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  • TrueGamer97
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  • Member for 8 years, 3 months, and 12 days
    Last active Thu, Feb, 19 2015 19:02:11
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  • 308 Total Posts
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    Feb 26, 2014
    TrueGamer97 posted a message on Texture Realista Pack Minecraft 1.7.4-Pack 128x Recursos
    Quote from kwerti

    I think his original post was in French, not Spanish...
    It was actually Portuguese.
    Posted in: Resource Packs
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    Dec 26, 2013
    TrueGamer97 posted a message on Wasteland {Hybrid Resolution 16x+32x}
    This doesn't look too bad. I'm surprised it's not getting much traffic even if it is in the WIP section.
    Posted in: WIP Resource Pack
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    1

    Nov 5, 2013
    TrueGamer97 posted a message on Texture Artists' Union
    Quote from XSSheep

    Oh, just a secret cult I started.

    We have plans... Big plans...



    Nice to see you back though, been waiting for you to finish heartstone and release it!
    I'm more of a Wallace and Gromit fan myself.
    Posted in: Resource Pack Discussion
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    Nov 4, 2013
    TrueGamer97 posted a message on Texture Artists' Union
    Quote from Goodlyay

    Because the end is near.
    <-- Just to be different.
    Posted in: Resource Pack Discussion
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    Nov 2, 2013
    TrueGamer97 posted a message on Nova Orbis WIP (0.2) New update
    You are most definitely improving since the last time I saw your textures. Good job!
    Posted in: WIP Resource Pack
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    Oct 10, 2013
    TrueGamer97 posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Nice work on the skeletons. I reckon the third one coming up will be no exception.
    Posted in: Resource Packs
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    Sep 25, 2013
    TrueGamer97 posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from BrokenEye


    Animal-inspired gas masks, you say? I don't suppose you've seen this one before, have you:




    Is that like the creepiest thing in the world, or what?
    I would totally wear that.
    Posted in: Resource Packs
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    Sep 22, 2013
    TrueGamer97 posted a message on Map for texture makers
    I took care of it. I presume 1 image will suffice in this case.

    Posted in: Resource Packs
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    Sep 20, 2013
    TrueGamer97 posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    Quote from FailStoner

    I am having trouble with sandstone can anyone make it for me?
    Just look for images online that you can reference your sandstone on.
    Posted in: WIP Resource Pack
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    Sep 14, 2013
    TrueGamer97 posted a message on [1.7.2][16x16]Palladium (0.6) Finally!
    Hurrah you're back!
    Posted in: WIP Resource Pack
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    Sep 10, 2013
    TrueGamer97 posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Hey 13th do you have the latest snapshot? If so I wouldn't mind seeing how the canyons currently look on your TP.
    Posted in: Resource Packs
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    Sep 6, 2013
    TrueGamer97 posted a message on Texture Artists' Union
    Quote from filmjolk

    I have spent too many hours on sandstone without actually creating a block that I like. I keep changing design and/or palette. I found the palette I want, but I am still having trouble with the pattern.
    My favourite is the 5th, left one. But I have no problems with the 4th.
    I want the sandstone to still look good in the desert but more importantly it has to look good in mixed buildings. I originaly made some vanilla stonebrick patterns for the sandstone. I realised later on that I could use that for smooth sandstone instead, if people want to build pyramids with larger sandstone bricks etc. and use the regular sandstone for regular non desert builds.


    1. 2x6 brick pattern. Might be a bit too small for sandstone.


    2. 2x4 brick pattern. Might look a bit weird, will probably produce a railroad pattern on larger walls.Stairs/slabs cut bricks.


    3.Why is this even here... It's just the top one but with stupid plaster filler placement.


    4. Regular 2x4 bricks, same as the cobble and 90% of texture packs.


    5. 2x3 bricks. This looks interesting, but stairs and half slabs will be cut off, also the right side has 2x2.5 bricks since hte bottom one is covering the block from side to side.



    Please help me pick one :(
    I'm leaning towards number 2 or number 3.
    Posted in: Resource Pack Discussion
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    Sep 3, 2013
    TrueGamer97 posted a message on Texture Artists' Union
    Quote from 13thMurder

    What's the pink ore at the lower left?
    That would be iron.
    Posted in: Resource Pack Discussion
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    Sep 3, 2013
    TrueGamer97 posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)
    Quote from 13thMurder

    For the most part, completely organic, if a bit emaciated due to the post-apocalyptic conditions. I can't really do much for extra varients due to the overlays for spots and such. I'll have to make the saddle and armors extra fancy i suppose. That's where the steampunk aspect will come in.



    Seems rather payday-ish. Not really suiting for my pack. I had to google what a carnival mask even was, and that's pretty neat. I definately want to include those somewhere. Not sure where, but they might be good for zombies or something more human.

    Also, you've given me another idea. Venician masks are awesome. I want to include them somewhere, somehow. Specifically the kind with a beak. Or perhaps a more plague doctorish type. My pack NEEDS a plague doctor. I'm not sure how i'm going to manage it since nothing really has the nose for it, not even villagers, but i'm going to find a way to add a plague doctor. Or a venitian plague doctor...


    Yes please. That would be awesome.
    Posted in: Resource Packs
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    Sep 1, 2013
    TrueGamer97 posted a message on DB32 Palette Challenge
    Quote from SiikiKala

    testing some better leaves n' grass.


    That looks really good.
    Posted in: Resource Pack Discussion
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