KEY:
+ I feel should be added.
- Should be removed.
* Should be changed.
! Important.
~ Maybe should be added/removed.
So here's my suggestions:
Scoreboard:
Objectives:
List(Empty):
Add:
+ Add type: Boolean (true/false variables)
~ Add type: Float (Numbers with decimal values)
~ Add type: String (Words/Letters together)
Remove:
~ Make it not case-sensitive.
Setdisplay:
+ Add display in left hand side of screen.
* Allow changing of health. Currently it is very difficult to say, remove 1 heart. You can't use instant harm effect, and have no choice but to use poison. However, this is a very inefficient method.
Players:
Set:
+ For Strings, input a string (durp).
+ For Boolean, input 'true' or 'false'.
+ For float, input value.
Add:
+ For Strings, input a string and it will add that string to the existing string for that player. For example, if the player has "d4" and you do /scoreboard players add <player> <Objective> jio, the player would now have "d4jio" as their score.
+ For Boolean, input 'true' or 'false' and it will set it to it.
+ For float, add a float. If you wish for an integer to be added, use 1.0 or any number with .0 afterwards.
Remove:
+ For String, input a string and it will remove that string from any point in the string. If input one integer, will remove all characters from that point to the end of the string. If 2 integers inputted, begin cutting from first integer and end with 2nd integer. For example, /scoreboard players remove <name> <objective> 3 8 will change "1234567890" into "1290"
+ For Boolean, input 'true' or 'false' and it will set it to it.
+ For float, input a float. If you wish for an integer to be removed, use 1.0 or any number with .0 afterwards.
Reset:
+ For String, empties the value (durp).
+ For Boolean, sets to false (or null?).
+ For float, sets to 0 or null.
List:
+ Next to each player, it shows what objectives the player is in (and possibly the values?).
Teams:
Haven't used Teams at all yet. Will be added soon.
Chat/Command Blocks:
Variables:
+ When in command blocks and POSSIBLY chat, if you input something like "score_<objective>_<player>" it will display or use that as a value.
Testfor:
+ When using testfor, be able to do something like "score_objective_player>score_objective_player1", checking if the person has a higher score than the other. For boolean, true > false. For string, returns false.
Thanks for reading through this. If you agree, it'd be awesome if you press the little rep button. If not, feel free to post suggestions or vote in the poll. Whatever the case, I appreciate any suggestions!
2
This is useful for pixel art and building - white and gray/black look very good together to create a Portal-like atmosphere. Experiment, and enjoy!
Curse:
Alternate Download:
Click here!
This pack will work on any version after 1.6.4, when stained clay blocks (and resource packs) were added.
1
2
2
Things that you CAN put here:
1
1
3
1
1
Where is redstone.
If you replace all with , the minigame is harder but will give you more stuff.
If you replace all with , the minigame is super hard but will give you lots of rewards.
Or, if you like, make all into , all into , and all into .
37
And, while it's good, it's messy and sort of hard to use. Mine is based on the above image but cleaned up and looking much better (though missing the cracks and color, it still mostly retains shape except on a few crappy letters I improved on) so here's the bitmap:
SVG version for use with Inkscape or Adobe Illustrator for converting to fonts, or for larger images:
Download
The .TTF!:
It's finally done!
Also note I included two A's - a "creeper" one and a "regular" one, the creeper one is uppercase, the standard one is lowercase.