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    posted a message on CTM: An outdated guide

    Ill try that. Thanks for all the help anyway. I wouldnt have gotten it to work (even though there is a slight problem) without you, which is more than I was ever able to do. So thank you for the help.

    Posted in: Resource Pack Discussion
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    posted a message on CTM: An outdated guide

    Basically. However, the based on position thing is what is happening now. Without optifine, I just have alternate textures for bookshelfs which have a weight on in the blockstate folder so that is actually random. However, now that the blockstate folder is gone, whenever I place a bookshelf, it connects, which is good, but it always comes out to one of the pieces and never changes no matter how many times I break and replace.


    Also, if I put the ctm pack over the resource pack with the alternate bookshelves in the resource pack selector screen, for some reason, the resource pack alternate textures take priority over connected textures even though its further down the list from the ctm pack. I think this is because the game looks for textures first before ctm, so when it passes my ctm pack, with no textures, it passes it by first finds the resource pack textures and then comes back and looks for optifine stuff. I can make it work and not work just by removing or adding in the blockstate folder in the resource pack thats below the ctm pack. So it either has to do with blockstate, blockstate pulling from models/block or models/block pulling from textures/block.

    Posted in: Resource Pack Discussion
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    posted a message on CTM: An outdated guide

    Good news it work. However, It works off the flower seed chart thingy where another flower will never grow on that spot, it will always be the one flower. For me, its a bookshelf texture, this is for the changes I made to my pack, not yours. I modified these textures from alternate textures that already existed, therefore, there was a blockstate file that had weights for the different whole block bookshelf textures, so I had to delete the blockstate folder cause it kept placing whole block textures instead of the connected textures. This means if I wanted to play without optifine (say optifine didnt upgrade but minecraft did but the texture pack still worked) I would have to reinstall the blockstate file for bookshelf. I dont suppose you have a solution to this new problem? Lol

    Posted in: Resource Pack Discussion
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    posted a message on CTM: An outdated guide

    Im having trouble doing layering ctm for bookshelves. I want to do horizontal ctm with random as well. I have 6 different textures of bookshelves. For each of those 6 textures I have created 4 tiles to match the Horizontal method. I have 6 “0” tile textures, 6 “1” tile textures, 6 “2” tile textures and 6 “3” tile textures. (They are numbered 1-24 since there are 6 sets of 4 textures.). I have the base properties file that looks like this

    method=horizontal

    tiles=1-4


    then I have 4 property files for each horizontal tile so I have a bookshelf0.properties for all the “0” tile textures (the border on the left and opening on the right. Then I have a bookshelf1.properties for “1” tile textures (both sides open), bookshelf2.properties for all “2” tile textures (left is open, right is border) and finally a bookshelf3.properties for “3” tile textures (the stand alone block). All these files and images (1-24) are in the same folder at optifine/ctm/bookshelf.


    the bookshelf0.properties folder looks like this(again these are all the left border/right open textures)

    matchTiles=./1.png

    method=random

    tiles=1 5 9 13 17 21

    weights=10 8 6 4 2 1

    faces=sides


    The bookshelf1.properties folder looks like this (right and left open)

    matchTiles./2.png

    method=random

    tiles= 2 6 10 14 18 22

    weights=10 8 6 4 2 1

    faces=sides


    the bookshelf2.properties looks like this (left open, right border)

    matchTiles./3.png

    method=random

    tiles=3 7 11 15 19 23

    weights=10 8 6 4 2 1

    faces=sides


    and lastly bookshelf3.properties (stand alone)

    matchTiles./4.png

    method=random

    tiles=4 8 12 16 20 24

    weights=10 8 6 4 2 1

    faces=sides


    The problem I am facing is that the textures are randomized but they arent appearing seamless. Out of 20 blocks places, 2 would be seamlessly connected. I wont get the proper horizontal connections on them at all, ill have full block textures next to left open textures or right open textures and sometimes I will get open sided textures in the middle. I followed the layering ctm instructions.

    Im in optifine 1.13 btw. How do I go about making the bookshelves seamless and following the horizontal method while also being randomized?

    I can also zip up my entire ctm/bookshelf file,with all the textures and property files, if you need them to help solve my problem.

    Posted in: Resource Pack Discussion
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