• 1

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2

    I found a strange discontinuity using RWG 1.3.2. It looks like the sort of thing you would expect from changing the world gen for an existing world, except it's a fresh new world, the discontinuity follows a smooth S-curve, and it appears to be finite in length, with the world gen becoming continuous past either end. The seed is 6459887107938671306, and the discontinuity appears right at the world spawn. Convenient.

    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    There is a problem with the biome edges in FWG. It appears to be due to an indexing error in the packed biome array. I found that moving the j11 loop inside the k11 loop in ManagerFWG.getBiomesGens corrects the issue. I'm not sure whether this is the proper solution, or the array is being indexed incorrectly when read. A before and after image is attached.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from TheGnome»
    I'm just trying to get the most resource available around me. Sometimes not as significant but help is help nevertheless.

    It's not cool to try to hijack someone else's mod thread for it, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from TheGnome»
    Hey Ted, I'm working on a mod at the moment and I thought I would ask you a question to help me out here since you are so -damn- good at world generation. I'm trying to limit how many unique "shrines" can spawn per world (just one per world for each type), how can I achieve that?

    My guess is that you would set a global boolean variable to true once it spawns and it won't spawn if that boolean is set to true (resulting in only spawning once)? I'm not too sure how to get this to all work though. Your help is greatly appreciated! :)

    In order to ensure that it generates in the same place if the world is regenerated, rather than depending on the order in which chunks are generated, you might generate the coordinates from a random generator based on the world seed, comparing that to the coordinates for the chunk you're generating (stop processing if it's far away), and work from there.
    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Element118

    Btw I don't know how to put a 'spoiler' in so please don't rage


    [spoiler] put spoiler tags around your crash report like this [/spoiler]


    I'm not sure what's causing your issue, but it looks like you're using a version a couple of minor releases old (2.0.4 vs. the current 2.0.6 for most modules). Getting the latest version might solve it.
    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft 4.2.1.

    Your mod must be compatible with Mystcraft, give your liquids an item form, or I will stop using your mod! FORGE UNITY, NOT CRASH LOGS!


    Oh, no! Who knows what terrible tragedy could befall humanity if Archibald McShane stops using Traincraft? Quick, give him everything he demands!
    Posted in: Minecraft Mods
  • 2

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Nagi

    Mod has potential, though I think it'd be nice to be able to make mead with the bees add-on.


    That would be nice. Luckily, you can make mead with the bees add-on, so it already is nice!
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Quote from Katerni

    Any chance of a carpenter's slab?


    Hit a carpenter's block with a hammer.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from Dust_Z

    When will this mod get updated to 1.7.2? I can't wait :(


    Don't: Be sad
    Do: Follow Pam's thread for the 1.7 versions of her mods
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from MatrexsVigil

    Okay, please re-download any of my mods you were using. The Thaumcraft crash should be gone now.


    Indeed, all working here. And thanks for adding the Weee! Flowers link.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from MatrexsVigil

    Is this happening with all my mods or just DesertCraft?


    DesertCraft, BoneCraft, Temperate Plants - yes.
    Clay spawn - no.
    Others - untried. (Is Weee! Flowers still intended to be Patreon exclusive? Your March 27 update says it should be added to the first post "by the weekend", but the downloads section still says "Coming Soon.")
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Thaumcraft compatibility seems to be causing problems if one doesn't have Thaumcraft installed.

    java.lang.NoClassDefFoundError: thaumcraft/api/aspects/AspectList
    at com.pam.desertcraft.desertcraft.onPreInit(desertcraft.java:301)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from Contramundi

    Has there been any rumours about a possible release date for 1.7.2 version? I've been jugging this mod and Natura since 1.5.2, but with mDiyo passing Natura on for reworking, I'm looking forward to having HarvestCraft again!


    Pam posted a progress report in her 1.7 thread just recently. It's unclear how that translates into a date, but progress appears steady.
    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    That sounds reasonable. I like the idea of decreasing catch chance. I'm not sure about having a gradual decrease followed by catastrophic failure at the fourth stage, as opposed to a steady drop to 0 catch chance, though.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from Snowflake420

    I really want to download this mod it looks so fun! but sadly I cant because im 1.7.2 :(
    but I hope this mod gets updated :D


    It is being updated. The update just has its own thread.
    Posted in: Minecraft Mods
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