• 0

    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    Quote from Cheeyev»
    I think there's a bug with this mod and the latest version of Buildcraft! See here.

    Confirmed:
    Tubes 2.0.4
    Buildcraft 6.1.4
    Forge 1231
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    This is great, but seems to be incompatible with the latest CodeChickenLib, crashing immediately on startup.
    Nevermind, mismatching version between Forge Multipart and CCL was causing Tubes to throw an error.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Glad to hear you're taking a break Corosus, everyone needs one once in awhile. You've done some excellent and groundbreaking work around here. Hope your job goes well!
    Posted in: Minecraft Mods
  • 2

    posted a message on Sponge Powered
    Something tells me the name of this mod is not a coincidence >_>

    (http://github.com/SpongePowered)
    (http://www.spongepowered.org/)

    That was started like four days ago.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Overworld : Project Zulu 1.7.10 -- Mobs, Blocks, Items, Structures and Game Mechanics -- UPDATED TO v1.4C2 (03/07/2015)
    Quote from soultek101

    Thank you very much for the feedback about the fox. However, upon doing several tests I was able to "give out" instructions to my fox after taming it. I used other items except the taming item and so far it worked out fine. The only issue I see is if you right click the fox while it is still "in love" mode (hearts flying about) you would not be able to see the current command it has, hence it would seem that it does nothing. But I do have to check that renaming option you mentioned since it did cause a crash.

    The GitHub repo for PZ 1.7.10 is very much open for issues so you can either post your issues here or in the repo.

    Alright, I've tested the fox in singleplayer again, you were right, it was in love mode when I was working on it. Renaming bug is confirmed.

    I could probably patch the bug if I could get my stupid dev environment working... >_>
    Thanks for the link to the proper repo. That's helpful. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Overworld : Project Zulu 1.7.10 -- Mobs, Blocks, Items, Structures and Game Mechanics -- UPDATED TO v1.4C2 (03/07/2015)
    Quote from soultek101

    Alternate download link is here.

    Also let me announce that an update will be released in a few days that will contain the ff:


    Thank you so much for that link :)

    May I assume that ff means "Fox Fix"? Or am I totally out of the park on that?

    Anyways, if you didn't know already, Attempting to right-click on a tamed fox in the latest 1.7.10 version results in nothing happening, right-clicking on it with paper results in a seemingly incomplete renaming window, and causes the singleplayer server to crash when attempting to type and rename the fox. (Not tested in multiplayer yet)

    I assume this is because of a missed conversion to the UUID system, but I haven't gotten my forge dev environment up and running yet due to China's google blocks making it near impossible to get some libraries.

    Note, the above was only tested in offline-mode, due to mojang's auth servers being almost inaccessible here for the past couple of days, so it may not happen with online-mode. Any confirmation?

    Oh, and is the GitHub repo still open for issues? Or would it be wise to move to a different repo or just post here?

    Thank you, TriBlade9
    Posted in: Minecraft Mods
  • 0

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]
    This mod looks great! One thing though. You were building a damn? How did you do that? Most people attempting to block off water build *dams instead. :P
    Posted in: WIP Mods
  • 0

    posted a message on Better Overworld : Project Zulu 1.7.10 -- Mobs, Blocks, Items, Structures and Game Mechanics -- UPDATED TO v1.4C2 (03/07/2015)
    Would someone mind posting/mirroring the main download to a site other than mediafire? Mega.co.nz or Dropbox.com would work fine, I can't get past the China firewall with a proxy on a mediafire link due to the JavaScript involved. Thanks! I don't mind if you use adf.ly in the mirror or anything like that, so long as I can download this awesome mod. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Tubes! (2.0.5) 9-Nov-2014
    This mod author deserves the internet, tons of kittens, and everything in-between. Thank you so much! I love this mod and it has totally replaced BC's pipes for me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    TheCoolest3, I've tested the mod, and have noticed no lag issues in singleplayer or multiplayer, and I have it running on a public 1.7.10 server.

    However, I would like to know what the rate of storms per player option is for, as when increasing it to 10 days, storms seem to happen every 20 minutes or so (or less), and it is becoming a little annoying.



    Additionally, tornadoes are very likely to spawn on low terrain, and seem to follow the path of least resistance (or I just have an unlucky spot that spawns tornadoes all the time). Tornadoes can't do damage at higher elevations.
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    No Mermaid_minecraft,

    Both mods HEAVILY modify the player models, and attempting to use both will surely crash you.

    I hate to reply to such an old post, but I'm having this same issue, but with the sneak key on the latest version of SM for 1.7.10.
    div>Quote from VL4DST3R »
    For me, actually no sprint gets enabled, if i don't change it every time i start minecraft I can't sprint... hope for a fix as soon as possible, because it's very annoying...
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] Trade Booth Mod
    Alright, thank you for the warning! Banning the item for now.
    Posted in: WIP Mods
  • 0

    posted a message on LeadCraft Modded [Custom Modpack 80+ Mods] [Tech] [Custom Launcher] [Custom Mods] [Anarchy] [Factions] [24/7]



    LeadCraft is a custom modpack server specialized in Technology, WorldGen, and Decoration mods. It aims to create a well-integrated, but still fun and balanced gameplay. We believe we have achieved this.



    Launcher Download: http://leadcraft.us/launchermodpack/ Needed to play on the server.

    Website: http://leadcraft.us

    IP: play.leadcraft.us



    Videos:

    YouTube Channel



    Server Features:

    • Custom Launcher! - Use it to automatically install and update the game and modpack. No more file downloading hassle!
    • Physical currency! - We created a custom mod just to deal with economy! It has four tiers of coins and integrates fully with the shop and server.
    • Player-driven economy! - We encourage players to run their own faction shops and not rely on a server shop. The admin shop has very few things for sale and only buys somewhat-rare items.
    • Factions - Protect your land with Factions! Use faction homes for public shops, and faction warps for secret bases.
    • Integrated Inter-Server/Inter-Web chat! - Chat with players on our sister server (MilkBukkit), and people on LeadCraft from the website! It works in-game too!
    • Original Spawn Design! - No more warps or claimed areas in the overworld. Parachute down from the space station and land somewhere random in the main world!
    • Anarchy - Staff is limited to normal player abilities.
    • Less than 10 banned items! (May change) - We only ban items that bypass faction protection or cause the server to crash. That's it!

    Mod List (Partial):

    • Biomes O Plenty - Adds tons of (over 80) amazing and beautiful biomes, as well as some tools, armor, and mobs.
    • IndustrialCraft 2 Experimental - Ore processing and awesome machines. (Mining laser anyone?) Addons: Advanced Machines, Compact Watermills, and Compact Solars (CompactWindmills will be re-added soon)
    • BuildCraft - Item transportation, engines, pumps, and quarries. A must-have for every technology server.
    • Forestry - BuildCraft addon to automate farming! Also adds bees, butterflies, and genetic research.
    • RailCraft - A complete overhaul of minecraft's minecart system. Makes minecarts fun and useful again!
    • Project Red - Takes redstone to the next level. Adds volcanoes too. :D
    • Mekanism - Similar goal to IC2-Exp, but goes about it in a different way. Provides awesome looking jetpacks and green energy. Also, in-game voice chat once TriBlade9 gets it working properly.
    • OpenComputers - Linux-esque Lua-based computers. We impose no limits on them other than the defaults! WITH HOLOGRAMS!
    • Tubes! - Hands-down the best way to transport items, even in the face of BuildCraft.
    • Twilight Forest - Provides a feature-full dimension of huge trees, 6+ bosses, easy mining, fun utility blocks, and great biomes for faction bases.
    • Archimedes Ships - Create sail-able ships and airships out of blocks and then pilot them around!
    • Mariculture - Makes the ocean fun and useful, adds some different ways for obtaining things like clay and salt.
    • Tinker's Construct (And a couple of addons to help it integrate more) - Nearly unlimited tools with interchangeable parts and special features
    • Weather2 - Total weather overhaul, adds localized weather, realistic clouds, tiered tornadoes, hailstorms, and hurricanes.
    • Pam's HarvestCraft - Adds HUNDREDS of new crops, fruit trees, and foods, both healthy and unhealthy... Complete with a reference to EpicMealTime
    • BiblioCraft - Lots of useful furniture and blocks, really adds to the aesthetic value of your base. And a desk bell to annoy everyone around you. + Biomes O Plenty and Forestry Addons
    • Carpenter's Blocks - Blocks that can take on the appearance and features of other blocks, such as pressure plates, doors, slabs, PRISMS stairs, torches, levers, etc. Never worry about blocks that don't have fence and stair (and so on) variations again!
    • Wall Painter - Paint practically any block whatever color you want. Paint items too!
    • CraftHeraldry - Create personalized banners with over 200 color-able images for your faction!
    • Forge Multipart - Who says it needs to take up a whole block? Adds a whole new dimension of customization.
    • MrCrayfish's Furniture Mod - Tons of beautiful furniture to decorate your war base with. Complete with farting toilets and Nyan Cat TVs.
    • Trade Booth Mod - Better way to manage offline trading than commands.
    • Parachute Mod - Because why not?
    • QuiverBow - When a single bow isn't enough, add tons of bow variations, guns, and blasting gloves.
    • MapWriter - Basic Mini-Map that remembers where you've been.
    • InventoryTweaks and MouseTweaks - Makes it easier to craft and sort items.
    • AND MUCH, MUCH MORE!

    Launcher Screenshot:





    Join us today! You know you won't regret it!



    Logos courtesy of http://textcraft.net

    Posted in: PC Servers
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Darn you Corosus, you ninja'd me by 30 minutes. I was trying to find you to ask about the sound bug. xD

    (I thought your username was coros)

    Thanks a heap for the Weather2 mod! Everyone on my server loves it and will be happy to know they can turn sound back on now!
    Posted in: Minecraft Mods
  • 0

    posted a message on [SMP] Trade Booth Mod
    Our server as well would love to see an admin-shop, as well as an offical update to 1.7.10, just to make sure, though we've been using it for ages and have not noticed any bugs on 1.7.10.
    Posted in: WIP Mods
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