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    posted a message on 1.1.0 [SMP] Chainz V 1.1.2
    Looks interesting man ! Keep it up!

    I have some suggestions... maybe adding some decorative chain fences type thing? and chain bridges, that coul dbe more challenging.

    If i have more ideas ill post htem later
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from Joshofsouls1993

    Hey nerd boy, I made a shield pack, it's not THE BEST, but perhaps my fellow runescape players would enjoy it.

    Hide shield - Wooden Shield


    Iron shield - Iron Kite Shield


    Diamond shield - Rune Square Shield


    Gold Shield - Mind Shield (Elemental workshop)


    The pack can be downloaded HERE
    You can put it in the main post if you want, that'd be pretty cool.
    I might make a few more, I wasn't REALLY happy with this one, so I might shoot for a norse styled pack next.


    Those looks like Runescape shields.... Oh Wait ! THOSE ARE RUNESCAPE SHIELDS !! =O

    The mind shield would look a lil better maybe with some ery transparent texture on the middle
    Posted in: Minecraft Mods
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    posted a message on Apples are now (farmable)
    Quote from CubisticSnail

    Apples are given a 1/200 chance to spawn from an oak leaf block that gets destroyed, either by the player or by decay or fire. Fire's a bit risky though, as the apple could drop into fire and get destroyed.

    It's nice though, to have a source of apples other than strongholds to make my golden apples with.


    Whats the chance of sapling drop from leaves? Apple rates seems to be a lil bit much too low... Idk i didnt tested the snapshots but.... wth! 1/200 sounds very low. Also, strongholds are "rare" and maybe chest doesnt contains an apple. I found a stronghold near my house (amazingly close) and i found only 3 apples and then having to spend that much gold for golden apples... i dont know man seems WAY-too-much-ubber expensive. Not sure how i feel bout that adittion.
    Posted in: 1.0 Update Discussion
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from nerd-boy

    That item bug sounds strange, never heard of or seen it before. As for the sky colour, yes it is a glitch but I thought I fixed it in the most recent version. Does it still happen on 1.2.0?


    Sorry but I wasnt able to respond before. I downloaded and installed 1.2.0 and works perfectly =) Thanks man.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Strangely when i have your mod installed whenever i die i respawn with my items on me or at least a duplication of my items that are in the ground where i died. I have spc patched with player API patch of course, your shield mod and treecapitator. I have no idea what to do but its plain weird.

    Another thing i forgot to mention is that when you equip a shield the sky color changes to a more darkish color. Is that a glitch?
    Posted in: Minecraft Mods
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    posted a message on jeb said hes making biomes less flat, any one besides me think thats a bad idea????
    Quote from 16cadrian

    continuing from what i said in the title, does anyone else think that this a bad idea???? because at the moment if im in survival and even in creative without mods its hard to find a large flat are to build on for a larger building, terrain editing is a pain, i know jeb is making a flat map option but still, then it just feels empty and stuff. anyone agree with me????

    complete flat- easy to build/test but boring to look at
    semi flat- not as much freedom as complete flat, but not as boring
    what we have- ok, but hard to find a good spot to build
    more natural- between trees, terrain, and grass, forget building large things without lots of terrain changing, plus u have to jump a lot

    also weres the snow biomes????? i miss them, seems like there are way to many swamp, mountains, and desserts....

    also the mod optifine should be implemented into the game, because haveing all those options is good, and turning mutli-core usage really can help, and also the dynamic height mod???? maybe just 128, 256, and 512.


    I know terraforming is a pain, ive been there several times and many of those times with a bunch of stone shovels and picks back on beta before the enchant tool buf and was.... horrible. Now we have efficiency and unbreaking enchantments that are quite helpful. you can get, if you are lucky, a tool enchanted with unb II and eff II speeding up you process. If you have enough tnt you could blow it up but then you have to make it all even and flat so maybe its not a good idea.
    Posted in: 1.0 Update Discussion
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    posted a message on Level Cap?
    Quote from Furious1964

    Is there a cap? I heard it was Lvl 50, but I just got Lvl 51. Was wondering if 60 was the cap.



    50 levels is the top you can use enchanting items, but you could go way further.... i guess docm77 did it to 120 or so? it was more that 100...
    Posted in: 1.0 Update Discussion
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    posted a message on Difference between English (US), English (UK) and English (CA)
    I had to learn to speak english and there are some difference between American and British english. For example americans say Theater, British say Theatre. There are some slight vocabulary differences, i dont remember any example now but if it comes to my mind ill post it. Anyways, i guess canadien are so close to America that they tend to speak kinda like them but with some differences two (i cant really tell). Same thing happens with my language, the spanish talk different than mexicans and people from argentina and uruguay...

    EDIT: i think i have an example: British say Telly to refer to television wile Americans say TV. Maybe is not a good example but is the one that came to my head.

    Another one is some say shovel and others spade (not sure bout this one)

    Well i guess thats enough and you got it =P
    Posted in: 1.0 Update Discussion
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    posted a message on Why do snow biomes suck so bad now
    Quote from Bumber

    The fact that they're a biome, and not a random geological feature.


    Biomes are still placed and generated randombly so i dont see the problem yet.
    Posted in: 1.0 Update Discussion
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    posted a message on Why do snow biomes suck so bad now
    Quote from haxjagarn

    The mountainbiome is the root to all our problems :wink.gif:


    Tell me how is the root of our problems? IMHO they look like ugly and enourmous hills and sometines, if you are lucky you can find some cool mountains.
    Posted in: 1.0 Update Discussion
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    posted a message on Enchantment tables less random?

    the enchantments that show up will be inline with your level. less spam clicking and piston bookshelves :smile.gif:


    By now im playing 1.0.0 but im dealing with enchanting using only a table up to lvl 25 max, i dont really use the rest and mostly enchant some picks with unbreaking - efficiency and unbreaking - fortune, sometimes a sword with loot and sharpness or something but i dont go further on lvls...
    Posted in: 1.0 Update Discussion
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    posted a message on "You may not rest now"
    Quote from Neospector

    Is anyone else finding this as annoying as I am? I try to sleep to get rid of the monsters, yet it tells me I have to get rid of the monsters to sleep. :dry.gif:


    Its like the story of the chicken and the egg... whos first? Anyways, stopping the mumbling i think there are some positive aspects and some negative aspects on this. I used to like the old sleeping system, the only thing that used to annoy me much was getting awake by mobs on fully lit rooms. If they fix that.... i wish they did.
    Posted in: 1.0 Update Discussion
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    posted a message on Why do snow biomes suck so bad now
    Quote from Cryxex

    Considering Minecraft is infinite, your argument is invalid.


    Each time you discover and explore your save file size gets bigger. Lets say you have 100 gb of space just for a minecraft save, that would be riddicuolisly big but its not infinite, tends to be infinite =PON topic

    Quote from nitros225

    Anyone else notice that all snow biomes are now is a desert of snow with no hills, mountains, bodies of water or anything? just ugly ass grass and a very small amount of trees. I seriously hope jeb fixes this because snow biomes are pretty much now the most boring biome next to deserts.


    On the new snapshot Jeb changed the biomes that tend to be flat, like plains, desert and tundra. If you are the kind of player that dont want to use the snapshot, i agree that thei are kinda boring, tends to be plain with few trees and with some spots of ice pools here and there, sometimes with some frozen oceans but still boring. I think the snapshot gave those biomes a lil twist making them better but slightly different IMHO
    Posted in: 1.0 Update Discussion
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    posted a message on Animal Breeding Is Annoying
    The point is that farming requires time, first you have to plant and harvest your wheat, then you have to feed the animals so they breed and wait for the cooldown and for the baby animals to become adult in order to keep breeding.

    There are also some glitches and annoying things that i explained some pages ago like parents following they babies and ignoring the wheat, animals going through the fencegates, the fact that you cant target a single or a specific group of animals to take them out an dof course baby animals ignore the wheat. Those are just examples.

    Now going back to the timing, you have to wait all that time adding the time you spend mining, exploring, building, planning, chopping trees etc... In total making the "house chores" takes too much time and in the end you dont play the game, you work.
    Posted in: 1.0 Update Discussion
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    posted a message on Too Many Swamp Biomes?
    In comparison i see like 2 deserts and 2 plains for each swamp i see... and i prefer swamps than deserts n plains.
    Posted in: 1.0 Update Discussion
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