Finally, her inability to keep out of trouble, whether it be stealing or smuggling often leads her deeper into a legal mouse trap.


    ~Appearance~

    Standing at only 4'11", Kyri is a small girl for her age, wearing a grey pair of trousers, black leather boots, a green vest, and white blouse. Her face is very youthful still, with a heart-shaped look to it as well as small cheekbones. The Vinewood's hair is cut short and sleek, a dark, stoic brunette, with naturally pale, porcelain skin.


    (My profile picture is RL life example of my character. Yes, I know it is Arya Stark from Game of Thrones/Song of Ice and Fire. I have strong inspiration from her and other sources concerning this character, but mostly her when it comes to physical appearance)

    Posted in: PC Servers
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    posted a message on ~ LORDS OF THE WEST ~ •Roleplay - •Lore - •Medieval - •APPLY NOW

    Do you guys plan on updating to 1.8 anytime soon? Just curious.

    Posted in: PC Servers
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    posted a message on THE ANERIAN CHRONICLES [RP][Airships][Classes][Player-Driven-Story][Extensive Lore]
    It's been awhile, hasn't it?

    Anyways, I'll keep brief and short, some of you might remember me from the RP server before this months ago. I recently stumbled upon you guys again, and I remember hearing about this in development beforehand. At the time, I wanted a break from Minecraft RPing due to me trying to *adapt* into that type of RPing. Being a forum RPer for several years now, it's kind of hard at times to switch over even with my countless amounts of servers that I've played with this concept.

    So, I'll try my shot again, might take me awhile to get myself familiar, but except a CS...sometime :).
    Posted in: PC Servers
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    posted a message on [1.6.2] [100 SLOTS | NO LAG | 24/7 | TRANSFERS OPEN!] IRONCROSS PRISON
    @Danio Dem seven pixels, all I see is brunettes, blondes, red-

    *Coughs* Anyways, bad joke aside, I finally figured out the dark magics behind making a simple .PNG picture bigger. Huzzah for my (lack) of understanding on how to make simple files bigger through the use of some image hosting site. Hopefully this'll be big enough so you don't suffer from all known forms of eye cancer.

    Posted in: PC Servers
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    posted a message on [1.6.2] [100 SLOTS | NO LAG | 24/7 | TRANSFERS OPEN!] IRONCROSS PRISON
    Okay, not sure if I can do this, but I'm going to see if I can transfer from the old server I was on with Det and Bibi if I can. If you can't accept that, it's perfectly fine, I was just curious. Here's the rank proof and the proof of the server itself.



    EDIT: Looking into making picture bigger so you can see it more if needed.
    Posted in: PC Servers
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    posted a message on [1.6.2] [100 SLOTS | NO LAG | 24/7 | TRANSFERS OPEN!] IRONCROSS PRISON
    Hehehe, hiya Bibi! :D

    I'm pretty fine, recovering from a twisted ankle and lurking on Minecraft forums, sounds like a normal Saturday for me (Hint: It's not a normal Saturday).
    Posted in: PC Servers
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    posted a message on A Predicatment
    @Dripper I like that logic, you got me there :P .

    @Laughing_Man Woah, woah, woah, woah. Lower down the torches and pitchforks. I said I've been playing it before Alpha, but not directly saying that I've been playing it all the time. In fact, compared to most people, I think I'm fairly inactive. Excuse me if I was a bit vague there with my words, my apologies.

    Still, I think it's a general worry to be concerned of instead of being like "oh, your just bored of it because you play so much". I suppose the better question is why wouldn't you play so much. Same thing goes with Skyrim, it's extremely addicting and luring to many people, myself included to a certain degree. Of course, your point of playing another game is a good point, and I agree with you there. There are other forms of enterainment, and I've been doing that instead of Minecraft such as reading, writing, and minor gaming.

    I'm just throwing out there that I feel like Minecraft has changed (obviously, hurr durr), which is good. Change is good, it just feels like I need some time to adapt. At least, that's what I'm assuming about how I feel about the game now in it's vanilla state. Not including multiplayer and modded stuff, which is a completely different experience in my opinion.
    Posted in: Discussion
  • 1

    posted a message on [1.6.2] [100 SLOTS | NO LAG | 24/7 | TRANSFERS OPEN!] IRONCROSS PRISON
    Oh...woah, I was just hit with a mad rush of (somewhat) memories.

    Well, anyways, I'm remember the majority of this server (I was on Rick's Corrupt, what ever happened exactly?). By "majority", I really just mean Dex and Bibi that I see so far. Anyways, hello again! You may not remember me, but as I hinted before I was a pretty somewhat active member on Rick's prison server.

    Do you accept transfers by any chance? Just curious.
    Posted in: PC Servers
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    posted a message on A Predicatment
    Quote from Pinkamena_314

    Pure vanilla singleplayer? Why would you even do that?


    Heh, it is a bit silly to do that, eh? Still, I like to look at Minecraft as it originally was intended to be, and sometimes mods can be a hassle unless you have some form of a mod pack.

    ~~~

    The new updates I like and appreciate, but I just never can seem to get really *engaged* with them. Sure, they added a lot of cool stuff, yeah, but something hasn't fully pulled me in yet. Maybe I was spoiled with more massive updates beforehand such as the Nether and Adventure updates.

    I might turn to multiplayer though, I'm new to the whole "prison" server thing and it's oddly addicting. PvP isn't really my cup of tea, but, everything else seems fun.
    Posted in: Discussion
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