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    posted a message on [16x] [1.7.3] Piece of My Mine
    I'd like to open up this pack to communal contribution as I don't have time to work on it entirely on my own anymore. I'm dropping the pallet images I used here, just post any contributions to this thread.


    Posted in: Resource Packs
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    For Linux users having trouble with this mod: it's not very compatible with OpenJRE and in most cases will just crash. Seems to work well with Oracle's JRE though. So, solved in my case.
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from bmw114

    You can't insult somebody and spell Fact wrong.


    Good thing he didn't insult anyone then, I guess.
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from Thaky
    It does work


    If it works for you, great. It doesn't work for everyone.
    Quote from snipercrowbar

    it works lovely for me.
    if u r having trouble (and using mcpatcher) repack the contents of the /classes folder into a zip and try - that works for me

    otherwise (and here i risk sounding condescending)
    :
    -get fresh .minecraft - not just the jar, the whole thing. re-download it from the .exe (and back your old one up)
    (so delete or move .minecraft and run the exe again to get it to download/generate a fresh copy)
    -delete meta-inf
    -install modloader
    -run minecraft once
    drop the contents of the /classes folder (not the whole download and not the folder itself, just everything that's in the folder)
    -run minecraft again

    if you do/have done all that properly it will work. gl


    That's what I did, in that order. Fresh install and all. It just crashes.
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Doesn't appear to work in 1.2.5. Followed directions exactly on a fresh install and Minecraft crashes every time. Here is the error:

    Mods loaded: 1
    ModLoader 1.2.5
    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT 9f578458 --------
    Generated 4/22/12 1:22 PM
    Minecraft: Minecraft 1.2.5
    OS: Linux (amd64) version 3.3.2-1-ARCH
    Java: 1.7.0_03-icedtea, Oracle Corporation
    VM: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: Gallium 0.4 on AMD SUMO version 2.1 Mesa 8.0.2, X.Org
    org.lwjgl.LWJGLException: X Error - disp: 0x7f7d3c12ead0 serial: 93 error: BadDrawable (invalid Pixmap or Window parameter) request_code: 137 minor_code: 7
    at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268)
    at org.lwjgl.opengl.GL11.nglClear(Native Method)
    at org.lwjgl.opengl.GL11.glClear(GL11.java:589)
    at net.minecraft.client.Minecraft.v(SourceFile:355)
    at net.minecraft.client.Minecraft.a(SourceFile:286)
    at net.minecraft.client.Minecraft.run(SourceFile:657)
    at java.lang.Thread.run(Thread.java:722)
    --- END ERROR REPORT 29649da6 ----------
    Posted in: Minecraft Mods
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    posted a message on [16x] [1.7.3] Piece of My Mine
    Quote from Mmm Octopie

    Please update this to 1.8 it is a great underated pack it's better than half of the **** on here with all the simple packs and all please update.


    Thank you.

    Basically I'm waiting until after Minecon, then I plan to work on this again. I want to update a bunch of stuff at once in it and also take care of some of the textures that are bugging me (the gravel and tall grass are terrible) and provide some requested alternatives to certain textures at that time as well.
    Posted in: Resource Packs
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    posted a message on [64x][1.0] Ovo's Rustic Pack v1.7
    This is really awesome. I very much wish mods weren't needed for high-res texture packs to work correctly now.
    Posted in: Resource Packs
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    posted a message on Links Awakening DX [JAVA 1.20.5] last updated [APR/23/2024]
    This is an awesome pack! Great work. :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine
    Quote from Strdr

    No, I mean The ores will look weird when next to regular stone. The actual ore parts are broken up. For ore textures, IMO, it's better if the ore parts aren't tiling from one side of the texture to the other.
    If you know what I mean?


    Ahh, I get what you're saying. I agree actually. I'll change it for the defaults, it won't tile as nicely next to other ore, but the trade off is worth it. It'll probably be up later today as long as it doesn't give me too much trouble.

    For people that want the old version I'll leave it up on Customizer.

    EDIT: It was easier than I thought. The version that doesn't tile from one side to the other is now up and it's the default.
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine
    Quote from Strdr

    This looks absolutely amazing so far man. Very professional.
    I don't really like the ores though. I would go more for the look the default texture pack has.


    Thanks!

    Do you mean like more roughly shaped or something else?
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine


    Thanks for that!
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine
    Quote from WolfKit

    Sure can do.

    First, I think that the furnance, dispenser and pistons could use a bit more work to distinguish them from cobblestone. One idea I have for this is ton make the cracks darker in cobble, but keep them the same brightness in the aforementioned devices. (assuming it fits in with the color limit)
    Also, the top and bottom halves of the furnace/dispenser would look better with either more differentiation, or no gap/texture change at all.


    I'll make some alternate versions of them sometime soon. My reasoning for the way they currently look though was to keep it fairly faithful to the original textures in overall design, so that the texture pack doesn't conflict with people's existing worlds too much.

    Wish I had access to an easy way to let people pick and choose the versions they want for each tile, because some of the tiles already have three or four variations sitting on my computer.
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine
    Quote from WolfKit

    A couple months ago, I was browsing the oldest topics in this forum, saw this pack, and thought: That looks amazing! Too bad it's not updated.

    Then today, I see that it is updated.

    In other words: hallelujah


    Glad I could give you something to look forward to! :biggrin.gif:

    Let me know if anything seems odd or in need of a revamp, if you get the chance. :smile.gif:
    Posted in: Resource Packs
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    posted a message on EGA Tiles
    I would love to update this for 1.7. How would folks feel about that?
    Posted in: Resource Packs
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    posted a message on [16x] [1.7.3] Piece of My Mine
    I just updated the pack for those who where waiting. Enjoy!
    Posted in: Resource Packs
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