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    posted a message on TrueCraft Server In Need of Staff!

    Newly created TrueCraft mod server is in need of Staff!


    To apply add skype- rdbd2498


    TrueCraft Mod Thread

    Posted in: Server Recruitment
  • 0

    posted a message on Need Staff for New Server!

    Still need staff!!

    Posted in: Server Recruitment
  • 0

    posted a message on Need Staff for New Server!

    Looking for staff to work on my Truecraft mod server, if your interested add me on skype - rdbd2498

    Posted in: Server Recruitment
  • 0

    posted a message on TrueCraft Mod 1.0 Release

    Updated Download should be good now!

    Posted in: Mod Packs
  • 0

    posted a message on TrueCraft Mod 1.0 Release


    I am currently starting to host a TrueCraft server and neeed staff members!


    Skype- rdbd2498


    Download


    Truecraft adds 100+ biome types for you to explore.


    You've recently discovered the world you've taken up residence in is a bit... more interesting, in a number of ways. Not only are there more biomes in the overworld, but in the nether too. And you could explore for a LONG time, and still not come across every biome type that has been added!

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    Truecraft adds a ton of new ores for you to use, and they're not easy to get.

    Tired of the same old "dig down 50 blocks, find everything you need within 5 minutes?" Then this modpack is for you. I've taken the time to tweak the balance of ore generation rather finely, making sure it's not too easy to acquire the ores you need to advance further in game. That being said though, it's not impossible! Just more difficult.

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    Truecraft adds a TON of dungeons and ruins for you to plunder.

    I've put a good number of fantastic generation mods into this pack. Ruins of all sorts await you around the world, from ruined towers, to crumbling underground cities, to incredible floating ruins and pirate ships out on the ocean. I can guarantee you won't ever be bored exploring the world around you.

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    Truecraft adds more farming and more things to do around your home.

    From apple orchards, to rice fields, to vineyards and cotton fields, you have plenty of food sources for you to use. And if you stockpile enough of them, you can create booze, which helps you do a LOT of different things! Not to mention tending to your various furnaces, crushers, and machinery. And your inventory won't run out of room anymore, with backpacks to help store everything you carry.

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    Not everything is manual, anymore either.

    Guess what, there's machinery for you to use now. Crushers, quarries, furnaces, a lot of new things await you. But they're not easy to acquire, mind you. It'll take time.

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    The world of Truecraft feels more real.

    It's not just the biome additions that help make the world more real, nor the ruins. Caves spawn with stalactites, and spider webs up and along the walls. Various types of stone form underground, too. It's not just plain grey stone anymore! Underground cities and huge caverns occasionally spawn, huge gaping holes where ancient and still alive civilizations reside. Above ground, various new plants and a ton of new tree types litter the landscape, from the beautiful Tigerwood, to menacing Bloodwood trees in the Nether. Berry bushes can be found too, for sources of food when you have nothing else. Even something as simple as snow, piles up into layers, and forms on ice where before it was not allowed. Dirt becomes wet and can form mudslides if near sources of water, and can be used as a building material too!

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    The Nether isn't empty anymore.

    It's not the empty barren wasteland anymore. Nitro-creepers, imps, and all sorts of plant life await you, a good portion of them not so friendly. More ruins and dungeons also await you in the nether, dimly lit by the hell fire around them. Be careful here.

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    Your home won't be a replica of everyone else's anymore either.

    With the ridiculous number of types of trees, the new stone types, Carpenter blocks (which allow for a degree of customization not previously feasible in minecraft), your home will be different, every time. You have no limitation on what you can create.

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    Truecraft is what, in my opinion, vanilla minecraft should aspire more to be like.

    It's not boring, or tedious, it doesn't run out of steam in an hour. It takes time, and effort to get everything you want in Truecraft. It's for the type of person who wants a little more of a challenge, but doesn't want to be shoved away from tediousness nor extreme difficulty.

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    Want to try it? You'll need the technic launcher. It makes installation 1000% easier. Instructions:

    To download the technic launcher, go here:http://www.technicpack.net/download and select the operating system you use.

    Then open this webpage; http://www.technicpa...craft-15.282719



    1. Once you have that open, (and have logged in!), Hit Add new modpack.2. Then copy the pack's URL by clicking the button.3. THEN, paste that URL here. It'll automatically progress to the next step.4. Hit add new modpack.5. You'll need to allocate more memory to minecraft to run it well though. 6. Choose 2 GB or 3 GB. (I use 3 GB on my computer) 2 GB of memory allocation is roughly the minimum required. Make sure you hit the save button!7. Then select the TRUE, and hit play!It'll take a moment to download the modpack, and install it. All updates and fixes will automatically be applied next time you re-open the technic launcher.

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    Still not convinced?

    Pictures:This is just a small sampling of the biomes, and ruins that await you.

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    Oh, so what mods are in this modpack?

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    http://www.minecraft...-floatingruins/ (treecapitator, floatingruins)
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    http://www.minecraft...-crops-support/
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    http://www.minecraft...kpacks-v-12629/
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    http://www.minecraft...ar-anniversary/
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    http://www.minecraft...ilding-engines/
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    http://www.minecraft...tairs-and-more/
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    http://www.minecraft...expansion-3000/
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    http://www.minecraft...-first-revival/
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    http://www.minecraft...mic-earth-v173/ (explicitly acquired permission for use!)
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    http://www.minecraft...abiomesxl-3153/
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    http://www.minecraft...uin-generators/
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    http://www.minecraft...ation-and-more/ (explicitly acquired permission for use!) (geostrata)
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    http://www.minecraft...and-more-v217a/ (explicitly acquired permission)
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    http://www.minecraft...g-id-conflicts/
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    http://www.minecraft...-156-august-21/
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    http://www.minecraft...k-in-minecraft/
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    http://www.minecraft...3754-16xnatura/
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    http://www.minecraft...ckenbones-mods/
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    http://www.minecraft...eb-9th-im-back/ (desertcraft, temperate plants)
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    http://www.minecraft...e-dungeonsv129/
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    http://www.atomicstr....net/ruins.html
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    http://www.minecraft...mapzmod-30-jan/
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    http://minetweaker.powerofbytes.com/
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    http://www.minecraft...cellar-204-205/ (explicitly acquired permission)
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    http://www.minecraft...-gear-core-203/ (snowfall, and core)
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    http://minecraft.cur...ds/lantern-mod/
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    http://www.minecraft...tes-steamcraft/ (wildcaves, CAruins/greatwall/city, NewDungeons)
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    http://www.minecraft...es-mod-support/
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    http://www.minecraft...185sspsmpforge/
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    http://www.minecraft...dcraft-objects/

    I have explicitly asked for permission from all of the mod creators who required it. If for some reason, I did not ask for permission, and you desire permission, please, send me a message and I will apologize profusely and ask for your permission then. :) Or, if by some chance I missed a mod that's in the list, again, please message me and I will correct the issue.

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    I will be doing occasional updates to the modpack every so often, to correct balance issues or to update mods, or to add mods that I feel will add to the world in some manner (not before I fix any balances or config problems.) I've experienced NO crashing with this new iteration of TrueCraft, and very little world generation lag.
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    Posted in: Mod Packs
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