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    posted a message on Variables for Command Blocks

    Command Blocks have already given us many possibilities for mapmaking. But there are still some Limitations. For example, it is at this point not possible to make a device, that automatically names your pets "XY's Wolf/Cat", because it needs to get the Players Name from somewhere and insert it into the Command. Now, that's where Variables come to play. There are already scoreboards, but they can't store letters, just numbers. My approach to adding Variables would be like this: I would add a new command, /var, with whom you could add variables. It would look like this: "/var add OwnerName (@e[type=Wolf],{ownerName}", so essentially just "/var <name> (<entity>,{<tagName>})"


    The Variables you could use like this:

    /entitydata @e[type=Wolf] {CustomName:%OwnerName%}


    Please leave Feedback and further suggestions down below!

    Posted in: Suggestions
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    posted a message on JsonAbles! Time to Tinker!
    Quote from Tschipp»

    Welp, I got the Fire Shard working, what's wrong now?


    {
    "name":"Water Shard",
    "key":"waterShard",
    "style":"blue",
    "resource":"Thaumcraft:ItemShard 2",
    "materialID":1621,
    "durability":150,
    "miningSpeed":50.0,
    "attack":2.2,
    "reinforced":0,
    "primaryColor":4878079,
    "value":1,
    "handleModifier":1.25,
    "stonebound":0.0,
    "buildParts":true,
    "harvestLevel":3,
    "modifiers":0,
    "lore":"Easy to pull back",
    "arrowMass":1.0,
    "ArrowBreakChance":1.0,
    "bowSpeedMax":5.0,
    "bowDrawSpeed":10.2

    }


    NVM I'm an idiot. I used the same ID

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    Welp, I got the Fire Shard working, what's wrong now?


    {
    "name":"Water Shard",
    "key":"waterShard",
    "style":"blue",
    "resource":"Thaumcraft:ItemShard 2",
    "materialID":1621,
    "durability":150,
    "miningSpeed":50.0,
    "attack":2.2,
    "reinforced":0,
    "primaryColor":4878079,
    "value":1,
    "handleModifier":1.25,
    "stonebound":0.0,
    "buildParts":true,
    "harvestLevel":3,
    "modifiers":0,
    "lore":"Easy to pull back",
    "arrowMass":1.0,
    "ArrowBreakChance":1.0,
    "bowSpeedMax":5.0,
    "bowDrawSpeed":10.2

    }

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from jaredlll08»

    I have changed the json item format, it is now "<modid>:"<unlocalized name> <meta> *<stacksize>" for instance

    "minecraft:dirt 1 *5" will be, dirt, with a metadata value of 1 and a stacksize of 5


    Thank you!

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from bloop428»

    OH IM SO SORRY, I FORGOT A D IN MY REPLY! I meant to say:

    You used a semi colon (;) instead of a colon (:) between ItemShard and 1



    {
    "name":"Fire Shard",
    "key":"fireShard",
    "style":"red",
    "resource":"Thaumcraft:ItemShard:1",
    "materialID":1621,
    "durability":150,
    "miningSpeed":3.0,
    "attack":6.5,
    "reinforced":2,
    "primaryColor":16731172,
    "value":1,
    "handleModifier":1.25,
    "stonebound":0.0,
    "buildParts":true,
    "harvestLevel":3,
    "modifiers":0,
    "lore":"Flaming and Destructive",
    "arrowMass":1.0,
    "ArrowBreakChance":1.0,
    "bowSpeedMax":3.0,
    "bowDrawSpeed":10.2

    }


    Still Nothing. Also I can't seem to be able to cast things. What do I type if I, for example, want to cast lava into something? Do I write "minecraft:lava" or "liquid:lava" or even something else?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from bloop428»

    You use a semi colon (;) instead of a colon (:) between ItemShard and 1


    Tried that too, doesn't work either

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    {
    "name":"Fire Shard",
    "key":"fireShard",
    "style":"red",
    "resource":"Thaumcraft:ItemShard;1",
    "materialID":1621,
    "durability":150,
    "miningSpeed":3.0,
    "attack":6.5,
    "reinforced":2,
    "primaryColor":16731172,
    "value":1,
    "handleModifier":1.25,
    "stonebound":0.0,
    "buildParts":true,
    "harvestLevel":3,
    "modifiers":0,
    "lore":"Flaming and Destructive",
    "arrowMass":1.0,
    "ArrowBreakChance":1.0,
    "bowSpeedMax":3.0,
    "bowDrawSpeed":10.2

    }

    Why does this not Work? It's in the right Place and the JSON is valid.

    Posted in: Minecraft Mods
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    posted a message on CustomItems - Custom blocks, foods, items, tools, fluids and armor

    I can't seem to get the textures working. I don't want to make a resourcepack and I don't want to edit the jar. I tried to use the Resource Loader to load my textures, but it still isn't working. The Path for my texture is: alderia:textures/blocks/molten_NetherStar.png. This doesn't work. Anyone got experience?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from apoclaydon»

    theres a wiki for minetweaker best work through that to be honest you'll learn how to do soo much more


    Thanks, I figured it out.... do you know how to make a fluid? To be cast into weapons?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from apoclaydon»

    i used minetweaker for my naming issues


    Alright thanks. How exactly did you do that?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from Tschipp»

    Have you actually got this working? Would you maybe share your code? I can't for the life of me figure this out...


    So I actually got it working now, but it says "material.netherstar" on the tooltip. How can I change that?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    Have you actually got this working? Would you maybe share your code? I can't for the life of me figure this out...

    Posted in: Minecraft Mods
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    posted a message on The Bedrockium Mod, ARMOR, TOOLS and EXPLOSIVES and more!

    Sure, use my mod in your modpack, just link the download to here and give appropriate credit.

    Posted in: Minecraft Mods
  • 0

    posted a message on The Bedrockium Mod, ARMOR, TOOLS and EXPLOSIVES and more!
    Quote from ginkaandryuga»

    my video has just finished rendering!

    <iframe width="1280" height="720" src="" frameborder="0" allowfullscreen></iframe>


    I appreciate if you make a review, but PLEASE, read through the forum Post

    Posted in: Minecraft Mods
  • 0

    posted a message on The Bedrockium Mod, ARMOR, TOOLS and EXPLOSIVES and more!

    Awesome!

    Posted in: Minecraft Mods
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